The Werewolves of Millers Hollow (Game Over)


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Post Post #1375 (ISO) » Mon Jul 13, 2009 4:16 am

Post by Starbuck »

I would think that asking which power roles were still alive would count as fishing as well.
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Post Post #1376 (ISO) » Mon Jul 13, 2009 4:19 am

Post by dramonic »

I would think that in a game based on Werewolf of Miller Hollow where the setup is almost always open the setup here would be as well.
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Post Post #1377 (ISO) » Mon Jul 13, 2009 4:30 am

Post by Jahudo »

Starbuck wrote:I would think that asking which power roles were still alive would count as fishing as well.
How so?
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Post Post #1378 (ISO) » Mon Jul 13, 2009 5:05 am

Post by Yosarian2 »

Jahudo wrote:Well you say you're researching our game setup "Werewolves of Millers Hollow". The real life game is an open setup from what I can tell, and everyone know what power roles exist and what they do.

I thought dramonic was asking which power roles were still alive, (like the thief, cupido, fortune teller, etc), which you don't have to ask for claims to figure out they haven't been killed yet.
Yes, but you do realize that is a way scum can rolefish, right? Ask a question like that, see who reacts and how.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1379 (ISO) » Mon Jul 13, 2009 5:45 am

Post by Jahudo »

In theory that sounds like something scum could try to do, but I don't see how his question increased the odds that a power role slipped their own role. For instance, my knowledge of a fortune teller does not mean I am a fortune teller.

So if I had told dramonic about the fortune teller when people say he rolefished, I can't imagine why he would then NK me thinking I was the fortune teller.
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Post Post #1380 (ISO) » Mon Jul 13, 2009 5:46 am

Post by Jahudo »

Unless someone is dumb enough to respond by saying, "Yes I know there is a fortune teller alive because I am one" :D
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Post Post #1381 (ISO) » Mon Jul 13, 2009 5:48 am

Post by Yosarian2 »

Jahudo wrote:In theory that sounds like something scum could try to do, but I don't see how his question increased the odds that a power role slipped their own role. For instance, my knowledge of a fortune teller does not mean I am a fortune teller.

So if I had told dramonic about the fortune teller when people say he rolefished, I can't imagine why he would then NK me thinking I was the fortune teller.
Well, we don't actually know if this game is using all the roles from the card game, plus not everyone is familiar with the card game. If the first thing that pops into your head is "well, the role X is still alive", then that does increas your chance of being role X. On the other hand, if the first thing that pops into your head is "Huh, I donnno, that's a good question", then that increases your odds of being vanillia.

Also, it's a little trickier to spot, but a person who is trying to not reveal their role might react differently to a question like that then a person who is vanillia.

There's a lot of ways questions like that can be used to role fish.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1382 (ISO) » Mon Jul 13, 2009 6:16 am

Post by Jahudo »

Yosarian2 wrote:plus not everyone is familiar with the card game.
Ok, that is something I can agree with. Most of the setup discussion stemmed from dramonic's question, but it wasn't there before that.

I think I understand the other side now.
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Post Post #1383 (ISO) » Mon Jul 13, 2009 7:42 am

Post by dramonic »

Now that this is clear...

could both of you vote and unvote the replacement?

I'm doing a case study ^^
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Post Post #1384 (ISO) » Mon Jul 13, 2009 7:43 am

Post by Starbuck »

dramonic wrote:Now that this is clear...

could both of you vote and unvote the replacement?

I'm doing a case study ^^
?
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Post Post #1385 (ISO) » Mon Jul 13, 2009 7:44 am

Post by dramonic »

you can do it too if you wish starbuck

I can't explain honestly, since if I DO explain the scum can use my tests agaisnt me
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Post Post #1386 (ISO) » Mon Jul 13, 2009 8:05 am

Post by Jahudo »

We dont have a mod so if something were to happen, we'd have no way of knowing.
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Post Post #1387 (ISO) » Mon Jul 13, 2009 8:08 am

Post by dramonic »

I know nothing will happen, it's purely informationnal
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Post Post #1388 (ISO) » Mon Jul 13, 2009 8:08 am

Post by dramonic »

oh wait, nvm, something could happen, rulebreaking and stuff <<
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Post Post #1389 (ISO) » Mon Jul 13, 2009 8:16 am

Post by MikeSC6 »

If you can't do it because of rulebreaking- couldn't you explain what it is you were trying to do?
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Post Post #1390 (ISO) » Mon Jul 13, 2009 8:25 am

Post by dramonic »

Unvote

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Vote:zwetschenwasser



Now do the same :D
You won't break any rules by accident, since if doing what I did would break a rule you'll have received a PM bout it already :P
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Post Post #1391 (ISO) » Mon Jul 13, 2009 9:24 am

Post by Yosarian2 »

?

Not really interested in doing this until you let us know what's going on, dramonic.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #1392 (ISO) » Mon Jul 13, 2009 9:31 am

Post by Starbuck »

I don't understand what dramonic is trying to do with his "plan", especially if it involves rule-breaking and quite possibly game-breaking.
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Post Post #1393 (ISO) » Mon Jul 13, 2009 10:05 am

Post by dramonic »

Juls wrote:
Cupido
is the town matchmaker. He/she received the nickname because of his/her ability to make any two people fall instantly in (love?). During the first night of the game, Cupido designates two players who will be "in love" with one another for the rest of the game. Cupido can choose him/herself as one of teh lovers. If one of the lovers dies, the other immediately kills him/herself in a fit of grief.
A love cannot, even as a bluff, vote to lynch their lover.
Special Case: If one of the lovers is a Werewolf and the other one is a townsperson, the object of the game changes for these two players. The pair's only wish is to live in love and peace and therefore must eliminate all other players (Werewolves and Townsfolk) from the game by using the standard game rules.
I've played at least 80 games of WoMH and I never saw one without a cupid. I'm looking for the lovers.
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Post Post #1394 (ISO) » Mon Jul 13, 2009 10:19 am

Post by Jahudo »

But we don't know if one of them was a werewolf, so they might not be 3rd party.
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Post Post #1395 (ISO) » Mon Jul 13, 2009 10:25 am

Post by dramonic »

Yes, however even if they are town-aligned, a lover pair is a very dangerous thing to have later in the game, as it can easily screw town over on a mislynch.

If there's a werewolf in the pair, it's a good thing to kill 3rd party, if not, the earlier they die the better it is for the town.
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Post Post #1396 (ISO) » Mon Jul 13, 2009 12:06 pm

Post by MafiaSSK »

Alright. I'm here. I'd like everyone who still wants to play in this game to send me a copy of thier PM to my inbox. An exact copy. If you lie then you break the rules and will get immeadiately replaced.
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Post Post #1397 (ISO) » Mon Jul 13, 2009 12:49 pm

Post by dramonic »

sent
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Post Post #1398 (ISO) » Mon Jul 13, 2009 4:51 pm

Post by DizzyIzzyB13 »

Sent.
Show
DizzyIzzyB13: For the record, I /ghooked Cogitate :p
ChannelDelibird: Well, for the record, FUCK YOU
ChannelDelibird: ;_;
DizzyIzzyB13: Cogitate is shorter. :(
DizzyIzzyB13: Sorry, CD
ChannelDelibird: Well, at least that's the first time a girl has told me "it's not short enough"
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Post Post #1399 (ISO) » Tue Jul 14, 2009 3:43 am

Post by MafiaSSK »

Giving everyone 2 more days to send in their PMs before they get replaced.
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