[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1075 (ISO) » Fri Dec 11, 2009 1:10 pm

Post by Sanjay »

If I want some help with an open setup that is a slight bit non-traditional, but I don't really care about submitting it for play on mafia scum, what thread do I do that in? This one? Some other one? Do I make a new thread?
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Post Post #1076 (ISO) » Fri Dec 11, 2009 1:30 pm

Post by farside22 »

Sanjay wrote:If I want some help with an open setup that is a slight bit non-traditional, but I don't really care about submitting it for play on mafia scum, what thread do I do that in? This one? Some other one? Do I make a new thread?
Non traditional how? If it's not a game normal I would post it just as an idea for a game in your own topic.
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Post Post #1077 (ISO) » Fri Dec 11, 2009 1:31 pm

Post by farside22 »

Adel wrote:
farside22 wrote:Reading the game comments for paris it seems people thought adding 2 VT's would be more helpful. What does 1 VT added to the set up change? Why add only 1 instead of 2 VT's?
2 mafia goons vs. watcher + vig + 7 townies seems like a lot..

possible rule changes:
1. "no lynch" is not allowed while both mimes are alive.
2. if one mime is killed at night the other becomes a neutral survivor OR if one mime is killed at night, both die and lose.
I agree with 1 and as for 2 I think the later part is better.
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Post Post #1078 (ISO) » Fri Dec 11, 2009 1:52 pm

Post by Adel »

I like the latter one better as well
Sanjay wrote:If I want some help with an open setup that is a slight bit non-traditional, but I don't really care about submitting it for play on mafia scum, what thread do I do that in? This one? Some other one? Do I make a new thread?
just make a thread in MD. even if you are just doing it as an exercise... someone will learn from it and someone might want to run it as a theme game.
Sanjay wrote:What's the thinking behind leaving them in the game right now? They don't have a winnable win condition anymore, right?
It is either an oversight by the original design team (mostly me) or we assumed that the mod would take the surviving Mime out of the game, or maybe we thought that it would be funny, I don't remember. btw, have you see http://www.mafiascum.net/forum/viewtopic.php?t=10154 -- I think you might enjoy parts of it.
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Post Post #1079 (ISO) » Fri Dec 11, 2009 10:22 pm

Post by Elephant Hell »

[quoe]Can the jailkeeper jailkeep and kill at the same time? Can the deputy investigate and kill at the same time? [/quote]Good question. The options would be either that they can, but only if they're the last alive, or that they can't. I'd go for the former, personally.
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Post Post #1080 (ISO) » Sat Dec 12, 2009 12:24 pm

Post by shaft.ed »

I like the "only if they are sole survivors" rule personally.

But that's just because I'm too lazy to think of the repercussions and so I just split the difference....Oh my god. I'm Joe Lieberman!!!!
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Post Post #1081 (ISO) » Sat Dec 12, 2009 12:32 pm

Post by animorpherv1 »

shaft.ed wrote:I like the "only if they are sole survivors" rule personally.

But that's just because I'm too lazy to think of the repercussions and so I just split the difference....Oh my god. I'm Joe Lieberman!!!!
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Post Post #1082 (ISO) » Sat Dec 12, 2009 12:53 pm

Post by Netopalis »

farside22 wrote:
possible rule changes:
2. if one mime is killed at night the other becomes a neutral survivor OR if one mime is killed at night, both die and lose.
But a mime is such a terrible thing to waste...
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Post Post #1083 (ISO) » Sat Dec 12, 2009 1:53 pm

Post by Albert B. Rampage »

Hard Boiled
Mafia


3 Mafia Goons

Town


5 Vanilla

1 Tracker OR Vigilante (On N1 the player decides which he wants to be and is stuck with it for the rest of the game)
1 Hider (dies if he hides with mafia or vigilante, or if the person he is hiding with dies)
1 Hider Tracker (the person the hider was hiding with is revealed to the HT. Cannot track anyone else and doesn't know who the hider is)

The last power role has a random chance of being either
:

Detective (targets a player and finds out if that player has killed another player or not)
OR
Psychologist (targets a player and finds out if that player has the potential to kill, but if the player has already killed, the psychologist will get a negative result)

Day start.
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Post Post #1084 (ISO) » Sat Dec 12, 2009 5:42 pm

Post by Sanjay »

I haven't seen the Hider Tracker role before and I really like it.

The very existence of the role seems like it would make being a Hider so much more fun/powerful.

Does the Psychologist get a positive result on the Tracker/Vigilante if the player chooses Tracker?
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Post Post #1085 (ISO) » Sat Dec 12, 2009 5:47 pm

Post by shaft.ed »

ABR I think the last two roles only work if Power Role 1 is forced to be a vig. 50% chance they're simply a cop, and 50% chance they're a partial cop.
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Post Post #1086 (ISO) » Sat Dec 12, 2009 5:50 pm

Post by Albert B. Rampage »

Sanjay wrote:Does the Psychologist get a positive result on the Tracker/Vigilante if the player chooses Tracker?
Nope, since a tracker can't kill.

I'm glad you like the setup! You can nominate it right here. It's influenced by detective stories. You know, those with shady witnesses, amateur detectives, javert-like cops and hardened criminals getting away with murder. I think this setup really draws you into the universe of the game, as opposed to say, Fire and Ice.
shaft.ed wrote:ABR I think the last two roles only work if Power Role 1 is forced to be a vig. 50% chance they're simply a cop, and 50% chance they're a partial cop.
Not quite. The goons choose who sends the kill, and that affects the detective's or the psychologist's results.
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Post Post #1087 (ISO) » Sat Dec 12, 2009 7:21 pm

Post by Sanjay »

I definitely like the setup.

Are you worried the town might have too many informative roles though? You've probably considered this and the answer is "no", but if you could maybe compare this to some other balanced setup to put my mind at ease, that would rule.
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Post Post #1088 (ISO) » Sat Dec 12, 2009 7:27 pm

Post by Albert B. Rampage »

There's 1 DET/PSY + 1 Tracker (if he chooses not to be vig). That's about the equivalent of 1 Tracker + 1 Watcher that we sometimes see surface. The Hider and Tracker Hider are vulnerable roles that would have a hard time confirming anything unless a specific set of conditions are met. I think both scum and town in this setup have a more than reasonable chance of winning the game.
Last edited by Albert B. Rampage on Sat Dec 12, 2009 7:32 pm, edited 1 time in total.
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Post Post #1089 (ISO) » Sat Dec 12, 2009 7:31 pm

Post by Sanjay »

I'll take your word for it.

Nominate Hard Boiled
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Post Post #1090 (ISO) » Sat Dec 12, 2009 7:33 pm

Post by Albert B. Rampage »

Yay! :P

Also, what I like about this setup is the hero vs. anti-hero theme that the track/vig can choose. There are a lot of negative things that can happen when you choose to kill people, even if your intention is genuinely good. I want this setup to highlight that.
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Post Post #1091 (ISO) » Sat Dec 12, 2009 7:40 pm

Post by Sanjay »

Yeah, I really like how much it makes who sends in the kill matter too.
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Post Post #1092 (ISO) » Sat Dec 12, 2009 8:04 pm

Post by shaft.ed »

Albert B. Rampage wrote:
shaft.ed wrote:ABR I think the last two roles only work if Power Role 1 is forced to be a vig. 50% chance they're simply a cop, and 50% chance they're a partial cop.
Not quite. The goons choose who sends the kill, and that affects the detective's or the psychologist's results.
Woops, didn't read the part after the comma in the psychologist role. Reading is tech. I like the duality, but do you really want the functionality of mafia strategy to come down to a coin flip like that?
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Post Post #1093 (ISO) » Sat Dec 12, 2009 8:12 pm

Post by Albert B. Rampage »

shaft.ed wrote:Reading is tech. I like the duality, but do you really want the functionality of mafia strategy to come down to a coin flip like that?
I like the Kokusho's Gambit that can result out of it.

Also, I am full aware that this setup very slightly favors town, but you have to remember that most setups tend to slightly favor scum nowadays. So this is a bit of a counter-culture setup as well.
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Post Post #1094 (ISO) » Mon Dec 14, 2009 4:55 pm

Post by Adel »

as a starting point:

Sith Mafia

1 Sith Mentor
3 Vigs
2 Trackers
5 Townies

Night Start
Sith Lord Mentor wrote:
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.


You are a Sith Lord Mentor.

Each night you must recruit a protégé if you do not currently have one. Your protégé will replace you if you die.

You can communicate with your protégé at any time via PM-- he will not know your identity until you do.

You win if you are alive at the end of the game.
Sith Lord Protégé wrote:
You've been recruited over to the dark side of the Force.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.


You are a Sith Lord Protégé.

Each night you can kill one other player.

Your Mentor can send you PMs at any time. You are allowed to reply to those PMs.

If your Mentor dies, you will be the new Sith Lord Mentor.

You win if you are a living Sith Lord Mentor at the end of the game.
Note that even if the Sith Mentor is targeted Night 0, he will still successfully recruit a Protégé
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Post Post #1095 (ISO) » Mon Dec 14, 2009 5:25 pm

Post by Sanjay »

So if both the mentor and the protege are targeted by the vigs, the game could be over at daybreak?
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Post Post #1096 (ISO) » Mon Dec 14, 2009 6:18 pm

Post by Adel »

yep.
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Post Post #1097 (ISO) » Mon Dec 14, 2009 6:23 pm

Post by Sanjay »

Maybe I'm reading these wrong, but why would a mentor even want to recruit an apprentice?
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Post Post #1098 (ISO) » Mon Dec 14, 2009 7:04 pm

Post by shaft.ed »

Sanjay wrote:Maybe I'm reading these wrong, but why would a mentor even want to recruit an apprentice?
It's not optional
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Post Post #1099 (ISO) » Mon Dec 14, 2009 7:28 pm

Post by zoraster »

just out of curiosity, what reason would a mentor have in revealing himself to his protege?
.

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