Mini 739 ~ Mafia Jailbreak, Game Over


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Post Post #850 (ISO) » Mon Apr 20, 2009 4:30 pm

Post by Vi »

Vote Count:

Moriarty147 (L-2) ~ SpyreX

Minimum (L-3)


Not Voting:
bionicchop2, Moriarty147, Rishi,
SpyreX

[size=0]bionicchop2 - 0 | Moriarty147 - 0 | Rishi - 0 | SpyreX - 0[/size]
First Deadline Review: Saturday, May 2 2009
Current Deadline: Wednesday, May 6 2009
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #851 (ISO) » Tue Apr 21, 2009 1:20 am

Post by Rishi »

Moriarty147 wrote:I'm not sure what the use of that post is given I already said my plan had a flaw in it and I'm fine with being the lynch so long as we do a little scumhunting first.
Ok, then do some scumhunting. Don't expect others to do it for you.

And the scumhunting is only relevant if SpyreX or BC are scum, which I kind of doubt. I think we'll win once we lynch you.
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Post Post #852 (ISO) » Tue Apr 21, 2009 12:55 pm

Post by SpyreX »

Thing is: it doesn't matter. CFR could have not said a word all game.

I'm banking on one simple fact: Bio isn't scum.

If that is true then its game.

Lets grease up this pig: although I have a caveat - I want Bio to drop the hammer so he can IMMEDIATELY send in his night action (I took a look at night action resolution on the OP). Or, if the mod allows, send it in right damn now.
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Post Post #853 (ISO) » Tue Apr 21, 2009 3:40 pm

Post by Vi »

Vote Count:

Moriarty147 (L-2) ~ SpyreX

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Not Voting:
bionicchop2, Moriarty147, Rishi
[size=0]bionicchop2 - 1 | Moriarty147 - 1 | Rishi - 0 | SpyreX - 0[/size]
First Deadline Review: Saturday, May 2 2009
Current Deadline: Wednesday, May 6 2009


----

Night actions will not be accepted in advance. Not during this game, anyway.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #854 (ISO) » Wed Apr 22, 2009 1:05 pm

Post by bionicchop2 »

My paranoia was starting to work me over pretty hardcore. I started worrying that Spyrex was too confident in this plan and maybe I was role blocked last night with him managing to send in a kill. This lead me to investigate how Vi would handle someone roleblocking me. Based on rules, I think this comes into play:
Vi wrote: 11)
Contradictory Action Policy:
In the event of contradictory Night Actions (i.e. a mutual roleblock, or deciding kill flavor when someone is targeted by multiple kills), priority is given to whoever PMs the mod with the action first.
This would lead me to believe that if I turn in my jail of Spyrex prior to CF blocking me, my action will go through (
mod correct me if I am wrong since this is critical
). Based on this, I looked at what time the previous day ended. Conveniently it ended at 6:25 AM my time. I generally wake up at 6:30, so I checked my sent PM and it went out at 6:34. Further, CF and Jahudo couldn't kill each other based on the same contradictory night kill action policy. The first person to turn a PM in would still be alive.

Based on this, I would like Rishi to vote and leave the hammer to me as suggested by Spyrex. I will send my night action immediately after hammering and then again when the thread closes if Moriarty is not scum.
The above written statement is pro-town.
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Post Post #855 (ISO) » Wed Apr 22, 2009 1:16 pm

Post by SpyreX »

I think thats the right course of action.

However, IF rule 11 applies to cross-kills then that means I am by no means confirmed as it could have played out:

CFR - RB's Bio
Jah - Kills CFR
SpyreX - Kills Jah

But, of course, I'm town so. :P
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Post Post #856 (ISO) » Wed Apr 22, 2009 1:20 pm

Post by bionicchop2 »

SpyreX wrote:I think thats the right course of action.

However, IF rule 11 applies to cross-kills then that means I am by no means confirmed as it could have played out:

CFR - RB's Bio
Jah - Kills CFR
SpyreX - Kills Jah

But, of course, I'm town so. :P
CFR had a 9 minute window to turn in a RB of me and have it prevent me from jailing (RBing) you.
The above written statement is pro-town.
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Post Post #857 (ISO) » Wed Apr 22, 2009 1:21 pm

Post by SpyreX »

GOD, I keep trying to apply NAR to it. :P

You're right, I'm clear and awesome. Lets win.
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Post Post #858 (ISO) » Wed Apr 22, 2009 4:51 pm

Post by Vi »

Vote Count:
[unchanged]

Moriarty147 (L-2) ~ SpyreX

Minimum (L-3)


Not Voting:
bionicchop2, Moriarty147, Rishi
[size=0]bionicchop2 - 0 | Moriarty147 - 2 | Rishi - 1 | SpyreX - 0[/size]
First Deadline Review: Saturday, May 2 2009
Current Deadline: Wednesday, May 6 2009


-----
bionicchop2 854 wrote:This would lead me to believe that if I turn in my jail of Spyrex prior to CF blocking me, my action will go through (
mod correct me if I am wrong since this is critical
).
In the situation you described, you would stand corrected.
There would be nothing preventing the Roleblocker's action from going through. There would be something preventing the Jailer's action from going through (namely the Roleblock). There would be no contradiction.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #859 (ISO) » Wed Apr 22, 2009 5:06 pm

Post by bionicchop2 »

That's retarded, but whatever.
*insert half-baked comeback line here* ~Vi


vote moriarty


My patience runs thin.
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Post Post #860 (ISO) » Thu Apr 23, 2009 1:11 am

Post by Rishi »

Vote: Moriarty
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Post Post #861 (ISO) » Thu Apr 23, 2009 1:43 am

Post by Vi »

Vote Count:

Moriarty147 ~ SpyreX, bionicchop2, Rishi

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Not Voting:
bionicchop2,
Moriarty147,
Rishi

[size=0]bionicchop2 - 0 | Moriarty147 - 2 | Rishi - 1 | SpyreX - 0[/size]
First Deadline Review: Saturday, May 2 2009
Current Deadline: Wednesday, May 6 2009


-----

It was three on one. Officer Mo didn't have a chance to protest, fight, nothin'. It was curtains for 'im.

So after the dirty work was done, Officer Rishi fished through his uniform for the ID, see? When he saw it, he threw the revolver into the corner and accidentally blew the plaster off the wall. This was gettin' ridiculous.


--
Moriarty147,
Vanilla Townie
, Capwned D5
--


-----

In the interest of Night not taking forever, I would like for everyone to send me a PM telling me to begin the next Day.
Action resolution and the next Day will begin at the next 2300 EST after everyone has sent me a PM or three RL days have passed, whichever comes first.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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Post Post #862 (ISO) » Thu Apr 23, 2009 5:18 pm

Post by Vi »

It had only been a week since the murders started, and Lunais was down to the last of its finest. Just three of 'em left, and as they walked into the room with the revolver they eyed each other with all kinds of tension.

This was it. No more second chances.


--
Nobody,
That One Person
, Killed off in a brutal fashion N5
--


~Day 6 Start~


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Not Voting:
bionicchop2, Rishi, SpyreX
[size=0]bionicchop2 - 0 | Rishi - 0 | SpyreX - 0[/size]
First Deadline Review: Friday, May 8 2009
Current Deadline: Tuesday, May 12 2009


-----

Not quite 2300, but it'll do.
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Post Post #863 (ISO) » Thu Apr 23, 2009 5:22 pm

Post by SpyreX »

Ohh sup

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Post Post #864 (ISO) » Thu Apr 23, 2009 5:30 pm

Post by bionicchop2 »

well if Spyrex turned in a no kill for giggles, I will be amused.

vote Rishi
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Post Post #865 (ISO) » Thu Apr 23, 2009 5:31 pm

Post by Vi »

Twelve minutes. Not quite a record.


Vote Count:

Rishi ~ SpyreX, bionicchop2

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Not Voting:
bionicchop2,
Rishi,
SpyreX

[size=0]bionicchop2 - 0 | Rishi - 0 | SpyreX - 0[/size]
First Deadline Review: Friday, May 8 2009
Current Deadline: Tuesday, May 12 2009


-----

As Officer Rishi walked into the room, he saw real quick that he was bein' watched - stared at - by B.C. and XSpyre. He didn't have time to reach for his pistol before XSpyre tackled him and B.C. blew him to kingdom come.

XSpyre took reached into the dead guy's pocket and pulled out his ID with a certain flair he picked up from some muggers he arrested a few weeks ago. He looked at it and cackled a bit, then high-fived B.C. and put in a call to the Fibbies. They could take it from here.


--
Rishi,
Mafia Doctor
, Capwned D6
--

--
bionicchop2,
Townie Jailer
, Survived D6!
--
--
SpyreX,
Vanilla Townie
, Survived D6!
--


Lunais River Prison has been secured... and thus
The Town Wins!


----

Submissions and commentary to follow.
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Post Post #866 (ISO) » Thu Apr 23, 2009 5:46 pm

Post by Vi »

CF Riot ~ Mafia Roleblocker
Rishi ~ Mafia Doctor


Jahudo ~ Serial Killer


bionicchop2 ~ Townie Jailer
RedCoyote ~ Townie Jailer
iamausername ~ Townie Doctor

Huntress ~ Vanilla Townie
Moriarty147 <- My Milked Eek ~ Vanilla Townie
Trumpet of Doom <- OhGodMyLife ~ Vanilla Townie
Rhinox ~ Vanilla Townie
SpyreX ~ Vanilla Townie



***N1***
Actions

bionicchop2 - Jails OhGodMyLife (successful)
iamausername - Doctors SpyreX (successful)
Jahudo - S-Kills Rhinox (successful)
CF Riot - M-kills Jahudo (fails due to Jahudo's NK immunity)
Rishi - Does not send in an action

Stata

Jahudo -
NK-IMMUNEx1--
M-KILLED

OhGodMyLife - UNTARGETABLE ROLEBLOCKED
Rhinox - S-KILLED
SpyreX - NK-IMMUNEx1

Bystanders

Huntress
Moriarty147
popsofctown


***N2***
Actions

bionicchop2 - Jails CF Riot (successful)
iamausername - Doctors CF Riot (fails, since bionicchop2 is jailing CF Riot)
Jahudo - S-kills Trumpet of Doom (successful)
CF Riot - M-kills iamausername (fails, since bionicchop2 is jailing CF Riot)
Rishi - Protects SpyreX (successful)

Stata

iamausername -
BLOCKED M-KILL!

CF Riot - UNTARGETABLE ROLEBLOCKED
NK-IMMUNEx1

Trumpet of Doom - S-KILLED
SpyreX - NK-IMMUNEx1

Bystanders

Huntress
Moriarty147


***N3***
Actions

bionicchop2 - Declines to Jail
iamausername - Doctors Jahudo (successful)
Jahudo - S-Kills Rishi (fails, since CF Riot is roleblocking Jahudo)
CF Riot - Roleblocks Jahudo (successful)
Rishi - M-kills iamausername (successful)

Stata

iamausername - M-KILLED
Jahudo - ROLEBLOCKED NK-IMMUNEx1
Rishi -
BLOCKED S-KILL!


Bystanders

Huntress
Moriarty147
SpyreX


***N4***
Actions

bionicchop2 - Jails SpyreX (fails, as CF Riot is roleblocking bionicchop2)
Jahudo - S-kills CF Riot (successful)
CF Riot - Roleblocks bionicchop2 (successful)
Rishi - M-kills Jahudo (successful)

Stata

bionicchop2 - ROLEBLOCKED
Jahudo - M-KILLED
CF Riot - S-KILLED
SpyreX -
BLOCKED (UNTARGETABLE ROLEBLOCKED)!


Bystanders

Moriarty147


***N5***
Actions

bionicchop2 - Jails Rishi (successful)
Rishi - M-kills bionicchop2 (fails, as bionicchop2 is jailing Rishi)

Stata

bionicchop2 -
BLOCKED M-KILL!

Rishi - UNTARGETABLE ROLEBLOCKED

Bystanders

SpyreX

-----

Things I learned from running this game (written somewhat in advance):

1) Before modding, ASK SOMEONE WHO'S DONE IT BEFORE FOR ADVICE. Someone tell me when to stop apologizing for the TMI after N1.

2) I've kind of lost my flavor for SKs. It's much cooler to be a compulsive Vig. (Not to say the next game I run will have one...)

3) Decide on tag formatting before starting the game. I know it's small, but
I
didn't like what I picked for my reveals, and that's what counts :P

I'm also going to change up some of my rules for the next game to make them more player-friendly. I think they worked okay this time around, but they could stand to be better in a number of places.

--

The setup didn't quite work out exactly as predicted, but it ran about as I wanted it to. I think at the time I designed the setup, I had some vendetta against people using Night Actions to break the game; so I put together a setup that had two kills, but eight (count them!) ways of stopping the kills. Indistinguishable kill flavors meant that nobody but the people responsible for the kills would know where the kills came from or what stopped them. This didn't quite work in the end, as Rishi was able to put together all of the relevant protects on N4 and bionicchop cleared SpyreX partly through a flawed understanding of how I ran Night actions. I'm a bit disappointed in that regard.

The setup was overall very powerful for everyone, but swingy. Placing two Jailers on the Town side was deliberate; I fully anticipated someone counterclaiming Jailer when one had to claim. The Doctor was in the setup so in the event that the counterclaim occurred early on, they wouldn't both die ASAP (or would they?). As it turns out, the Doctor never protected the claimed Jailer, and he didn't have to. :v
On the other hand, the scumteam was quite strong to counter the Town's power and the S. Killer. However, the Mafia was forced to work together in this setup - while they had plenty of freedom for their abilities' uses when they were both together, as soon as one died, the other one basically reverted to Vanilla and the Mafia's chances as a whole would plummet. Rishi, fearing a Watcher in the setup, tried to protect people other than himself or his partner, which resulted in (accidentally) suboptimal Night choices.

This game could have ended in a much worse fashion than it did. Had Jahudo chosen to kill Rishi N4, based on the extra mod info from N1 CF Riot would have been thrust into an unwinnable scenario (more so than Rishi in the actual game). And I would still be apologizing here. But unforunately, my goal of making a game that could not be decided by the Night game was somewhat thwarted, as the Mafia was able to peg Jahudo-SK and bionicchop2-Jailer survived to endgame (too many Town power roles?). This is only unfortunate from the point of view of a setup maker, though. Playwise, it was quite a deduction.

----

Those are all the notes I have. I guess I'm at your mercy now.
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Post Post #867 (ISO) » Thu Apr 23, 2009 5:54 pm

Post by SpyreX »

Minus the during-night prod and a little confusion I got from how night actions worked, I had absolutely no problems with your Modding Vi. I thought you did an absolutely stellar job would play again A++.

I REALLY liked throwing two jailers in. Looking back at day one I should have held to my guns about RC a bit more.

Dear SK & Mafia: Why not even a shot at bio? I mean, the jailer is about the worst role to have alive at endgame for reasons like above. It would have been a whole different ball if Bio was dead - I'd have probably gotten strung up for my line of chain lynches on town.

I did learn some (I do feel bad about Pops in retrospect) but I STILL hold to the huntress lynch AND the day one lynch (before the claim) being blaze at best.

Jah did a good job staying under my radar. CFR too. Rishi, well. :P

Overall, great game though.
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Post Post #868 (ISO) » Thu Apr 23, 2009 6:40 pm

Post by OhGodMyLife »

Turns out I should have stuck to my guns on a Korts lynch instead of getting wrapped up in totally backwards conspiracy theories.

Well run Vi, despite the TMI hiccup. I really like the setup, and the flavor was awesome. Sorry I had to replace out on you.
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Post Post #869 (ISO) » Thu Apr 23, 2009 6:54 pm

Post by Rishi »

Yeah, Vi, despite the fact that I had some small criticisms (which I pointed out), great job for your first time modding.

By the way, I want to say, on record, that I DO NOT lurk on purpose - I prefer to be active, but I just get very, very busy. It does kind of annoy me when people see that "lurking" as an indication of alignment. Of course, there were other points against me, which were valid.

We came very close, on the final day, to having CF submit the kill and having me protect CF. That would've set up an endgame of me, CF, Moriarty, SpyreX and BC. I still think we might have lost that though.

We really should have taken a shot at BC. The thing is that an apathetic town tends to favor scum and, after Day 1, he was barely playing, so I never really pushed for his kill. He was always on the list, but something always happened where we went in a different direction.

The funny thing is, if Jahudo had selected BC or Moriarty as his target on the night he was killed, it would've been insta-win for me and CF.

In any case, well played game by town.
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Post Post #870 (ISO) » Fri Apr 24, 2009 12:53 am

Post by Rhinox »

Wow. Just... wow.

Vi, very interesting game, and no qualms from me about your modding. /pre-in for whatever you run next. ;)

On the setup, it is my belief that 2 mafia + sk + 9 town setups are always town favored. The first I was in was over in 2 game days. In this game, the town didn't make a successful mafia kill until lynching Rishi, yet still managed to win :o But hey, why am I complaining, I won! :P

In all seriousness, I'm really disappointed with my play in this game. I was definately way off my game - easily this was my worst performance since joining the site. Thanks to the rest of the town for getting the job done despite my abyssmal performance. The only little bit of redemption I got was being a N1 nk, instead of being left alive to be lynched eventually. I take pride in getting myself nightkilled when I'm vanilla town, and although this was not the way I expected it to happen, it saved the town from being forced to lynch me later.

All in all, I think everyone else played pretty solidly. I had no idea how this was going to end, and I was glad I was just a spectator because I didn't even want to try to figure it out.
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Post Post #871 (ISO) » Fri Apr 24, 2009 1:00 am

Post by popsofctown »

Do I get to count this as a win?

TMI hiccup was kind of very TMI
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #872 (ISO) » Fri Apr 24, 2009 3:13 am

Post by Jahudo »

Man....SK is too hard :(
Rishi wrote:We really should have taken a shot at BC. The thing is that an apathetic town tends to favor scum and, after Day 1, he was barely playing, so I never really pushed for his kill. He was always on the list, but something always happened where we went in a different direction.
Yeah I kept wondering why Spyrex and BC kept staying alive, but then I figured it was IAUN doctor.

They looked the most town to me since day 1 but I figured if they wanted to help out with lynching pops et. all while ignoring my "nice little words" (how did they suspect me?) that was fine too.
Rhinox wrote:The only little bit of redemption I got was being a N1 nk, instead of being left alive to be lynched eventually. I take pride in getting myself nightkilled when I'm vanilla town, and although this was not the way I expected it to happen, it saved the town from being forced to lynch me later.
The main reason I killed you was I thought you would rebound and play with a chip on your shoulder the next day. I felt your mistakes weren't going to be strong enough for a lynch and I feared your walls of text :)

For some reason I had ToD/OGML pegged as a power role so that explains the n2 kill.

So was I too townish day 4? It felt easy to push my agenda by then but I realized if I was actually on the right track catching scum they'd probably kill me first.

Oh, and I loved the TMI miscue because it made me realize Rishi-Moriarty scumteam couldn't have sent in that kill on me day 1, and with obvtown BC and Spyrex that left Riot. Yay process of elimination :D
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Post Post #873 (ISO) » Fri Apr 24, 2009 3:37 am

Post by Rishi »

Hey, Jahudo, were you told that you lost your NK immunity? Just wondering.

I thought you played fairly well. CF and I started suspecting you for the other scumteam or SK fairly early on – Day 2 or 3 and, as Vi pointed out, we were 100% sure that you were the SK on Night 4.

By the way, CF, I want to just say in the thread that you were a great partner and you’re a very good player. Sorry if I screwed you up – not my best game as scum.
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Post Post #874 (ISO) » Fri Apr 24, 2009 3:39 am

Post by Vi »

In addition, in werewolf form you have superhuman vitality and can survive a single gunshot wound (read: Mafia kill).
You will be told if you have been shot (obviously).


--You are a
Serial Killer
with one-shot NK Immunity. Confirm in-thread.--
The "obviously" was intended to mean "how could you not know you were shot", not "of course this is how it's always done".
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.

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