Mini 164: Rock Paper Scissors Mafia - Game Over


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Mini 164: Rock Paper Scissors Mafia - Game Over

Post Post #0 (isolation #0) » Tue Mar 01, 2005 5:06 am

Post by Fuldu »

The three biggest mafia families in the world have each sent four highly-trained representatives from their major spheres of influence to sit down and discuss family matters at a major conference in the neutral territory of Australia. But no one really expects them to talk about anything other than killing. They're scum - it's what they do best.


Everyone received a role PM of the form:
Fuldu wrote:You are the {North American, South American, European, Asian} representative of the {Rock, Paper, Scissors} Mafia. Please see the opening post for the other details of your role.
So, here they are:

Every night, you will send me the name of another player to target.

If 50% or more of a team select the same player, they will target that player for a night kill. Dawn scenes will make painfully clear which team(s) performed the kill(s). Note that, in contrast to typical mafiascum usage, this is 50% or more, not more than 50%.

If the above does not apply to your night choice, then if the player you've chosen is targeted for a kill by another team, you will provide them with doctor protection.

If none of the above occurs, you will target your choice for an investigation that will tell you both that player's team and their sphere of influence. Basically you'll get a copy of the first sentence of their role PM with the word "You" changed to their name.

Any players failing to submit a choice will be assigned one randomly, with equal probability of all living players other than themself.

No players are allowed to communicate outside the daytime thread, even if they've determined that they're on the same team.

Daytime will work as normal, and all standard mafia rules apply. Deadlines will be supplied at the discretion of the mod and half-majority will be necessary to lynch at that time.

I think that covers everything. Please confirm in thread, not via PM, and please direct any questions about any of the above to me in thread, not via PM. Night will begin once everyone has confirmed and there are no further questions.

The Living
  1. Narninian, Paper/South American
  2. vikingfan, Paper/North American
The Dead
  • thrawn1020, Paper/Asian - Lynched Day One
  • Dmi, Scissors/North American - Lynched Day Two
  • Mgm, Rock/South American - Stabbed Night Three
  • pwnz, Paper/European - Lynched Day Three
  • Save The Dragons, Scissors/Asian - Lynched Day Four
  • Locus Cosecant, Scissors/South American - Suffocated Night Five
  • Coron, Rock/North American - Stabbed Night Five
  • DarkLight140, Scissors/European - Lynched Day Five
  • StrykkerVerde, Rock/Asian - Suffocated Night Six
  • Mr. Flay, Rock/European - Suffocated Night Six
Last edited by Fuldu on Sun Apr 03, 2005 7:24 am, edited 13 times in total.
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Post Post #12 (isolation #1) » Tue Mar 01, 2005 9:16 am

Post by Fuldu »

Dmi wrote:Oh yeah, question: What if 2 players on a team select person A for a kill and the other two members select person B? Do they both die?
If the team still had all four members alive and they were somehow able to coordinate this action (or get quite lucky), yes, each of those players targeted would die.
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Post Post #13 (isolation #2) » Tue Mar 01, 2005 9:21 am

Post by Fuldu »

Mgm wrote:So any choice of a specific team that isn't helping with the kill will either doc or investigate. How do you (as mod) decide who will protect and who will investigate?
Can someone for example protect an opposing team member?

And what happens if all team members choose a different target?

/confirm
Any non-killing night choices that target a player being killed by another team will function as a doc choice. All others will function as a cop choice. Basically, it's a doc if/only if being a doc would be useful.

Doc protection, when activated, will protect whoever, regardless of their team affiliation.

If the team is unable to achieve even a single 50% margin, then all living members of the team will take doc or cop actions.

Also, I've edited into the first post one rule that I forgot, but that is critically important, regarding unsubmitted choices.
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Post Post #14 (isolation #3) » Tue Mar 01, 2005 9:24 am

Post by Fuldu »

vikingfan wrote:Oh, and also, what happens if 50% of one mafia choose to kill one of their own? DOes that still happen?
Yes, provided that player is not accorded doctor protection from some other source.
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Post Post #23 (isolation #4) » Tue Mar 01, 2005 2:07 pm

Post by Fuldu »

Mr. Flay wrote:/confirm

So once a team is down to two players, they can no longer investigate, only kill or protect?
A1 and A2 target X. X dies.
A1 targets B1 and A2 targets B2. B1 and B2 die, right (assuming no protection)?
A1 targets Y and A2 targets Z, who is targeted for death by B1 & B2. Y is killed and Z is... double-killed, or protected?
Killing always takes precedence over protection, these are mafia members, after all. So, once a team is down to two players, killing is all they can do. I expect later nights to be, urm, busy. On which, I honestly don't know whether this format is going to work. I've been through a lot of scenarios and I think it will be okay, but if it turns out not to be any fun, I apologize in advance.

And, yes, players can potentially be killed by more than one team, even possibly all three teams.

Everyone has confirmed, so I'll give it a day to allow you to ask any additional questions you have and then we'll go to Night One.
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Post Post #24 (isolation #5) » Tue Mar 01, 2005 2:10 pm

Post by Fuldu »

Save The Dragons wrote:Ah, I see. My question goes more in depth, but I think it's more of an in-game discussion and not something the mod can answer.
Yes, days will work, mechanically, exactly as in any other standard mafia game. As for questions of how you want to approach making lynch decisions, that is indeed an in-game discussion and should wait until Day One. I probably can answer it, I've given this a good amount of thought, but I won't.
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Post Post #27 (isolation #6) » Tue Mar 01, 2005 2:29 pm

Post by Fuldu »

vikingfan wrote:Good point. I could VERY easily see this being a game where nobody wins because no one is alive at the end.

On the other hand, doc protection will be huge. I would expect that if someone from one tribe protects someone being attacked by each of the other tribes, then that person will be killed. If the person is double-attacked and double-protected, the person would survive, right?
That last paragraph is correct. One doc protection will prevent one kill. Two doc protections would protect against two kills, but with only three teams that's not actually possible. One of the protectors would have to be on a team with one of the killers, at which point he'd just be killing along with them.

As for the first paragraph, it's actually harder to do than you think. And there are mechanisms in place to address that eventuality.
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Post Post #28 (isolation #7) » Tue Mar 01, 2005 2:47 pm

Post by Fuldu »

vikingfan wrote:Oh, and are we allowed to do "Bah" posts or not?
You can, but as usual, no information should be contained in them.
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Post Post #32 (isolation #8) » Wed Mar 02, 2005 4:53 am

Post by Fuldu »

Narninian's interpretation is correct. Another way of looking at it is that no choice that functions as a doc choice will be wasted. Docs will always protect individuals who were attacked, because if the individual isn't attacked, the targeter won't be functioning as a doc.
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Post Post #33 (isolation #9) » Wed Mar 02, 2005 9:44 am

Post by Fuldu »

That looks like enough discussion, then. Night One falls and will end Friday at 9:00 PM GMT. Since there aren't any groups discussing at night, I'm going to try to keep them short.
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Post Post #34 (isolation #10) » Thu Mar 03, 2005 5:19 pm

Post by Fuldu »

Except that I've only just now remembered to change the Subject of the thread to Night One, so there are some players who probably think we're still in Pregame. Deadline is shifted 24 hours further on to give them time to notice and send choices.
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Post Post #35 (isolation #11) » Sat Mar 05, 2005 10:50 am

Post by Fuldu »

Good morning. It seems the night was a calm one, as no one is dead. All living players should always receive a dawn PM telling them what they did during the night. If you didn't this morning or don't on any subsequent morning, PM me and I'll fix it.

With 12 alive, it's 7 to lynch.
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Post Post #76 (isolation #12) » Sun Mar 06, 2005 6:17 pm

Post by Fuldu »

Vote Count
:
thrawn1020 - 2 (Locus Cosecant, pwnz)
Locus Cosecant - 2 (vikingfan, Dmi)
DarkLight140 - 1 (thrawn1020)
Coron - 1 (Mr. Flay)
No Lynch - 1 (StrykkerVerde)
Dmi - 1 (Mgm)

Not Voting
: Coron, DarkLight140, Narninian, Save The Dragons

With 12 alive, 7 to lynch

Yes, a team could kill their own team member.
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Post Post #101 (isolation #13) » Thu Mar 10, 2005 4:50 am

Post by Fuldu »

Vote Count
:
thrawn1020 - 5 (Locus Cosecant, Mr. Flay, DarkLight140, Save The Dragons, Narninian)
Locus Cosecant - 3 (vikingfan, Dmi, pwnz)
DarkLight140 - 1 (thrawn1020)
No Lynch - 1 (StrykkerVerde)
Dmi - 1 (Mgm)

Not Voting
: Coron

With 12 alive, 7 to lynch
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Post Post #107 (isolation #14) » Thu Mar 10, 2005 9:50 am

Post by Fuldu »

Final Vote Count
:
thrawn1020 - 7 (Locus Cosecant, Mr. Flay, DarkLight140, Save The Dragons, Narninian, StrykkerVerde, Dmi)
Locus Cosecant - 3 (vikingfan, pwnz, thrawn1020)
Dmi - 1 (Mgm)

Not Voting
: Coron

thrawn1020, the Asian representative of the Paper mafia, has been lynched.

Night choices are due by Saturday at 9:00 PM GMT.
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Post Post #108 (isolation #15) » Sat Mar 12, 2005 1:37 pm

Post by Fuldu »

With uncertainty about how to distinguish enemy from friend still at the forefront of their minds, another night passed without any deaths among the communion of hired killers.

With 11 alive, it's 6 to lynch.
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Post Post #126 (isolation #16) » Sun Mar 13, 2005 11:49 am

Post by Fuldu »

Vote Count
:
Dmi - 4 (Mgm, Narninian, Coron, StrykkerVerde)
Mgm - 2 (Dmi, Locus Cosecant)
StrykkerVerde - 1 (Mr. Flay)
Coron - 1 (DarkLight140)

Not Voting
: pwnz, Save The Dragons, vikingfan

With 11 alive, 6 to lynch
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Post Post #140 (isolation #17) » Mon Mar 14, 2005 10:49 am

Post by Fuldu »

Final Vote Count
:
Dmi - 6 (Mgm, Narninian, Coron, StrykkerVerde, vikingfan, pwnz)
vikingfan - 3 (Mr. Flay, DarkLight140, Save The Dragons)
Mgm - 2 (Dmi, Locus Cosecant)

And with six votes, Dmi is lynched. He was the North American representative of the Scissors Mafia.

Please get Night choices to me by Wednesday, 10:00 PM GMT.
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Post Post #141 (isolation #18) » Wed Mar 16, 2005 12:35 pm

Post by Fuldu »

As dawn breaks, the villains awake to a bloody mess. It seems that Mgm has been stabbed repeatedly in the chest and is quite dead.

Mgm, the South American representative of the Rock Mafia, has been stabbed.

With 9 alive, it's 5 to lynch.
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Post Post #152 (isolation #19) » Wed Mar 16, 2005 9:09 pm

Post by Fuldu »

Vote Count:
pwnz - 4 (Locus Cosecant, StrykkerVerde, Save The Dragons, vikingfan)

Not Voting: Coron, DarkLight140, Mr. Flay, Narninian, pwnz

With 9 alive, 5 to lynch
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Post Post #182 (isolation #20) » Sun Mar 20, 2005 8:36 am

Post by Fuldu »

Whoa, that was a lot of post-lynch chatter. It's not illegal or even frowned upon in this game, but it certainly was surprising.

Final Vote Count:
pwnz - 5 (Locus Cosecant, StrykkerVerde, Save The Dragons, vikingfan, Mr. Flay)

Not Voting: Coron, DarkLight140, Narninian, pwnz

So, without even an opportunity to post today, pwnz, European representative of the Paper Mafia, has been lynched.

Night choices are due by Tuesday, 8:00 PM GMT.
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Post Post #183 (isolation #21) » Tue Mar 22, 2005 8:01 am

Post by Fuldu »

For cold, hard killers, the lot of you really don't seem to be very good at your job. No one has died.

With 8 alive, it's 5 to lynch.
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Post Post #200 (isolation #22) » Tue Mar 22, 2005 2:12 pm

Post by Fuldu »

Vote Count:
Locus Cosecant - 2 (Coron, Narninian)
vikingfan - 2 (Locus Cosecant, Mr. Flay)

Not Voting: DarkLight140, Save The Dragons, StrykkerVerde, vikingfan

With 8 alive, 5 to lynch

I will confirm that, with only two team members alive, a single player would constitute the 50% necessary to activate a kill action.
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Post Post #226 (isolation #23) » Thu Mar 24, 2005 6:14 am

Post by Fuldu »

Vote Count:
Locus Cosecant - 3 (Coron, Narninian, vikingfan)
vikingfan - 1 (Locus Cosecant)

Not Voting: DarkLight140, Mr. Flay, Save The Dragons, StrykkerVerde

With 8 alive, 5 to lynch
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Post Post #254 (isolation #24) » Fri Mar 25, 2005 7:08 pm

Post by Fuldu »

Vote Count:
Locus Cosecant - 1 (Coron)

Not Voting: DarkLight140, Locus Cosecant, Mr. Flay, Narninian, Save The Dragons, StrykkerVerde, vikingfan

With 8 alive, 5 to lynch

Discussion is still at good levels, so I don't intend to set a deadline any time soon.
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Post Post #278 (isolation #25) » Sun Mar 27, 2005 5:58 pm

Post by Fuldu »

Vote Count:
Save The Dragons - 5 (vikingfan, Narninian, StrykkerVerde, Coron, Mr. Flay)

Not Voting: DarkLight140, Locus Cosecant, Save The Dragons

And with that, Save The Dragons, the Asian representative of the Scissors Mafia, was lynched.

Night choices due by Wednesday, 6:00 PM GMT.
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Post Post #279 (isolation #26) » Wed Mar 30, 2005 5:09 am

Post by Fuldu »

Bumped and deadline extended 24 hours because I'm missing a lot of choices and I think it's because of all the threads MeMe locked and pushed in front of this.
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Post Post #280 (isolation #27) » Thu Mar 31, 2005 8:23 am

Post by Fuldu »

Good morning! Finally a bloody night.

You awaken to find Locus Cosecant cold and blue. The bruising around his nose and mouth suggests that he was strangled. Also dead is Coron, stabbed repeatedly in the chest.

Locus Cosecant was the South American representative of the Scissors mafia.
Coron was the North American representative of the Rock mafia.

With 5 alive, it's 3 to lynch.
Last edited by Fuldu on Thu Mar 31, 2005 8:44 am, edited 1 time in total.
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Post Post #296 (isolation #28) » Thu Mar 31, 2005 4:39 pm

Post by Fuldu »

And with three votes, DarkLight140, European representative for the Scissors mafia, is lynched. Night choices by Sunday, 6:00 PM BDT.
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Post Post #297 (isolation #29) » Sun Apr 03, 2005 6:48 am

Post by Fuldu »

With pressure mounting, the teams each quickly lay out a plan for taking out the other team. So, as night falls, each of the four players moves to a corner of the room, taking up a position from which they can see all three of the other players. Darkness fills the room and they lift their weapons.

StrykkerVerde prepares to heave a large rock at vikingfan.

vikingfan readies a sheet of paper to suffocate Mr. Flay.

Mr. Flay lifts a heavy rock and aims for Narninian.

Narninian... well... Narninian appears to have fallen asleep. That can't be good.

Midnight tolls on the hallway clock, rousing Narninian from his slumber. He springs into action, randomly suffocating the first person he sees. At the first sign of movement, each of the other scum attacks as well, and for a moment, the four of them are an indistinguishable melee of bodies. And then, they fall away, exhausted or dead. But after a few moments, two of them, though battered and hurt, rise from the struggle and move to walk away.

Paper covers Rock


StrykkerVerde, Asian representative of the Rock mafia, has been suffocated.
Mr. Flay, European representative of the Rock mafia, has been suffocated.
vikingfan, North American representative of the Paper mafia, and Narninian, South American representative of the Paper mafia, have survived. Congratulations Paper!
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Post Post #298 (isolation #30) » Sun Apr 03, 2005 7:08 am

Post by Fuldu »

Night Choices:
red=kill

blue=investigation

green=protection


Night One
:
Rock:
StrykkerVerde -
Mr. Flay

Mr. Flay -
thrawn1020

Coron -
Mr. Flay

Mgm -
Dmi


Paper:
thrawn1020 -
DarkLight140

pwnz -
vikingfan

vikingfan -
Coron

Narninian -
Mr. Flay


Scissors:
Save The Dragons -
Mr. Flay

DarkLight140 -
Locus Cosecant

Dmi -
thrawn1020

Locus Cosecant -
DarkLight140


Night Two
:
Rock:
StrykkerVerde -
Dmi

Mr. Flay -
Mgm

Coron -
StrykkerVerde

Mgm -
Mr. Flay


Paper:
pwnz -
Locus Cosecant

vikingfan -
Dmi

Narninian -
pwnz


Scissors:
Save The Dragons -
Dmi

DarkLight140 -
Mr. Flay

Dmi -
Mgm

Locus Cosecant -
Coron


Night Three
:
Rock:
StrykkerVerde -
Locus Cosecant

Mr. Flay -
Narninian

Coron -
DarkLight140

Mgm -
Save The Dragons


Paper:
pwnz -
Narninian

vikingfan -
Locus Cosecant

Narninian -
Coron


Scissors:
Save The Dragons -
Mgm

DarkLight140 -
Locus Cosecant

Locus Cosecant -
Mgm


Night Four
:
Rock:
StrykkerVerde -
Narninian

Mr. Flay -
vikingfan

Coron -
Mr. Flay


Paper:
vikingfan -
Locus Cosecant

Narninian -
Mr. Flay


Scissors:
Save The Dragons -
Narninian

DarkLight140 -
Locus Cosecant

Locus Cosecant -
Narninian


Night Five
:
Rock:
StrykkerVerde -
Mr. Flay

Mr. Flay -
Narninian

Coron -
vikingfan


Paper:
vikingfan -
Locus Cosecant

Narninian -
Locus Cosecant


Scissors:
DarkLight140 -
Mr. Flay

Locus Cosecant -
Coron


Night Six
:
Rock:
StrykkerVerde -
vikingfan

Mr. Flay -
Narninian


Paper:
vikingfan -
Mr. Flay

Narninian -
StrykkerVerde
(as per the rules, this was a random choice due to his lack of choice submission; he had a 1/3 chance of hitting the person he needed to and got lucky)
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Post Post #302 (isolation #31) » Sun Apr 03, 2005 8:26 am

Post by Fuldu »

I didn't change the kill guidelines, per se, I simply established a set of rules for deciding on an outcome if a night ended with everyone dead. If it occurred with only two teams still in play, you got what you see. Since there never would have been a successful lynch vote, it would have boiled down to waiting for somebody to make a mistake in their night choices (which nearly happened here), which wasn't how I wanted the game to end.

If all three teams were still in play, the melee would have ended with everybody getting up unharmed. With three teams, a lynch vote would still have been possible, though it might have been hard to come to agreement on who to lynch. After that, night would proceed with some progress having been made.
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Post Post #303 (isolation #32) » Sun Apr 03, 2005 8:27 am

Post by Fuldu »

I didn't change the kill guidelines, per se, I simply established a set of rules for deciding on an outcome if a night ended with everyone dead. If it occurred with only two teams still in play, you got what you see. Since there never would have been a successful lynch vote, it would have boiled down to waiting for somebody to make a mistake in their night choices (which nearly happened here), which wasn't how I wanted the game to end.

If all three teams were still in play, the melee would have ended with everybody getting up unharmed. With three teams, a lynch vote would still have been possible, though it might have been hard to come to agreement on who to lynch. After that, night would proceed with some progress having been made.
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Post Post #308 (isolation #33) » Tue Apr 05, 2005 5:27 am

Post by Fuldu »

I had expected there to be a greater effort on the part of more of the players to hide their allegiances. Basically, there were only two attempts, when Narninian voted for a fellow paper Day One, and when STD lied about his mafia. That made figuring out who was on what teams, as Mr. Flay then did, much, much easier.

I think lynching was a crucial part of the game, but I think it would have made better sense for more people to behave as Narninian did. Once it became obvious who was going to be lynched, it was in everyone's interest to get on the wagon, just like it is when scum know that one of their own is on the chopping block. I hadn't expected there to be no kills Night One, so I figured someone with an investigation against one of the non-killed teams would suggest a lynch and everybody would go for it. With all three teams still at full strength, it made picking one lynch over another much harder. Later lynches all went pretty much as I would have expected, though choosing to eliminate DarkLight140 instead of letting him decide which team lost one of two members was a surprise. Obviously, that was a bad decision for Rock, though they didn't know that.
It takes a village to raise a lynch mob.
Fuldu
Fuldu
Mafia Scum
Fuldu
Mafia Scum
Mafia Scum
Posts: 2369
Joined: January 26, 2004

Post Post #317 (isolation #34) » Thu Apr 07, 2005 10:14 am

Post by Fuldu »

I considered allowing everyone to die if all three teams were still in play and day dawned with everyone dead. But that scenario still allows for a lynch to occur, even if everyone knows who everyone else is, so I finally decided that that scenario would results in everyone walking away bruised but alive.
It takes a village to raise a lynch mob.

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