Mini 2277 Dead/Spectator PT

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Post Post #25 (ISO) » Fri Aug 05, 2022 9:58 am

Post by Ausuka »

Spoiler: spoils the alignment of one player
Schadd_ wants to apologise to Eiralox for tunneling them
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Post Post #26 (ISO) » Fri Aug 05, 2022 7:03 pm

Post by Eiralox »

>.< thanks schadd
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Post Post #27 (ISO) » Fri Aug 05, 2022 7:16 pm

Post by Eiralox »

And thanks for host Ausuka >.< In an ideal world i would have pushed for my survival to keep on getting my frog fix but last night i was meh let's see what happens, im tired. I'll still follow the game and save any frogs into my source folder tho, one of the best themes i've played thus far : p
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Post Post #28 (ISO) » Fri Aug 05, 2022 7:42 pm

Post by Eiralox »

In post 24, Ausuka wrote:Well, it's dependent on the setup. In a setup built around a town rolecop being powerful it obviously can be, but I don't think that should be the assumption
oh just now saw this. yeah my instincts told me im not the best role town has, i hoped so anyway, and if kitty is being truthful, regardless of other roles in setup, in my estimation roleblocker is far stonger than rolecop for town, depending ofc.
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Post Post #29 (ISO) » Fri Aug 05, 2022 7:48 pm

Post by Ausuka »

Spoiler: setup and alignment spoilers
Kittytacky is indeed a town Roleblocker. I agree Roleblocker is more powerful than rolecop for town, although I think Roleblocker still doesn't do much most of the time. Town has four power roles in this game and although the other two that haven't been revealed yet are gated I would say that they're significantly more powerful than you

Also if the wagon had swung off you one of these roles would likely have had to be revealed, so

Scum are currently planning to kill a VT tonight, and while one of them is invulnerable for the near future one of them I could possibly see being eliminated. If that happens things could get ugly for the last scum mechanically
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Post Post #30 (ISO) » Fri Aug 05, 2022 7:49 pm

Post by Ausuka »

And thanks for the comment about the flavour! Obviously, I love cute frogs
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Post Post #31 (ISO) » Fri Aug 05, 2022 8:13 pm

Post by Eiralox »

yeah amphibians be trippin >.<
Spoiler:
hmmm like i dont want an asnwer tbh this is a game where i love the mystery : p, but this clears redcardinal im guessing? i was getting good vibes from there at the end tbh and really almost unvoted before that last vote on me XD so if redcardinal is one of those roles that'll help town pull thru this then i'm glad i took the bullet : p
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Post Post #32 (ISO) » Fri Aug 05, 2022 8:15 pm

Post by Ausuka »

I will not give an answer then :P
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Post Post #33 (ISO) » Fri Aug 05, 2022 9:15 pm

Post by mastina »

Town Rolecops are, by default, considered one of the weakest town PRs. Vanilla cops are usually weaker, but as far as investigative roles go, by default, town rolecop is considered probably among the weakest 5. Neapolitans are stronger, Gunsmiths are stronger, Cops are stronger, Trackers are stronger, Followers are stronger, PT Cops are stronger, Traffic Analysts are stronger, I'd even argue Motion Detectors are stronger (altho that one is debatable).

They are, by default, not a strong role for a town player.

For the mafia, a Rolecop is one of the strongest roles if ungated. Not the strongest (that'd be the likes of Neighborizer, Roleblocker, Strongman), but in the upper echelons.

And, situationally, a rolecop can be stronger or weaker for either side (usually, stronger for the town; weaker for the scum).

But by default?

Rolecops are notttttt a strong town role. They can see obviously scum roles as being obviously scum roles; they can see fakeclaims as fakeclaims. But beyond that, all they really do is verify information already there.
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Post Post #34 (ISO) » Fri Aug 05, 2022 9:20 pm

Post by mastina »

Fun fact about rolecops in fact; Rolecop-type roles are, generally, the type of role that reviewers will go, "the town needs a
little
bit of extra power, but nothing so strong as to tip the game into being townsided, so they need another PR". The other PR added?

Usually a town rolecop or variant. :P

That's because town rolecops are exactly that. They give a
little
bit of extra to the town, but are so weak that in most situations, they are effectively net-neutral.

I admit that as a reviewer, I have a bad habit of defaulting to that suggestion in games with ~3-4 TPRs in it that need an extra, but hey: it works. It does exactly what it is designed to do.
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Post Post #35 (ISO) » Fri Aug 05, 2022 9:23 pm

Post by mastina »

(Hilariously enough, in spite of me being a reviewer in this game and me having a very bad habit of defaulting to suggesting a town rolecop when the town needs a
little
bit of extra power: looking at the review, it actually wasn't my idea. :P It was Datisi who came up with the suggestion, I just backed it up as being a good one that I approve of.)
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Post Post #36 (ISO) » Fri Aug 05, 2022 9:24 pm

Post by Ausuka »

I think that was my suggestion this time around :shifty:
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Post Post #37 (ISO) » Fri Aug 05, 2022 9:24 pm

Post by Datisi »

i love town rolecops
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #38 (ISO) » Fri Aug 05, 2022 9:25 pm

Post by Ausuka »

In post 37, Datisi wrote:i love town rolecops
especially if there are mafia doctors in the game I assume
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Post Post #39 (ISO) » Fri Aug 05, 2022 10:05 pm

Post by Eiralox »

i think as someone who prefers to find scum by actions and words, and dont mind rolling VT, in my personal preference i'd say rolecop is strong, yeah mechanically i agree not strong but for me the plan was to seem like VT or unimportant/scummy either way, and survive and only role claim at the end if i have reason to strongly suspect that a fakeclaim comes from scum.

but i also hosted my first ever mafia game, off-site, since 25th July with it only ending like 5 days ago so i honestly think i over extended myself. got too abrasive >.< but yeah i'm feeling positive for town's chances either way.
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Post Post #40 (ISO) » Sun Aug 07, 2022 7:41 pm

Post by Ausuka »

Oops forgot to do this last night but adding Gamma Emerald!
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Post Post #41 (ISO) » Mon Aug 08, 2022 6:08 am

Post by Gamma Emerald »

el em ay oh
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #42 (ISO) » Sat Aug 13, 2022 8:35 am

Post by Ausuka »

Spoiler:
In post 83, Seanzie wrote:Okay, so that also almost assuredly clears Schadd, no way mafia only has informed.
:shifty:
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Post Post #43 (ISO) » Sat Aug 13, 2022 8:39 am

Post by Ausuka »

Welcome Klick! thanks for replacing in, I appreciate it especially since it wasn't really a great slot to inherit
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Post Post #44 (ISO) » Sat Aug 13, 2022 8:43 am

Post by Ausuka »

Spoiler:
Until now town has played mechanically pretty much perfectly and mafia hasn't killed any PRs. Combined with two scum being eliminated in 3 days we're approaching a situation where town could have autowin.

Unfortunately for them it doesn't seem like town are going to submit the right actions for this to happen. If the last scum wins, I would really be immensely impressed. I think they needed to save Klick today and they didn't. Not that I particularly blame them, they were totally wrong about the power role situation and that led to them being blindsided by the town roles, which again have been played pretty much perfectly.
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Post Post #45 (ISO) » Sat Aug 13, 2022 9:05 am

Post by Klick »

I have realised that I absolutely loathe replacing into scum slots. I like having full agency over my scum game, regardless of how it's going.
Sorry for being a bit of a dud as a result
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Post Post #46 (ISO) » Sat Aug 13, 2022 1:15 pm

Post by Gamma Emerald »

welp
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Post Post #47 (ISO) » Mon Aug 15, 2022 5:04 pm

Post by KittyTacky »

I blocked Mala and still died, Mala is clear.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
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Post Post #48 (ISO) » Mon Aug 15, 2022 5:05 pm

Post by KittyTacky »

Hardly a spoiler since, you know, they told me to block Mala if Klick is red.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #49 (ISO) » Tue Aug 16, 2022 1:26 pm

Post by mastina »

I'm kinda surprised that nobody has mentioned a scum role that is ten times more common than strongman that would counter half the town's prs including bypassing a Roleblock.

If I were a player, my thought for any remaining scum pr if present wouldn't be a strongman, but rather,
Spoiler:
ascetic.


But that might just be reviewer bias, since I know just how uncommon strongman is as a role.

Obviously not spoiling things tho.

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