Okay so now that I've barely had a chance to skim everything that's been written I can get to work. Sorry, still frustrated.
Seacore wrote:Obviously Cobalt has a role.
It's probably safe to assume that Elvis, Vi and Chamber got one as well, although obviously less than certain.
I'm not going to pick any of them for my RVS because maybe they can be uber helpful town.
Vote SerialClergyman
, an OMGUS from another game.
Okay: You'd rather not vote people who might end up being uber-helpful town (but might also be uber-scary scum) for your RVS? Your RVS was an OMGUS from another game, so you obviously didn't plan on it as a "Real" vote or one with real suspicion behind it, so what's the difference between mindfully putting a random-vote on one of the top players in the draft or not? Why would you specifically want to avoid it? SKETCHY. I see that Vi has similar feelings.
Vi wants to limit non-sure Vig kills and the way I read it she wanted to
limit
total kills; I might be wrong. Then she says she's not to worried (about scum with abilities) because she expects a lot of crosskills, or attempts at such. So at that point if scum are trying to shoot scum I see less risk in letting another shot which has a decent likelihood at being aimed at scum (or tried to) even if the Vig is scum. In a post responding to Cobalt's vote on her she explicitly notes the number of kills going around at Night as a worry and reason why the Vig should hold fire. I disagree about the lynch-weight bit; Town-directed deaths (oh please, not random, but yeah) in general are a more beneficial thing than not.
In Vi's original Seacore case I disagree about the point that Seacore brought up communication mechanics (at first when she said Seacore had been suspicious in the draft thread without explaining it I looked back and had no clue whet she saw; in the end, I don't think the probability scum would say it is significantly greater in context).
BC; interesting theory about the three consecutive votes, but then again almost a third of the group here is some sort of scum, so without application of other stuff it's not as helpful as it would appear at first.
I dunno, Cobalt's use of random death seemed to imply the "and if random deaths are helpful to the town, shots aimed at scummy people specifically are more so".
Hold for more.