Mini 736 - The Masonry Game Over!


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Mini 736 - The Masonry Game Over!

Post Post #0 (isolation #0) » Sat Jan 24, 2009 4:33 pm

Post by Darox »

Greetings Brother. In these troubling times, it is most important to protect the Masonry from foul outsiders. Of course, it is also vital we ensure that all our mason brothers can be trusted. What with evildoers lurking among the town and our somewhat dubious initiation rites, it's likely we were too busy quaffing mead to investigate our newest brothers.

I must get my paddle ready for the initiation ceremony, but remember brother; Trust no one.

Player List


2: RestFermata
4: Jahudo Replaced skitzer Night 2
7: Caboose
9: alcove
10: Sebguer Replaced PookytheMagicalBear Day 1
12: Max

11: Empking (lynched Day 1)
3: rokovoj Replaced Sipylus Day 1 (killed Night 1)
6: Reecer6 (Lynched Day 2)
8: Nightfall (Killed Night 2)
5: zwetschenwasser (Lynched Day 3)
1: Juls (Killed Night 3)

Links

End of Day 1
Start of Day 2
End of Day 2
Start of Day 3
End of Day 3
Start of Day 4
End of Day 4
Last edited by Darox on Thu Mar 05, 2009 9:14 am, edited 8 times in total.
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Post Post #1 (isolation #1) » Sat Jan 24, 2009 4:35 pm

Post by Darox »

The Rules
(Stolen from PJ, with Coron's No-Lynch rule)


1
- Remember, it's a game. Have fun.
2
- No talking about this game outside the game thread, except when explicitly allowed by your role PM.
3
- No editing or deleting your own posts or another's posts.
4
- No invisible text or tiny fonts are allowed. I use blue, don't use it.
5
- No mod-quoting. Only paraphrase in your own words.
6
- A lynch requires a 50%+1 (Rounded down) majority vote. A no-lynch requires 50% (Rounded up) of the votes currently in play. If a deadline is reached, no lynch is achieved.
7
- To vote, post a bolded
Vote: Darox
. To unvote, post a bolded
Unvote
. If you are switching votes, an unvote is not necessary.
8
- If you have a request, please use a bolded
Mod:
to preface your request.
9
- Corpses don't talk. Not even a 'Bah' post.
10
- During twilight, everyone may talk until night falls.
11
- Each game day has a three week deadline, each night a 72 hour deadline. Extensions may be granted if the need arises. All deadlines will be temporarily postponed if required for replacements.
12
- If you go 72 hours without a post without prior notice, you will be prodded. Failure to respond to this prod in the game thread will result in replacement.
13
- I reserve the right to edit these rules at any time.

Note - This game may contain any of the following: Cults, Scum Masons, Uninformed Millers, Jesters, and Undefined Sanities.

Role Resolution

1: Global
2: Roleblock
3: Redirect
4: Kill
5: Protect
6: Investigate
7: Recruit
8: Track

--

At least one person has this role PM
Townie Role PMYou are a
Townie.
You are a member of the Town faction. You are not currently part of any masonry group.

Abilities:

None - You have no personal abilities.

Alignment Powers

None - You have no special alignment powers.

You win when all factions that require the town dead have been killed and at least one member of the town survives.
Last edited by Darox on Tue Feb 03, 2009 10:35 pm, edited 1 time in total.
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Post Post #2 (isolation #2) » Sat Jan 24, 2009 5:03 pm

Post by Darox »

Role PM's are out, the day will start when everyone has confirmed.

@Mon Jan 26, 2009 7:17 am: Waiting on a couple of people, giving them a day before searching for replacements.

@Mon Jan 26, 2009 4:20 pm: Searching for replacements for Sipylus, PookyTheMagicalBear, and skitzer.

While we wait for them to get replaced/show up, day one begins.
Last edited by Darox on Mon Jan 26, 2009 11:05 am, edited 1 time in total.
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Post Post #3 (isolation #3) » Mon Jan 26, 2009 10:24 am

Post by Darox »

Votecount #0

Juls (0)
RestFermata (0)
Sipylus (0)
skitzer (0)
zwetschenwasser (0)
Reecer6 (0)
Caboose (0)
Nightfall (0)
alcove (0)
PookyTheMagicalBear (0)
Empking (0)
Max (0)

Not Voting (12) - Juls, RestFermata, Sipylus, skitzer, zwetschenwasser, Reecer6, Caboose, Nightfall, alcove, PookyTheMagicalBear, Empking, Max

12 alive, 7 to lynch, 6 to no-lynch
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Post Post #14 (isolation #4) » Mon Jan 26, 2009 7:05 pm

Post by Darox »

rokovoj replaces Sipylus, effective immediately.
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Post Post #42 (isolation #5) » Tue Jan 27, 2009 5:33 pm

Post by Darox »

Sebguer replaces PookytheMagicalBear.
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Post Post #53 (isolation #6) » Wed Jan 28, 2009 1:41 am

Post by Darox »

Votecount #1


Empking (2) - rokovoj, skitzer
zwetschenwasser (2) - RestFermata, Empking
skitzer (1) - Sebguer
Reecer6 (1) - Juls,
Caboose (1) - Nightfall
Nightfall (1) Reecer6
alcove (1) - Caboose
Sebguer (1) - zwetschenwasser
Max (1) - alcove
Juls (0)
RestFermata (0)
rokovoj (0)


Not Voting (12) - Max

12 alive, 7 to lynch, 6 to no-lynch
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Post Post #80 (isolation #7) » Wed Jan 28, 2009 2:33 pm

Post by Darox »

Votecount #2


alcove (3) - Caboose, rokovoj, Juls
Empking (1) - Max
zwetschenwasser (1) - RestFermata
RestFermata (1) - Empking
Caboose (1) - Nightfall
Nightfall (1) Reecer6
Max (1) - alcove
Sebguer (0)
Juls (0)
Reecer6 (0)
rokovoj (0)
skitzer (0)

Not Voting (3) - skitzer, zwetschenwasser, Sebguer

12 alive, 7 to lynch, 6 to no-lynch


Maybe this will be more obvious.
Last edited by Darox on Wed Jan 28, 2009 2:38 pm, edited 2 times in total.
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Post Post #135 (isolation #8) » Thu Jan 29, 2009 3:36 pm

Post by Darox »

Votecount #3


Reecer6 (3) - alcove, Juls, zwetschenwasser
alcove (2) - Caboose, skitzer,
Empking (2) - Max, Sebguer
zwetschenwasser (1) - RestFermata
RestFermata (1) - Empking
Caboose (1) - Nightfall
Nightfall (0)
Max (0)
Sebguer (0)
Juls (0)
skitzer (0)
rokovoj (0)

Not Voting (2) - rokovoj, Reecer6

12 alive, 7 to lynch, 6 to no-lynch
Dealine is Feb 27th
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Post Post #151 (isolation #9) » Thu Jan 29, 2009 7:15 pm

Post by Darox »

Votecount #4


Reecer6 (5) - alcove, Juls, zwetschenwasser, Sebguer, rokovoj
alcove (2) - Caboose, skitzer
Empking (1) - Max
zwetschenwasser (1) - RestFermata
RestFermata (1) - Empking
Caboose (1) - Nightfall
Nightfall (0)
Max (0)
Sebguer (0)
Juls (0)
skitzer (0)
rokovoj (0)

Not Voting (1) - Reecer6

12 alive, 7 to lynch, 6 to no-lynch
Dealine is Feb 27th
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Post Post #188 (isolation #10) » Sat Jan 31, 2009 10:29 am

Post by Darox »

Votecount #5


Empking (5) - Max, Nightfall, RestFermata, skitzer, Sebguer
Reecer6 (4) - alcove, zwetschenwasser, rokovoj, Juls
alcove (1) - Caboose
RestFermata (1) - Empking
zwetschenwasser (0)
Caboose (0)
Nightfall (0)
Max (0)
Sebguer (0)
Juls (0)
skitzer (0)
rokovoj (0)

Not Voting (1) - Reecer6

12 alive, 7 to lynch, 6 to no-lynch
Dealine is Feb 27th


Checking out who needs prods and prodding them.

Max has been prodded. Everyone else has posted in the last 72 hours.
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Post Post #193 (isolation #11) » Sat Jan 31, 2009 1:36 pm

Post by Darox »

Empking's alt isn't a player in the game.
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Post Post #197 (isolation #12) » Sat Jan 31, 2009 4:31 pm

Post by Darox »

Votecount #6


Empking (7) - Max, Nightfall, RestFermata, skitzer, Sebguer, zwetschenwasser, Reecer6

Reecer6 (4) - alcove, rokovoj, Juls
alcove (1) - Caboose
RestFermata (1) - Empking
zwetschenwasser (0)
Caboose (0)
Nightfall (0)
Max (0)
Sebguer (0)
Juls (0)
skitzer (0)
rokovoj (0)

Not Voting (1) -

12 alive, 7 to lynch, 6 to no-lynch
Dealine is Feb 27th


Empking has been lynched!

He was a
Chosen One, Town faction


Chosen One Role PMYou are a
Chosen One.
You are a member of the Town faction. You are not currently part of any masonry group.

Abilities:

The Chosen One
(Passive)
- Upon being recruited into a masonry group, your status as the chosen one will immediately be revealed to your mason brethren, confirming your innocence as a member of the town faction.

Alignment Powers

None - You have no special alignment powers.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


It is now Night 1.

Please get choices in to me by the 3rd of Feb.
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Post Post #198 (isolation #13) » Tue Feb 03, 2009 4:10 pm

Post by Darox »

You all recover from last night in various states of sobriety and regret. Some of you even manage to wake up in a bed.

One of you does not wake, however. As you go to wake him, the first thing you notice is the smell. Then you see the new red paint dripping from the walls. And the ceiling. And the furniture. Then you see rokovoj lying in the middle of the floor. You left pretty quickly after that.


Rokovoj
has been killed.
He was a
Black Sun Society Member, Town faction


Secret Society Member Role PMYou are a
Secret Society Member.
You are a member of the Town faction. In addition, you are also a member of the Black Sun society.

Abilities:

None - You have no personal abilities.

Alignment Powers

Black Sun society abilities:
-
Black Sun chat
(Passive)
- At any time, all members of the Black Sun society can converse here.
-
Rigorous Screening
(Passive)
- All members of the Black Sun society are part of the Town faction.
-
Secret Order
(Passive)
- The society does not count as a masonry group. As such, being part of the society does not prevent you from being recruited into a masonry.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


--

It is now day 2!

10 alive, 6 to lynch, 5 to no-lynch.
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Post Post #206 (isolation #14) » Tue Feb 03, 2009 5:58 pm

Post by Darox »

Votecount #7


Reecer6 (2) - Sebguer, RestFermata
zwetschenwasser (1) - Juls
alcove (0)
RestFermata (0)
Caboose (0)
Nightfall (0)
Max (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (7) -Caboose, Max, Nightfall, skitzer, zwetschenwasser, Reecer6, alcove

10 alive, 6 to lynch, 5 to no-lynch
Dealine is Feb 24th
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Post Post #229 (isolation #15) » Thu Feb 05, 2009 12:23 pm

Post by Darox »

Votecount #8


Reecer6 (2) - Sebguer, RestFermata
zwetschenwasser (1) - Juls
Max (1) - Reecer6
Nightfall (1) - zwetschenwasser
Caboose (0)
alcove (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (5) - Caboose, Max, Nightfall, skitzer, alcove

10 alive, 6 to lynch, 5 to no-lynch
Dealine is Feb 24th
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Post Post #275 (isolation #16) » Sun Feb 08, 2009 11:55 am

Post by Darox »

Votecount #9


zwetschenwasser (2) - Juls, RestFermata
Reecer6 (1) - zwetschenwasser
Max (1) - Reecer6
Nightfall (0)
Caboose (0)
alcove (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (5) - Caboose, Max, Nightfall, skitzer, alcove, Sebguer

10 alive, 6 to lynch, 5 to no-lynch
Dealine is Feb 24th
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Post Post #322 (isolation #17) » Tue Feb 10, 2009 8:34 pm

Post by Darox »

zwetschenwasser wrote:Tarharlindur in MS2 was a self-aligned bad-for-town role. Reecer should explain why he chose to tell us this. BTW, his neutrality makes sense, as my PM giving me my recruition notice said that I was drinking and somehow got tattoed and forced into the mason group, which doesn't sound that angelic to me.
Please note that anything in tags is flavour and does not relate to the game in any way.

Votecount and prods due shortly.
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Post Post #331 (isolation #18) » Wed Feb 11, 2009 12:54 pm

Post by Darox »

Votecount #10


zwetschenwasser (2) - Juls, RestFermata
Reecer6 (1) - zwetschenwasser
Max (1) - Reecer6
Nightfall (0)
Caboose (0)
alcove (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (5) - Caboose, Max, Nightfall, skitzer, alcove, Sebguer

10 alive, 6 to lynch, 5 to no-lynch
Dealine is Feb 24th

Prods for Juls and Skitzer
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Post Post #350 (isolation #19) » Thu Feb 12, 2009 3:51 pm

Post by Darox »

Votecount #11


Reecer6 (4) - zwetschenwasser, RestFermata, Caboose, alcove
zwetschenwasser (1) - Juls
Max (1) - Reecer6
Nightfall (0)
Caboose (0)
alcove (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (4) - Max, Nightfall, skitzer, Sebguer

10 alive, 6 to lynch, 5 to no-lynch
Dealine is Feb 24th
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Post Post #363 (isolation #20) » Sat Feb 14, 2009 11:57 am

Post by Darox »

Votecount #12


Reecer6 (6) - RestFermata, Caboose, alcove, Sebguer, Max, zwetschenwasser

zwetschenwasser (1) - Juls
Max (1) - Reecer6
Nightfall (0)
Caboose (0)
alcove (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (2) - Nightfall, skitzer

10 alive, 6 to lynch, 5 to no-lynch
Dealine is Feb 24th


Reecer has been lynched!

He was a
Red Dawn Mason Recruiter, Town Faction


Red Dawn Mason Recruiter Role PMYou are a
Mason Recruiter.
You are a member of the Town faction. In addition, you are also a member of the Red Dawn masonry.

Abilities:

Recruit
(Active)
- During the night you may attempt to recruit a member into the Red Dawn masonry. If successful, they will become part of the Red Dawn masonry. Their faction will
not
change nor will it be revealed to you.

Alignment Powers

Red Dawn masonry abilities:
-
Red Dawn chat
(Passive)
- During the night, all members of the Red Dawn masonry can converse here.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


It is now night 2.

Please get your choices in to me by the 17th of Feb.
Searching for a replacement for skitzer.
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Post Post #364 (isolation #21) » Tue Feb 17, 2009 4:01 pm

Post by Darox »

Everyone slinks home after a hard's night quaffing mead and carousing at their local Masonry Hall, except those poor souls who sat alone in the Tavern nursing their drinks.

One of you didn't take to his quaffing and carousing very well though. Curious, you go to explore Nightfall's rather fancy place. You find him taking a relaxing bath in his indoor spa. Well, most of him, anyway. His head is sitting on the bathroom sink. Oh dear.


Nightfall
has been killed.
He was a
Black Sun Society Member, Town faction


Secret Society Member Role PMYou are a
Secret Society Member.
You are a member of the Town faction. In addition, you are also a member of the Black Sun society, and have been recruited into the Twilight Masonry.

Abilities:

None - You have no personal abilities.

Alignment Powers

Black Sun society abilities:
-
Black Sun chat
(Passive)
- At any time, all members of the Black Sun society can converse here.
-
Rigorous Screening
(Passive)
- All members of the Black Sun society are part of the Town faction.
-
Secret Order
(Passive)
- The society does not count as a masonry group. As such, being part of the society does not prevent you from being recruited into a masonry.
Twilight masonry abilities:
-
Twilight chat
(Passive)
- During the night, all members of the Twilight masonry can converse here.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


--

It is now day 3!

8 alive, 5 to lynch, 4 to no-lynch.
Last edited by Darox on Sun Mar 01, 2009 11:50 am, edited 1 time in total.
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Post Post #402 (isolation #22) » Fri Feb 20, 2009 4:39 pm

Post by Darox »

Votecount #13


zwetschenwasser (4) - RestFermata, Juls, Sebguer, alcove

Max (0)
Caboose (0)
alcove (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (4) - Max, Jahudo, zwetschenwasser, Caboose

8 alive, 5 to lynch, 4 to no-lynch
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Post Post #426 (isolation #23) » Sat Feb 21, 2009 7:09 pm

Post by Darox »

Votecount #14


zwetschenwasser (3) - Juls, Sebguer, alcove
alcove (1) - RestFermata
Max (0)
Caboose (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (4) - Max, Jahudo, zwetschenwasser, Caboose

8 alive, 5 to lynch, 4 to no-lynch
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Post Post #457 (isolation #24) » Wed Feb 25, 2009 9:10 pm

Post by Darox »

Votecount #15


zwetschenwasser (3) - Juls, Sebguer, alcove
alcove (0)
Max (0)
Caboose (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (4) - Max, Jahudo, zwetschenwasser, Caboose, RestFermata

8 alive, 5 to lynch, 4 to no-lynch

Caboose has been prodded.
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Post Post #486 (isolation #25) » Sat Feb 28, 2009 10:24 am

Post by Darox »

Votecount #16


zwetschenwasser (4) - Juls, Sebguer, alcove, zwetschenwasser

alcove (0)
Max (0)
Caboose (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (4) - Max, Jahudo, Caboose, RestFermata

8 alive, 5 to lynch, 4 to no-lynch
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Post Post #511 (isolation #26) » Sun Mar 01, 2009 9:05 am

Post by Darox »

Votecount #17


zwetschenwasser (5) - Juls, Sebguer, alcove, zwetschenwasser, Jahudo

alcove (0)
Max (0)
Caboose (0)
RestFermata (0)
Sebguer (0)
Juls (0)
skitzer (0)

Not Voting (3) - Max, Caboose, RestFermata

8 alive, 5 to lynch, 4 to no-lynch


Zwetschenwasser has been lynched!

He was a
Red Dawn Townie, Town Faction


Townie Role PMYou are a
Townie.
You are a member of the Town faction. In addition, you have been recruited into the Red Dawn Masonry.

Abilities:

None - You have no personal abilities.

Alignment Powers

Red Dawn masonry abilities:
-
Red Dawn chat
(Passive)
- During the night, all members of the Red Dawn masonry can converse here.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


It is now Night 3.
Please get choices in to me by the 4th of March.
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Post Post #512 (isolation #27) » Sun Mar 01, 2009 11:51 am

Post by Darox »

I have just realized an error I have made.

Nightfall was a member of the Twilight Masonry, and his death reveal should read as such.

Secret Society Member Role PMYou are a
Secret Society Member.
You are a member of the Town faction. In addition, you are also a member of the Black Sun society, and have been recruited into the Twilight Masonry.

Abilities:

None - You have no personal abilities.

Alignment Powers

Black Sun society abilities:
-
Black Sun chat
(Passive)
- At any time, all members of the Black Sun society can converse here.
-
Rigorous Screening
(Passive)
- All members of the Black Sun society are part of the Town faction.
-
Secret Order
(Passive)
- The society does not count as a masonry group. As such, being part of the society does not prevent you from being recruited into a masonry.
Twilight masonry abilities:
-
Twilight chat
(Passive)
- During the night, all members of the Twilight masonry can converse here.

You win when all factions that require the town dead have been killed and at least one member of the town survives.
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Post Post #513 (isolation #28) » Tue Mar 03, 2009 11:17 pm

Post by Darox »

Frustration and bar tabs run high as the town finds itself unable to remove even one evildoer from their midst. Tempers flare and the pressure is starting to show.
However, one has achieved peace in these troubling times. Her body lies still with zen-like calm. Either that or with rigor mortis.


Juls
has been killed.
She was a
Townie, Town faction


Townie Role PMYou are a
Townie.
You are a member of the Town faction. You are not currently part of any masonry group.

Abilities:

None - You have no personal abilities.

Alignment Powers

None - You have no special alignment powers.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


--

It is now day 4!

6 alive, 4 to lynch, 3 to no-lynch.
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Post Post #514 (isolation #29) » Wed Mar 04, 2009 2:26 pm

Post by Darox »

Oops. Thread is unlocked.
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Post Post #549 (isolation #30) » Thu Mar 05, 2009 9:11 am

Post by Darox »

Votecount #17


No Lynch (3) - alcove, Caboose, Sebguer

alcove (0)
Max (0)
Caboose (0)
RestFermata (0)
Sebguer (0)
Jahudo (0)

Not Voting (3) - Max, RestFermata, Jahudo

6 alive, 4 to lynch, 3 to no-lynch


No lynch has been achieved.

Having shown their true colours, the Mafia wastes no time in overpowering the few remaining townspeople, and paints the streets red. All innocents disposed off, they burn down the Mason halls and set off, the fires of the town illuminating their silhouettes in the darkening sky as they move on to new conquests.

Jahudo has been killed.
RestFermata has been killed.
Max has been killed.
The Mafia faction has won the game!

Mod notes and comments coming soon.
Last edited by Darox on Thu Mar 05, 2009 9:32 am, edited 1 time in total.
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Post Post #551 (isolation #31) » Thu Mar 05, 2009 9:32 am

Post by Darox »

Set-up

1 Mafia Infiltrator
- Can join multiple mason groups
1 Mafia Contact
- Contact for the Agent
1 Mafia Agent
- Unknown to Mafia until they find Mafia Contact
1 Suicide Cult Leader (Twilight) - Appears as a normal mason recruiter, but can decide to kill his fellow masons and has the SK win con.
2 Mason Recruiters (1 Red Dawn, 1 Bad Moon)
2 Secret Society members (Black Sun)
- Daytalking group, does not prevent them from being recruited into a masonry
1 Chosen One
- Upon being recruited into a masonry, becomes confirmed town
3 Townies


Notes:
Kill flavour for the mafia and the serial killer are indistinguishable.
Players
(With the exception of the Infiltrator)
can only be part of one masonry group and must join the first mason group that recruits them.
Any mason groups a player was a part of are revealed on death by name.

Roles

1. Sebguer replaces PookyTheMagicalBear D1 -
Mafia Infiltrator

12. Caboose -
Mafia Contact

7. alcove -
Mafia Agent

6. Jahudo replaces skitzer D2 - Suicide Cult Leader
3. Reecer6 -
Mason Recruiters Red Dawn

10. RestFermata -
Mason Recruiters Bad Moon

2. Max -
Townie

4. zwetschenwasser -
Townie

5. Juls -
Townie

8. Empking -
Chosen One

11. Nightfall -
Secret Society member

9. rokovoj replaces Sipylus D1 -
Secret Society member


Roles

Mafia Infiltrator Role PM (Sebguer)You are a
Mafia Infiltrator.
Caboose, Mafia Contact, is the other half of the Mafia faction. In addition, there is a Mafia Agent hidden within the town.

Abilities:

Infiltration
(Passive)
- You have no restriction on the number of mason groups you can join. In addition, whenever an attempt to recruit you into a mason group is made, you have the option of refusing, and the mason leader will receive the standard failed recruit message.

Alignment Powers

Mafia abilities:
-
Murder
(Active)
- Each night, your faction can decide collectively to kill another player.
-
Mafia Chat
(Passive)
- During the night, all members of your faction can converse here.

You win when only players belonging to the Mafia faction are alive, or when nothing can prevent the same.


Mafia Contact Role PM (Caboose)You are a
Mafia Contact.
Sebguer, Mafia Infiltrator, is the other half of the Mafia faction. In addition, there is a Mafia Agent hidden within the town.

Abilities:

Contact
(Passive)
- You are the contact for the Mafia Agent, who will attempt to contact you each night. If you are contacted by the Agent or are part of a Masonry which includes the Agent, he will become a full member of your Mafia group.

Alignment Powers

Mafia abilities:
-
Murder
(Active)
- Each night, your faction can decide collectively to kill another player.
-
Mafia chat
(Passive)
- During the night, all members of your faction can converse here.

You win when only players belonging to the Mafia faction are alive, or when nothing can prevent the same.



Mafia Agent Role PM (Alcove)You are a
Mafia Agent.
You know there are two other Mafia members in the town, a Mafia Infiltrator and a Mafia contact, but you do not know their identities, nor do they know yours.

Abilities:

Search
(Active)
- Each night you may search for the Mafia Contact. If you successfully find him or join a masonry he is a part of, you will become a full member of the Mafia and gain access to Mafia alignment powers.
Note - In the event the Mafia contact dies before this happens, you will be unable to join up with the remaining Mafia Infiltrator. In the event both of your Mafia team members die before you contact them, you immediately become a full member of the Mafia, gaining access to the Mafia alignment powers.


Alignment Powers

None - You have no special alignment powers.

You win when only players belonging to the Mafia faction are alive, or when nothing can prevent the same.


Suicide Cult Leader Role PM (Jahudo)You are a
Suicide Cult Leader.
You are the only member of your faction. In addition, you are also a member of the Twilight masonry.

Abilities:
Note you may only use one active ability each night

Recruit
(Active)
- During the night you may attempt to recruit a member into the Twilight masonry. If successful, they will become part of the Twilight masonry. Their faction will
not
change nor will it be revealed to you.
Sacrifice
(Active)
- During the night you may attempt kill another player, but it will only be successful if they are a member of a masonry group.
Devotion
(Passive)
- If another player attempts to kill you, one of the members of the Twilight masonry will be killed in your place, provided there is at least one other member of the Twilight.
(Note - If the only other member of the Twilight is the killer, the kill will not be redirected)


Alignment Powers

Twilight masonry abilities:
-
Twilight chat
(Passive)
- During the night, all members of the Twilight masonry can converse here.

You win when all other players are dead, or nothing can prevent the same.


Red Dawn Mason Recruiter Role PM (Reecer6)You are a
Mason Recruiter.
You are a member of the Town faction. In addition, you are also a member of the Red Dawn masonry.

Abilities:

Recruit
(Active)
- During the night you may attempt to recruit a member into the Red Dawn masonry. If successful, they will become part of the Red Dawn masonry. Their faction will
not
change nor will it be revealed to you.

Alignment Powers

Red Dawn masonry abilities:
-
Red Dawn chat
(Passive)
- During the night, all members of the Red Dawn masonry can converse here.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


Bad Moon Mason Recruiter Role PM (RestFermata)You are a
Mason Recruiter.
You are a member of the Town faction. In addition, you are also a member of the Bad Moon masonry.

Abilities:

Recruit
(Active)
- During the night you may attempt to recruit a member into the Bad Moon masonry. If successful, they will become part of the Bad Moon masonry. Their faction will
not
change nor will it be revealed to you.

Alignment Powers

Bad Moon masonry abilities:
-
Bad Moon chat
(Passive)
- During the night, all members of the Bad Moon masonry can converse here.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


[area="Secret Society Member Role PM (Nightfall & rokovoj)]You are a
Secret Society Member.
You are a member of the Town faction. In addition, you are also a member of the Black Sun society. XXX is also a member of the Black Sun society.

Abilities:

None - You have no personal abilities.

Alignment Powers

Black Sun society abilities:
-
Black Sun chat
(Passive)
- At any time, all members of the Black Sun society can converse here.
-
Rigorous Screening
(Passive)
- All members of the Black Sun society are part of the Town faction.
-
Secret Order
(Passive)
- The society does not count as a masonry group. As such, being part of the society does not prevent you from being recruited into a masonry.

You win when all factions that require the town dead have been killed and at least one member of the town survives.[/area]

Chosen One Role PM (Empking)You are a
Chosen One.
You are a member of the Town faction. You are not currently part of any masonry group.

Abilities:

The Chosen One
(Passive)
- Upon being recruited into a masonry group, your status as the chosen one will immediately be revealed to your mason brethren, confirming your innocence as a member of the town faction.

Alignment Powers

None - You have no special alignment powers.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


Townie Role PM (Max, Juls, & zwetschenwasserYou are a
Townie.
You are a member of the Town faction. You are not currently part of any masonry group.

Abilities:

None - You have no personal abilities.

Alignment Powers

None - You have no special alignment powers.

You win when all factions that require the town dead have been killed and at least one member of the town survives.


D1 - Empking lynched

Caboose (Kill) -> rokovoj
alcove (Search) -> rokovoj (Failed)
Reecer6 (Recruit) -> zwetschenwasser
RestFermata (Recruit) -> Sebguer
skitzer (Recruit) -> Nightfall

D2 - Reecer6 lynched

Caboose (Kill) -> Nightfall
alcove (Search) -> Nightfall (Failed)
RestFermata (Recruit) -> Nightfall (Failed)
Jahudo (Recruit) -> RestFermata (Failed)

D3 - zwetschenwasser lynched

Sebguer (Kill) -> Juls
alcove (Search) -> Jahudo (Failed)
RestFermata (Recruit) -> Juls
Jahudo (Recruit) -> Juls
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Post Post #553 (isolation #32) » Thu Mar 05, 2009 10:16 am

Post by Darox »

Only Sebguer was in a masonry.

Even assuming everything went right for you, Rest recruited another mafia member and the mafia didn't target you, you would have ended up with an endgame of 1 mafia not in a masonry and you, which would have ended in your death.

If two of them had been in masonries yes, there would have been the possibility of killing them all and ending in scorched earth, but as it stands that was impossible to achieve.
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Post Post #556 (isolation #33) » Thu Mar 05, 2009 10:19 am

Post by Darox »

This game rolled out with pretty much the best case scenario for the mafia team, managing to kill all 3 confirmable town roles by night 2.
The mason groups, after getting full recruits day one, managed to not get any further recruits throughout the rest of the game, especially Jahudo, who could have turned things around if he was able to redirect a kill onto one of the mafia.

Biggest regrets would have to be not including a generic mason recruiter PM in the first post, which would have cleared some things up, and also not dividing the night up, making actions resolve before the night ended so new recruits could talk on the same night they were recruited.
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Post Post #558 (isolation #34) » Thu Mar 05, 2009 10:23 am

Post by Darox »

Jahudo wrote:Why did the game end? I thought I still had a move. Seb was in a masonry and I could have killed him. Though I'm not sure how that could change the end result, but I assumed the all the scum were masons to begin with.
Actually, it's just occurred to me that there is a one tiny chance you could have still won.

If you and Rest recruited the remaining two mafia members, the mafia killed Max, lynched rest, then tried to kill you with a mafia member that you didn't recruit, and you targeted another member, that would leave you in a 1:1 endgame which would have resulted in victory for you. I didn't even consider this until now and it's a rather unlikely outcome, but I hope you don't feel cheated by me prematurely ending it.
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Post Post #591 (isolation #35) » Fri Mar 06, 2009 11:12 am

Post by Darox »

Make the entire town lynchproof.

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