In post 1321, RH9 wrote:That sounds like TLich's Renegade.In post 1311, Random Nurse wrote: Could we please add a role that negates or removes a/all modifiers from their target?
Say a PR that can strip away "Bulletproof" status. Like a Scum "Interceptor" or "Hacker." Something that can manipulate to remove a beneficial modifier.
Edit: Actually, I misread.
In post 1322, RH9 wrote: Your idea could work as a variation of Vanillaiser.
In post 1323, TemporalLich wrote: The closest role of mine to straight up removing a player's role modifiers is a Coach.
A Coach allows a player to act without interference by role modifiers if they want to.
I just feel that Scum should have a way to counter a strong modifier like BP, as much as I like playing as one. Like a role that can either remove/negate the modifier(s) entirely, or another variation that can turn it into a 1-shot instead for applicable modifiers.
In post 1324, RH9 wrote:I think that's the intention of Normal games.In post 1320, Random Nurse wrote: This inflexibility is a weakness, not a strength.
In time I'll run large themed games.
Themes and Opens allow more flexibility but Normals generally tend to be more similar to 'regular' Mafia. (i.e. no modular mechanics like items)
That I do understand, yet another part of me wants to see evolution over time.
Perhaps 3 separate sections could be made? One that's strictly Normal, one that's strictly for themed games, and then a section in the middle where the BASE game is essentially strict Normal, but then built upon it are slight theme-like variations as decoration on that cake. For example I'd like to see a Large Normal with individual players earning $$$ each Night to buy actions or information, but I don't want to make a whole honking complicated Themed game, so like something much more in the middle.
Like make it a spectrum.