I was thinking about creating a Benign 3p (one that can win with multiple factions), but wasn't sure which idea was best.
Each Night, has a combined doctor/governor action. (Protecting from nightkills and elimination the next day)
Must prevent X deaths to win the game. Additionally wins if no elimination is explicitly voted for and wins the elimination.
A randomly chosen player is your hero that you idolize. They are not informed.
You may not target your hero with abilities other than the following:
Each night, provided you did not use this ability last night, you will visit your hero and protect them from one nightkill. Additionally, you will take the blame for them, making them appear aligned with the Town and you to appear as not aligned with the town that night.
If your Hero is killed (except by elimination), and you are alive, your alignment changes to
Avenger.
If your Hero wins OR survives to the end of the game, you win.
(Cannot start the game this way)
Each night you may target a player, if that player killed your hero something happens based on how many times you visited them with this ability.
1. You will be informed that you have found the killer.
2. The killer will be role blocked and notified that you have a grudge against them.
3. You are bulletproof this night, and will attempt to kill the killer as if you were a vigilante.
4. You will attempt to kill the killer as if you were a vigilante.
You win and exit the game when the player who killed your Hero is dead by any means, and you are alive.
You passively know which factions are in the game.
During Pregame, You may pick one other faction to invest in, if that faction wins the game you win with them.
When you die, you instead "flee the town". You are not added to a dead thread but instead added to the factional PT of the faction you invested in. If you did not invest into a groupscum faction, you instead aren't added to any Pts.
When you flip upon fleeing the town, the faction you invested in will be revealed.
Before fleeing the town, each time a member not of your faction dies, you lose 2 stocks (min 0.) Likewise, whenever a player dies not of your faction you gain 1 stock.
Each night, you may target a player. You will learn that player's role. If you invested in the
Town,
you may not perform any other abilities the same night, (unless you have multitasking) and may not use this ability on the next night.
You win if the faction you invested in wins or if you have X stocks at any time.
Each night you may target a player. They will perform a visitor action on you that night (in addition to any other actions they perform)
You win and exit the game if at least 3 abilities target you in a single night, you are targeted by 2 non-visitor abilities on 2 different nights, or you are targeted by at least 1 non-visitor ability on three different nights. The night you win, you will reflexively kill all of your vistors that night.
Imprefection is the spice of life.