In order to properly bus a scumbuddy and do it in such a way so you won't be accused of bussing, it actually helps to know that he is your scumbuddy.Quagmire wrote:
I dunno, I think this is too gross of an oversimplification to take it seriously... It's still more worth it in the long run to look like a townsperson on day one, regardless of who's who. Other than "I might bus my scumbuddy or defend him," how does your strategy differ whether or not you've read your role regardless?
Likewise, if you know who the scum are and what positions they have staked out, it's much easier to figure out how to manipulate the town in order to reduce the chances of any member of your scumteam ever being lynched, in a way that won't make you look bad.
Plus, especally in mini games, I really think the most of the time the easiest and best way for scum to win is to do a "1-2-3 mislynch" and win on day 3 with the whole scum team intact. It's just easier to control the situation then then to try to set up a favorable 3 player endgame. But in order to do that reliably, you have to start manipulating the town and the game right from the start of day 1.
Why can't you do that as scum?It is. Think of it this way...
When I act like a townsperson day one, I've formulated my suspicions and determined a specific set of people who have acted like townies and scum. With that determined, I now have an idea of who I plan to attack in future days and who I plan on defending, which is where most of the competitive advantage comes from.
In fact, if you do that as scum, and do it knowing who the scum actually are, your results will generally be better.
Granted it might be a little harder to do that as scum without making a mistake, but it's quite doable.