You have no special abilities.
Yep it's another collaborative deck...
This one is kinda special though, as bastard mechanics and dynamics are not allowed in this collaborative deck, and this deck ideally should be able to be ran in the Theme Queue without specifying the game as having bastard mechanics and dynamics.
Bastard mechanics and dynamics that will not be allowed in Logical Idea Mafia:
Cults - Cults tend to give a bad feeling among non-bastard Mafia players. Cults are typically associated with mid-game alignment changes anyway.
Mid-game alignment changes - Your alignment and wincon should not be altered during the game. Examples include Judas and Psychiatrist.
Moderator dishonesty that cannot be reasonably anticipated - Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not. Neither are Death Millers or non-Reliable cops. Keep Death Millers out of this setup.
Post dependent roles and post restrictions - Posts should be able to be made organically. Lie Detectors, inventors that give roles based on posts, and post restrictions lead to contrived posting.
Secret Win or Lose Conditions - If you're adding something like a game-ending Condemner that may cause unanticipated losses, it needs to announce that it exists.
Non-randomness in player role/alignment generation - Don't add role cards that alter the setup's role generation en masse.
Mod discretion cards - These allow the moderator to hand-pick an aspect of your role card, which is non-randomness in player role card generation.
Direct moderator influence during the game - If your card allows the moderator to manipulate the game at their discretion during the game it doesn't belong here.
Outside discussion - Don't add roles that allow the game to be discussed outside of the game thread and its own PTs while it is ongoing.
Adding players midgame - Don't allow players to be added into the game after the setup is randed. Pregame and card picks is after the setup is randed.
External pulls - Don't add cards that tell you to pull from other sources. If it's small enough, list it on the card itself. If it's too large, think of another role card. Rerolls are fine, and constrained rerolls such as "roll from this user's ISO on Logical Idea Mafia" are also fine.
These are rules against counterintuitive play that isn't considered bastard. They are currently repealed, but the text is kept for historical reasons in case reinstating these roles is desired.
Alignments that win when voted out (Jesters) - While they aren't bastard, they encourage illogical play sometimes and are chaotic.
Action redirection - Actions should target your target. Roles like Bus Driver and Lightning Rod lead to chaotic games.
FAQ:
Q: Isn't this another ill-conceived idea for a collaborative deck?
A: Why yes it is!
Q: Someone didn't post a role at the top of their post! What do I do?
A: You are a Vanilla Townie. Also let that person know they should add a role at the top of their post.
Q: Someone posted a bastard role! What do I do?
A: You are a Vanilla Townie. Also let that person know their role needs to be changed.
Q: Wow! X posted a role that really god damned broken! I want to run Logical Idea Mafia, what do I do?
A: Veto that role. That is, reroll the role and say that role is vetoed.
Q: The alignment of the role isn't stated...
A: If the description doesn't mention win con, assume it's town.
Q: Can I take a role from another collaborative deck?
A: Yes, but please make sure it follows the rules of this deck.
Q: What's the point of this thread?
A: Once this reaches 200 posts, I might use it in a micro game.