Mini 686 - Chess Mafia (Done)


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Post Post #875 (ISO) » Mon Apr 20, 2009 12:52 pm

Post by The Central Scrutinizer »

veerus wrote:To me, there are no merits to Nxd2 when Kxd2 is available which provides the benefits stated above. Nxd2 takes away a powerful piece from the middle of the board, not to mention that after that, the only square that knight can go to after the capture is right back to f3 which is an unneccesary loss of tempo.
I agree with this, but I am generally uncomfortable with quick-anythings.

Because at this point it's almost certain that scum is on this... but apparently multiple townies too?

Bah.
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Post Post #876 (ISO) » Wed Apr 22, 2009 11:30 am

Post by Awesome Pants »


Night 17 begins. Actions ASAP as per usual.
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Post Post #877 (ISO) » Fri Apr 24, 2009 5:55 pm

Post by Awesome Pants »


Day 18 begins!
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Post Post #878 (ISO) » Fri Apr 24, 2009 7:16 pm

Post by Goatrevolt »

Re1 looks the best to me at first glance.
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Post Post #879 (ISO) » Fri Apr 24, 2009 11:55 pm

Post by Indigo Heron »

An outpost? Black's looking to infiltrate our position.

I say that we should confront Black's outpost before he manages to consolidate it.

move: Bd3


I'll post the reason when I'm sure of it.
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Post Post #880 (ISO) » Sat Apr 25, 2009 12:57 am

Post by Goatrevolt »

Indigo Heron wrote:An outpost? Black's looking to infiltrate our position.

I say that we should confront Black's outpost before he manages to consolidate it.

move: Bd3


I'll post the reason when I'm sure of it.
18. Bd3?? ... Bxf3

Did you seriously overlook that?
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Post Post #881 (ISO) » Sat Apr 25, 2009 2:08 am

Post by The Central Scrutinizer »

18. Bd3 Bxf3
19. Qxf3
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Post Post #882 (ISO) » Sat Apr 25, 2009 4:14 am

Post by Indigo Heron »

Yep, TCS is on the right track.
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Post Post #883 (ISO) » Sat Apr 25, 2009 5:32 am

Post by veerus »

That's impossible with the bishop on d3 blocking the queen.
On a long enough timeline, the survival rate for everyone drops to zero.
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Post Post #884 (ISO) » Sat Apr 25, 2009 5:54 am

Post by Indigo Heron »

Oh...

well, the principle is still sound.

un-move, move: Re1
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Post Post #885 (ISO) » Sat Apr 25, 2009 9:38 am

Post by Abstract Actuary »

Re1 seems ok, but it doesn't address our weak and attacked knight or the pin of the knight on the rook. It is true that neither of those is an immediate threat, but it is a danger and weakness in our position.

Not a current threat: We have no reason to move our knight, it is currently protected and they have no way to immediately attack it again.

But, long term danger: If they can get pressure on our knight before we protect it again or break the pin, we could lose material.

So I think it is in our best interest to work towards breaking the pin and/or protecting the knight.

Options:
Bg2 - strengths: breaks pin on rook and protects knight; weaknesses: weak diagonal for the bishop and creates pin on currently unprotected bishop.
Be2 - strengths: protects knight, connects rook, frees h1 rook to move away from pin; weaknesses: does not break pin.
h4,Rh2,Rf2/e2 - strengths: begins advancing pawns for kingside attack, frees rook to second row, to allow to break pin and more easily double rooks; weaknesses: takes a long time, weakens pawn structure

As I said earlier, they can't immediately attack our knight, but they can add pressure quickly. They are two queen moves away from adding a second attacker and they could also play the risky, yet pressureful g5.

Before hearing any response, I'm leaning towards Bg2 or Be2 followed by Rf1
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Post Post #886 (ISO) » Sat Apr 25, 2009 10:56 am

Post by The Central Scrutinizer »

veerus wrote:That's impossible with the bishop on d3 blocking the queen.
You're right. Another reason not to move the bishop.
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Post Post #887 (ISO) » Sat Apr 25, 2009 5:14 pm

Post by veerus »

The a1 rook will be needed on c1 when black moves their rook to c8. My suggestion is to move the queen to e3 which THEN allows for Bd3 (which is a good move.. just not
now
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Post Post #888 (ISO) » Sun Apr 26, 2009 12:01 am

Post by sirdanilot »

I don't see Bd3. or Qe3, or Re1. But the latter seems better to me.

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Post Post #889 (ISO) » Sun Apr 26, 2009 11:07 am

Post by Lawrencelot »

I agree with AA that we should aim for removing the pin. I think Be2 is our best option.
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Post Post #890 (ISO) » Sun Apr 26, 2009 7:43 pm

Post by Goatrevolt »

Lawrencelot wrote:I agree with AA that we should aim for removing the pin. I think Be2 is our best option.
It's better than Bg2 for removing the pin, but I'm not sure it's a necessary play right now. However, the threat of black moving g5, threatening g4 might actually mean we need to get rid of the pin ASAP.

Qe3 isn't bad. That might be better than Re1, but I'll have to look into it more.

Veerus, rather than Rc1 following Rc8, why not c3? It rips apart our pawn structure, but it also allows more mobility for that rook, which may otherwise be chilling at c1 for a while?
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Post Post #891 (ISO) » Mon Apr 27, 2009 11:33 am

Post by veerus »

c3 = BxN (unless we move the queen now)
On a long enough timeline, the survival rate for everyone drops to zero.
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Post Post #892 (ISO) » Mon Apr 27, 2009 12:31 pm

Post by Goatrevolt »

veerus wrote:c3 = BxN (unless we move the queen now)
*facepalm*

The irony of me falling for the same mistake I called others out for is slapping me in the face pretty hard.

So Qe3 looks better than Re1, then.
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Post Post #893 (ISO) » Tue Apr 28, 2009 2:47 am

Post by Abstract Actuary »

Move: Be2
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Post Post #894 (ISO) » Wed Apr 29, 2009 1:04 pm

Post by veerus »

i disagree.. needlessly Be2 cramps our position

move: Qe3
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Post Post #895 (ISO) » Wed Apr 29, 2009 6:56 pm

Post by Goatrevolt »

Move Qe3
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Post Post #896 (ISO) » Thu Apr 30, 2009 12:23 am

Post by The Central Scrutinizer »

I like our queen where she is. A move to e3 doesn't seem advantageous to me.

Move: Re1
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Post Post #897 (ISO) » Thu Apr 30, 2009 3:33 am

Post by Abstract Actuary »

The Central Scrutinizer wrote:I like our queen where she is. A move to e3 doesn't seem advantageous to me.

Move: Re1
I had a whole post typed up explaining why I disagreed with Re1 and questioning you about it. Then in post preview of the move and subsequent responses, I decided that I liked it. :P

Unmove, Move: Re1
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Post Post #898 (ISO) » Sat May 02, 2009 8:55 am

Post by MafiaSSK »

C'mon people. post
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Post Post #899 (ISO) » Sat May 02, 2009 9:30 am

Post by sirdanilot »

sorry

vote: Re1

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