<<Gets simulposted whenever he makes or edits his posts and not just in this thread today
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
Been thinking about the Two of Four concept. Basically the Miller hurts scum because it makes a confirmed innocent towards end game if not countered. Thus forcing scum into a 50/50 situation at massclaim.
I'm thinking of a 3 of 4, or a 3 of 5 set up:
9 players:
2 scum
7 town
and either three of the following 4:
1 Cop
1 Doc
1 Vanilla townie/ mafia RB
1 Vanilla townie
OR three of the following 5:
1 Cop
1 Doc
1 Vanilla townie/ mafia RB
1 Vanilla townie
1 Miller
Flipping the RB over to the mafia side helps scum combat the possibility of town power roles and gives a possible solution to follow the cop.
This could still suffer from the situation that happened with Kison in F11 where the mafia RB was the D1 lynch, though a Cop/Doc combo is not gauranteed (or likely) in such an instance.
So what do you guys think of this setup I just came up with? Nice and simple, and it should be balanced, I think. If not, it's easy to tweak; if it's too hard for the town, just add a couple of townies.
Now, I don't want to push an untested setup into the open queue without any discussion; for all I know, this setup might be totally broken. Does anyone have any comments or suggestions?
2 Cops (only see Mafia)
2 Gunsmiths
1 of Cop or Gunsmith who doesn't carry a gun.
The mafia claim cop, and hope they don't get caught by the real cops. Probably devolves to a counterclaim situation.
The SK claims gunsmith and tries to guess who the real gunsmiths are so he doesn't out himself by his role.
Nobody actually scumhunts.
If all mafia claim cop and the SK claims gun smith then they'll just round it and find the scum. I don't think that's what scum would do.
Trojan: If mafia is killed day 1 then the game is basically random and as such very boring. Even if their's two mafia going into night 1 the game doesn't have a high enough Scum:Town ratio to be interesting.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
So what do you guys think of this setup I just came up with? Nice and simple, and it should be balanced, I think. If not, it's easy to tweak; if it's too hard for the town, just add a couple of townies.
Now, I don't want to push an untested setup into the open queue without any discussion; for all I know, this setup might be totally broken. Does anyone have any comments or suggestions?
Fonz: what is this "standard 2-10 mountainous" you speak of? You make it sound like someone came up with this setup before. Anyway, I don't see what the problem is with a night start; there's an even number of players, so even with a day start, the town would have to nolynch eventually. So why not just start with night?
Hmm. Maybe having just 9 townies and starting with day would be better. Or maybe it should be 11, as shafted said. I'll think about it.
Empking: I thought about that. But if we raise the Scum:Town ratio, the game will just be too imbalanced in the scum's favor. We could add some power roles to the town, of course, but that would ruin the whole concept.
Trojan Horse wrote:Fonz: what is this "standard 2-10 mountainous" you speak of? You make it sound like someone came up with this setup before. Anyway, I don't see what the problem is with a night start; there's an even number of players, so even with a day start, the town would have to nolynch eventually. So why not just start with night?
2:10 Mountainous (Day Start) is a tried set-up, played several times. Town has never won.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
Can we nominate tried and true setups to go into the open game queue? I'd like to see less exotic games being run and more setups like New C9ths, Bird C9, and F11 style setups.
shaft.ed wrote:Been thinking about the Two of Four concept. Basically the Miller hurts scum because it makes a confirmed innocent towards end game if not countered. Thus forcing scum into a 50/50 situation at massclaim.
And? The miller isn't there to hurt the town. The other roles are equally confirmable, and more useful. Heck, the idea is that town gets two non-townie roles. The point of the miller is to mitigate follow-the-cop. I like that setup, and not just because i invented it. That said, your setup's pretty cool.
How about:
SS9
Two scum
Five townies
One supersaint
One of cop, doc, roleblocker, chosen at random.
JK9
Jailkeeper
Tracker
Five townies
Two scum
Eye C9
Watcher
Tracker
Five townies
Two scum
Preview Edit: ITT Sens shows his lack of a sens of humour.