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Post #6 (isolation #1) » Fri Jan 16, 2009 5:47 am
Postby Xylthixlm »
Rebels in the Palace
8 Rebels (win if King is lynched)
3 Guards (know who King is but not who the other Guards are, win if King + Guards >= Rebels)
1 King (doesn't know anyone, wins if King + Guards >= Rebels)
Assassins in the Palace
2 Assassins (have vengeful kill when lynched, win if King dies)
9 Guards (know who King is but not who the other Guards are, win if all Assassins are dead)
1 King (doesn't know anyone, wins if all Assassins are dead)
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post #10 (isolation #2) » Fri Jan 16, 2009 7:12 am
Postby Xylthixlm »
PokerFace wrote:
1) Did the standards change, or am I wrong about something being standard?
2) Both are nightless. Assassins can only talk to each other in twighlight or pregame. Correct?
3) Is Your given Assassin's Setup really in the queue now?
1) That was from memory, so I'm not surprised if it's wrong
2) Don't know
3) I proposed RitP in the last thread, and it got nominated/seconded/etc., but somehow AitP got added to the open queue instead of RitP. I have no idea if that's still in the queue or if it got run.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post #103 (isolation #3) » Thu Feb 12, 2009 2:45 pm
Postby Xylthixlm »
Mutually Assured Destruction
4 scum, 8 town.
Day 1, the players to decide who to lynch normally. Then the lynched player gets a kill before they die, then the killed player gets a kill, etc, until the remaining players are all town or all scum. The player can choose not to kill, in which case it goes back to lynching. Players (including the player about to make the next kill) can talk at any time.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post #106 (isolation #4) » Fri Feb 13, 2009 6:38 am
Postby Xylthixlm »
Chain Reaction
The no-time-limit was because, honestly, I don't expect people to ever decide to go back to lynching. But adding a time limit might add some incentive to do so.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post #202 (isolation #6) » Tue Feb 17, 2009 6:01 am
Postby Xylthixlm »
Needs more anti-meta.
15 town, each selected randomly and independently from this table:
1-2: tracker
3: vig
4: reporter
5: watcher
6: bodyguard
7: jailkeeper
8: super saint
9-30: vanilla townie
I have faith in the binomial distribution.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post #272 (isolation #14) » Thu Feb 19, 2009 10:25 pm
Postby Xylthixlm »
Adel wrote:
Mr. Flay wrote:
Meh Dethy
- it's a logic puzzle, not Mafia.
I think we can agree that there should be a rule that says "games that do not start off with more than one scum player are not mafia" -- that is my objection to Dethy anyway. It needs more scumz.
Nominate SS3
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post #377 (isolation #21) » Mon Feb 23, 2009 2:51 pm
Postby Xylthixlm »
Adel wrote:
3 mafia role blockers
3 mafia role blockers
5 cops
1 doctor
night start
have fun with hypocop.
Hmm. Night 0: A cop dies, three others are blocked. One gets a result.
Day 1: Cop with result claims. Doc claims, since the mafia know who he is anyways (he wasn't blocked and doesn't have a result). No lynch.
Night 1: A cop dies, the rest are blocked.
Day 2: It's now lylo (3 vs 4) with one doc and one sane cop result. Town is screwed.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post #385 (isolation #23) » Mon Feb 23, 2009 5:09 pm
Postby Xylthixlm »
Adel wrote:assuming that the doctor doesn't block the N0 kill:
N0:
nk:
5/6 chance of cop death
RB:
2/5 chance of 3 cops RB'd -- 1 unblocked investigation
3/5 chance of 2 cops and 1 doc RB'd -- 2 unblocked investigations
1/6 chance of doc death -- 2 unblocked investigations
Result:
2/3 chance of 2 unblocked cop investigations, 1/3 chance of 1 unblocked investigation
So there are three possible game states for day 1:
a: 1/6 chance of a dead doc, two unblocked cop investigations (each with 1/3 chance of catching scum)
b: 2/6 chance of living doc and 1 unblocked investigation
c: 3/6 chance of living doc and 2 unblocked investigations
Town is screwed.
are you still sure that this is broken for scum Xyl?
A 1 in 3 chance of the game being nearly unwinnable for town before day 1 starts is too high.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post #537 (isolation #24) » Sun Mar 08, 2009 11:10 am
Postby Xylthixlm »
Based on further calculations and observations, I think Rebels in the Palace might be actually good if it had three fewer rebels and one fewer guard...
RitP 8
1 King (wins when King + guards >= rebels)
2 guards (know who King is, win when King + guards >= rebels)
5 rebels (win when King is dead)
This has an EV of 56% for the king+guards and 44% for the rebels.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
Post
Post #799 (isolation #30) » Tue May 05, 2009 11:48 am
Postby Xylthixlm »
Let's make the cop one-shot only on even nights, and the doc one-shot only on odd nights, and make it so the doc can't protect the cop, and give the scum a roleblocker.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
Post
Post #801 (isolation #31) » Tue May 05, 2009 12:10 pm
Postby Xylthixlm »
iamausername wrote:
Xylthixlm wrote:Let's make the cop one-shot only on even nights, and the doc one-shot only on odd nights, and make it so the doc can't protect the cop, and give the scum a roleblocker.
And a one-shot odd night deputy and a one-shot even night nurse. And make the scum werewolves 50% of the time.
The really, really amusing part is that this setup is unbalanced in favor of the town.
#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi