Deck of Astral Roles: Reopened [Completed]

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Post Post #525 (ISO) » Mon Oct 02, 2023 11:14 pm

Post by SmileyDude1 »

Town Ghost Hunter Ghoul 1-Shot Doctor
(
Town
/Ghost Hunter Ghoul 1-Shot Doctor)

Alignment:
Town


While alive, you have the following ability

Ghost Hunter
: Each night, target a player. Assuming no interference with your action, learn if your target is a supernatural being. If your target is a supernatural being you will also learn their hidden supernatural ability if they have any.

Should your role name be checked you will investigate as "Ghost Hunter"

As you are a Ghoul when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You will also gain the following special night ability upon entering the Haunted Grove.

Doctor (1-Shot)
: Once a game during a night phase, you may target a player. Protect them from a single killing action that targets your target. This action does not bypass modifiers

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:22 pm, edited 3 times in total.
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Post Post #526 (ISO) » Mon Oct 02, 2023 11:15 pm

Post by SmileyDude1 »

Town Vanilla Ghost
(
Town
/Vanilla Ghost)

Alignment:
Town


While alive, you have no special abilities. Should your role name be checked you will investigate as "Vanilla"

As you are a ghost when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:22 pm, edited 2 times in total.
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Post Post #527 (ISO) » Mon Oct 02, 2023 11:19 pm

Post by SmileyDude1 »

Town Innocent Child Ghost
(
Town
/ Innocent Child Ghost)

Alignment:
Town


While alive, you have the following special ability

Innocent Child
: Upon gamestart, the mod will publicly inform all players of your alignment
Should your role name be checked, you will investigate as "Innocent Child"

As you are a ghost when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:22 pm, edited 2 times in total.
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Post Post #528 (ISO) » Mon Oct 02, 2023 11:20 pm

Post by SmileyDude1 »

Town Vanilla Ghost
(
Town
/Vanilla Ghost)

Alignment:
Town


While alive, you have no special abilities. Should your role name be checked you will investigate as "Vanilla"

As you are a ghost when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:23 pm, edited 2 times in total.
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Post Post #529 (ISO) » Mon Oct 02, 2023 11:26 pm

Post by SmileyDude1 »

Town Loved Universal-Miller Poltergeist Odd-Night Frightener
(
Town
/Loved Universal-Miller Poltergeist Odd-Night Frightener)

Alignment:
Town


While alive, you have the following abilities

Loved
: You passively immune take one more vote than normal to eliminate. This will not apply if the game enters an ELO state

Universal Miller
: You are an extremely shady individual. Roles investigating you will turn up an
incriminating
result where possible

Should your role name be checked you will investigate as "Loved Universal Miller"

As you are a poltergeist when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You will also gain the following special night ability upon entering the Haunted Grove.

Frighten (Odd-Night)
: During odd-numbered night phases, you may target a player. Assuming no interference with your action you will scare them causing any action they were to perform that night to fail, this action does not bypass modifiers.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:24 pm, edited 3 times in total.
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Post Post #530 (ISO) » Mon Oct 02, 2023 11:28 pm

Post by SmileyDude1 »

I ain't afraid of no ghosts!
(
Town
/I ain't afraid of no ghosts)

Alignment:
Town


You are immune to any and all supernatural abilities that come from those in the
Haunted Grove
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:24 pm, edited 1 time in total.
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Post Post #531 (ISO) » Mon Oct 02, 2023 11:58 pm

Post by SmileyDude1 »

Town 1-Shot Seancer
(
Town
/ 1-Shot Seancer)

Alignment:
Town


Once a game during the day, you may notify the mod that you wish to use this ability. Upon doing so you will be given temporary access to the
Haunted Grove
thread during the following night phase
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:24 pm, edited 2 times in total.
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Post Post #532 (ISO) » Tue Oct 03, 2023 12:10 am

Post by SmileyDude1 »

Town (Night 2 Disabled Bulletproof) Poltergeist Living Spirit
(
Town
/ Night 2 Disabled Bulletproof Poltergeist Living Spirit)

Alignment:
Town


While alive, you have the following abilities

Night 2 Disabled Bulletproof
: You are passively immune to most killing actions that target you. This ability is disabled from night 2 onwards.

Should your role name be checked you will investigate as "Night 2 Disabled Bulletproof"

As you are a poltergeist when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You will also gain the following special night ability upon entering the Haunted Grove.

Living Spirit
: You have the ability to come back to life. Should 3 other members of the Haunted Grove elect to give you their souls by posting
Sacrifice to Playername
in the Haunted Grove thread, you will rejoin the living and regain posting access in the main thread. Upon this occurring you will regain any abilities you may have lost upon your original death and you will be able to vote and count towards your faction's win condition. Should this occur the mod will publicly inform the thread that "playername has come back to life, it's a miracle". Those who sacrificed their souls will have their supernatural abilities purged and lose access to the Haunted Grove as if they had used
Lay to Rest
. Upon being revived you will no longer be a supernatural being, should you die again you will be sent straight to the regular dead thread and your role will flip publicly then and there.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:25 pm, edited 2 times in total.
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Post Post #533 (ISO) » Tue Oct 03, 2023 7:12 am

Post by Not Known 15 »

Astral Creature Even-Night Spirit Hunter

Alignment:Astral Creature

Role: Spirit Hunter

Each even-numbered night, you may target a dead or living player. If that player has access to the Haunted Grove they are laid to rest if they are dead and lose access to the Haunted Grove if they are alive.
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Post Post #534 (ISO) » Tue Oct 03, 2023 7:13 am

Post by Not Known 15 »

Daylight Cult Even-Night Spirit Hunter

Alignment:Daylight Cult

Role: Spirit Hunter

Each even-numbered night, you may target a dead or living player. If that player has access to the Haunted Grove they are laid to rest if they are dead and lose access to the Haunted Grove if they are alive.
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Post Post #535 (ISO) » Tue Oct 03, 2023 7:20 am

Post by Not Known 15 »

Astral Creature Grove Medium

Alignment:Astral Creature

Role: Grove Medium

You have access to the Haunted Grove while alive.
If a Spirit Hunter targets you whilst you are alive the Haunted Grove becomes disabled for the rest of the game(all dead supernatural beings are laid to rest; not only current ones, but all future ones when they die, and the PT becomes locked).
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Post Post #536 (ISO) » Tue Oct 03, 2023 7:29 am

Post by DragonEater70 »

Town
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it for
Town
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are a Vanilla _____(factionName)! The best flavor of _____(factionName).


Mod to fill in the blank with the appropriate faction name
Last edited by DragonEater70 on Tue Oct 03, 2023 7:54 am, edited 1 time in total.
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Post Post #537 (ISO) » Tue Oct 03, 2023 7:31 am

Post by DragonEater70 »

Town
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it for
Town
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the mod should roll a d3 and pick a role from post of this deck. This will be the player's role.
Then send the player the following PM:
surprise!You are a ______(role+factionName)! Your abilities are:
  • ______(abilities)


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
Last edited by DragonEater70 on Tue Oct 03, 2023 7:53 am, edited 2 times in total.
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Post Post #538 (ISO) » Tue Oct 03, 2023 7:36 am

Post by TemporalLich »

Town
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!
This card is a surprise. You may pick it for
Town
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!
You are a Toothpaste and Orange Juice _____(factionName)! The worst flavor of _____(factionName).


Mod to fill in the blank with the appropriate faction name




Non-Standard Groupscum
have been depleted - any future Non-Standard Groupscum (and some that were already posted) will take up
Free Spaces
instead.
Last edited by TemporalLich on Tue Oct 03, 2023 7:40 am, edited 1 time in total.
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Post Post #539 (ISO) » Tue Oct 03, 2023 7:37 am

Post by DragonEater70 »

Town
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it for
Town
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are a ______(factionName) Gun Lover! Your abilities are:
  • On Day 1, you are a 1-Shot Strong-Willed Dayvig.
  • On Night 1, you are a Triple Dayvig Inventor! You must choose three separate players (excluding yourself), and each one will receive a 1-Shot Dayvig ability, usable for Day 2 only.


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
Last edited by DragonEater70 on Tue Oct 03, 2023 9:13 pm, edited 2 times in total.
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Post Post #540 (ISO) » Tue Oct 03, 2023 7:40 am

Post by TemporalLich »

Mod Chooses After Picks
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!
This card is a surprise. You may pick it to have the moderator choose your alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are a ______(factionName) Chaos Mage!
  • Each night, you may target a player and use an ability rolled randomly from the Deck of Astral Roles: Reopened thread, rerolled until an active ability is landed on. If an ability requires multiple targets, the additional targets will be randomized. If a post contains multiple active abilities (such as a Jack-of-all-trades or hybrid role), the specific ability used will be randomized.


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
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Post Post #541 (ISO) » Tue Oct 03, 2023 7:41 am

Post by DragonEater70 »

Groupscum
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it for
Groupscum
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the moderator must create a
mod-discretion negative utility role
. This will be that player's role.
Then send the player the following role PM:
surprise!You are a ______(role+factionName)! Your abilities are:
  • ______(abilities)


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
Last edited by DragonEater70 on Tue Oct 03, 2023 7:53 am, edited 2 times in total.
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Post Post #542 (ISO) » Tue Oct 03, 2023 7:44 am

Post by TemporalLich »

Mod Chooses Before Picks
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:
surprise!This card is a surprise. You may pick it for ______(alignmentName) alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the player will get the following role PM:
surprise!You are a Chocolate _____(factionName)! An excellent flavor of _____(factionName).


Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
time will end
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Post Post #543 (ISO) » Tue Oct 03, 2023 7:53 am

Post by DragonEater70 »

Groupscum
/ Surprise!


If this card is rolled, the moderator must send the player who rolled it the following card:

surprise!This card is a surprise. You may pick it for
Groupscum
alignment, or for a surprise role. The moderator will only tell you what role you got after you pick this card.


If this card is picked for role, the moderator must create a
mod-discretion (Normal) investigative role
. This will be that player's role.
Then send the player the following role PM:

surprise!You are a ______(role+factionName)! Your abilities are:
  • ______(abilities)


Mod note: the role created should be Normal, and have some investigative aspect to it. Examples include roles such as 2-Shot cop, Loud Tracker, JOAT that includes a Doctor and a Gunsmith, etc.
Mod to fill in the blank with the appropriate role/abilities/faction name, etc.
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Post Post #544 (ISO) » Tue Oct 03, 2023 3:24 pm

Post by SmileyDude1 »

Town Emoticon User Beneficiary
(
Town
/Emoticon User Beneficiary)

Alignment:
Town


You have the following abilities

Beneficiary
: At the start of each new day phase you will become either NightKill-Proof, Conversion-Proof, or Elimination-Proof for the entire next day and night phase with each modifier having an equal chance of being randomly pulled. You will learn which of these modifiers were picked for that day phase upon the day starting. Should the game enter an ELO state, you will no longer be able to draw elimination proof using this ability. Should a killing or converting action targeting you fail due to this ability, the perpetrator will be notified that this ability caused their action to fail.

Emoji User :wink:
: You have a post restriction, you must include at least 3 emojis in every post you make :D and they should be actively integrated into your posts. The mod will warn you if you fail to use the required emojis in your posts or if you use your emojis in a lazy manner. Should you break this post restriction the mod will penalize you by stripping you of your beneficiary ability :(. There are no further penalties for breaking this post restriction
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:26 pm, edited 1 time in total.
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Post Post #545 (ISO) » Tue Oct 03, 2023 3:33 pm

Post by SmileyDude1 »

Town Conditional Mason Ghost
(
Town
/Conditional Mason Ghost)

Alignment:
Town


While alive, you have the following special ability

Conditional Mason
: Upon picking this card for your role, you will join an masonry that has at least 1 other member inside of it. Members of a masonry are guaranteed to not be
groupscum-aligned
and will gain a PT in which they can speak at all times as long as they are alive. If no one else picked a mason role, then a player not aligned with
groupscum
will be chosen at random to have (mason) added to their role causing them to join the masonry. (Conditional) If more than 3 players picked a mason role than three will be chosen at random to form a masonry with the remainder having the mason part of their role be disabled. If you pick this card for your role after choosing a
groupscum
alignment, this ability will be disabled.
Should your role name be checked you will investigate as (Groupscum-Disabled Conditional Mason)

As you are a ghost when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon, this occurring you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Wed Nov 29, 2023 1:04 pm, edited 3 times in total.
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Post Post #546 (ISO) » Tue Oct 03, 2023 4:01 pm

Post by SmileyDude1 »

Groupscum Ghost-Powered JOAT
(
Groupscum
/Ghost-Powered JOAT)

Alignment:
Groupscum


You are a JOAT with the following infinite shot abilities that you will gain access to once the Haunted Grove reaches a certain threshold of Ghost Power (GP). You will be notified when you've gained access to new abilities, you will also be notified if you lose access to any of your abilities.

Vanilla Cop (1 GP)
: If there is 1 or more GP in the Haunted Grove, you may target a player. Assuming no interference with your action, learn if your target is vanilla or not.

Tracker (2 GP)
: Id there is 2 or more GP in the Haunted Grove, you may target a player. Assuming no interference with your action, learn who your target targetted during that night phase

Vanilla Cop --> Rolecop (4 GP)
: If there is 4 or more GP in the Haunted Grove your Vanilla Cop ability will be upgraded into a Rolecop ability. Target a player. Assuming no interference with your action, you will learn your targets role name.

Ascetic (5 GP)
: If there is 5 or more GP in the Haunted Grove you will become immune to all non-killing actions. Such actions that target you will fail as if they were roleblocked.

Roleblocker (7 GP)
: If there is 7 or more GP in the Haunted Grove you may target a player. Assuming no interference with your action, cause all actions your target performs that night to fail

Strongman (8 GP)
: If there is 8 or more GP in the Haunted Grove any killing actions you make will be able to bypass all protections killing your targets unless they're deathproof or untargetable.

Bulletproof (9 GP)
: If there is 9 or more HP in the Haunted Grove you will passively survive killing actions that successfully target you in most instances.

1-Shot Dayvig (10 GP)
: If there is 10 or more GP in the Haunted Grove you may ,once a game, post
Vig Playername
in the main thread killing them in the process unless deathproof or untargetable (This applies the Strongman from the previous threshold).

Rise of the Dead (15 GP)
: This is an alternative win condition. If there is 15 or more GP in the Haunted Grove you may use this ability during the night to wage an undead uprising on your opponents ending the game in your faction's victory. Should you use this ability when part of a faction that can win with the town, the town will win the game alongside your faction
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:27 pm, edited 1 time in total.
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Post Post #547 (ISO) » Tue Oct 03, 2023 4:10 pm

Post by SmileyDude1 »

Town Redirector Ninja Factional Ability User Ghoul 1-Shot Recharged Advocator
(
Town
/Redirector Ninja Factional Ability User Ghoul 1-Shot Recharged Advocator)

Alignment:
Town


While alive, you have the following abilities

Redirector
: Each night, target two players. Assuming no interference with your action, any actions your first target performs will be redirected to your second target.

Ninja Factional Ability User
: Should you perform a factional ability, it will be invisible to action investigative roles. Such roles will gather results as if your action had not occurred.

Should your role name be checked you will investigate as "Redirector Ninja Factional Ability User"

As you are a Ghoul when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You will also gain the following special night ability upon entering the Haunted Grove.

Advocator (1-Shot Recharged)
: Once a game during a night phase, you may target two players. Assuming no interference with your action, you will inform your second target of your first target's alignment. This action does not bypass modifiers, should this action fail for any reason your shot will be refunded

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:28 pm, edited 2 times in total.
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Post Post #548 (ISO) » Tue Oct 03, 2023 4:13 pm

Post by SmileyDude1 »

Town Luck-Gaining Visitor
(
Town
/Luck-Gaining Visitor)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will visit them (no effect). Upon successfully using this action gain 2 luck tiers
Last edited by SmileyDude1 on Fri Oct 27, 2023 6:28 pm, edited 1 time in total.
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Post Post #549 (ISO) » Tue Oct 03, 2023 4:24 pm

Post by SmileyDude1 »

Paradox


Alignment:
Free Space


Reroll this card. After the picking phase ends the word "Paradox" will be added to the roles of yourself and another player in the game . Both of you will be informed that the other player has also become a "Paradox". Should the game end with both Paradoxes still alive, the fabric of space and time will rip apart shattering reality causing everyone to lose.


Mod Note: This card is to only be applied once, if this card shows up in anyone's deck it may not be rerolled for again in any other instance.
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