OK, I'm going to post my thoughts up until the end of p11, because this is turning into an unreadable WoT, and I hate those.
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Firestarter wrote:
Fonz answers Shinnen on the previous game all 3 of us were involved in, War in Heaven II...
He says that he was not the leading aggressive townie, and this was true.
But the aggresion used early on was too much to contain late on in the game, and as a result, town lynched town after town after town. And The Fonz was one of the main contributers of Over-Aggression in that game. Over-aggression throughout a game is not good imo. Blame WILL be afforded to an over-aggressive townie, and a mis-lynch will more than likely ensue.
Check again, FS. I hurt four players. One was mafia, one was SK, and one was a punishment for hurting without any backing. Oh, and the other we had a majority in favour of killing. In fact, I should have been more aggressive. It just so happened that the player most inclined to defying the town was also doing double damage, and the worst scumhunter.
Firestarter wrote:
I would like to hear peoples thoughts on this please. Possible Pros & Cons.
My thought is this. Alignment is a complete red herring. We want to elect someone, whom the extra vote will make easier to read. Whether that's a town read or a scum read is secondary.
DizzyIzzyB13 wrote:dingoatemybaby wrote:Shadow Knight wrote:I think we should elect a mayor based on everyone putting up 2 candidates.
Why? Don't we already have a system for electing a Mayor? What is the advantage of everyone fake voting for two people instead of people just actually voting for the person they think should be Mayor?
Use of the dual vote system forces people to show a preference for an alternative to self-voting, for a start.
Except that self-voting is extremely scummy, deprives the town of information, and no one should be doing it at all.
Percy wrote:The Fonz 190 wrote:Uh, ANYONE who is town and not a mason or role with a night action should want to be nightkilled. Duh.
Wat.
I think what you're assuming is that his only power is unlynchable.
Well, YES, of course I'm assuming that. An unlynchable power role is over-powered. Not only that, but the last thing in the world an unlynchable power role should do is claim.
If that's the case, then I agree somewhat - him being NKed is better than a powerrole getting NKed. That said, saying that a vanilla townie should wish for death is ridiculous. A vanilla townie can be so much more beneficial to the town (in the long run) than a powerrole, given the right play and the right player. One townie can be better than another. And so on.
A vanilla townie absolutely should want to be nightkilled. The scum nightkill the player whose continued participation threatens their win condition most. Every town player should want to be the guy who is the biggest threat to scum.
I think you're trying to make some sort of general rule which doesn't exist, while confusing the hell out of me and making me look scummy.
This confuses me.
I don't like how you just dropped 'mason' in there, either.
Please explain why. Do you disagree that a mason has rational reasons for wanting to avoid the NK?
The Fonz 190 wrote:Percy wrote:Battle Mage 168 wrote:Percy wrote:This looks like I'm defending Xtomx, which is really not where I want to be. I just think that the claim had to come out, and I'm glad it came out now, and we should be looking at his playstyle rather than policy lynching him based on his claim.
Percy wrote:I suggest you start contributing. You'll get my vote in 48 hours if you don't start scumhunting and analysing like a motherfucker.
I have an irresistable urge to lynch you right now.
The way you quoted my post made it sound like that comment was directed at you; it wasn't. I think that dropping a claim like that and then lurking throughout the rest of the day is scummy.
Uh, no it doesn't make it sound like that at all. It makes it sound like BM thinks your comment is scummy. And I agree.
Firstly, the quoted paragraphs have stuff in between, and no indication of that was made. That's why I thought it could be mistaken to be directed at BM.
And it looked fairly obvious to me that BM wasn't mistaken. But that's really irrelevant to the matter at hand.
Secondly, my comments have been echoed by other players. Examples:
Yosarian2 209 wrote:You know, I'm getting tired of WIFOMing Xtoxm's stuff back and fourth here with absolutely no input from him.
Let's let him come back and answer some of the questions about him, explain his role in a little more detail, ect. If he dosn't do so in the next few days, I'll probably vote him just for lurking at this point.
How is this 'echoing' you? It's not remotely similar. But, in any case, you appear to be labouring under the impression that what I think is scummy is the idea that Xtoxm shouldn't be lynched. It clearly isn't.
So, Fonz, do you think Yosarian is as scummy as me for making his statement? How about the others I quoted? If not, why not?
Nope. Because your post was scummy and his wasn't.
Gorrad wrote:
True, the doublevote could be an incentive for a newbie to participate more than they normally would. However, an experienced player like Fonz or BM is more likely to use the double vote wisely. I'd rather have a town double-voter that participates as much as they normally would than a scum double-voter that participates rather than lurks (lurking being a scumtell).
You're missing the point of why lurking is scummy. Because it makes it harder to get a read on you, and getting a read on players is how scumhunting works. If a player who would otherwise lurk does not because they are mayor, that's one more read. Remember, a lurking scum has no buddies.
Yosarian2 wrote:Yeah; Firestarters "let's try to give a scum a double vote" plan is just a terrible idea.
Well, I don't think we should deliberately target someone scummy. But i think the risk of a scum mayor early on is overstated.
knox wrote:
I’ve seen that some people want a mayor that is experienced, active and pro town but have also seen some say they want a newer player who is pro town, active and will step up more than they usually would if given the position. I was wondering which one you all like better and why? I am more behind the idea of an experienced player as I think they will handle the pressure better and make the right decisions, though it really depends on the player themself.
The fact that the experienced players 'will handle the pressure better' is an argument against it. You get better info on players by taking them out of their comfort zones.
zwetschenwasser wrote:If we elect a townie who's acting scummy or erratic, we'll effectively have killed two townies if the scummy mayor makes even a minor slip with regards to a lynch or another player. It's pretty much a flip of the coin.
This post seems symptomatic of a wider paranoia- 'What if we elect a town mayor and they attack townies?' which may be the least desirable consequence of WiH- the loss of faith in scumhunting as a town tell, and the opposite as a scumtell.
Look, it's the same as ever. Look for sincerity.
Firestarter wrote:
If this option of electing Mayor is to be used, then the incoming Mayor must agree to to Towns will, and choose the next voted player in as Mayor.
Of course, any deviation from this by the outgoing Mayor has consequences.
Explain how these consequences work. So an NKed mayor chooses a new mayor against the will of the town. How are you going to hurt him? He's already dead town. Why would you hurt the new mayor, when he's got nowt to do with the decision?
zwetschenwasser wrote:It's WIFOM, Fire. That's what bothers me. For example, many think that I have an anti-town playstyle. If by your theory, you make me mayor because of it, and I mistakenly contribute to a subsequent mislynch, I would be under more suspicion than any of the other players on the wagon.
People suspecting you because you're antitown has nothing to do with you being mayor, and a lot to do with you being antitown. Also, that's a good reason why you have little chance of being elected.
Not to mention that mayorizing the scummiest player makes them act more protown and makes it harder for us to decide whether he's scum trying to fit in with his new role or just a wishy washy confused townie. Overall, I think we should just do the normal mayor electing method of pro-towniness.
If scum act protown, then they're acting against their interests. That's fine by me.
It's why DGB-style crying bus at every opportunity is stupid. It just means scum don't bus. And that's a worse scenario for the town.
Firestarter wrote:
BTW, for everyone else...
Has this method been used before in a Kingmaker type set-up?
The "Vote scummy players in as King/Mayor first" method...
I'd like to see how it panned out if it was.
The problem with comparing this to KM, is... the King has 100% responsibility for a lynch. The king's reign ends at the end of every day. Here, we have a somewhat more influential than normal player, who holds the role unto death.
zwetschenwasser wrote:Then what if a town mayor accidentally chooses scum? Then the scum has a free pass for a while.
Why would it mean a free pass? We're not going to ignore the mayor. All that says is that choosing 'pro-town looking' players is fallible because the town is uninformed.
Your posts have a wring of 'we shouldn't do anything because we might be WRONG' about them.
zwetschenwasser wrote:Nope. If one of their own is elected mayor, then they can gain townie points by bussing them. The bussing would be more effective, and harder to confirm as bussing, because of the pedestal placed underneath the mayor.
BUT SCUM WOULD BE DEAD!
Your thought process seems to be this:
Well, if we elect a town mayor, and he's wrong a couple of times, he's likely to be lynched.
If we elect a scum mayor, he will use his influence to get townies lynched, and we won't lynch him because he's the mayor.
If we elect a scum mayor, he will bus, and this will be bad because he'll be basically confirmed.
Zwet, this isn't Kingmaker. Every wagon will have half the players on it, even with the double vote.