Deck of Astral Roles: Reopened [Completed]

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Post Post #850 (ISO) » Sat Oct 28, 2023 1:03 am

Post by Not Known 15 »

Silent Daylight Cultist


Alignment:Daylight Cult Role:Silent

You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be informed at the start of next night(by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
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Post Post #851 (ISO) » Sat Oct 28, 2023 1:03 am

Post by Not Known 15 »

Silent Daylight Cultist


Alignment:Daylight Cult Role:Silent

You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be informed at the start of next night(by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
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Post Post #852 (ISO) » Sat Oct 28, 2023 1:05 am

Post by Not Known 15 »

Sign Language Daylight Cultist


Alignment:Daylight Cult Role:Sign Language

You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all Silent people and maybe others.
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Post Post #853 (ISO) » Sat Oct 28, 2023 1:07 am

Post by Not Known 15 »

Elusive Silent

You must pick a role attached to Elusive if possible. This card cannot be re-rolled.

Alignment:Elusive(Benign)
Survive two attempts on your life, then you leave the game(and irrevocably win)
You cannot be killed except by elimination.
Role:Silent
You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be informed at the start of next night(by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
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Post Post #854 (ISO) » Sat Oct 28, 2023 1:17 am

Post by Not Known 15 »

Elusive Silent

You must pick a role attached to Elusive if possible. This card cannot be re-rolled.

Alignment:Elusive(Benign)
Survive two attempts on your life, then you leave the game(and irrevocably win)
You cannot be killed except by elimination.
Role:Town Factional Kill Enabler
As long as you are alive, Town has access to a factional kill at night. The existance of the Town factional kill is made public.
One random submission by a town-aligned player is picked if multiple submissions are PM'd to the mod.
Last edited by Not Known 15 on Wed Nov 01, 2023 4:59 pm, edited 1 time in total.
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Post Post #855 (ISO) » Sat Oct 28, 2023 1:19 am

Post by Skygazer »

town skill-swapper
(
town
/ skill-swapper)

each night, you may target two players (including yourself!). assuming no interference, the selected players will swap roles with each other (but not alignments). the selected players will not know what prompted the swap, uhhh unless they check this thread i guess.
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Post Post #856 (ISO) » Sat Oct 28, 2023 1:33 am

Post by DragonEater70 »

Town Cursed Warrior
(
Town
/ Cursed Warrior)

You are cursed, which results in you being Silent, Macho, and Hated.
(Silent is explained below. Macho players may not be protected from kills in any way. Hated players take one less vote to eliminate.)


Once during the Day, you may honor kill another player, causing both of you to unavoidably die. This kill works even on players who are deathproof or who have extra lives, etc.

During the night you may perform one of the following actions:
Protect: Guard another player. If they would be killed, you die instead, and cause the killer to bleed.
Meidtate: Attempt to gain insight. The moderator will let you know of one night action that occurred this night and who it targeted, but not who performed it (Ex: DragonEater70 was investigated).

Silent:
You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be notified at the start of next night (by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
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Post Post #857 (ISO) » Sat Oct 28, 2023 1:21 pm

Post by SmileyDude1 »

Mod Chooses Before Picks Human Odd-Day Supersaint Beast Vengeful
(
Mod Chooses Before Picks
/Human Odd-Day Supersaint Beast Vengeful)

Alignment:
Mod Chooses Before Picks


As you are part beast, you are considered a Wild Being. Wild Beings have access to the following ability

The Jungle
: You have access to
The Jungle
, a Private Topic where you may speak with all other Wild Beings at all times, as long as you are alive.
--
As a wild being, you have a human form and a beast form. You may switch between your forms once each night, this will occur before you use any abilities you have. The act of transforming has priority over most other actions.. Should your role name be investigated, then they will only find out the ability attached to the form that you were currently in upon being checked (a rolecop checking you in beast form would not be informed of your ability in human form) unless their role states otherwise.

(Human Ability)
Odd-Day Supersaint
: If you are hammered on an odd-numbered day phase while you are in your human form, you will compulsively kill the person who hammered you unless they were protected.

(Beast Ability)
Cornered Animal(Vengeful)
: If you exit the game via elimination while in your beast form, you may target a player. You will kill them unless they were protected.
Last edited by SmileyDude1 on Sat Oct 28, 2023 1:23 pm, edited 1 time in total.
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Post Post #858 (ISO) » Sat Oct 28, 2023 1:22 pm

Post by SmileyDude1 »

Forsaken Townie
(
Town
/Forsaken)

Alignment:
Town


You have been neglected and left to fend for yourself your entire life. You are vanilla in terms of power, but your life experiences often leave you pondering dark thoughts.

Due to these dark thoughts, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.
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Post Post #859 (ISO) » Sat Oct 28, 2023 1:34 pm

Post by SmileyDude1 »

Mod Chooses After Picks Multitasking Homebody Checker Devil Faction Cop
(
Mod Chooses After Picks
/Homebody Checker Devil Faction Cop)

Alignment:
Mod Chooses After Picks


You may use any number of abilities you have access to within the same night phase no matter if they're personal or factional abilities.

You have the following innate ability.

Homebody Checker
: Each Night, you may target a player. Assuming no interference with your action, you will be informed that your action succeeded. This will fail if used on someone who is not a homebody (Homebody= they have no active night abilities)

Due to being part devil, you are considered an unholy being. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to The 6th Circle Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Faction Check: Each Night, you may target a player. Assuming no interference with your action, you will learn the exact faction your target is aligned with.

(Tradeoff)
Curse!
: Upon successfully using the above ability, the person targeted will be implanted with a curse for the next 2 day cycles. Should they be hammered during that time, the person who performed the hammer will be unavoidably vanillaized. Players will not be informed of this curse.
Last edited by SmileyDude1 on Sat Oct 28, 2023 3:33 pm, edited 4 times in total.
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Post Post #860 (ISO) » Sat Oct 28, 2023 1:36 pm

Post by SmileyDude1 »

Mod Chooses Before Picks 1-Shot Loyal Party Crasher
(
Mod Chooses Before Picks
/1-Shot Loyal Party Crasher)

Alignment:
Mod Chooses Before Picks


1-Shot Loyal Party Crasher
: Once a game at night, you may target a player. Assuming no interference with your action, you will join any Private topics that they're a part of (even factional ones). This may only be successfully used on those who share your alignment. This ability may not be used to infiltrate factional private topics of factions you are not aligned with. *That shouldn't be possible in the first place, but just in case
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Post Post #861 (ISO) » Sat Oct 28, 2023 1:37 pm

Post by SmileyDude1 »

Forsaken Townie
(
Town
/Forsaken)

Alignment:
Town


You have been neglected and left to fend for yourself your entire life. You are vanilla in terms of power, but your life experiences often leave you pondering dark thoughts.

Due to these dark thoughts, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.
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Post Post #862 (ISO) » Sat Oct 28, 2023 1:59 pm

Post by Ircher »

Town 2-Multishot Faith Healer
(Town / 2-Multishot Faith Healer)

Up to two times at night, you may attempt to protect a player from a single kill. If someone else successfully attempts to protect that player, all protections on that player that night automatically fail.

You may use your ability as many times as you wish in a night provided you still have shots remaining.
Links: User Page | GTKAS
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Post Post #863 (ISO) » Sat Oct 28, 2023 2:05 pm

Post by Ircher »

Town Informed Jack of All Trades (Doctor, Faith Healer)
(Town / Informed Jack of All Trades (Doctor, Faith Healer))

You know that there are X protective roles (including yourselves) in this game.

You may use each of these powers once per game at night.

Doctor
: Select a player. You will attempt to protect them from a single kill.

Faith Healer
: Select a player. You will attempt to protect them from a single kill. If another player successfully attempts to protect them, all protections on that player that night will automatically fail instead.

Mod Notes: A role should be considered a protective role if any portion of it would be considered such.
Links: User Page | GTKAS
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Post Post #864 (ISO) » Sat Oct 28, 2023 3:24 pm

Post by SmileyDude1 »

Town Rich Visionary
(
Town
/Rich Visionary)

Alignment:
Town


You passively start out the game with 25 SC

Each night, you may target a player. Assuming no interference with your action, your target will learn what actions they were targeted with during that night phase
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Post Post #865 (ISO) » Sat Oct 28, 2023 3:31 pm

Post by SmileyDude1 »

Town Busybody Dayvig
(
Town
/Busybody Dayvig)

Alignment:
Town


Once per day phase, you may post
shoot playername
in main thread. Upon doing so, you will kill your target unless they were protected. This ability will only work on those who are considered a busybody (busybody= Has an active night ability), if your target doesn't meet this criteria then this ability will unavoidably fail.
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Post Post #866 (ISO) » Sat Oct 28, 2023 4:06 pm

Post by Skygazer »

town hurt tag enabler
(
town
/ hurt tag enabler)

at the beginning of the game, the moderator will announce an unnamed player has received this card.

while you are alive, each hurt tag (HURT: playername or [hurt
]playername[/hurt
]) directed towards a living target has a 5% chance of killing the target and ending the day. hurt tags have a 24 irl-hour cool-down time. if a player uses hurt tags while in this cool-down period, the hurt tag has a 50% chance of backfiring, killing the player who used it. players may self-target.
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Post Post #867 (ISO) » Sat Oct 28, 2023 4:13 pm

Post by Skygazer »

town compulsive scumbag
(
town
/ compulsive scumbag)

each night, you
must
target a player. the player you target will be so disgusted by your actions that they'll start the next day voting you, and not be able to change their vote for the rest of the day phase.
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Post Post #868 (ISO) » Mon Oct 30, 2023 6:21 pm

Post by SmileyDude1 »

Town 2-Shot Vigilante Poltergeist Recharging Soul Purger
(
Town
/2-Shot Vigilante Poltergeist Recharging Soul Purger)

Alignment:
Town


While alive, you have the following ability

Vigilante (2-Shot)
: Twice a game during the night, you may target a player. Assuming no interference with your action, you will shoot them. Killing them if they were not protected.

Should your role name be checked you will investigate as "2-Shot Vigilante"

As you are a poltergeist when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherit abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You will also gain the following special night ability upon entering the Haunted Grove.

Soul Purge
: Each night, you may target a dead player that is currently in the Haunted Grove. If successful, you will forcibly purge their soul causing them to be removed from the Haunted Grove as if they had used
Lay to Rest
. This will take 1 night cycle to recharge before being able to use it again upon successful use.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.
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Post Post #869 (ISO) » Mon Oct 30, 2023 6:27 pm

Post by SmileyDude1 »

Town 2-Shot De-Neighborizer Neighbor
(
Town
/2-Shot De-Neighborizer Neighbor)

Alignment:
Town


De-Neighborizer (2-Shot)
: Twice a game at night, you may target a player. Assuming no interference with your action, if your target is currently in a neighborhood, you will forcibly remove them from said hood.

Neighbor
: Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Mon Oct 30, 2023 6:29 pm, edited 1 time in total.
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Post Post #870 (ISO) » Mon Oct 30, 2023 6:28 pm

Post by SmileyDude1 »

Town Loud De-Neighborizer Neighbor
(
Town
/Loud De-Neighborizer Neighbor)

Alignment:
Town


De-Neighborizer (Loud)
: Each night, you may target a player. Assuming no interference with your action, if your target is currently in a neighborhood, you will forcibly remove them from said hood. Your target will be informed you targeted them, but will not be told what action you targeted them with.

Neighbor
: Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
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Post Post #871 (ISO) » Mon Oct 30, 2023 6:30 pm

Post by SmileyDude1 »

Town Neighbor
(
Town
/Neighbor)

Alignment:
Town


Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
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Post Post #872 (ISO) » Mon Oct 30, 2023 6:42 pm

Post by SmileyDude1 »

Town JOAT Neighbor (Traffic Analyst, Faction Cop, Disloyal Roleblocker, Weak Hider)
(
Town
/JOAT Neighbor (TA, FC, Disloyal RB, Weak Hider)

Alignment:
Town


JOAT
: You have the following one-shot abilities that you may use over the course of the game at night. Only one of these may be used per night.
  • Traffic Analyst- Target a player. If successful learn whether that player has access to private communications.
  • Faction Cop- Target a player. If successful learn the exact faction your target is aligned with.
  • Disloyal Roleblocker- Target a player. If successful any action your target performs that night will fail. This ability will fail if used on those who are aligned with you.
  • Weak Hider- Target a player. If successful, hide behind them causing all killing actions that target you that night to fail. Should your target be successfully targeted by a killing action that night, you will die with them. Should you successfully target a
    malicious entity
    (Scum Third Party,Groupscum, Non-Standard Groupscum) with this ability you will unavoidably die.
Neighbor
: Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
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Mafia Scum
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Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #873 (ISO) » Mon Oct 30, 2023 6:44 pm

Post by SmileyDude1 »

Town Traffic Analyst
(
Town
/Traffic Analyst)

Alignment:
Town


Traffic Analyst
: Each night, you may target a player. Assuming no interference with your actions, learn if your target has access to private communications
Friendly Neighborhood Scummer

ADHD
User avatar
SmileyDude1
SmileyDude1
He/Him
Mafia Scum
User avatar
User avatar
SmileyDude1
He/Him
Mafia Scum
Mafia Scum
Posts: 1509
Joined: June 26, 2023
Pronoun: He/Him
Location: Michigan, US

Post Post #874 (ISO) » Mon Oct 30, 2023 6:45 pm

Post by SmileyDude1 »

Forsaken Townie
(
Town
/Forsaken)

Alignment:
Town


You have been neglected and left to fend for yourself your entire life. You are vanilla in terms of power, but your life experiences often leave you pondering dark thoughts.

Due to these dark thoughts, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.
Friendly Neighborhood Scummer

ADHD

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