[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #550 (ISO) » Mon Mar 09, 2009 9:59 am

Post by Crazy »

Err? I thought C9 was deemed to favor the mafia too much?
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Post Post #551 (ISO) » Mon Mar 09, 2009 10:35 am

Post by Hoopla »

ortolan wrote:
True Love


Nightless

8 Players- 2 Mafia, 6 Townies

4 lover pairs.

It is known the configuration of lovers is:

1 townie-1 townie
1 townie-1 townie
1 townie-1 scum
1 townie-1 scum

Everyone is aware of who is paired with whom. Daytalking is allowed between both lovers and scum.

This has exactly 50% odds of being won by either town or scum. Sounds awesome to me.
That sounds really fun, I'd play it. I can't think of any problems with it, but then again I'm stupid.
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Post Post #552 (ISO) » Mon Mar 09, 2009 11:07 am

Post by mith »

I'd quite like to see that one run tomorrow/later in the month during a Marathon Day/Weekend.
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Post Post #553 (ISO) » Mon Mar 09, 2009 12:43 pm

Post by shaft.ed »

I don't know if my last suggestion go lost because I didn't name it or because it sucked, but to give it a title:

Orphan Vengeful 7p


2 scum
5 town

First player lynched gets a vengeful kill.
Nightless.
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Post Post #554 (ISO) » Fri Mar 13, 2009 6:20 am

Post by farside22 »

mith: Since some games are being discussed that have been played before and I find a game that looks balanced may I give the game to a mod that has experience.
I'm looking at the one Caboose nom'ed and got nom'ed 3 times:
Jungle Republic[/b]

1 Seer
3 Mafia (no NK)
2 Werewolves (has an NK)
6 Townies
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #555 (ISO) » Sun Mar 15, 2009 7:56 am

Post by somestrangeflea »

1 Mafia
3 Townies

Nightless.
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Post Post #556 (ISO) » Sun Mar 15, 2009 7:59 am

Post by Empking »

Second: SSF Nightless


Not normal.
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Post Post #557 (ISO) » Tue Mar 17, 2009 11:43 am

Post by Korts »

From the Open Certification Group thread: Bird C9 may need renaming since it has none of the traits that C9 got its name for.
scumchat never die
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Post Post #558 (ISO) » Tue Mar 17, 2009 11:53 am

Post by Xylthixlm »

Korts wrote:From the Open Certification Group thread: Bird C9 may need renaming since it has none of the traits that C9 got its name for.
How about just "Bird"?
#mafia@irc.globalgamers.net

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"Xyl's ruthless policy lynching won the game." -Vi
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Post Post #559 (ISO) » Tue Mar 17, 2009 12:10 pm

Post by shaft.ed »

Or just
Macho Cop
Village People


I still am fine with Bird C9 however. I think it's more confusing to change it at this point.
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Post Post #560 (ISO) » Tue Mar 17, 2009 1:20 pm

Post by Mr. Flay »

Bird1111111
?
Last edited by Mr. Flay on Tue Mar 17, 2009 3:13 pm, edited 1 time in total.
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Post Post #561 (ISO) » Tue Mar 17, 2009 2:28 pm

Post by bird1111 »

Bird 7 player?

Macho Cop 7 player?
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Post Post #562 (ISO) » Tue Mar 17, 2009 2:50 pm

Post by Xylthixlm »

Bird open?
#mafia@irc.globalgamers.net

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Post Post #563 (ISO) » Tue Mar 17, 2009 2:52 pm

Post by shaft.ed »

Macho Bird C9
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Post Post #564 (ISO) » Tue Mar 17, 2009 2:56 pm

Post by Xylthixlm »

shaft.ed wrote:Macho Bird C9
Fail.
#mafia@irc.globalgamers.net

"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post Post #565 (ISO) » Tue Mar 17, 2009 8:08 pm

Post by Guardian »

Guardian wrote:
One Shot


3 Mafia
1 One-Shot Cop (may submit "no action" to preserve ability for later nights)
7 Townies

Day start, mandatory lynches and NKs.
Do not lynch me.
[wiki]Great Nibbler Takeover of 2008[/wiki]
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Post Post #566 (ISO) » Tue Mar 17, 2009 8:11 pm

Post by Xylthixlm »

Mandatory lynches
and
NKs? I take it you're fond of zugzwang.
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Post Post #567 (ISO) » Wed Mar 18, 2009 1:16 am

Post by Korts »

Bird 7p?
scumchat never die
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Post Post #568 (ISO) » Wed Mar 18, 2009 4:46 am

Post by Fiasco »

Korts wrote:From the Open Certification Group thread: Bird C9 may need renaming since it has none of the traits that C9 got its name for.
Avian Mafia IMHO.
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Post Post #569 (ISO) » Wed Mar 18, 2009 5:25 am

Post by Empking »

Korts wrote:Bird 7p?
Second
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Post Post #570 (ISO) » Wed Mar 18, 2009 6:24 am

Post by charter »

Guardian wrote:
Guardian wrote:
One Shot


3 Mafia
1 One-Shot Cop (may submit "no action" to preserve ability for later nights)
7 Townies

Day start, mandatory lynches and NKs.
This looks really good. I'd play this.
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Post Post #571 (ISO) » Wed Mar 18, 2009 7:08 am

Post by shaft.ed »

charter wrote:
Guardian wrote:
Guardian wrote:
One Shot


3 Mafia
1 One-Shot Cop (may submit "no action" to preserve ability for later nights)
7 Townies

Day start, mandatory lynches and NKs.
This looks really good. I'd play this.
That's not balanced. you need to drop a mafia, and probalby a townie.
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Post Post #572 (ISO) » Wed Mar 18, 2009 7:58 am

Post by somestrangeflea »

Empking wrote:
Second: SSF Nightless


Not normal.
*inaudible mumbling*
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Post Post #573 (ISO) » Wed Mar 18, 2009 4:08 pm

Post by charter »

shaft.ed wrote:
charter wrote:
Guardian wrote:
Guardian wrote:
One Shot


3 Mafia
1 One-Shot Cop (may submit "no action" to preserve ability for later nights)
7 Townies

Day start, mandatory lynches and NKs.
This looks really good. I'd play this.
That's not balanced. you need to drop a mafia, and probalby a townie.
What is not balanced about it? Takes three mislynches for town to lose, with a one shot cop it looks pretty good to me.
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Post Post #574 (ISO) » Wed Mar 18, 2009 4:43 pm

Post by Adel »

charter wrote:
shaft.ed wrote:
charter wrote:
Guardian wrote:
Guardian wrote:
One Shot


3 Mafia
1 One-Shot Cop (may submit "no action" to preserve ability for later nights)
7 Townies

Day start, mandatory lynches and NKs.
This looks really good. I'd play this.
That's not balanced. you need to drop a mafia, and probalby a townie.
What is not balanced about it? Takes three mislynches for town to lose, with a one shot cop it looks pretty good to me.
In a vanilla game with 3 mafia, between 40 and 44 townies is balanced.
How many townies is a one-shot cop worth? Less than 33, obviously.

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