3-shot Rolecop
3 times per game, at night, you may attempt to learn the role(but not alignment) of a player. Alignment-specific named roles only return the general name(e.g. Godfather, Vanilla)
Benign third party introduction:Deathseeker
At Night 1, you may choose a number amongst 4, 5 and 6 and 7
If you choose 4 you must die during the 4th day or night of the game.
If you choose 5 you must die during the 5th day or night of the game.
If you choose 6 you must die during the 6th day or night of the game.
If you choose 7 you must die after the 6th day and the 6th night of the game have passed.
If you succeed you win the game and leave.
If you fail you leave the game and lose.
You cannot be affected by actions that are not killing actions.
Each night, you may target a player. If you do not die that night the targeted player is protected from all kills. If you die that night the targeted player unpreventably dies. This action is not visible to Tracker-like or Watcher-like roles. This action does not succeed on people who have your alignment.
Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not. Your check is treated as a kill action by all roles that care about your action. If you target a player with the role of king, they will commute that night to get out of check. If you target a player with the role of checker, that player will die and you will be able to target an additional player the next night phase.
For example, this will fail on a Doctor protected player unless they are targeted by at least the same amount of kills that the Doctor protection can protect from, as this resolves later than killing actions due to NAR's Golden Rule.
King and Checker interaction is specific to ABLoAF. A Kill Checker should be considered a variant of the Checker role.
Each day while your ability is still usable, the moderator rolls a random player alive that day and sends you the name. Once in the game during the day, you may post
EXECUTE: {player}
to have that player instantly eliminated for that day.
Last edited by TemporalLich on Thu Mar 02, 2023 5:32 am, edited 1 time in total.
Revolutionary
Each night, you may target a dead player. If that player was executed by a King not aligned with the Town that King unavoidably dies.
If that player was executed by a King aligned with the town you and the King unavoidably die.
If the dead player was not executed by a King you merely visit.
You may bury a dead player each night.
Buried dead players lose access to all PT's, including the Dead PT, and all interactions with that player, except opening their grave, fail. This effect ends if someone opens their grave.
Each night, you may attempt to bury a living player. That player dies if no one else is visiting them. If someone else is visiting them the attempt fails and you will be killed instead(but not buried).
You may open a grave each night.
Each night, you may visit a dead player. If that player is buried, you open their grave. If that player is not buried, you will identify the faction(s) responsible for killing them and the number of kills that resolved on that player without being prevented. The faction responsible for executions is Town, even if a King ordered the execution, unless someone acted as Executioner.
Public Executioner
You perform all executions while you are alive.
Once, at night, you may target a player. If that player attempts to kill you that night you will attempt to kill them. The targeting and visiting part of this action cannot fail.
This information is public.
Once in the game during night, you may target a player to switch their role with their discard, revealing what their role was as it becomes their new discard (unless their discard is hidden for some reason).
All X-shot roles are now X-success roles, only depleting shots if the action happened as planned and informing the performer if their action was interfered with.
You are a 1-success visitor. (Each night until your action happens as planned once, you may visit a player with no effect.)
If you are dead, and have access to the Dead PT, you may, at night, target a player. You will be affected by one of the kills targeting your target that night instead. If you succeed in being affected by a kill due to your role, you lose access to the Dead PT permanently. This access loss will be noted in the Dead PT.
Your role continues to work whilst you are dead.
Each night, target a player. That player is roleblocked until you die. This roleblock cannot prevent killing actions on any night except the night of visit.
You must pick this role if you recieve it in picks unless you would also be forced to pick the other recieved role, then you may choose.
Other roles always treat you as a vanilla role of the groupscum alignment with the smallest amount of members at game start(randomize if tied). Warning:A vanilla role of the Conspirators returns "town" to alignment cops! This is the Role PM. Do not change it into a specific miller type!
Last edited by Not Known 15 on Mon Mar 06, 2023 5:00 pm, edited 2 times in total.