Mini Normal 2305 | GAME OVER


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Post Post #1800 (ISO) » Sat Jul 22, 2023 9:53 pm

Post by furtiveglance »

I'm not really interested in voting StD. Has seemed fairly towny since arrival.
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Post Post #1801 (ISO) » Sat Jul 22, 2023 10:31 pm

Post by humaneatingmonkey »

furtive do you think Elements is scum
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Post Post #1802 (ISO) » Sun Jul 23, 2023 1:19 am

Post by furtiveglance »

In post 1801, humaneatingmonkey wrote: furtive do you think Elements is scum
I don't think so, interaction with Greeting/Snivy looks good, and otherwise seem to be moving the game forward.
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Post Post #1803 (ISO) » Sun Jul 23, 2023 1:47 am

Post by curiouskarmadog »

In post 1802, furtiveglance wrote:
In post 1801, humaneatingmonkey wrote: furtive do you think Elements is scum
I don't think so, interaction with Greeting/Snivy looks good, and otherwise seem to be moving the game forward.
what interaction with the greeting slot made you think it was good?

why is moving the game forward = town. Wouldnut scum also want to move the game forward?
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Post Post #1804 (ISO) » Sun Jul 23, 2023 1:51 am

Post by curiouskarmadog »

I mean we keep talking about the "inactives" mainly emperor and clidd and how they are coasting. however both have not post after being prodded, so I ASSUME they will be replaced soon. so it doesnt feel like a tactic as scum as much as a they are just not here thing.
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Post Post #1805 (ISO) » Sun Jul 23, 2023 1:54 am

Post by curiouskarmadog »

both last posted on site in this game 07/12.
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Post Post #1806 (ISO) » Sun Jul 23, 2023 4:29 am

Post by Umlaut »

Seeking replacements for Emperor flippyNips and clidd.
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Post Post #1807 (ISO) » Sun Jul 23, 2023 5:02 am

Post by furtiveglance »

In post 1570, Elements wrote: But probably greeting and furtive
(About scumreads)
In post 1628, Elements wrote: VOTE: Ccs
In post 1654, Elements wrote: I'm happy to vote the greeting slot
In post 1656, Elements wrote: Despite only being 7 posts long, I do not like Snivy's iso
Could just be conf-bias though
This was at a time when the D2 elimination felt quite up in the air so I wouldn't expect Elements to bus so stubbornly as scum.
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Post Post #1808 (ISO) » Sun Jul 23, 2023 5:03 am

Post by furtiveglance »

In post 1803, curiouskarmadog wrote:
In post 1802, furtiveglance wrote:
In post 1801, humaneatingmonkey wrote: furtive do you think Elements is scum
I don't think so, interaction with Greeting/Snivy looks good, and otherwise seem to be moving the game forward.
what interaction with the greeting slot made you think it was good?

why is moving the game forward = town. Wouldnut scum also want to move the game forward?
I guess scum could want to control the game by posting a lot, I just don't get why they'd then use that control to bus their teammate when there were other options.
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Post Post #1809 (ISO) » Sun Jul 23, 2023 6:47 am

Post by geraintm »

In post 1808, furtiveglance wrote:
In post 1803, curiouskarmadog wrote:
In post 1802, furtiveglance wrote:
In post 1801, humaneatingmonkey wrote: furtive do you think Elements is scum
I don't think so, interaction with Greeting/Snivy looks good, and otherwise seem to be moving the game forward.
what interaction with the greeting slot made you think it was good?

why is moving the game forward = town. Wouldnut scum also want to move the game forward?
I guess scum could want to control the game by posting a lot, I just don't get why they'd then use that control to bus their teammate when there were other options.
I don't, let town make their own mistakes
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Post Post #1810 (ISO) » Sun Jul 23, 2023 9:17 am

Post by Morning Tweet »

Re: Why dont both alignments want to move game forward

Moving the game forward is always good for town but not necessarily helpful for scum

For example I usually stop making reads or anything that could be associative as scum when I know im flipping soon. There's no reason to give anyone anything as scum (other than to try and be towny and survive obviously)

town moving game forward means we're interacting and learning new things abt how each slot interacts which helps uninformeds

(as scum) you could keep a scumread on someone you know you'd townread normally by just avoiding interaction. moving game forward means more options locked off. Interacting could limit your choices and cause more people to be clearly readable

So that's why I think being inactive is a bit scummy by itself, being active is protown

Obviously scum has to play and copy the rest of us and they can't just all lurk.. of course... but being active helps town a lot more than it benefits scum in my opinion

Scums moving the game forward is to get others approval of their slot, towns motivation to play is to win.. you could say scum getting approval is winning for them but I would say it's just having the town die before scum, you don't have to lead the lims and you don't need all of the scum to be active and townread.

That being said town also lurks or leaves I wouldn't call it a strong indicator I just think it's less often overall for town to not post

...

Ele doesn't seem like scum to me

Admittedly Dragons isn't that sus although I think his HEM read could be fake

The main thing everyone says is HEM played D2 different, why was that advantageous to him as scum so much so that it's more likely than the alternative

I think it's what I expected either way it doesn't make sense to want to drive as strongly as HEM did D1 either way. Maybe voting Greeting while toning down his aggression was a useful coincidence for scum!HEM

But it's not different from what town HEM would've done, is it? Question for anyone
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Post Post #1811 (ISO) » Sun Jul 23, 2023 12:27 pm

Post by curiouskarmadog »

In post 1808, furtiveglance wrote:
In post 1803, curiouskarmadog wrote:
In post 1802, furtiveglance wrote:
In post 1801, humaneatingmonkey wrote: furtive do you think Elements is scum
I don't think so, interaction with Greeting/Snivy looks good, and otherwise seem to be moving the game forward.
what interaction with the greeting slot made you think it was good?

why is moving the game forward = town. Wouldnut scum also want to move the game forward?
I guess scum could want to control the game by posting a lot, I just don't get why they'd then use that control to bus their teammate when there were other options.
what other options?
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Post Post #1812 (ISO) » Sun Jul 23, 2023 12:27 pm

Post by curiouskarmadog »

In post 1808, furtiveglance wrote:
In post 1803, curiouskarmadog wrote:
In post 1802, furtiveglance wrote:
In post 1801, humaneatingmonkey wrote: furtive do you think Elements is scum
I don't think so, interaction with Greeting/Snivy looks good, and otherwise seem to be moving the game forward.
what interaction with the greeting slot made you think it was good?

why is moving the game forward = town. Wouldnut scum also want to move the game forward?
I guess scum could want to control the game by posting a lot, I just don't get why they'd then use that control to bus their teammate when there were other options.
what other options?
NO YOU'RE OVER DEFENSIVE
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Post Post #1813 (ISO) » Sun Jul 23, 2023 12:27 pm

Post by curiouskarmadog »

not sure why it posted twice
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Post Post #1814 (ISO) » Sun Jul 23, 2023 4:51 pm

Post by Umlaut »

bob3141 replaces Emperor flippyNips.
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Post Post #1815 (ISO) » Sun Jul 23, 2023 5:53 pm

Post by Morning Tweet »

bobbbbbbbbb
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Post Post #1816 (ISO) » Sun Jul 23, 2023 9:32 pm

Post by bob3141 »

HI
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Post Post #1817 (ISO) » Sun Jul 23, 2023 9:33 pm

Post by bob3141 »

Will do some catch up latter today but without reading any of the thread or seeing the player base. First numbers to come to mind are 7 and 2. Will they turn out to be scum post game lol
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Post Post #1818 (ISO) » Sun Jul 23, 2023 10:02 pm

Post by bob3141 »

quick look at vote counts and i find dragons/kilck slot quite interesting. Only unkown slot on the wagon when roden first got to 4 (i dont count rodens 5th vote). Will look to see how that developed goign forward
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Post Post #1819 (ISO) » Sun Jul 23, 2023 10:03 pm

Post by bob3141 »

elements is unconfirmed in first 4 too so taht another to look at. But is also hit town indicator for me, even if it is weak one that gets trumped by iso
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Post Post #1820 (ISO) » Sun Jul 23, 2023 10:09 pm

Post by humaneatingmonkey »

In post 1811, curiouskarmadog wrote: what other options?
you really don't believe there could have other eliminations yesterday? greeting almost didn't happen until end of day.
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Post Post #1821 (ISO) » Sun Jul 23, 2023 10:10 pm

Post by bob3141 »

In post 1810, Morning Tweet wrote: Re: Why dont both alignments want to move game forward

Moving the game forward is always good for town but not necessarily helpful for scum

For example I usually stop making reads or anything that could be associative as scum when I know im flipping soon. There's no reason to give anyone anything as scum (other than to try and be towny and survive obviously)

town moving game forward means we're interacting and learning new things abt how each slot interacts which helps uninformeds

(as scum) you could keep a scumread on someone you know you'd townread normally by just avoiding interaction. moving game forward means more options locked off. Interacting could limit your choices and cause more people to be clearly readable

So that's why I think being inactive is a bit scummy by itself, being active is protown

Obviously scum has to play and copy the rest of us and they can't just all lurk.. of course... but being active helps town a lot more than it benefits scum in my opinion

Scums moving the game forward is to get others approval of their slot, towns motivation to play is to win.. you could say scum getting approval is winning for them but I would say it's just having the town die before scum, you don't have to lead the lims and you don't need all of the scum to be active and townread.

That being said town also lurks or leaves I wouldn't call it a strong indicator I just think it's less often overall for town to not post

...

Ele doesn't seem like scum to me

Admittedly Dragons isn't that sus although I think his HEM read could be fake

The main thing everyone says is HEM played D2 different, why was that advantageous to him as scum so much so that it's more likely than the alternative

I think it's what I expected either way it doesn't make sense to want to drive as strongly as HEM did D1 either way. Maybe voting Greeting while toning down his aggression was a useful coincidence for scum!HEM

But it's not different from what town HEM would've done, is it? Question for anyone
A very townie post
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Post Post #1822 (ISO) » Sun Jul 23, 2023 10:26 pm

Post by bob3141 »

Interesting both N1 and N2 nk were both on players on roden wagon
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Post Post #1823 (ISO) » Sun Jul 23, 2023 10:43 pm

Post by bob3141 »

For now VOTE: Dragon
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Post Post #1824 (ISO) » Mon Jul 24, 2023 12:16 am

Post by bob3141 »

In post 1698, geraintm wrote:
In post 1697, Elements wrote: VOTE: Gera
yeah, need more than that from you.

So far from you,
i see you were on the Day 1 wagon which eliminated a townie.

You were on the Furtive wagon day 2 at the start, but you did a really, really weird vote on EmperorFlippyNips when their wagon was getting half serious

and ended up on camelCasedSnivy who also was the end elimination and was also townie.

For those paying attention, the following were on both end wagons

Klick/Save The Dragons
Elements
CuriousKarmaDog

This feels weird to me.

Germin can you explain what you mean by this post. As at this point snivy had already flipped scum.

And by the looks of it the day one roden wagon could easily have been town motivated as greetings showed no real interest in roden. Which tends to come from scum who are convident that the player will flip. This often happens when teh scum presence on wagon is rather light and its beign driven by vocal town players

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