In post 1224, Random Nurse wrote:
It's a bad idea to remove multiball from Large normal games, period. You notice this site isn't nearly as busy as it was back in 2013; you remove multiball from Large Normals and you're putting another nail in the coffin.
Soon I'll be modding a Large Normal that is multiball. These types of games aren't as uncommon as you think they are.
they can always be run in the theme queue, look how long T3's took to fill.
retired
"1 thing I will give you Dk, I think you are very good at manipulating. I don't mean that in a bad way, I just think you [have] this way with yourself. You know what to say and when to say [it]." ~VFP
"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky
I would like to once again propose a modular addition to Normals that disables Nighttalk rather than Daytalk for non-Factional chats.
retired
"1 thing I will give you Dk, I think you are very good at manipulating. I don't mean that in a bad way, I just think you [have] this way with yourself. You know what to say and when to say [it]." ~VFP
"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky
In post 1226, DkKoba wrote:
I would like to once again propose a modular addition to Normals that disables Nighttalk rather than Daytalk for non-Factional chats.
In post 1224, Random Nurse wrote:
It's a bad idea to remove multiball from Large normal games, period. You notice this site isn't nearly as busy as it was back in 2013; you remove multiball from Large Normals and you're putting another nail in the coffin.
Soon I'll be modding a Large Normal that is multiball. These types of games aren't as uncommon as you think they are.
they can always be run in the theme queue, look how long T3's took to fill.
I believe a site-wide mass-ping by mod staff for Larges that have been in queue for over two months would help. I mass-pinged multiple times to get that Large filled.
When I ran my 50-player game years ago I took advantage of mass-pings and had over five players as pre-replacements.
In post 1229, Random Nurse wrote:
What if there was a Town PR that can disable all Daytalk for whatever slot they target, for the rest if the Day, Day and Night, or permanently?
This kind of role goes into non-normal feeling functionality.
"Curfew Enforcer" as cook made in the GIM thread is a good name for the inverse of an encryptor that globally disables non factional night talk, which would also be cool.
retired
"1 thing I will give you Dk, I think you are very good at manipulating. I don't mean that in a bad way, I just think you [have] this way with yourself. You know what to say and when to say [it]." ~VFP
"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky
I feel like most of my suggestions get shot down with little rationale behind it. What kind of bounds should I work within when trying to think up new Normal roles/modifiers?
Its not a bad role idea, just feels a lot better as a theme game role
retired
"1 thing I will give you Dk, I think you are very good at manipulating. I don't mean that in a bad way, I just think you [have] this way with yourself. You know what to say and when to say [it]." ~VFP
"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky
In post 1224, Random Nurse wrote:
It's a bad idea to remove multiball from Large normal games, period. You notice this site isn't nearly as busy as it was back in 2013; you remove multiball from Large Normals and you're putting another nail in the coffin.
Soon I'll be modding a Large Normal that is multiball. These types of games aren't as uncommon as you think they are.
they can always be run in the theme queue, look how long T3's took to fill.
I believe a site-wide mass-ping by mod staff for Larges that have been in queue for over two months would help. I mass-pinged multiple times to get that Large filled.
When I ran my 50-player game years ago I took advantage of mass-pings and had over five players as pre-replacements.
I agree that pings are useful, but when you say mod staff do you mean like listmods? Because I thonk they shouldn't be pinging anyone, it should be done by the players or the game mod. IMO.
I feel like most of my suggestions get shot down with little rationale behind it. What kind of bounds should I work within when trying to think up new Normal roles/modifiers?
It feels like a special mechanic that is interesting but hard to balance and potentially unfun, is what I would say makes this non-normal.
In post 1224, Random Nurse wrote:
It's a bad idea to remove multiball from Large normal games, period. You notice this site isn't nearly as busy as it was back in 2013; you remove multiball from Large Normals and you're putting another nail in the coffin.
Soon I'll be modding a Large Normal that is multiball. These types of games aren't as uncommon as you think they are.
they can always be run in the theme queue, look how long T3's took to fill.
I believe a site-wide mass-ping by mod staff for Larges that have been in queue for over two months would help. I mass-pinged multiple times to get that Large filled.
When I ran my 50-player game years ago I took advantage of mass-pings and had over five players as pre-replacements.
I agree that pings are useful, but when you say mod staff do you mean like listmods? Because I thonk they shouldn't be pinging anyone, it should be done by the players or the game mod. IMO.
I was more meaning by one of the admins. More like an emergency maneuver to help get Large Normal games out of queue Hell aftter two months. The last one that just got out of queue Hell was in queue for over four months: not a good sign. If any admin can do a site-wide mass-ping I am certain that Large Normal would fill rather quickly.
I think people know those games are there but the larger the playerlist the harder it is to fill a game. I don't recommend normals or themes go above 20 frankly.
I do want to announce also that I am looking to expand the Normal Review Group (NRG) as my actual official stamp on the Normal Queue before we appoint a new Listmod. If you think you'd be a good fit please DM me. I'm looking for players who enjoy normal games and want to contribute to the site. The NRG has three primary functions, reviewing games for normalcy, pre-designing normal games for new mods, and discussing the policy of normal games on MafiaScum.
In post 1236, T-Bone wrote:
I think people know those games are there but the larger the playerlist the harder it is to fill a game. I don't recommend normals or themes go above 20 frankly.
Well there goes my plan for a 27p Large Normal
Just kidding I will mod it anyway cause it's such a good setup.
If one were to make a multiball Large Normal game, is it possible to make an Informed Bulletproof Goon for each faction, and that they know the alignment/role of each other? That would be very interesting.
Is it possible to make a rule in a Large Normal game that Scum cannot openly share in-thread information they are Informed of?
That would make a much spicier Multiball game, where both Scum factions have a tiny bit of information on who their rivals are, and can draw associations from which players defend the Informed Goons.
Informed Bulletproof Goon would be technically legal (although there would be a lot to consider there...). Post restrictions aren't normal, though. That sounds like a theme mechanic tbh
edit:
Post Restrictions (other than those included in the ruleset, such as "No quoting your Role PM").
That might actually be allowed, but it could probably be argued that such a mechanic goes beyond what one might expect in a typical game of mafia.
One of the problems I can think of is that it might be advantageous to out the info, which the restriction is put in to prevent... but there are also probably situations (especially towards endgame) where it makes sense for scum to out it anyways and have their bp informed goon eat a modkill intentionally.
I could inform a Townie or two that two rival Scum members know each other (roles and alignments).
At that point why not just have that as a public info instead, which you are allowed to do. Would greatly simplify matters by removing the need to inform scum that town is informed
I was thinking more along the lines of "either side can out a member of the other side to do a 1 for 1 trade" which could be useful if one scum team hasn't lost anyone and the other is down to just the informed BP.