You haven’t even gotten the mainsail at full mast when a glance around shows that springlullaby has vanished. She appears at your side a moment later with a bottle of the captain’s famous rum. You know you’re risking his wrath by drinking it, but it doesn’t seem to matter at this point. Springlullaby makes her rounds, bottle feeding the two remaining crewmen until they are reeling.
Just before he passes out, Xtoxm notices that the cook isn’t drinking. And that the cook is Asian. And… wait a minute… is that a ninja sword?
The sixth watch ends with no lynch!
The ninja (springlullaby) wins the game. She was aberrant, and intent on killing all pirates.
Well, that was quick. It’s interesting that the game ended up dependant on whether SL could get a post up today before the two obv-votes rolled in. Congratulations to springlullaby. She played marvelously, and a few mistakes from the mutinous crew gave her the upper hand. I’ll post roles and night actions soon.
Xtoxm wrote:And seeing as i've made a save, and we double scum lynched, that means town has been fucked ever since that NL...
Not really. If you had lynched SL first and Huntress second, you would have won easily.
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
Lol, that was easier than I expected, I thought the CL was still alive, and had to make the right decision upon killing Goat or Xtoxm to avoid being killed myself as I had prime kill power.
Not really. If you had lynched SL first and Huntress second, you would have won easily.
No, cos she'd have just used her power if we tried to lynch her. Would have gone to night, 2 more scum kills...
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
And I would probably have targetted Huntress to avoid being killed, so that would have been me, Clock, Xtoxm, and Goat. And I would have been lynched easy.
Only if one of you killed the other scum, which never happens when scum know the other scum.
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
springlullaby wrote:Lol, that was easier than I expected, I thought the CL was still alive, and had to make the right decision upon killing Goat or Xtoxm to avoid being killed myself as I had prime kill power.
No, Huntress pretty much knew I was SK, and I knew she was cult. I think had she lived she would have targetted me to get rid of the concurrence, plus I was breathing down her neck pretty hard.
I would have targetted her because I could let the cult live and outscum me.
I'm disappointed. I thought we had the game wrapped up yesterday. I figured Xtoxm would get NKed and then I would be able to fairly easily convince Clockwork to vote for SL.
I'll wait until I see the setup, but 3 mafia with the possibility of recruitment + SK + neutral survivor seems pretty harsh for the town to overcome.
She beat me and i've been on here all day, revising for my exam tomorrow...Though I don't think the mechanic should work like that anyway...
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
Goatrevolt wrote:I'm disappointed. I thought we had the game wrapped up yesterday. I figured Xtoxm would get NKed and then I would be able to fairly easily convince Clockwork to vote for SL.
I'll wait until I see the setup, but 3 mafia with the possibility of recruitment + SK + neutral survivor seems pretty harsh for the town to overcome.
Huntress, why did you shoot Crywolf?
Yeh, it does seem pretty harsh, (I think it's 1 CR, 1 SK, 1 Surv) I guess if CR dies early it's incredibly town sided, and there were a fair few officers...Me, EA, you, Mili, CR...Traitorous bastard EA, town coulda won if he'd stayed...
From the town perspective, it makes a lot more sense to kill the guaranteed cult member before the SK, based on the possibility of cult recruitment. I think lynching huntress was the right move yesterday based on what we knew.
Also, if Jebus was the recruiter, then the mafia had to start with 2 members. He died night two and CR declined night 2, meaning he only could get in 1 recruitment for there to be the 3 members we encountered.
Oh yeh...Well, pretty much my thoughts too, plus I thought CW may have been SK given the semi-reveal.
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
I knew CW wasn't the SK based both on her play, and based on the way Ythill was revealing players. He revealed dead cult as "Mutinous scum" and I assumed he would reveal other scum (SK) as "(descriptor) scum." CW wasn't revealed as "scum" so it was safe to assume she wasn't.
There were only three pieces of important information not available in at least one role PM...
(1) One-shot actions were consumed if blocked. I left this out so as to avoid revealing the possibility of a RB. This game was balanced on the idea of being swingy, especially in the endgame. The sheer number of one-shot abilities was designed to give every faction the chance of having a secret one-shot game-changer left after mass-claim. However, I knew that having every one-shot play out would be a bit too much, so I made blocks consume them and used a fair amount of blocking in the set-up.
(2) The quartermaster will block the helmsman if there is a conflict. I left this out so as not to reveal the presence of a second roleblocker. I read some threads on full-blockers vs. one-shots and agreed with the consensus. And it's a good thing I decided beforehand because it came up in-game.
(3) Recruit attempts cannot be blocked. I left this out to avoid revealing the possibility of a RB and of a recruiting dynamic. This was a last minute fix just before the game started. I ran some numbers and realized that the scum could play perfectly but still lose their advantage because of unlucky timing. I also thought about the fact that blind recruiting already had so many possible fails (not loyal, not an officer, a loyal officer that says no) that immunity to the block was a much-needed balance. This one came up too, though it ended up being moot when the offer to change sides was refused.
One other adjust from the original set-up was the parrot. Originally I had two powder monkeys who would win if one was left alive, but I thought that it would hurt activity levels and I also suspected that the extra alignment confirmation would make the survivors too valuable to the town: a severe town advantage after mass-claim that would surely lead to an alliance of the two factions, especially if one powder monkey was already dead. I pulled one powder monkey and then I was in a predicament. Adding another sailor threw off the recruitment balance, adding scum was not acceptable without completely revampng their roles, and adding another loyal officer would have made the town too powerful. Instead, I figured that a PRed vanilla townie with a plainly sensical theme could be used as a pawn by all of the factions without throwing off the balance and would make for an interesting discussion subject straight out of the RVS. It's good to be right!
One last thing. I read Xtoxm's disappointment that the SK had a one-shot no-lynch ability. I think the inclusion of that ability was important to give her a chance against two over-powered factions. The main intent behind that ability was to give a prudent SK the win in a prisoners' dilemma tie. It was counter-balanced by two one-shot abilities that could have made it moot and, interestingly, the endgame included both of those town players.
Goat could have answered SL's "haha, no lynch" with a "haha, no night phase" as long as SL targeted you. You could have answered her "hah, no lynch" with a "haha, Goat is protected" as long as she targeted him. And both of you, together, could have made her win impossible. Except that both of you had expended your one-shots before the endgame. So, yeah, patience won the game.
Night Actions
Night One
Militant locked Gremwell in the brig.
Springlullaby poisoned Tekkactus.
ClockworkRuse investigated Erratus Apathos (officer, boatswain).
Erratus Apathos recruited Springlullaby (failed, not Loyal).
Night Two
Militant locked ClockworkRuse in the brig.
Springlullaby poisoned Jebus.
ClockworkRuse tried to investigate crywolf20084 (blocked).
Erratus Apathos tried to recruit ClockworkRuse (opted to remain loyal).
Night Three
Militant locked Goatrevolt in the brig.
Xtoxm protected ClockworkRuse (one-shot expended).
Springlullaby tried to poison Goatrevolt (blocked).
ClockworkRuse tried to investigate Goatrevolt (blocked).
Goatrevolt tried to steer the ship into a storm (blocked, one-shot expended).
Erratus Apathos recruited Huntress (successful recruit expended).
Night Four
Militant tried to lock Xtoxm in the brig (preemptive kill).
Springlullaby poisoned Militant.
ClockworkRuse investigated Goatrevolt (officer, helmsman)
Huntress stabbed Crywolf20084 with her marlin spike.
Night Five
Springlullaby poisoned Clockworkruse.
Comments
Day one was an early demonstration of SL's savvy. If you read back, you'll see her make a clear effort to get MM modkilled and it worked. SL got away with it cleanly and had already established herself as a worthy SK.
The original scum didn't say much of anything in their night-talk thread and I think it seriously hurt their game. The scum faction was set up to gain an incredible advantage if they played the strategy perfectly, but they hardly talked strategy at all. With the way their roles were set up, they should have been fishing for loyal sailors while performing NKs. A mass-claim was in their best interest because it revealed sailors and exposed the ninja. A weapons claim, of course, would spell certain doom for them and require the Man-at-arms to protect his partner by getting himself lynched.
So, the blind recruit attempts on N1 and N2 probably hurt the mutiny more than anything else. Although SL targeting Jebus with the NK was another blow from which they were unlikely to recover. When EA finally recruited a sailor on N3, she had already claimed her weapon. Then he got himself lynched. Huntress never had a reasonable chance to win, but she gets an A for effort. And I am pleased that she took the alignment change so gracefully.
SL did a great job of avoiding both the NK and the noose. She had the D1 modkill and a great N2 kill. Her N4 choice was excellent as well: any other kill would have left Xtoxm locked in a cell, which would have kept him from getting a weapon result on the scums' only kill. Which, of course, would have almost guarenteed a D5 SL lynch.
The town played better than the scum, IMO, but there were a few problems that kept them from the win. If someone had seen what was happening on D1 and jumped to MM's aid, it would have helped. The no lynch should not have been allowed to happen. And, though I believe Goatrevolt was the townie with the most accurate view of what was going on in the game, his insistance on finding scum before SK may have been the single factor most responsible for the town's loss.
Poor crywolf didn't deserve to die. She played well. Her only mistake IMO was where she claimed that she was vanilla but not a sailor, and she managed to recover from that one quite well. I don't think anyone was expecting Huntress to NK her. I know I wasn't, but Huntress explained the reasons and they made sense.
Anyway... that's about all I can think of right now. Questions? Comments? All feedback is appreciated.
Xtoxm, look up pirate crew and/or pirate officers on google. Man-at-arms is a naval title as well as a land-based one. On land, it is a synonym for soldier though it often suggests a mercenary rather than a loyalist. On ship, it is the keeper of the powder key.
I did think the MM lynch was bad in the sense I thought he was town, but I didn't read anyhting from it and it's understandable, I didn't realise the extent of the rescrition. He was either designed as a mislynch (almost certainly on D1), or unintentionally became, and I don't like that at all - Apart from any balance issues, it's not fair on the player that gets it...I think restrictions should be in some way workable...
I don't agree with the lynch SK before Cult thing, you should always want to get rid of Cult before an SK. I think that was the right desicion.
Used my action to early? I strongly disagree. It was, like N3 or N4, that is hell late for a town one shot ability to be using it. I guess Mili was trying to protect me with the RB, not realising i'd lose the ability. I didn't realise I would ahve losed an ability in that scenario either, the way you said it worked in the PM. I thought of it as a kind of morning thing, not an action at all.
Given how many roles there were in this game that I hate, I really enjoyed it...Survivor, SK, and CR's (the mafia here i'd call a cult, with EA as leader). I'll be honest, if i'd been recruited in Huntress's position, I would not have reacted well. Probably something like "fuck that I got recrutied last night".
Yeh the NL was horrible...I think that just came about cos too many of the players were too inactive...SL, Mili, CW all have low contributive lurky playstyles. I don't think a harsh NL forcing unextendable deadline like that was necessary, especially with how much NL hurts town in this game...Overall I do think it was very hard for town to win this, and the game did start with 4 scum...I don't care what you say, Surv is anti-town scum.
Given the types of roles there were, especially a Cult, I think it would have helped town to have full reveals...Cults are deadly enough when they're public from the start...Though I guess only 2 or 3 were recruitable...
I disagree with the mechanic in SL's role; I think it should be implemantable after a hammer, I find a rush to post first or similar situations wuite farcical, and i'm ultimatley glad SL beat us to it, given she had the ability.
I didn't intend for this post to be full of criticism, but I think it's turned out that way...I'm just giving my views on it...I may or may not be skewed in certain ascepts by the fact I lost, and I
hate
losing when I get into something and really want to win it.
I'd like to reiterate that, while it was on, I did really enjoy this game, definatley the most i've enjoyed a mafia game in a long time...But ultimately losing takes some of the fun out for me...Atleast for the time being until I get over it anyways.
Xtoxm, look up pirate crew and/or pirate officers on google. Man-at-arms is a naval title as well as a land-based one. On land, it is a synonym for soldier though it often suggests a mercenary rather than a loyalist. On ship, it is the keeper of the powder key.
Ah ok. I actually did use several Pirate dictionary's to look up what kind of roles were/what to expect, and I didn't find a M-A-A anywhere, along with the fact that in Age of Empires the M-A-A is a unit producable at the Barracks, a decidely land foot soldier...
Although the reminding me of this has given me an idea to to maybe run an AoE game sometime...Dunno how i'd base it around though, or if it's too late seeing as the game came out in like 1996 or something...But I love AoE2!!
Also, this is the biggest single post i've made in ages, and it's not even in game, lol.
Oh, and I was planning to use just pirate talk when I replaced in, but I scrapped it...I think I recall the game being in a crucial postion, and I had a lot to say...Shame
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst