Each night, you may target a player (including possibly yourself). If no one else successfully attempts to protect that player, you will protect them from a single kill that night. Otherwise, any protection on that target fails.
Last edited by Ircher on Fri Aug 11, 2023 4:04 pm, edited 1 time in total.
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Once per game, you may attempt to activate your ability. You will attempt to protect all players from a single kill. However, if someone else successfully attempts to protect a player, all protections on that player will fail.
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After a nurse has died, you will become a nurse. After a doctor has died and provided that you are a nurse, you will become a doctor. As a doctor, you may attempt to protect a player from a single kill. However, there's a chance you accidentally kill your target due to your tiredness.
Mod Notes: The player who receives this role should see a normal backup nurse role pm without the line about accidentally killing the target. They must also be informed that their reliability is not guaranteed.
At the beginning of the game, this player's weariness (or W) value starts at 20. Every 20 posts made by this player increases the W value by 1. Every vote made by this player increases the W value by 3. Each time this player acts at night, the W value increases by 10; however, if the player explicitly chooses not to act during a night and is not visited by anyone (including failed visits), the W value decreases by 25. The W value cannot drop below 0 or above 95.
Whenever this ability is used, the moderator will role 1d100. If the outcome exceeds the W value at the start of the night, the target is killed. Otherwise, the target is protected from a single kill.
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Town Strong-Willed Combined Faith Healer Seraph Knight
Each night, you may target a player. If no one else successfully attempts to protect that player, you will protect them from all kills that night. Otherwise, any protection on that target fails.
Once you choose a target, you may not change it on subsequent nights and will automatically perform your action each night.
Your action cannot be blocked or redirected.
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You win when, you know what fuck you be the last person by Day 7 or else you just vanish out of nowhere. You are so unimportant that the mod isn't even gonna announce your death, you're just gonna be mysteriously gone from each VC.
Mod Note: 10^^10 is 10^10^10... with 10 10s in the stack
Each night, you may prevent a player from acting and protect them from kills. If you target someone who isn't aligned with the Town, you are protected from kills that night.
If this role exists in a setup, reshuffle the correspondences between alignments and roles (including this one) before sending out the setup, then replace this role with a vanilla role.
Mod Notes: For example, if the setup contains the Town Alignment Randomizer, a Town Cop, 5 VTs, and 2 Mafia Goons, the resulting setup would be a 7:2 with a Cop included somewhere; a 7/9 chance of being Town and a 2/9 chance of being Mafia.
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Each night, you may attempt to use your action to form a loop between you and two other players. Actions targeting you are redirected to target one. Actions targeting target one are redirected to target two. Actions targeting target two are redirected to you.
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to a day of your choice. If the day would be a repeat of a previous day, the gamestate rewinds to that day (killing/resurrecting players, resetting ability shots, etc.) However, transporting yourself to the past will affect the timestream!
When the time travel happens, all players resurrected or killed will rerand rolls amongst themselves.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Each night, you may target a player. You will learn the types of actions (as described in Natural Action Resolution, or Natural Action Resolution/Normal Game for Normal actions) that targeted them (except for this action). If you target someone who is untargetable (e.g. a Commuter who is commuting that night), all actions targeting them will succeed even if they shouldn't (e.g. Loyal from wrong alignment, roleblocks, protection, etc.).
Each Night, you may target a player, thus poisoning them. Poisoned players will die during the next Night, but any Doctor can cure them. If they somehow survive, they are recruited in your cult.