Scum Role PMs
:
Heisenberg Uncertainty Principal -
You are the G.S.S. Ratite's
Science Officer
, as well as the
Heisenberg Uncertainty Principal
(sue me, I think it's funny), Godfather to the Heisenberg Uncertainty Mafia. With your henchmen, X and Y, you intend to deliver the Ratite to the forces of confusion and chaos, eliminating any who stand in your way. But while you're at it, you plan to have a little fun. You've been the butt of jokes regarding your lack of emotion, impersonal behavior, and nerdishness for far too long.
As such, you've reprogrammed the ship's computer to deliver trivia questions to the crew; those who fail to answer correctly will be denied their stasis choice. Unfortunately, there was no way to get around having this dictum apply to you, as well, at least not in the time you had to make the modifications. The only loophole you were able to build in was that, unlike everyone else on board, you will know whether your team members have answered correctly before you make your decision. You may then discuss this with your comrades in choosing whose cryopod you wish to tamper with and disable. Additionally, you will be immune to some forms of investigation. We'll see who has the last, well not laugh because that would be a display of emotion, but perhaps the last raised eyebrow.
During each stasis, I will inform you of which of the Heisenberg team's trivia answers are correct. Please then PM me the name of the player you wish to kill and the scum (presumably one who answered correctly) who will carry it out.
You win when all non-Heisenberg team members are eliminated.
Heisenberg Uncertainty Mafia -
You are an undistinguished
Lieutenant
on the G.S.S. Ratite, as well as a member of the
Heisenberg Uncertainty Mafia
. With your teammates, X and Y, you intend to kill everyone aboard the ship, using the trivia game to aid you in covering your tracks. You may discuss your plan with your teammates during stasis.
You win when all non-Heisenberg team members are eliminated.
Heisenberg Uncertainty Mafia -
You are an undistinguished
Ensign
on the G.S.S. Ratite, as well as a member of the
Heisenberg Uncertainty Mafia
. With your teammates, X and Y, you intend to kill everyone aboard the ship, using the trivia game to aid you in covering your tracks. You may discuss your plan with your teammates during stasis.
You win when all non-Heisenberg team members are eliminated.
Mod Notes: GF is immune to Communications Officer investigations.
Trivia will begin with four categories, but with each killed Heisenberg member, the number of categories will decrease by one. Once all are dead, the trivia portion of the game will end and night choices will work as in a normal game.
So long as one Heisenberg is still alive, each day will begin with three days of category selection time, regardless of what is happening with the Pirate's life support time.
With the GF's death, decision-making power will pass to the highest ranking living member, but investigative immunity and answer verification will be lost.
Pirate Captain of Endless Night -
You are the
Captain
of the G.S.S. Ratite, as well as the
Pirate Captain of Endless Night
. Having programmed the power generators to turn themselves off, you ordered the Ratite's crew into the cryopods with the intent of leaving the ship in stasis until it could be picked up by the local Pirates of the Endless Night contingent. Unfortunately, it appears the damage sustained by the ship during the attack has scrambled your program and set the generator timers on a decreasing series of countdowns. As best as you can determine, the interval between loss of life-support on the ship will decrease by one day after each successive stasis period.
In any event, your plan has not changed, although it now may require you to kill crew members you would have preferred to sell into slavery. During stasis, you may discuss with your teammates, X and Y, whose cryopod you wish to damage. Additionally, you will be immune to some forms of investigation.
During each stasis, please PM me the name of the player you wish to kill and the scum who will carry it out, keeping in mind that if the acting scum answered the trivia incorrectly, the central computer will not relay their orders.
You win when all non-Pirates are eliminated or if a state of perpetual stasis is reached.
Pirates of the Endless Night -
You are an undistinguished
Lieutenant
on the G.S.S. Ratite, as well as a
Pirate of the Endless Night
. With your teammates, X and Y, you hope to push the Ratite into perpetual stasis or, failing that, kill everyone aboard the ship. You may discuss your plan with your teammates during stasis.
You win when all non-Pirates are eliminated or if a state of perpetual stasis is reached.
Pirates of the Endless Night -
You are an undistinguished
Ensign
on the G.S.S. Ratite, as well as a
Pirate of the Endless Night
. With your teammates, X and Y, you hope to push the Ratite into perpetual stasis or, failing that, kill everyone aboard the ship. You may discuss your plan with your teammates during stasis.
You win when all non-Pirates are eliminated or if a state of perpetual stasis is reached.
Mod Notes: GF is immune to Communications Officer investigations.
Day Zero will begin with eight days of life support time. Each successive day will have one less day of life support time (not considering the Heisenberg category time discussed above). Each Pirate death will increment the life support time back up by one day. If at any time the day would dawn with no time, perpetual stasis will be reached and the Pirates will win.
With the death of the GF, decision-making power will pass to the next highest ranking member, but investigative immunity will be lost.
Fh'Telna -
You are
Fh'Telna
, the only M'Lraxian survivor of the recent battle. When it became clear that your people were going to lose, you transported aboard the Ratite from your ship and inhabited the body of a crew member. You then released a neurotoxin that addled the crew's memories, hoping the confusion would help you to evade discovery while you plotted your next move. The ship seems to be having other problems, however, with the intermittant loss of life-support and the odd trivia questions. You have been in regular contact with your superiors on the home world, but it will be weeks before they can get here. So in consultation with them, you have decided to take matters into your own hands and capitalize on the malfunctioning systems by killing the remaining crew in their stasis sleep.
Although you are as reliant as the humans on the ship's life support systems, you have a much greater lung capacity and tolerance for sub-zero temperatures than they. As such, you have ample time to exit your cryopod before stasis begins, damage their puny bodies beyond repair, and return to your cryopod before the lack of life support becomes a danger. As a bonus, because this action requires no effort on the part of the cryopod's computer, you are wholly unaffected by the central computer's trivia challenges.
During each stasis, please send me the name of the player you wish to kill.
You win when all other players are eliminated.
Mod Notes: Immune to Electrical Engineer investigations, Systems Administrator swaps, and Security Officer blocks.
Kills unaffected by Mechanical Engineer protection, Programmer guarding, and Ship's Doctor resurrections.
Completely unconstrained by trivia outcomes.
It takes a village to raise a lynch mob.