Stars Aligned - GAME OVER


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Post Post #1525 (ISO) » Sat Oct 10, 2009 3:14 am

Post by Pablo Molinero »

Bear in mind, I was target of a double investigation on Day 2 and was cleared with no blood, no insanity.

I saved semioldguy, someone tried to kill him. Thus, I am bloody.

I heard noise (probably looker, which seems like a good town-sign from him based on his reaction).

Still 0 insanities. Yay.
SAMMICHES SAMMICHES SAMMICHES
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Post Post #1526 (ISO) » Sat Oct 10, 2009 5:29 am

Post by ZykeZero »

Okay guys, this is somewhat important now..

I heard noise last night... okay maybe not so important but I heard noise.

I've got all of Nhamens stuff. And I .. I..
twitchy
took paranoia.


We are doing amazingly though. I can't believe how many people went murderer. The odds are so stacked against them. With 15 players left, and tentatively 6 days are required to win as a murderer there just is such little chance of them winning. I mean, assuming there is 1 murderer left we can break down the days.
6 days with one murderer = 3 kills. It obviously multiplies with more than one murderer.

Then the village lynch, 6, and if the mafia stay alive, 6. So in 6 days there could tentatively be 15 kills. This is ignoring resuscitation, wards or what have you. This is best possible conditions for murderers. The odds just don't work for them.
*twitchy*
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Post Post #1527 (ISO) » Sat Oct 10, 2009 6:48 am

Post by SlySly »

I heard noise. Insanity count is still 1. I warded someone. I will say who after noise claims are completed.
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Post Post #1528 (ISO) » Sat Oct 10, 2009 7:57 am

Post by Nachomamma8 »

No noise, insanity remains a clear cut 0.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #1529 (ISO) » Sat Oct 10, 2009 9:27 am

Post by SlySly »

Furpants_Tom wrote:...We have 3 dead cultists, and 4 dead murderers, all for 2 innocent victims. Not only that, but the cult was unable to strike last night - probably because they had no available fetishes of living players.
Look's like those "useless" wards are paying off.
Furpants_Tom wrote: Which suggests that there are very, very few of them left - my guess is 1 or 2.
Based on KoC's exit, there are 2 left, unless of course they chose the route that KoC chose.
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Post Post #1530 (ISO) » Sat Oct 10, 2009 3:11 pm

Post by Magua »

I heard no noise. Since I robbed chenhsi's grave, I now have two insanities. I need to wait 'till Tuesday when I've got access to my spreadsheet (it's at work) to organize coherent theories, but I have a really hard time believing that there are any murderers left. I also am pretty certain that Pablo is legit from my n1 research, which would make semioldguy legit by association.
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Post Post #1531 (ISO) » Sat Oct 10, 2009 3:15 pm

Post by Kise »

Heard no noise. Insanity Count is still 1.

Insanity Infraction
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1532 (ISO) » Sat Oct 10, 2009 6:19 pm

Post by SlySly »

SlySly - is a really cool dude.
Nachomamma8 - has appeared to be a helpful investigator since replacing in.

Datadanne - what is your current insanity count?

Furpants_Tom - has seemed like a helpful investigator.
Sajin - sure seemed to not want anyone to be warded last night.
Looker - results from last night appear to be those of a helpful investigator
ryan2754 - has appeared to be pro-investigator.
Kise - has a nice investigator-like insanity count.

Magua - 1. Why do you find it so unlikely that there are no murderers left? 2. Yesterday, there was talk of Zyke being cleared if semioldguy is cleared, now today you clear semi by association with Pablo. Can you explain in more detail and help out us replacements, please?

Cass - with the results from last night in, do you still think it is possible that Kise has a fetish on you? Would there be any good reason for cult to not kill you last night if they had a fetish on you?

Sarag - has been extremely helpful this game in keeping up with the noise counts.
semioldguy - has appeared to be very helpful but has set off my scumdar a few times.
Pablo Molinero - explained his bloodiness reasonably.
Jebus^ - needs to be replaced soon. Someone please step up and take the spot.
ZykeZero - has appeared to be pro-investigator from my perspective.
"SlySly is the scummiest player on the site." ~DrippingGoofball
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Post Post #1533 (ISO) » Sat Oct 10, 2009 8:19 pm

Post by Sarag »

I did not hear noise last night. My insanity count remains at 1.

@mod: If someone makes a successful resuscitate, do they and the victim get blood on them at the time of resuscitate (in the listed order of events) or at the time of the kill that was prevented?


*twitches*
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Post Post #1534 (ISO) » Sat Oct 10, 2009 8:27 pm

Post by Looker »

?
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Post Post #1535 (ISO) » Sat Oct 10, 2009 8:34 pm

Post by Sarag »

Looker, in the first post, all the possible night actions are listed. The order they appear in that list is the order they actually happen.

So I'm asking about when the blood happens.

*twitches*
*twitches*
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Post Post #1536 (ISO) » Sat Oct 10, 2009 8:50 pm

Post by Percy »

Sarag wrote:
@mod: If someone makes a successful resuscitate, do they and the victim get blood on them at the time of resuscitate (in the listed order of events) or at the time of the kill that was prevented?
At the time the Resuscitate action resolves.
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Post Post #1537 (ISO) » Sat Oct 10, 2009 9:01 pm

Post by Sajin »

I heard no noise.

I still have 1 insanity.

@Slysly- I never said to not ward anyone. Only warding every day is fruitless and I was suspicious of Kise for it. Wards, as a singular item, are the worst one. Rez kits provide results, the other 2 provide information. What do wards provide? A cover for scum noise making actions. Thats how I view it.
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Post Post #1538 (ISO) » Sat Oct 10, 2009 9:11 pm

Post by SlySly »

Who cares about noise when a craft fetish or a stalk of an investigator has been prevented?
"SlySly is the scummiest player on the site." ~DrippingGoofball
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Post Post #1539 (ISO) » Sat Oct 10, 2009 9:20 pm

Post by Sajin »

SlySly wrote:Who cares about noise when a craft fetish or a stalk of an investigator has been prevented?
Why stop the craft or stalk when you can stop the kill?

Why give away information from the town (whether or not you or or your target would of had noise regardless of wards)

Pros- Reusable, more quickly.

Cons- Loss of information, no knowledge of whether it worked or not.

I view the loss of information as too steep a tradeoff.
"Against logic there is no armor like ignorance."
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Post Post #1540 (ISO) » Sat Oct 10, 2009 9:20 pm

Post by Datadanne »

3 Insanities.
Twitchy, Taboo: Launder and Aversion.

Was it really neccesary for me to rob dramonic?
I mean, He claimed murderer -.-
Psst, At least im not dramonic.

I do not have aversion to the following players:

SlySly \/
XXX
Datadanne /\
Furpants_Tom
Sajin
Looker
ryan2754
Kise
Magua
Cass
Sarag
semioldguy
Pablo Molinero
Jebus
ZykeZero

*twitches*
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Acheivements:

- Won 400000$ in Mafia Deal or no deal.
- Killed 3 mafia members in his first 3 vig nights.
- Reserved
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Post Post #1541 (ISO) » Sat Oct 10, 2009 9:22 pm

Post by Datadanne »

Btw, Happy scumday Percy! :D

Thank you :D


*twitches*
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- Won 400000$ in Mafia Deal or no deal.
- Killed 3 mafia members in his first 3 vig nights.
- Reserved
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Post Post #1542 (ISO) » Sun Oct 11, 2009 12:29 am

Post by Furpants_Tom »

My investigation was on Zyke. He's clean as, bro.

I targeted a grave-robber because if I picked someone who was free to use their action tonight, they could have used it to launder, which would occur before my investigation, rendering it useless.

If we're down a medkit, though, thanks to Pablo's save on semi, I might pick one of those up tonight.
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Post Post #1543 (ISO) » Sun Oct 11, 2009 1:35 am

Post by Looker »

Um, really not sure how this is supposed to go so I'm just going to throw it out there. I'm going to have to launder tonight because of my compulsion ordeal thingy, yeah...

So...?
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Post Post #1544 (ISO) » Sun Oct 11, 2009 6:56 am

Post by Datadanne »

Why did you pick compulsion as an insanity?

*twitches*
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Acheivements:

- Won 400000$ in Mafia Deal or no deal.
- Killed 3 mafia members in his first 3 vig nights.
- Reserved
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Post Post #1545 (ISO) » Sun Oct 11, 2009 6:57 am

Post by Datadanne »

Oh, Ya.
No noise.

*twitches*
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Acheivements:

- Won 400000$ in Mafia Deal or no deal.
- Killed 3 mafia members in his first 3 vig nights.
- Reserved
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Post Post #1546 (ISO) » Sun Oct 11, 2009 7:08 am

Post by SlySly »

Sajin wrote:
SlySly wrote:Who cares about noise when a craft fetish or a stalk of an investigator has been prevented?
Why stop the craft or stalk when you can stop the kill?
Stopping the craft or stalk stops the kill. You are moving toward the top of my suspects.
"SlySly is the scummiest player on the site." ~DrippingGoofball
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Post Post #1547 (ISO) » Sun Oct 11, 2009 7:57 am

Post by Nachomamma8 »

Furpants_Tom wrote:My investigation was on Zyke. He's clean as, bro.

I targeted a grave-robber because if I picked someone who was free to use their action tonight, they could have used it to launder, which would occur before my investigation, rendering it useless.

If we're down a medkit, though, thanks to Pablo's save on semi, I might pick one of those up tonight.
But even this doesn't clear him, that is, if he's a cultist. We have to remember that these guys can talk during the night and orchestrate their night actions. So it is entirely possible one of his fellow cultists robbed his grave for him while he laundered himself. I might be overestimating these guys, but I know that if I was a cultist I would definitely make sure that all of my fellow cultists that would be made to graverob were clean while doing so.
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Post Post #1548 (ISO) » Sun Oct 11, 2009 10:50 am

Post by Furpants_Tom »

True. For this reason, I didn't say he was cleared, I said he was clean. But give that we don't believe there are very many cultists left, that course of action you suggest is increasingly expensive for them, so there was a chance that they were making the riskier play and leaving someone bloodied.
The main conclusion, though, is that he's probably not a murderer - because I don't see that any of them have time to launder, given the need to get to 3 kills.
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Post Post #1549 (ISO) » Sun Oct 11, 2009 2:45 pm

Post by Looker »

@Datadanne: I didn't pick it, anyway, the guy before me did.

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