In post 121, Merlyn wrote:
This feels fiscally irresponsible to me, but I'm not confident enough to argue it further
If this was a Civ game I'd absolutely be trying to max money gain. Having all the unused money go away every phase really changes things, though.
...I'm probably going to feel the urge to spend as much as possible every day because it feels like wasting something to not do so. I must keep in mind the possibility that it's actually bad to spend lots of money, maybe that will help curb that urge.
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
In post 107, marcistar wrote:
yeah thats what im saying! its good but since we can only do things once i feel like we need to save it
if we remove it now wouldnt it be an advantage to them to make them seem more townie?
We can do non-development projects twice, just not on the same day and not on consecutive days.
- Alianna
Saving our first Neighborhood Watch until Day 3 seems like the most effective choice. Maybe combine it with the Census that day? That seems like a combo that would panic the scum team.
In post 40, marcistar wrote:
why would printing press be useful instead of just... unlocking the things?
It would be silly to assume we can unlock everything. So going down a path blind seems equally silly.
There's only three unlock developments. I don't see anything that indicates there will be more unlockables after that. The game making it through three nights seems pretty likely to me. Especially since scum may not have a nightkill. So yes, I think unlocking all three categories seems quite possible. Voting manipulation seems like a waste, though. Having non-standard vote weights is generally considered useless or antitown. So as much fun as it would be to campaign for mayor, I think ignoring those is probably the better way to go.
I mostly meant using all possible options is likely to be budget gated, not that we can’t unlock a new tier each day.
In post 107, marcistar wrote:
yeah thats what im saying! its good but since we can only do things once i feel like we need to save it
if we remove it now wouldnt it be an advantage to them to make them seem more townie?
We can do non-development projects twice, just not on the same day and not on consecutive days.
- Alianna
Saving our first Neighborhood Watch until Day 3 seems like the most effective choice. Maybe combine it with the Census that day? That seems like a combo that would panic the scum team.
In post 33, Merlyn wrote:
VOTE: penguin power this is a utopia, penguins have exactly the right amount of power[/vote]
HURT: neighborhood watch to not have day talk early on could be more damaging then later when there a groove.
I also support printing press, it's pretty clear later stuff is gonna cost more than the current budget and if we don't keep up increasing it it may be days before we can pick something really good.
If you mean Trading Outpost to up the budget to 70k, I disagree. I initially felt like it was an obviously good choice but then I realized the budget doesn't carry over so the extra value is lost if it's not used. And there's very few ways to get an exactly 70k daily spend right now, even fewer of which seem any good. If there's something really cool that unlocks later and needs the boost we can go for the upgrade then. Remember, we can't use developments more than once so 70k is the most our regular daily budget will be and something like Sacrifice that gives a temporary boost will be needed in order to get a larger amount.
So possibly we want to wait to use Sacrifice. I was thinking our chances of hitting scum were worst on day one so the benefit was most likely to kick in, but was overlooking that it was separately handled by whoever voted for it rather than a function tacked onto the elimination, so that could be a bit alarming if scum are voting for it.
HURT: Bureau of Investigations
What do you mean by the last part? That only the people that vote sacrifice get a say on the target? I dunno how you got there.
In post 107, marcistar wrote:
yeah thats what im saying! its good but since we can only do things once i feel like we need to save it
if we remove it now wouldnt it be an advantage to them to make them seem more townie?
We can do non-development projects twice, just not on the same day and not on consecutive days.
- Alianna
Saving our first Neighborhood Watch until Day 3 seems like the most effective choice. Maybe combine it with the Census that day? That seems like a combo that would panic the scum team.
Ooh I like this. Why day 3 though?
It’s potentially unusable if you wait till day 3 no? Especially if sacrifice is used today or D2.
My preference is for either the Bureau of Investigation or Trading Post, I'm not going to get really fussed over which
And neighborhood watch or election security, maaaybe intelligentia as the other
Thoughts?
Intelligentsia might be best saved for later so we know when ELo is if flipless kills are going to be a thing, which we know is possible with Assassination but can’t be certain for other kills.
Trading Post + any of the unlocks or Printing Press are probably the best options today
We can only do one development project per day, so if we want Trading Post, we can’t also do Printing Press or an unlock.
- Alianna
That's still confusing...
Ok, then maybe Printing Press is a better vote today and then we can do Trading Post tomorrow? Election Security or Intellegentia would be a good second.
In post 107, marcistar wrote:
yeah thats what im saying! its good but since we can only do things once i feel like we need to save it
if we remove it now wouldnt it be an advantage to them to make them seem more townie?
We can do non-development projects twice, just not on the same day and not on consecutive days.
- Alianna
Saving our first Neighborhood Watch until Day 3 seems like the most effective choice. Maybe combine it with the Census that day? That seems like a combo that would panic the scum team.
Ooh I like this. Why day 3 though?
If we hit at least one scum by then, then they can't plan too well around the new game state. And then we can choose to use our last Neighborhood Watch on either Day 5 or Day 6 when they'll likely need their PT the most.
In post 140, Roden wrote:
Wait, is this game actually flipless? Isn't that bastard?
I don’t know, but we have an ability that kills people without a flip and one that finds the alignments of dead people. Unless Autopsy only has one use.
In post 40, marcistar wrote:
why would printing press be useful instead of just... unlocking the things?
It would be silly to assume we can unlock everything. So going down a path blind seems equally silly.
There's only three unlock developments. I don't see anything that indicates there will be more unlockables after that. The game making it through three nights seems pretty likely to me. Especially since scum may not have a nightkill. So yes, I think unlocking all three categories seems quite possible. Voting manipulation seems like a waste, though. Having non-standard vote weights is generally considered useless or antitown. So as much fun as it would be to campaign for mayor, I think ignoring those is probably the better way to go.
I mostly meant using all possible options is likely to be budget gated, not that we can’t unlock a new tier each day.
What? Your position isn't making any sense. You don't think we can unlock everything, except you do? What does the budget have to do with anything?
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
In post 132, RCEnigma wrote:
What do you mean by the last part? That only the people that vote sacrifice get a say on the target? I dunno how you got there.
By reading the game rules.
Some projects require targets. When one such project is undertaken, Utopians who voted for it are added to a Council PT overnight to decide its targets. If they can't make up their minds, the targets are randomized.
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
My preference is for either the Bureau of Investigation or Trading Post, I'm not going to get really fussed over which
And neighborhood watch or election security, maaaybe intelligentia as the other
Thoughts?
Intelligentsia might be best saved for later so we know when ELo is if flipless kills are going to be a thing, which we know is possible with Assassination but can’t be certain for other kills.
- Alianna
I'm inclined to doubt regular eliminations will be flipless. Assassination probably wouldn't specify it's flipless if others were also, and since we only get to use the Autopsy twice we'd have very little information to go off of and little way to do anything about it.
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
In post 40, marcistar wrote:
why would printing press be useful instead of just... unlocking the things?
It would be silly to assume we can unlock everything. So going down a path blind seems equally silly.
There's only three unlock developments. I don't see anything that indicates there will be more unlockables after that. The game making it through three nights seems pretty likely to me. Especially since scum may not have a nightkill. So yes, I think unlocking all three categories seems quite possible. Voting manipulation seems like a waste, though. Having non-standard vote weights is generally considered useless or antitown. So as much fun as it would be to campaign for mayor, I think ignoring those is probably the better way to go.
I mostly meant using all possible options is likely to be budget gated, not that we can’t unlock a new tier each day.
What? Your position isn't making any sense. You don't think we can unlock everything, except you do? What does the budget have to do with anything?
No. We can spend 4 days and unlock all the developments, I don’t doubt that. But I do doubt we can use everything we have now and everything that gets unlocked. Does that make sense? Or else what is the budget even for?
In post 132, RCEnigma wrote:
What do you mean by the last part? That only the people that vote sacrifice get a say on the target? I dunno how you got there.
By reading the game rules.
Some projects require targets. When one such project is undertaken, Utopians who voted for it are added to a Council PT overnight to decide its targets. If they can't make up their minds, the targets are randomized.