Mafia 82: International (Game Over)


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Post Post #2275 (ISO) » Mon Dec 15, 2008 4:22 pm

Post by EGL »

I think the Arsonist makes a good case on BM.

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I don't like BM's plan and persistence that the plan be followed even though obv. flaws are being pointed out. I don't like that he claims under no pressure but offers no scum to lynch or townies to confirm (other than Skruffs and only because SL saw him visit skruffs). I don't like that BM argues against the mafia poisoner role and uses Skruffs being alive as an excuse when there is no proof that the mafia poisoners aren't as they have been thought to be by others and points out he + arm "concluded" that there are no such things or that they aren't anti-town roles or that they can't be in this game because they've never seen them on MS.Net. Sorry but that logic is horseshit and relies on outguess the mod via what's been done/common on MS.net as its focal point. Craplogic.

Also, Arm was scum. I don't think I'd trust him on that point, you know? Mafia poisoners could be very good for mafias to have in games with pro-town tracker/watcher roles if they don't know what's going on and I think we can see why.
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Post Post #2276 (ISO) » Mon Dec 15, 2008 4:23 pm

Post by EGL »

Plus I find trying to plan out all the town's power roles during the day thread, who they will target and the lot, to be scummy, since the mafia can see all of it and plan against it.
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Post Post #2277 (ISO) » Mon Dec 15, 2008 4:33 pm

Post by Tom Mason »

Cyberbob wrote: There are a couple of pages after that but I don't have much to say about them. The poisoner argument strikes me as entirely semantical, and BM's plan is a decent concept but I don't really have much faith in those sorts of strategies. There's almost always something that can and does go wrong, often leading to a mislynch the next day.
It is not semantics. Like BA said: BM claimed there are no mafia poisoner roles.

And the fact that you still think BM's plan for the four roles is a "decent concept" worries me. Unpredictability is the only advantage the town would have in trying to combat the serial killers. By using his plan, you destroy that advantage.
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Post Post #2278 (ISO) » Mon Dec 15, 2008 5:12 pm

Post by Cyberbob »

Tom Mason wrote:It is not semantics. Like BA said: BM claimed there are no mafia poisoner roles.
I'm not going to buy into it. I'm just going to say that I think it's extremely pointless and leave it at that.
Tom Mason wrote:And the fact that you still think BM's plan for the four roles is a "decent concept" worries me..
Firstly, "Still"?

Secondly, if you'd kept reading you would have seen that I don't think plans like it work very well either. When I use the phrase "decent concept" I'm thinking on paper.
On paper
, plans like BM's often seem a lot more airtight than they really are. In practice, however, the mafia always seems to find a way to screw things up.

I said most of that in my last post. Please don't make me repeat myself again.
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Post Post #2279 (ISO) » Mon Dec 15, 2008 6:00 pm

Post by Tom Mason »

If I knew what you were saying, then you would not have needed to clarify.

On paper, BM's plan is still flawed and far from airtight.

I will not argue it further with you, because there is no point. I just think the use of the words "decent concept" to describe that plan are inaccurate when you look at the plan and the manner which BM devised it. Even if all of four of them are the roles they attest to being and they went through with the plan, the others are still at risk and BM is safe thanks to the watcher role.
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Post Post #2280 (ISO) » Mon Dec 15, 2008 6:01 pm

Post by Cyberbob »

Tom Mason wrote:If I knew what you were saying, then you would not have needed to clarify.
I said it about as clearly as it is possible to be. You're getting too hung up on the words "decent concept" and are ignoring "but I don't really have much faith in those sorts of strategies. There's almost always something that can and does go wrong, often leading to a mislynch the next day."
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Post Post #2281 (ISO) » Tue Dec 16, 2008 4:47 am

Post by springlullaby »

Prodded, catching up. Also announcing VLA coming up dec 20 to janv 2.
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Post Post #2282 (ISO) » Tue Dec 16, 2008 4:52 am

Post by EGL »

What is VLA?
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Post Post #2283 (ISO) » Tue Dec 16, 2008 4:55 am

Post by Cyberbob »

Vacation/Limited Access.
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Post Post #2284 (ISO) » Tue Dec 16, 2008 7:51 am

Post by EGL »

Oh damn I was hoping it was going to be a new mafia themed game. :\
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Post Post #2285 (ISO) » Tue Dec 16, 2008 8:10 am

Post by raider8169 »

EGL wrote:I don't like BM's plan and persistence that the plan be followed even though obv. flaws are being pointed out. I don't like that he claims under no pressure but offers no scum to lynch or townies to confirm (other than Skruffs and only because SL saw him visit skruffs). I don't like that BM argues against the mafia poisoner role and uses Skruffs being alive as an excuse when there is no proof that the mafia poisoners aren't as they have been thought to be by others and points out he + arm "concluded" that there are no such things or that they aren't anti-town roles or that they can't be in this game because they've never seen them on MS.Net. Sorry but that logic is horseshit and relies on outguess the mod via what's been done/common on MS.net as its focal point. Craplogic.

Also, Arm was scum. I don't think I'd trust him on that point, you know? Mafia poisoners could be very good for mafias to have in games with pro-town tracker/watcher roles if they don't know what's going on and I think we can see why.
The plan was only a plan as those were the claimed roles. I am assuming at least one of them is scum. BM claimed when there was no pressure and bread crumbed it too. Shouldn't that mean he is more likely to tell the truth? Of course I do find it really odd why he has not claimed his results yet.
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Post Post #2286 (ISO) » Tue Dec 16, 2008 10:42 am

Post by EGL »

raider8169 wrote:
EGL wrote:I don't like BM's plan and persistence that the plan be followed even though obv. flaws are being pointed out. I don't like that he claims under no pressure but offers no scum to lynch or townies to confirm (other than Skruffs and only because SL saw him visit skruffs). I don't like that BM argues against the mafia poisoner role and uses Skruffs being alive as an excuse when there is no proof that the mafia poisoners aren't as they have been thought to be by others and points out he + arm "concluded" that there are no such things or that they aren't anti-town roles or that they can't be in this game because they've never seen them on MS.Net. Sorry but that logic is horseshit and relies on outguess the mod via what's been done/common on MS.net as its focal point. Craplogic.

Also, Arm was scum. I don't think I'd trust him on that point, you know? Mafia poisoners could be very good for mafias to have in games with pro-town tracker/watcher roles if they don't know what's going on and I think we can see why.
The plan was only a plan as those were the claimed roles. I am assuming at least one of them is scum. BM claimed when there was no pressure and bread crumbed it too. Shouldn't that mean he is more likely to tell the truth? Of course I do find it really odd why he has not claimed his results yet.
I fail to see how breadcrumbing makes something more true than not.

Case in point: I breadcrumbed Mikey once in a TMNT game and I was Slasher or whatever the evil mutant turtle's name was.

Besides, BM's supposed "breadcrumb" was really nothing toward the cop role if you're talking about where he said to BA to "protect someone you think is pro-town ;)."
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Post Post #2287 (ISO) » Tue Dec 16, 2008 12:10 pm

Post by raider8169 »

EGL wrote:I fail to see how breadcrumbing makes something more true than not.

Case in point: I breadcrumbed Mikey once in a TMNT game and I was Slasher or whatever the evil mutant turtle's name was.

Besides, BM's supposed "breadcrumb" was really nothing toward the cop role if you're talking about where he said to BA to "protect someone you think is pro-town ;)."
This is true, just wondering what he would have to gain my claiming when it was not needed.
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Post Post #2288 (ISO) » Wed Dec 17, 2008 9:21 am

Post by killa seven »

Here.. reading, falling behind.
Show
Games Won..
Mini 545 as town.
Mini 578 as scum.
mini 618 as scum.
Mushroom Kingdom as town.
Monty pythons as town.
mini 642 bodyguard 7 as town
Explosive mafia - as scum
mini 712 -town
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Post Post #2289 (ISO) » Wed Dec 17, 2008 11:12 am

Post by skitzer »





Vote Count Two of Day Four

(3) Battle Mage: Tom Mason, BlakAdder, EGL
(2) Tom Mason: Cyberbob, Lowell
(2) springlullaby: Skruffs, tubby216
(1) killa seven: Caboose
(1) Caboose: springlullaby

(5) Not Voting: Citizen Karne, Surye, Battle Mage, raider8169, killa seven

With 14 alive, it takes 8 votes to lynch!


Last Post Count Two of Day Four


Key:
Green - posted in last 24 hours
Blue - posted in last 48 hours
Olive - Posted in last 72 hours
Red - Posted more than 72 hours ago, prodded
Dark Red - Requiring Replacement
Dark Blue - Vacation/Limited Access

springlullaby

EGL

Cyberbob

raider8169

killa seven

BlakAdder

Tom Mason


Caboose

Citizen Karne

Battle Mage

Lowell

tubby216

Skruffs

Surye


Prodding Caboose, Citizen Karne, Battle Mage, and Lowell.
Surye and Skruffs may be replaced due to inactivity.
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Post Post #2290 (ISO) » Wed Dec 17, 2008 3:19 pm

Post by Cyberbob »

skitzer wrote:
Caboose

Citizen Karne

Battle Mage

Lowell

tubby216

Skruffs

Surye
That's not good.
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Post Post #2291 (ISO) » Wed Dec 17, 2008 5:02 pm

Post by Tom Mason »

And it is stupid, at least in Surye's case -- who has been posting in other games all this time. Caboose also, since he is in another game with me.
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Post Post #2292 (ISO) » Wed Dec 17, 2008 6:53 pm

Post by EGL »

So as it is right now I think our only option that we actually can lynch is SL.

Ridiculous. I don't want to lynch SL right now.
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Post Post #2293 (ISO) » Thu Dec 18, 2008 2:32 am

Post by raider8169 »

EGL wrote:So as it is right now I think our only option that we actually can lynch is SL.

Ridiculous. I don't want to lynch SL right now.
Sad isnt it. SL's only votes are from people who have not posted in a while. Most of the lynches and night kills have been agianst some of the more active players and that is just hurting the game right now.
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Post Post #2294 (ISO) » Thu Dec 18, 2008 6:01 am

Post by BlakAdder »

Why can't we lynch BM. IMO, he's a much better lynch than SL.
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Post Post #2295 (ISO) » Thu Dec 18, 2008 6:34 am

Post by tubby216 »

why do you wanna lynch bm??

because of a failed gambit to prove town roles?

i am just not seing it
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Post Post #2296 (ISO) » Thu Dec 18, 2008 7:14 am

Post by Cyberbob »

tubby216 wrote:why do you wanna lynch bm??

because of a failed gambit to prove town roles?

i am just not seing it
Personally, I'd be interested to see what you do without someone to follow.
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Post Post #2297 (ISO) » Thu Dec 18, 2008 7:56 am

Post by raider8169 »

I do not recall reading a case on BM. Can someone point me to it?
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Post Post #2298 (ISO) » Thu Dec 18, 2008 9:00 am

Post by Tom Mason »

raider8169 wrote:I do not recall reading a case on BM. Can someone point me to it?
Read through the last two pages or so where the discussion is stirred up over the flaws and danger of going with the plan BM proposed.

I do not know how you could have missed it... Unless you were trying to.
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Post Post #2299 (ISO) » Thu Dec 18, 2008 9:21 am

Post by raider8169 »

Tom Mason wrote:
raider8169 wrote:I do not recall reading a case on BM. Can someone point me to it?
Read through the last two pages or so where the discussion is stirred up over the flaws and danger of going with the plan BM proposed.

I do not know how you could have missed it... Unless you were trying to.
I was thinking there may have been a cut and dry case laid out that summed up everything that I may have missed. I was hoping it would be something more then the plan. Plans are not always perfect and saying them in front of everyone allows for discussion of the plan and for someone else to see if there is a hole in the plan. Not a scum tell by itself in my opinion. That is why I was wondering if there was more to it.

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