Supermini Time Travel Mafia - Timeline Reshuffle!

For completed/abandoned Mish Mash Games.
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Supermini Time Travel Mafia - Timeline Reshuffle!

Post Post #0 (isolation #0) » Wed Feb 02, 2005 4:53 pm

Post by mathcam »

Currently Alive (4)
:

Coron
Uraj45
StD
Mr. Flay

Currently Dead (5)
:
Lazarusmoth (town, lynched day 1)
Rolando (scum, killed by scum night 2)
big_kahunia (town, killed by scum night 2)
Stewie (town, lynched day 3)
Narninian (town, killed by scum night 3)

Hey all, I need half a dozen or so guinea pigs for my supermini time travel mafia, which will help me design roles and work out kinks for my upcoming time travel mini. So if you're active and have an eye for some of the weirder mafia variants out there, step on up and give this a try.

The Game:
The game will be mafia-based, i.e. a town trying to kill a mafia group and vice versa. Lynching will remain the same as always. The game will be, as almost all of my games are, split motive/role. This means that a person's
motive
(i.e. mafia or town) is independent of their
role
(daytime or nighttime abilities).

Time Travel
: As in Cuban Smoker's game of the same name (which players should consider reading), the way time travel is incorporated into the game will be to allow players to make night choices on nights other than the current one. For example, on night 2, the mafia may go to night 4 and kill someone. That person won't wake up dead until the morning after night 4. Similarly, a doc can go back to night one to protect someone who was killed then, which will (barring other factors) bring them back to life.

Information
: The one nuisance, from a time-travel perspective, of Cuban's game, was that information persisted even if the timeline had shifted. So if a cop revealed a scum on day 2, and the mafia went back and killed him night 1, the information the cop presented would still be out there, which is a "glitch" in time. I propose to eliminate this by redistributing
motives
(not roles) each time a change in the timeline occurs that would affect information of this sort. What
can't
be affected is "the current time" in the sense that we never jump forwards or backwards a day, and choices made in the future. Thus cop investigations made for night 4 will be delivered night 4, regardless of intermediary time-changes.

Other Notes
: By signing up for this game you agree to be guinea pigs. I've got a bunch of the details worked out, but there are undoubtedly kinks. You may have to endure some rules-made-up-on-the-fly mid-game, and it's possible the game will come to a screeching halt because of something I didn't think of. Nonetheless, I think it should be a lot of fun.

So sign up!
Last edited by mathcam on Sun Mar 06, 2005 11:51 am, edited 14 times in total.
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Post Post #4 (isolation #1) » Wed Feb 02, 2005 5:04 pm

Post by mathcam »

Coron wrote:As mafia could you in affect, have killed everyone night 1? or am I just confused.
In principal, I suppose. But docs could also protect every player night 1.

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Post Post #7 (isolation #2) » Wed Feb 02, 2005 5:09 pm

Post by mathcam »

Okay, I'm anxious to start, and I think 1 mafia out of 5 players is a good way to do it...we'll wait for a fifth.

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Post Post #13 (isolation #3) » Thu Feb 03, 2005 3:20 am

Post by mathcam »

Okay, we can do 8. I just have to think about how to rearrange roles to make this work.

In any case, signups are closed, and roles should go out this afternoon.

Thanks for giving it a shot everyone!

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Post Post #15 (isolation #4) » Thu Feb 03, 2005 1:15 pm

Post by mathcam »

Aw, how could I say no to you, Mr. Flay? You're in.

I want everyone in the game to think of this more of a mish-mash game than a mafia game, almost a role-playing game under the direction of a moderator (me) who wants to see a fun game.

A couple of things to remember:

1) Your goal is to be on the winning team when the game is over. The game will end if at any point everyone alive is on one team, even if there are pending future actions that would change this.
2) Your role is known to only yourself, and does not change throughout the game. So you can role-claim if you want, but keep in this mind that this decision will affect you for the rest of the game.
3) In terms of gameplay, think of this is as a mafia game. I don't care if you banter at night, since I can't lock the thread, but don't post anything game-relevant.
4) Have fun with this, and don't forget you're my guinea pigs. :)

Roles going out. Night choices should consist of
what
you are doing, and
when
you are doing it. Tonight is night 1, and there is no going back to night 0 or to negative nights.

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Post Post #16 (isolation #5) » Thu Feb 03, 2005 1:36 pm

Post by mathcam »

Okay, roles are out. This should be nuts. I'll let you know when night choices are in, and we'll start day 1, assuming the universe hasn't exploded in a logical paradox by then.

There are 2 mafia and 7 townies, and one's mafia/townness was random and independent of your motive. Mafia should choose who should do the killing for each kill.

Please submit night choices
. Please make sure night choices are complete, including when and who, and anything else your role PM specifies.

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Post Post #19 (isolation #6) » Fri Feb 04, 2005 3:25 am

Post by mathcam »

Night choices are coming along well, but keep 'em coming.

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Post Post #20 (isolation #7) » Sat Feb 05, 2005 1:12 pm

Post by mathcam »

Okay, and we're done with night choices. Everyone wakes up day 1, and it'll take 5 to lynch.

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Post Post #23 (isolation #8) » Sat Feb 05, 2005 2:03 pm

Post by mathcam »

Mr. Flay wrote:First Causality Question: Assume we wake up Day Two to seven alive. If the Doc goes back to Night One to protect the person who was nightkilled, we would suddenly have 8 alive on D2, and thus a majority for lynch of 5, not 4. Does that mean the lynchee comes back to life too, since they only had 4 votes?

Random Vote:
Narninian because I always do what random.org tells me to.
Thank you for reminding me...we are going to follow the convention from Cuban Smoker's game (which I really like) that all dead people must send in a choice of a vote for every day, by the end of that day. This will represent what they
would
have done if they were alive, and will help resolve many sticky problems like the one you describe. So the resolution to your question is "It depends on how the new person voted while he was dead."

Oh, and just a note, I won't answer all causality question...some of them will quite simply just have to remain mysteries of the game mechanics.

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Post Post #29 (isolation #9) » Sun Feb 06, 2005 3:51 am

Post by mathcam »

Current Official Vote Count
:

LazMoth (1, StD)
Uraj (1, Narninian)
Flay (1, Uraj)
Narninian (1, Flay)

5 to lynch.

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Post Post #41 (isolation #10) » Mon Feb 07, 2005 5:23 am

Post by mathcam »

Motives will be revealed on death, but not roles. Of course, motives can change throughout the game....

Current Official Vote Count
:

LazMoth (3, StD, Stewie, Flay)
Uraj (1, Narninian)
Flay (1, Uraj)
Stewie (1, Coron)
StD (1, Roland)
Coron (1, Lazmoth)

5 to lynch.

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Post Post #52 (isolation #11) » Tue Feb 08, 2005 2:31 am

Post by mathcam »

The point of motive-shuffling is to not handicap the mafia by allowing information to be out there that wouldn't have been if the timeline had been played out under the new circumstances. It's a pretty big handicap if the town already knows you're mafia because it was revealed last time you died....

Current Official Vote Count:


LazMoth (2, StD, Stewie)
Uraj (1, Narninian)
Flay (1, Uraj)
Stewie (1, Coron)
StD (1, Roland)
Coron (1, Lazmoth)
Roland (1, bk)

5 to lynch.

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Post Post #54 (isolation #12) » Tue Feb 08, 2005 2:46 am

Post by mathcam »

As horrendous as it is for a mod to comment on a player's post with respect to the game, since this isn't an official game, you'll forgive me for doing so:
Flay wrote:I expect (hope?) this'll be a fairly quick game, without a lot of the metaanalysis that slows down some regular games...
I agree with this sentiment. I have 2 goals for this game: 1) To get enough feel for the types of things that could go wrong so that I can fix them for the big game, and 2) To make sure you guys have fun play-testing it. So you're welcome to take whatever approach you'd like to the game, but given that dead people will almost certainly come back to life at least once, I also don't think it's necessary to agonize over each decision.

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Post Post #76 (isolation #13) » Wed Feb 09, 2005 5:55 pm

Post by mathcam »

Current Official Vote Count:


LazMoth (2, StD, Stewie)
Uraj (1, Narninian)
Flay (1, Uraj)
Stewie (1, Coron)
StD (1, Roland)
Coron (2, Lazmoth, Flay)
Roland (1, bk)

5 to lynch.

I'll think about putting a dealine on, just so we can get through a few days relatively quickly, but I'll leave it up to you for now.

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Post Post #80 (isolation #14) » Thu Feb 10, 2005 3:00 am

Post by mathcam »

It should change only when paradoxes occur (I'm having a hard time predicting exactly how frequently this will be...hence, largely, the motivation for this game), and yes, you'll be notified.
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Post Post #87 (isolation #15) » Thu Feb 10, 2005 12:46 pm

Post by mathcam »

Current Official Vote Count:


LazMoth (4, StD, Stewie, Roland, Flay)
Flay (1, Uraj)
Stewie (1, Coron)
Coron (1, Lazmoth)
Roland (1, bk)

5 to lynch.
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Post Post #101 (isolation #16) » Sun Feb 13, 2005 9:19 am

Post by mathcam »

Current Official Vote Count:


LazMoth (3, Stewie, Roland, Flay)
Flay (1, Uraj)
Stewie (1, Coron)
Coron (1, Lazmoth)
Roland (1, bk)

5 to lynch.

Not voting: StD

Deadline in 72 hours. 3 to lynch at deadline.

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Post Post #112 (isolation #17) » Tue Feb 15, 2005 4:34 pm

Post by mathcam »

Current Official End-of-Day One Vote Count:


LazMoth (5, Stewie, Roland, Flay, Narninian, bk)
Flay (1, Uraj)
Stewie (1, Coron)
Coron (1, Lazmoth)

5 to lynch.

Not voting: StD

Deadline for night choices in 72 hours.


At the time of this post, LazMoth was a townie.

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Post Post #113 (isolation #18) » Fri Feb 18, 2005 12:57 pm

Post by mathcam »

Still missing several night choices. I'll be lenient with the deadline, but get 'em in!

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Post Post #114 (isolation #19) » Tue Feb 22, 2005 1:34 pm

Post by mathcam »

Okay, any choice not in yet were forfeited.

In the morning,
big_kahunia
and
Roland
both wake up dead, shot in the head by identical bullets. They were both pro-town at the time of this post.

A reminder: Even dead people need to have a vote submitted by the end of the day if they want their vote to count for today if they should be pre-incarnated (what a cool word).

With 6 alive, it'll take 4 to lynch.


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Post Post #121 (isolation #20) » Wed Feb 23, 2005 9:27 am

Post by mathcam »

Oh, yup. Sorry about that.

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Post Post #122 (isolation #21) » Thu Feb 24, 2005 7:01 pm

Post by mathcam »

*bump*. Stewie?

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Post Post #128 (isolation #22) » Fri Feb 25, 2005 7:01 pm

Post by mathcam »

Stewie has been prodded.

Current Official Vote Count
:

Stewie (1, Flay)

Not Voting: Roland, Uraj, Coron, Stewie, Narninian, Laz
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Post Post #134 (isolation #23) » Mon Feb 28, 2005 8:00 am

Post by mathcam »

Current Official Vote Count
:

Stewie (1, Flay)

Not Voting: Roland, Uraj, Coron, Stewie, Narninian, Laz

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Post Post #135 (isolation #24) » Mon Feb 28, 2005 5:33 pm

Post by mathcam »

Okay, deadline in 72 hours.

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Post Post #136 (isolation #25) » Wed Mar 02, 2005 2:54 am

Post by mathcam »

Alright, individual prods will go out today. I need to pick this up, as it might be the case that my mini is starting sooner than I would have expected.

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Post Post #138 (isolation #26) » Wed Mar 02, 2005 6:26 am

Post by mathcam »

Sorry, I should have specified. Dead people vote privately, so I won't include their names or votes in the vote counts.

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Post Post #147 (isolation #27) » Wed Mar 02, 2005 5:55 pm

Post by mathcam »

Mr. Flay's interpretation is correct. They are going to put forth a vote, in private to me, which will count only in the case that a history is to be reconstructed in which they were alive. A vote for no lynch or no vote at all could/will affect the history.

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Post Post #151 (isolation #28) » Thu Mar 03, 2005 11:21 am

Post by mathcam »

Official End-Of-Day Vote Count:


Stewie (4, Flay, Uraj, Narninian, and StD)
Flay (1, Stewie)

Not Voting: Coron

Stewie was town.

Get those night choices in!

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Post Post #153 (isolation #29) » Sun Mar 06, 2005 11:58 am

Post by mathcam »

TIMELINE RESHUFFLE!

There are two new scum, one of which was Roland. If you got a PM saying you're scum, then you're scum. If you didn't, you're now pro-town.

The lynches for days 1 and 2 were the same since no one came back to life.

Remember that all information you received from investigations
before
the reshuffle is now essentially useless.

Oh, and Narninian's dead. :) With 4 alive, it'll take
3 to lynch.


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Post Post #163 (isolation #30) » Wed Mar 09, 2005 5:29 am

Post by mathcam »

Deadline: 48 hours
.

Just so you know, the Time Travel Mini is now accepting sign-ups. The game will be somewhat simpler than this one.

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