Mini 697: Prisoner's Dilemma Mafia {Game Over!}


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Post Post #250 (ISO) » Fri Nov 07, 2008 6:58 am

Post by icemanE »

I'm referring to Sly's post 207. I think his points are pretty unfounded considering the lack of information the town has.

Can someone tell me how to link to a specific post?
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Post Post #251 (ISO) » Fri Nov 07, 2008 12:20 pm

Post by Machiavellian-Mafia »

Activity check:

Could be prodded soon: Seraphim

Could be replaced soon: humscunter
The end justifies the means.
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Post Post #252 (ISO) » Fri Nov 07, 2008 12:21 pm

Post by Seraphim »

Eh, what? I'm still here, but RL is putting a cramp on my posting activity. So yeah...checking in...
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Post Post #253 (ISO) » Fri Nov 07, 2008 12:59 pm

Post by SlySly »

icemanE wrote:
send: Sly
for making a case I think was a pretty big stretch.
You seem awfully upset and defensive over a case that didn't even result in a vote against you. Besides, someone needed to make a case on someone seeing how really all that was being talked about was which bad and less than comprehensive strategy to use in sending prisoners. My opinion is that this game is pretty much like any other, therefore, we should sniff out the scum and send them to prison.

With that being said, is your case against me solely that you think my case against you is weak?
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Post Post #254 (ISO) » Fri Nov 07, 2008 1:09 pm

Post by icemanE »

It was mostly what you said about Carn that set me off. Everyone is as confused as everyone else, and contradictions are clearly going to abound in this game - at the moment I don't even know whether sending scummy players is a good idea or not, and regardless of what happens tonight, tomorrow is going to be full of WIFOM because no one knows what's going on in this game - so you can't really hold that against someone. I still can't see how sending two scum in together wouldn't be great for the scum, enabling them to fake investigations, get potential daykill and doc powers, and mislead the town for the rest of the game - but at the same time sending a scummy player and a players we think is town is equally bad - there really doesn't seem to be a right answer here IMO. Everyone seems to think trying to get the scum in jail is the best course of action, and that's worth a try, I suppose.

But to answer your question more directly, I think your case on Carn was unfounded and your case on me was a stretch. If we're sending scummy players that's good enough for me.
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Post Post #255 (ISO) » Fri Nov 07, 2008 3:42 pm

Post by SlySly »

icemanE wrote:I still can't see how sending two scum in together wouldn't be great for the scum...I think your case on Carn was unfounded
Well, the case that you claim is so unfounded, is clearly shown by Carn claiming to have had information since before the game from the mod that says sending 2 scum to prison is bad for the scum, which is the opposite of what you just stated showing that you do, in fact, share the same opinion as the case I have stated, Carn, TWICE, tried to convince the town that sending 2 scum to prison was good for the scum before revealing that he had evidence to the contrary which he had since before the game. There is no way these actions can be misconstrued as protown.
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Post Post #256 (ISO) » Fri Nov 07, 2008 5:43 pm

Post by CarnCarn »

Sly, if I'm so wrong, then why are you following my suggestions? And why do you keep saying I have mod-confirmed info about the setup?
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Post Post #257 (ISO) » Sat Nov 08, 2008 1:47 am

Post by TonyMontana »

mod
: VC?
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Theme: Rainbow Six|Siege Mafia
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Post Post #258 (ISO) » Sat Nov 08, 2008 2:09 am

Post by Machiavellian-Mafia »

Prison Count #9


4 - orangepenguin (orangepenguin, TonyMontana, Seraphim, icemanE)
4 - SlySly (TonyMontana, DragonsofSummer, CarnCarn, icemanE)
4 - CarnCarn (RedCoyote, SlySly, orangepenguin, Albert B. Rampage)

2 - springlullaby (Seraphim, SlySly)
1 - Albert B. Rampage (RedCoyote)
1 - RedCoyote (CarnCarn)

Not Yet Voted:

humscunter (2)
Albert B. Rampage (1)
DragonsofSummer (1)
springlullaby (2)

Remember the majority is 6 and the deadline is 4PM Eastern November 24th!
The end justifies the means.
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Post Post #259 (ISO) » Sat Nov 08, 2008 2:09 am

Post by Machiavellian-Mafia »

SlySly wrote:[bMod:[/b]
Machiavellian-Mafia, in the prisoner voting results, wrote: ...gets double vote next day...
Does this mean the player will get 4 votes, or does each of their 2 votes count double?
The latter is correct. Each of their 2 votes will count double.
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Post Post #260 (ISO) » Sat Nov 08, 2008 4:29 pm

Post by CarnCarn »

Has anyone else asked the mod about how sending two scum to jail, given that they know each other's identities, is seemingly bad for town?
If not, don't do it ITT, do it via PM. I've already told you how he answered me pregame, but I'd like to know what responses others get.
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Post Post #261 (ISO) » Sat Nov 08, 2008 5:52 pm

Post by icemanE »

Right, Sly - just to gain some clarity here, do
you
think sending two scum to jail is good or bad? I need to know that in order to clarify my point.
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Post Post #262 (ISO) » Sun Nov 09, 2008 3:23 am

Post by Machiavellian-Mafia »

orangepenguin has been prodded for inactivity of over 72 hours.

I'm currently still searching for replacement for humscunter.
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Post Post #263 (ISO) » Sun Nov 09, 2008 2:29 pm

Post by Machiavellian-Mafia »

The Central Scrutinizer replaces humscunter. Effective immediately. Let's welcome TCS to the game!
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Post Post #264 (ISO) » Sun Nov 09, 2008 3:02 pm

Post by The Central Scrutinizer »

Bad news, guys, I'm in the game.

I've skimmed/read most of it, but I'll be up to speed entirely soon.
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Post Post #265 (ISO) » Sun Nov 09, 2008 3:37 pm

Post by The Central Scrutinizer »

Dear Baby Jesus, I lost a post. The relevant points.

Scumhunting:

-CarnCarn's 41 is directly contradicted by his 14 and 19. His 20 is a transitional that may explain this, but nowhere prior to Day 2 does he mention special contact with MM, despite claiming so in his 41.
-SlySly's fixed "randomvote" rubs me entirely the wrong way. I don't buy the "joke" explanation.
-SlySly's attempts to shift suspicion to Spring are smelliferous.
-This is how ABR plays. Just deal with it.

Gaming the System

-We should send two entirely different people to prison today and see what happens. If another one of them dies, we send the two remaining people to prison. If both of them live, we attempt to continue on with The Plan
-I see no reason to treat this as if we were playing a real mafia game and lynching scummy people. We need to figure out how the hell we intend to kill scum before we can play with a goal in mind. We don't know that sending scum leads to dead scum yet, and until we do we're groping in the dark, and I see The Plan as our best bet going forward.
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Post Post #266 (ISO) » Sun Nov 09, 2008 4:54 pm

Post by icemanE »

I agree with everything TCS said, especially:
TCS wrote: -I see no reason to treat this as if we were playing a real mafia game and lynching scummy people. We need to figure out how the hell we intend to kill scum before we can play with a goal in mind. We don't know that sending scum leads to dead scum yet, and until we do we're groping in the dark, and I see The Plan as our best bet going forward.
That's more or less what I've been trying to get at.
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Post Post #267 (ISO) » Sun Nov 09, 2008 5:24 pm

Post by orangepenguin »

unsend me, send slysly


I agree with TCS post above ice's. '

-We should send two entirely different people to prison today and see what happens. If another one of them dies, we send the two remaining people to prison. If both of them live, we attempt to continue on with The Plan
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Post Post #268 (ISO) » Sun Nov 09, 2008 5:29 pm

Post by CarnCarn »

Unsend: RedCoyote
Send: orangepenguin

I'm feeling a OP-SlySly connection
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Post Post #269 (ISO) » Sun Nov 09, 2008 5:44 pm

Post by orangepenguin »

Really? I don't think I've connected myself to him, until just before, when I unvoted myself and sent him in there - only because, other than myself and you, he was the top suspect. I know my role. I had no involvement in Crazy. It was an obvious set-up. Unless you think I am merely sending in a scumbuddy, to "get a man on the inside". But given that, wouldn't that also suggest a possible me-CarnCarn connection? :roll:

I don't care if I am sent to prison again. I just don't think it will give us any more info at all. If the majority of the town disagrees, then fine, send me back.
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Post Post #270 (ISO) » Sun Nov 09, 2008 5:58 pm

Post by CarnCarn »

For all the BS cases that Sly tried to put together, he only gave you a cursory look, as if to hedge his bets.
Like I said, I think scum get some benefit from sending in 1 and ONLY 1 member into prison, so the fact that you are voting Sly and me is not that surprising.
I'm much more convinced that he is scum than that you are scum, but I'm still thinking that sending you back is necessary to find out whether last night was a one-time thing or you may actually be scum.

To TCS and icemanE: Why do you think this game is any different from normal mafia, where we try to hunt for scum? Is your view based on the interrogation chart on page 1? If it is, please remember the huge "unless otherwise stated" caveat. Also:
CarnCarn wrote:Has anyone else asked the mod about how sending two scum to jail, given that they know each other's identities, is seemingly bad for town?
If not, don't do it ITT, do it via PM. I've already told you how he answered me pregame, but I'd like to know what responses others get.
This is an idea.
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Post Post #271 (ISO) » Mon Nov 10, 2008 2:44 am

Post by Machiavellian-Mafia »

Albert B. Rampage, RedCoyote, springlullaby, and DragonsofSummer have been prodded for over 72 hours of inactivity.
The end justifies the means.
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Post Post #272 (ISO) » Mon Nov 10, 2008 2:56 am

Post by TonyMontana »

The Central Scrutinizer wrote:-We should send two entirely different people to prison today and see what happens.
ok.
unsend:OP
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Post Post #273 (ISO) » Mon Nov 10, 2008 3:51 am

Post by springlullaby »

You know what, I'm starting to think that ABR's plan for there not being a plan is the best way to do it.

I don't think any strategy is going to work, rather, I think this game is meant to be played spontaneously.

A clarification I'd like from the mod though.

Mod:

Rule 5 specify that while imprisoned, players can't be targeted by another.
Have you lied? Or are there exception to that rule?
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Post Post #274 (ISO) » Mon Nov 10, 2008 3:52 am

Post by springlullaby »

Mod:
Rule 5 specify that while imprisoned, players can't be targeted by another.
Have you lied? Or are there exception to that rule?

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