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Post Post #125 (ISO) » Sat Jul 29, 2023 8:48 am

Post by Aureal »

In post 121, Merlyn wrote: This feels fiscally irresponsible to me, but I'm not confident enough to argue it further
If this was a Civ game I'd absolutely be trying to max money gain. :lol: Having all the unused money go away every phase really changes things, though.

...I'm probably going to feel the urge to spend as much as possible every day because it feels like wasting something to not do so. I must keep in mind the possibility that it's actually bad to spend lots of money, maybe that will help curb that urge. :neutral:
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Post Post #126 (ISO) » Sat Jul 29, 2023 8:52 am

Post by Deal With The Devil »

In post 124, Roden wrote:
In post 102, marcistar wrote: whats ur ideals here then

trading post and ?
Trading Post + any of the unlocks or Printing Press are probably the best options today
We can only do one development project per day, so if we want Trading Post, we can’t also do Printing Press or an unlock.
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Post Post #127 (ISO) » Sat Jul 29, 2023 8:52 am

Post by Deal With The Devil »

In post 126, Deal With The Devil wrote:
In post 124, Roden wrote:
In post 102, marcistar wrote: whats ur ideals here then

trading post and ?
Trading Post + any of the unlocks or Printing Press are probably the best options today
We can only do one development project per day, so if we want Trading Post, we can’t also do Printing Press or an unlock.
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Post Post #128 (ISO) » Sat Jul 29, 2023 8:54 am

Post by Roden »

In post 108, Deal With The Devil wrote:
In post 107, marcistar wrote: yeah thats what im saying! its good but since we can only do things once i feel like we need to save it

if we remove it now wouldnt it be an advantage to them to make them seem more townie?
We can do non-development projects twice, just not on the same day and not on consecutive days.

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Saving our first Neighborhood Watch until Day 3 seems like the most effective choice. Maybe combine it with the Census that day? That seems like a combo that would panic the scum team.
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Post Post #129 (ISO) » Sat Jul 29, 2023 8:55 am

Post by RCEnigma »

In post 112, Aureal wrote:
In post 44, RCEnigma wrote:
In post 40, marcistar wrote: why would printing press be useful instead of just... unlocking the things?
It would be silly to assume we can unlock everything. So going down a path blind seems equally silly.
There's only three unlock developments. I don't see anything that indicates there will be more unlockables after that. The game making it through three nights seems pretty likely to me. Especially since scum may not have a nightkill. So yes, I think unlocking all three categories seems quite possible. Voting manipulation seems like a waste, though. Having non-standard vote weights is generally considered useless or antitown. So as much fun as it would be to campaign for mayor, I think ignoring those is probably the better way to go.
I mostly meant using all possible options is likely to be budget gated, not that we can’t unlock a new tier each day.
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Post Post #130 (ISO) » Sat Jul 29, 2023 8:56 am

Post by Cat Scratch Fever »

Mm since we can only do 1 of the projects under "developments"

My preference is for either the Bureau of Investigation or Trading Post, I'm not going to get really fussed over which

And neighborhood watch or election security, maaaybe intelligentia as the other

Thoughts?
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Post Post #131 (ISO) » Sat Jul 29, 2023 8:57 am

Post by Cat Scratch Fever »

In post 128, Roden wrote:
In post 108, Deal With The Devil wrote:
In post 107, marcistar wrote: yeah thats what im saying! its good but since we can only do things once i feel like we need to save it

if we remove it now wouldnt it be an advantage to them to make them seem more townie?
We can do non-development projects twice, just not on the same day and not on consecutive days.

- Alianna
Saving our first Neighborhood Watch until Day 3 seems like the most effective choice. Maybe combine it with the Census that day? That seems like a combo that would panic the scum team.
Ooh I like this. Why day 3 though?
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Post Post #132 (ISO) » Sat Jul 29, 2023 8:57 am

Post by RCEnigma »

In post 110, Aureal wrote:
In post 33, Merlyn wrote: VOTE: penguin power this is a utopia, penguins have exactly the right amount of power[/vote]

HURT: neighborhood watch to not have day talk early on could be more damaging then later when there a groove.

I also support printing press, it's pretty clear later stuff is gonna cost more than the current budget and if we don't keep up increasing it it may be days before we can pick something really good.
If you mean Trading Outpost to up the budget to 70k, I disagree. I initially felt like it was an obviously good choice but then I realized the budget doesn't carry over so the extra value is lost if it's not used. And there's very few ways to get an exactly 70k daily spend right now, even fewer of which seem any good. If there's something really cool that unlocks later and needs the boost we can go for the upgrade then. Remember, we can't use developments more than once so 70k is the most our regular daily budget will be and something like Sacrifice that gives a temporary boost will be needed in order to get a larger amount.

So possibly we want to wait to use Sacrifice. I was thinking our chances of hitting scum were worst on day one so the benefit was most likely to kick in, but was overlooking that it was separately handled by whoever voted for it rather than a function tacked onto the elimination, so that could be a bit alarming if scum are voting for it.

HURT: Bureau of Investigations
What do you mean by the last part? That only the people that vote sacrifice get a say on the target? I dunno how you got there.
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Post Post #133 (ISO) » Sat Jul 29, 2023 8:58 am

Post by Deal With The Devil »

In post 77, biancospino wrote:
Votecount 1-I

With 13 alive, it takes 7 to hammer.


flavor
Spoiler:
Image


execution votes
Roden (2):
Cat Scratch Fever (), RCEnigma ()
RCEnigma (2):
Roden (), Deal With The Devil ()
Deal With The Devil (1):
JasonWazza ()
PenguinPower (1):
Merlyn ()
Merlyn (1):
PenguinPower ()

Not voting (6):
Random Nurse, HighFlyingDwarf, camelCasedSnivy, SirCakez, Aureal, marcistar


projects votes
Trading Outpost (3):
Roden (), marcistar (), camelCasedSnivy ()
Printing Press (1):
JasonWazza ()
Bureau of Investigations (1):
Cat Scratch Fever ()
Sacrifice (1):
Aureal ()
Neighborhood Watch (1):
Merlyn ()
Intelligentia (1):
PenguinPower ()

Not voting (5):
Deal With The Devil, Random Nurse, HighFlyingDwarf, RCEnigma, SirCakez


notes
  • The Deadline is due in (expired on 2023-08-08 09:00:00).
  • Random Nurse is V/LA on Thursdays, Frydays and Saturdays.
  • I reiterate that each Utopian may vote for only one project. Whenever a post attempts to cast more than one such vote, like , only the last one counts.
Also, RCE has some explaining to do re: the latest publication.
I definitely didn’t bribe the press to publish that.


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Post Post #134 (ISO) » Sat Jul 29, 2023 9:00 am

Post by Cat Scratch Fever »

"murderous cats"

I uh, didnt have anything to do with that :shifty:
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Post Post #135 (ISO) » Sat Jul 29, 2023 9:01 am

Post by RCEnigma »

In post 131, Cat Scratch Fever wrote:
In post 128, Roden wrote:
In post 108, Deal With The Devil wrote:
In post 107, marcistar wrote: yeah thats what im saying! its good but since we can only do things once i feel like we need to save it

if we remove it now wouldnt it be an advantage to them to make them seem more townie?
We can do non-development projects twice, just not on the same day and not on consecutive days.

- Alianna
Saving our first Neighborhood Watch until Day 3 seems like the most effective choice. Maybe combine it with the Census that day? That seems like a combo that would panic the scum team.
Ooh I like this. Why day 3 though?
It’s potentially unusable if you wait till day 3 no? Especially if sacrifice is used today or D2.
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Post Post #136 (ISO) » Sat Jul 29, 2023 9:01 am

Post by Deal With The Devil »

In post 130, Cat Scratch Fever wrote: Mm since we can only do 1 of the projects under "developments"

My preference is for either the Bureau of Investigation or Trading Post, I'm not going to get really fussed over which

And neighborhood watch or election security, maaaybe intelligentia as the other

Thoughts?
Intelligentsia might be best saved for later so we know when ELo is if flipless kills are going to be a thing, which we know is possible with Assassination but can’t be certain for other kills.

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Post Post #137 (ISO) » Sat Jul 29, 2023 9:02 am

Post by RCEnigma »

In post 133, Deal With The Devil wrote:
In post 77, biancospino wrote:
Votecount 1-I

With 13 alive, it takes 7 to hammer.


flavor
Spoiler:
Image


execution votes
Roden (2):
Cat Scratch Fever (), RCEnigma ()
RCEnigma (2):
Roden (), Deal With The Devil ()
Deal With The Devil (1):
JasonWazza ()
PenguinPower (1):
Merlyn ()
Merlyn (1):
PenguinPower ()

Not voting (6):
Random Nurse, HighFlyingDwarf, camelCasedSnivy, SirCakez, Aureal, marcistar


projects votes
Trading Outpost (3):
Roden (), marcistar (), camelCasedSnivy ()
Printing Press (1):
JasonWazza ()
Bureau of Investigations (1):
Cat Scratch Fever ()
Sacrifice (1):
Aureal ()
Neighborhood Watch (1):
Merlyn ()
Intelligentia (1):
PenguinPower ()

Not voting (5):
Deal With The Devil, Random Nurse, HighFlyingDwarf, RCEnigma, SirCakez


notes
  • The Deadline is due in (expired on 2023-08-08 09:00:00).
  • Random Nurse is V/LA on Thursdays, Frydays and Saturdays.
  • I reiterate that each Utopian may vote for only one project. Whenever a post attempts to cast more than one such vote, like , only the last one counts.
Also, RCE has some explaining to do re: the latest publication.
I definitely didn’t bribe the press to publish that.


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Post Post #138 (ISO) » Sat Jul 29, 2023 9:03 am

Post by Roden »

In post 127, Deal With The Devil wrote:
In post 126, Deal With The Devil wrote:
In post 124, Roden wrote:
In post 102, marcistar wrote: whats ur ideals here then

trading post and ?
Trading Post + any of the unlocks or Printing Press are probably the best options today
We can only do one development project per day, so if we want Trading Post, we can’t also do Printing Press or an unlock.
- Alianna
That's still confusing...

Ok, then maybe Printing Press is a better vote today and then we can do Trading Post tomorrow? Election Security or Intellegentia would be a good second.

HURT: Printing Press
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Post Post #139 (ISO) » Sat Jul 29, 2023 9:06 am

Post by Roden »

In post 131, Cat Scratch Fever wrote:
In post 128, Roden wrote:
In post 108, Deal With The Devil wrote:
In post 107, marcistar wrote: yeah thats what im saying! its good but since we can only do things once i feel like we need to save it

if we remove it now wouldnt it be an advantage to them to make them seem more townie?
We can do non-development projects twice, just not on the same day and not on consecutive days.

- Alianna
Saving our first Neighborhood Watch until Day 3 seems like the most effective choice. Maybe combine it with the Census that day? That seems like a combo that would panic the scum team.
Ooh I like this. Why day 3 though?
If we hit at least one scum by then, then they can't plan too well around the new game state. And then we can choose to use our last Neighborhood Watch on either Day 5 or Day 6 when they'll likely need their PT the most.
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Post Post #140 (ISO) » Sat Jul 29, 2023 9:09 am

Post by Roden »

Wait, is this game actually flipless? Isn't that bastard?
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Post Post #141 (ISO) » Sat Jul 29, 2023 9:22 am

Post by Cat Scratch Fever »

I don't think it is. I think only assassination is flipless
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Post Post #142 (ISO) » Sat Jul 29, 2023 9:24 am

Post by Deal With The Devil »

In post 140, Roden wrote: Wait, is this game actually flipless? Isn't that bastard?
I don’t know, but we have an ability that kills people without a flip and one that finds the alignments of dead people. Unless Autopsy only has one use.

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Post Post #143 (ISO) » Sat Jul 29, 2023 9:30 am

Post by Aureal »

In post 129, RCEnigma wrote:
In post 112, Aureal wrote:
In post 44, RCEnigma wrote:
In post 40, marcistar wrote: why would printing press be useful instead of just... unlocking the things?
It would be silly to assume we can unlock everything. So going down a path blind seems equally silly.
There's only three unlock developments. I don't see anything that indicates there will be more unlockables after that. The game making it through three nights seems pretty likely to me. Especially since scum may not have a nightkill. So yes, I think unlocking all three categories seems quite possible. Voting manipulation seems like a waste, though. Having non-standard vote weights is generally considered useless or antitown. So as much fun as it would be to campaign for mayor, I think ignoring those is probably the better way to go.
I mostly meant using all possible options is likely to be budget gated, not that we can’t unlock a new tier each day.
What? Your position isn't making any sense. You don't think we can unlock everything, except you do? What does the budget have to do with anything?
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Post Post #144 (ISO) » Sat Jul 29, 2023 9:32 am

Post by Roden »

I don't see anything in the set up, so...

@mod:
What happens to a flip during eliminations? Do they have a standard flip?
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Post Post #145 (ISO) » Sat Jul 29, 2023 9:33 am

Post by Aureal »

In post 132, RCEnigma wrote: What do you mean by the last part? That only the people that vote sacrifice get a say on the target? I dunno how you got there.
By reading the game rules.
Some projects require targets. When one such project is undertaken, Utopians who voted for it are added to a Council PT overnight to decide its targets. If they can't make up their minds, the targets are randomized.
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Post Post #146 (ISO) » Sat Jul 29, 2023 9:38 am

Post by Aureal »

In post 136, Deal With The Devil wrote:
In post 130, Cat Scratch Fever wrote: Mm since we can only do 1 of the projects under "developments"

My preference is for either the Bureau of Investigation or Trading Post, I'm not going to get really fussed over which

And neighborhood watch or election security, maaaybe intelligentia as the other

Thoughts?
Intelligentsia might be best saved for later so we know when ELo is if flipless kills are going to be a thing, which we know is possible with Assassination but can’t be certain for other kills.

- Alianna

I'm inclined to doubt regular eliminations will be flipless. Assassination probably wouldn't specify it's flipless if others were also, and since we only get to use the Autopsy twice we'd have very little information to go off of and little way to do anything about it.
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Post Post #147 (ISO) » Sat Jul 29, 2023 10:44 am

Post by RCEnigma »

In post 143, Aureal wrote:
In post 129, RCEnigma wrote:
In post 112, Aureal wrote:
In post 44, RCEnigma wrote:
In post 40, marcistar wrote: why would printing press be useful instead of just... unlocking the things?
It would be silly to assume we can unlock everything. So going down a path blind seems equally silly.
There's only three unlock developments. I don't see anything that indicates there will be more unlockables after that. The game making it through three nights seems pretty likely to me. Especially since scum may not have a nightkill. So yes, I think unlocking all three categories seems quite possible. Voting manipulation seems like a waste, though. Having non-standard vote weights is generally considered useless or antitown. So as much fun as it would be to campaign for mayor, I think ignoring those is probably the better way to go.
I mostly meant using all possible options is likely to be budget gated, not that we can’t unlock a new tier each day.
What? Your position isn't making any sense. You don't think we can unlock everything, except you do? What does the budget have to do with anything?
No. We can spend 4 days and unlock all the developments, I don’t doubt that. But I do doubt we can use everything we have now and everything that gets unlocked. Does that make sense? Or else what is the budget even for?
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Post Post #148 (ISO) » Sat Jul 29, 2023 10:46 am

Post by RCEnigma »

In post 145, Aureal wrote:
In post 132, RCEnigma wrote: What do you mean by the last part? That only the people that vote sacrifice get a say on the target? I dunno how you got there.
By reading the game rules.
Some projects require targets. When one such project is undertaken, Utopians who voted for it are added to a Council PT overnight to decide its targets. If they can't make up their minds, the targets are randomized.
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Post Post #149 (ISO) » Sat Jul 29, 2023 10:51 am

Post by biancospino »

In post 144, Roden wrote: I don't see anything in the set up, so...

@mod:
What happens to a flip during eliminations? Do they have a standard flip?
Yes, unless some game effect suppresses the flip.

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