[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #375 (ISO) » Mon Feb 23, 2009 2:40 pm

Post by Xylthixlm »

Nokill 10

6 townies
1 doctor
1 roleblocker
2 mafia

Day start, mafia must kill every night.
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Post Post #376 (ISO) » Mon Feb 23, 2009 2:44 pm

Post by Adel »

Three Blind Cops

3 mafia role blockers
5 cops
1 doctor

night start


have fun with hypocop.


edit: changed name from "3 mafia roleblockers" to "Three Blind Cops"
Last edited by Adel on Mon Feb 23, 2009 3:18 pm, edited 1 time in total.
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Post Post #377 (ISO) » Mon Feb 23, 2009 2:51 pm

Post by Xylthixlm »

Adel wrote:
3 mafia role blockers

3 mafia role blockers
5 cops
1 doctor

night start


have fun with hypocop.
Hmm. Night 0: A cop dies, three others are blocked. One gets a result.
Day 1: Cop with result claims. Doc claims, since the mafia know who he is anyways (he wasn't blocked and doesn't have a result). No lynch.
Night 1: A cop dies, the rest are blocked.
Day 2: It's now lylo (3 vs 4) with one doc and one sane cop result. Town is screwed.
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Post Post #378 (ISO) » Mon Feb 23, 2009 2:53 pm

Post by Adel »

Xylthixlm wrote:Day 1: Cop with result claims. Doc claims, since the mafia know who he is anyways (he wasn't blocked and doesn't have a result).
I've located the source of your error. You are welcome.
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Post Post #379 (ISO) » Mon Feb 23, 2009 3:15 pm

Post by Xylthixlm »

Hypocop just makes
all
the cop results useless.
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Post Post #380 (ISO) » Mon Feb 23, 2009 3:53 pm

Post by Adel »

assuming that the doctor doesn't block the N0 kill:
  • N0:
    • nk:
      5/6 chance of cop death
      • RB:
        2/5 chance of 3 cops RB'd -- 1 unblocked investigation
        3/5 chance of 2 cops and 1 doc RB'd -- 2 unblocked investigations
      1/6 chance of doc death -- 2 unblocked investigations

      Result:
      2/3 chance of 2 unblocked cop investigations, 1/3 chance of 1 unblocked investigation
So there are three possible game states for day 1:

a: 1/6 chance of a dead doc, two unblocked cop investigations (each with 1/3 chance of catching scum)
b: 2/6 chance of living doc and 1 unblocked investigation
c: 3/6 chance of living doc and 2 unblocked investigations
Town is screwed.
are you still sure that this is broken for scum Xyl?
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Post Post #381 (ISO) » Mon Feb 23, 2009 4:18 pm

Post by Lord Gurgi »

Shanba wrote:Dun like Ack! Hans! Run!

Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.

Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.

Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
Ooo, what if it was:
2 Mafia
1 Hans
1 Hans
5 Townies

Suspense!
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #382 (ISO) » Mon Feb 23, 2009 4:23 pm

Post by Adel »

The last run of Friends of Enemies
3 Mafia Goons
3 Masons
6 Townies

how about....

Friends and Enemies and Hans

3 Mafia Goons
3 Masons
1 Hans
5 townies

Daystart (masons and mafia can talk during the confirmation stage)
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Post Post #383 (ISO) » Mon Feb 23, 2009 4:31 pm

Post by Artem »

charter wrote:
shaft.ed wrote:what about a mafia power that enables them to control the readout of one players investigation. I know that's not normal but how would that effect the set up?
I think at this point it's not even dethy anymore, you couldn't rely on investigations at all, so it would essentially turn into mountainous.
I'm with Charter on this one. There's already an element of uncertain information introduced through the sanities. Allowing mafia to flip investigations will only result in messy logic with tons of "if..." statements everywhere.

The roleblocker, on the other hand, introduces the element of missing information in addition to the untrusted sanity information. The town logic is still in the spirit of Dethy, but with fewer facts and a big WIFOM looming over the blocked target.

From what I understand, the traditional Dethy allows for easy clearing of certain players, which is what puts the mafia at a disadvantage. If the town had fewer facts to work with, clearing townies will be more difficult and players will have to rely on their "mafia" skills in addition to pure logic.
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Post Post #384 (ISO) » Mon Feb 23, 2009 4:32 pm

Post by Lord Gurgi »

I like it.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #385 (ISO) » Mon Feb 23, 2009 5:09 pm

Post by Xylthixlm »

Adel wrote:assuming that the doctor doesn't block the N0 kill:
  • N0:
    • nk:
      5/6 chance of cop death
      • RB:
        2/5 chance of 3 cops RB'd -- 1 unblocked investigation
        3/5 chance of 2 cops and 1 doc RB'd -- 2 unblocked investigations
      1/6 chance of doc death -- 2 unblocked investigations

      Result:
      2/3 chance of 2 unblocked cop investigations, 1/3 chance of 1 unblocked investigation
So there are three possible game states for day 1:

a: 1/6 chance of a dead doc, two unblocked cop investigations (each with 1/3 chance of catching scum)
b: 2/6 chance of living doc and 1 unblocked investigation
c: 3/6 chance of living doc and 2 unblocked investigations
Town is screwed.
are you still sure that this is broken for scum Xyl?
A 1 in 3 chance of the game being nearly unwinnable for town before day 1 starts is too high.
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Post Post #386 (ISO) » Mon Feb 23, 2009 5:21 pm

Post by Adel »

how is it "nearly unwinnable"? even in that case there is a 1/3 chance of the investigation netting a guilty. So long as they do not massclaim (no-lynch I think would be best) then the town has a reasonable chance of winning ( >1/3 chance) for the worse of the three possible states.
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Post Post #387 (ISO) » Mon Feb 23, 2009 5:45 pm

Post by iamausername »

shaft.ed wrote:
Alduskkel wrote:
Alduskkel wrote:
Alduskkel wrote:How about this?
2 Mafia Goons
1 Even Night Cop
1 Odd Night Doctor
5 Vanilla Townies
Day Start
This setup needs a name.

Also, is it balanced?
Alternating C9
AC9/DC9.
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Post Post #388 (ISO) » Mon Feb 23, 2009 5:56 pm

Post by shaft.ed »

Lord Gurgi wrote:
Shanba wrote:Dun like Ack! Hans! Run!

Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.

Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.

Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
Ooo, what if it was:
2 Mafia
1 Hans
1 Hans
5 Townies

Suspense!
I like this better, but two Hans (hansi?) are unbalanced IMO.
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Post Post #389 (ISO) » Mon Feb 23, 2009 6:01 pm

Post by Lord Gurgi »

shaft.ed wrote:
Lord Gurgi wrote:
Shanba wrote:Dun like Ack! Hans! Run!

Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.

Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.

Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
Ooo, what if it was:
2 Mafia
1 Hans
1 Hans
5 Townies

Suspense!
I like this better, but two Hans (hansi?) are unbalanced IMO.
How so?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #390 (ISO) » Mon Feb 23, 2009 9:32 pm

Post by Korts »

iamausername wrote:
shaft.ed wrote:
Alduskkel wrote:
Alduskkel wrote:
Alduskkel wrote:How about this?
2 Mafia Goons
1 Even Night Cop
1 Odd Night Doctor
5 Vanilla Townies
Day Start
This setup needs a name.

Also, is it balanced?
Alternating C9
AC9/DC9.
Hahaha

I think it's worth a run.
nominate AC9/DC9
scumchat never die
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Post Post #391 (ISO) » Mon Feb 23, 2009 10:12 pm

Post by Alduskkel »

Wait, no one has said anything about whether it is balanced or not!

Also, I prefer
Alternating C9
.
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Post Post #392 (ISO) » Mon Feb 23, 2009 10:16 pm

Post by Cyberbob »

Alduskkel wrote:Also, I prefer
Alternating C9
.
You suck.
AC9/DC9
ftw.
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Post Post #393 (ISO) » Mon Feb 23, 2009 10:17 pm

Post by Alduskkel »

It's my setup! I don't even 'get' AC9/DC9.
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Post Post #394 (ISO) » Mon Feb 23, 2009 10:19 pm

Post by Cyberbob »

Alduskkel wrote:I don't even 'get' AC9/DC9.
No way.
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Post Post #395 (ISO) » Mon Feb 23, 2009 10:22 pm

Post by Alduskkel »

Because Mafia is soooo related to some band!
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Post Post #396 (ISO) » Mon Feb 23, 2009 10:25 pm

Post by Cyberbob »

Alduskkel wrote:some band!
Psst... your age is showing.


also hurf durf superiority complex
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Post Post #397 (ISO) » Mon Feb 23, 2009 10:29 pm

Post by Alduskkel »

Image
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Post Post #398 (ISO) » Mon Feb 23, 2009 10:37 pm

Post by Nuwen »

Cyberbob wrote:Psst... your age is showing.
I'll be the first to point out that you weren't even alive when Rudd went AWOL.

AC9/DC9 wins.
So high, so low, so many things to know.
aim:gochat?roomname=ScumChat&Exchange=5
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Post Post #399 (ISO) » Mon Feb 23, 2009 10:41 pm

Post by Cyberbob »

Nuwen wrote:I'll be the first to point out that you weren't even alive when Rudd went AWOL.
You missed the point of my comment entirely; it relates to a conversation between Alduskkel and I in another thread.
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