Currently Alive (4)
:
Coron
Uraj45
StD
Mr. Flay
Currently Dead (5)
:
Lazarusmoth (town, lynched day 1)
Rolando (scum, killed by scum night 2)
big_kahunia (town, killed by scum night 2)
Stewie (town, lynched day 3)
Narninian (town, killed by scum night 3)
Hey all, I need half a dozen or so guinea pigs for my supermini time travel mafia, which will help me design roles and work out kinks for my upcoming time travel mini. So if you're active and have an eye for some of the weirder mafia variants out there, step on up and give this a try.
The Game:
The game will be mafia-based, i.e. a town trying to kill a mafia group and vice versa. Lynching will remain the same as always. The game will be, as almost all of my games are, split motive/role. This means that a person's
motive
(i.e. mafia or town) is independent of their
role
(daytime or nighttime abilities).
Time Travel
: As in Cuban Smoker's game of the same name (which players should consider reading), the way time travel is incorporated into the game will be to allow players to make night choices on nights other than the current one. For example, on night 2, the mafia may go to night 4 and kill someone. That person won't wake up dead until the morning after night 4. Similarly, a doc can go back to night one to protect someone who was killed then, which will (barring other factors) bring them back to life.
Information
: The one nuisance, from a time-travel perspective, of Cuban's game, was that information persisted even if the timeline had shifted. So if a cop revealed a scum on day 2, and the mafia went back and killed him night 1, the information the cop presented would still be out there, which is a "glitch" in time. I propose to eliminate this by redistributing
motives
(not roles) each time a change in the timeline occurs that would affect information of this sort. What
can't
be affected is "the current time" in the sense that we never jump forwards or backwards a day, and choices made in the future. Thus cop investigations made for night 4 will be delivered night 4, regardless of intermediary time-changes.
Other Notes
: By signing up for this game you agree to be guinea pigs. I've got a bunch of the details worked out, but there are undoubtedly kinks. You may have to endure some rules-made-up-on-the-fly mid-game, and it's possible the game will come to a screeching halt because of something I didn't think of. Nonetheless, I think it should be a lot of fun.
So sign up!