StrangerCoug's Worst Nightmare: D├®j├á Bastard (Game over!)


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Post Post #1175 (ISO) » Thu Nov 26, 2009 4:02 pm

Post by Slatorade »

TAR we are not the same person, I have photos, I have birthcirtificates, and yes ask VI for confirmation
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Post Post #1176 (ISO) » Thu Nov 26, 2009 4:10 pm

Post by StrangerCoug »

MOD NOTES
  • Datadanne was a pretty damn good vig! 100% of his shots hit scum!
  • When SpyreX explicitly told me he wouldn't kill on Night 2, I actually thought he was going to set Col.Cathart up for a lynch in doing so. I also knew he was had when he claimed that his town win condition differed from that in post #1, though I thought it would result in his lynch, not his getting NK'd.
  • In case you're wondering how the hell Col.Cathart was supposed to make it through what would have been the rest of the game with all the Mafia dead, I thought of that, albeit not until Day 1 had already started. There would still have been a modkill Night 3, but I would have done it in secret (by using the Mafia kill flavor instead of specifically saying so)—I had already decided on disposing of whoot1234's replacement, whoever it would have been. Col.Cathart's untimely death pretty much prevented me from becoming a Mafia traitor.
  • Does anybody that's been here awhile notice some similarities between this game's setup and that of The New C9? That's one of my favorite open setups, and I decided to "bastardize" it for this game. It would have been less obvious with my originally conceived setup of a somewhat bomb-heavy 24-player game, though. When my reviewer, EmpTyger, said that three bombs would make it very hard on the SK, I was flip-flopping for a bit on whether to make it definitely one bomb and a 50/50 chance of either one or two bombs, then decided on just one bomb no matter what. With that, I took out three town and a Mafia I was using as a buffer as I found them no longer necessary. While not the only change, that's the biggest one.
Any questions?
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Post Post #1177 (ISO) » Thu Nov 26, 2009 4:15 pm

Post by DeathNote »

That sucked :(
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Post Post #1178 (ISO) » Thu Nov 26, 2009 4:16 pm

Post by StrangerCoug »

Col.Cathart wrote:Uhm... Wait. All I said in that other game is that someone else was posting here, while not posting there. I seen this argument used many times in several games, so is this really a modkillable thing?
You were a little more specific than "posting here, but not there". I recommend being a little more careful next time.
Tarhalindur wrote:
StrangerCoug: As backup mod, I'd recommend retroactively modkilling and autolossing Mufasa and whoot1234 for being the same person. It's what I'm doing in MtG: Parallel Universe, at any rate. - Tar
I'll give it serious thought.
Doing it. Their names will be removed in the congratulatory message also.
Last edited by StrangerCoug on Thu Nov 26, 2009 4:18 pm, edited 1 time in total.
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Post Post #1179 (ISO) » Thu Nov 26, 2009 4:18 pm

Post by BloodCovenent »

Thank god I don't have to answer any more questions!!! :)
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Post Post #1180 (ISO) » Thu Nov 26, 2009 4:20 pm

Post by LlamaFluff »

CC would of likely been lynched in the next few days regardless with no NKs showing up, and a dead vig flipping. After a massclaim he would either be forced to kill Bogre or get lynched.

Was fun playing all mystical mode D1, at least it got me a good read on Data in the end, although I was shocked I got NKed after that. Odd setup with the roles actually being random
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Post Post #1181 (ISO) » Thu Nov 26, 2009 4:36 pm

Post by Faraday »

Yeah CC was gonna get lynched eventually so there was obviously no way he could win.

Nice try at a gambit SpyreX, and yeh, weird set-up, fun game though, just sorry I was lynched.
are you thinking of me when you're with somebody else?
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Post Post #1182 (ISO) » Thu Nov 26, 2009 5:05 pm

Post by Bogre »

LlamaFluff wrote:CC would of likely been lynched in the next few days regardless with no NKs showing up, and a dead vig flipping. After a massclaim he would either be forced to kill Bogre or get lynched.
*nod* I was suspicious of him being a daykilling SK, my next play would have been to try and get him to shoot me somehow.

Good jorb town.

MVP of the game has to go to Data for such good shooting.
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Scum do it in the Shadows.
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Post Post #1183 (ISO) » Thu Nov 26, 2009 7:42 pm

Post by Datadanne »

Damn, Had simular suspicions of Col.Cathart, But i was like naaah...
Also, Yay!
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Acheivements:

- Won 400000$ in Mafia Deal or no deal.
- Killed 3 mafia members in his first 3 vig nights.
- Reserved
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Post Post #1184 (ISO) » Thu Nov 26, 2009 9:25 pm

Post by SpyreX »

The idea was, hopefully, that I'd draw a cop or track and then start killing again. I was pretty sold on Data being SK but the moment he didn't take a shot at CC I knew better.

Data gets MVP. I'd love to know what made you decide those kill choices.
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I always lynch scum... sometimes they're just not mafia. :P

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Post Post #1185 (ISO) » Thu Nov 26, 2009 11:54 pm

Post by Fishythefish »

SpyreX wrote:Data gets MVP. I'd love to know what made you decide those kill choices.
This.
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Post Post #1186 (ISO) » Fri Nov 27, 2009 12:34 am

Post by Tjoe Min Ja »

yip yip...
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Mini 838: Jeopardy in Jefferson -over- Town - lose
Mini 839 -- Mafia Invasion! -over- scum win
Mini 840. Tajo's I love you Mafia -over- scum - win
StrangerCoug's Worst Nightmare: D├â┬®j├â┬á Bastard -over- Town - win
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Post Post #1187 (ISO) » Fri Nov 27, 2009 3:53 pm

Post by SocioPath »

Heh, I suspected Cathart from the second he threatened to shoot me.
Although some thought otherwise. (*COUGH* ZAZ *COUGH* LETS HEAR THAT END OF GAME "WISDOM" THAT YOU SAID YOU WERE GONNA BEAR. *COUGH*)

The whole exchange before my death should have raised massive amounts of red flags, and since I was 'merely' a vanilla, it was well worth the sacrifice.



Although I noticed a trend starting in my recently completed games that scum likes daykilling me and then town likes forgetting everything I've said up to and including my time of death, and situations surrounding such.

In TTGL Mafia the same thing happened: I find scum, I nail scum, THAT SCUM DAYKILLS ME, and then the town gets amnesia and moves on. :P
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Post Post #1188 (ISO) » Tue Dec 01, 2009 11:52 am

Post by semioldguy »

Woo!! I WON!!!

I played so well this game!

(actually it sucks because I have been killed on night zero in large themes I was really excited about playing a couple times in a row now) :(
I'm such a good lover because I practice a lot on my own.
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Post Post #1189 (ISO) » Wed Dec 02, 2009 7:46 am

Post by Datadanne »

WE WON.
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Acheivements:

- Won 400000$ in Mafia Deal or no deal.
- Killed 3 mafia members in his first 3 vig nights.
- Reserved
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Post Post #1190 (ISO) » Wed Dec 02, 2009 6:21 pm

Post by Raivann »

Nice Shootin Data. GG everyone!
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Post Post #1191 (ISO) » Thu Dec 03, 2009 1:17 pm

Post by BloodCovenent »

I'm so glad I didn't have to answer any more questions :D

Zazie... you felt extremely aggressive in this game.... something about that just felt off to me.
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Post Post #1192 (ISO) » Thu Dec 03, 2009 8:04 pm

Post by Datadanne »

What kind of "Mod info" did zaz have that i was an SK, Really?

Killchoises:

Deathnote: Dn sucks, Honestly.

Cateraction:
Which is defined as killing somebody the town should have lynched, but for some reason didn't.
SpyreX:

Ouch, This one was slightly random.
I was gonna kill zaz, but as i said before; doctors.
Also, Caling me an Sk is bad.
:P
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Acheivements:

- Won 400000$ in Mafia Deal or no deal.
- Killed 3 mafia members in his first 3 vig nights.
- Reserved
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Post Post #1193 (ISO) » Fri Dec 04, 2009 2:08 am

Post by StrangerCoug »

Datadanne wrote:What kind of "Mod info" did zaz have that i was an SK, Really?
None whatsoever, especially given that she should know better than to assume specific alignments based on kill flavor *gives her a dirty look*
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