Mini 884 - Last Man Standing (Over)


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Post Post #1025 (ISO) » Mon Dec 21, 2009 11:02 am

Post by Vi »

After apparently screwing up the Town's re-enactment of an Eric Clapton song, the dying victim of the most recent shooting took a parting shot. Calm even while dying, the clearly-not-a-wannabe-mage's spellshot went right through Nacho.

Nachomamma8 is
Wounded
. He will die in 6 hours.

The vote count is as it was.
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Post Post #1026 (ISO) » Mon Dec 21, 2009 11:04 am

Post by Nachomamma8 »

Alright, so we have 2 confirmed cops (Ben isn't confirmed but since he has no chance of revival, I'm believing him) and a claimed cop. My plan's looking pretty damn good right now...
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #1027 (ISO) » Mon Dec 21, 2009 11:07 am

Post by Nachomamma8 »

Also, I'd like to point out that the above information shows that we don't have evidence contridicting all scum have strong shots. Because all Vi stated was that Cobalt was wounded; she did not specify a dying time. In other words, strong shots aren't instakills.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #1028 (ISO) » Mon Dec 21, 2009 11:20 am

Post by PorkchopExpress »

Well, that covers a few things for me. It explains the Sotty/VP day 1, it explains VP towards me in Day 2, and it probably explains why VP was so dubious of a strong shot vig in town (of course, Ecto had other marks against him). The only thing that could make sense of why town has so many PRs is that scum could get 4 kills a day (going off the belief of a 3 scum team)...

We have seen a strong shot in action because Ecto did not wound Vi, by the by. That's why the whole strong shot/weak shot stuff started. Vi hit the ground dead (and after he fired the shot Ecto claimed that he was a lethal shooter). It was dj who wounded Vi before Cobalt protected her. However, this recent turn of events (happening as I was typing) suggests that strong shots can also just hurry along time of death as well. Evidently there is a slightly random element to them.

Alright... if we're lucky one of our two dying hombres here is scum and that's that. But luck will get you so far and then it'll get you dead, so if both are town will we institute the plan we had yesterday when Cobalt fakeshot Amished? If they're both town and Benmage was a one shot cop... then I think we have to seriously consider that one of our PRs is a filthy rotten liar.

Also, who is up to claim?
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Post Post #1029 (ISO) » Mon Dec 21, 2009 11:40 am

Post by Nachomamma8 »

We have seen a strong shot in action because Ecto did not wound Vi, by the by. That's why the whole strong shot/weak shot stuff started.
I assumed that when a doctor healed you, you weren't healed completely. As in, if you were shot again you would just die immediately. Looking back, I have no idea WHY I assumed this, but... meh.
we institute the plan we had yesterday when Cobalt fakeshot Amished
As in a no lynch?
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #1030 (ISO) » Mon Dec 21, 2009 11:50 am

Post by VP Baltar »

It does have me worried that one of the town PRs is actually scum. Like I said, I don't understand what the scum have that could balance sotty and I.

We'll see what ben flips. I'm doubtful there are three cops in this game.
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Post Post #1031 (ISO) » Mon Dec 21, 2009 12:31 pm

Post by PorkchopExpress »

Yes, a no lynch is what I am talking about.

Currently we have three cops, a tracker and a daytime doc of varying elements of confirmation. If both nm8 and bm flip town, I'll be scrutinising among them.
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Post Post #1032 (ISO) » Mon Dec 21, 2009 12:55 pm

Post by Cobalt »

why are we talking about a no-lynch when there are two upcoming flips to think about?
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Post Post #1033 (ISO) » Mon Dec 21, 2009 1:28 pm

Post by Nachomamma8 »

why are we talking about a no-lynch when there are two upcoming flips to think about?
And why are we talking about a no-lynch in the first place?
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Post Post #1034 (ISO) » Mon Dec 21, 2009 4:32 pm

Post by Amished »

Hopefully we won't have to think about them and one is scum and ends the game...
I'm going on a crusade to put more thought into my posts.

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Post Post #1035 (ISO) » Mon Dec 21, 2009 4:42 pm

Post by Vi »

Because I'm tired and rather bored, Nachomamma8 finally "agrees" to go to the great Mexican restaurant in the sky a few minutes early.


--- Nachomamma8 ---
Vanilla Townie
--- Ran Out of Internal Salsa D3.


-----

Vote Count:

Nachomamma8 (L-4) ~
Benmage


Not Voting:
Nachomamma8,
PorkchopExpress, VP Baltar, Amished, Cobalt, pwnz,
Benmage

[size=0]Ami 0 | Benmage -- | Cobalt 0 | PExpress 0 | pwnz 0 | VPB 0[/size]
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--With
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6
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Post Post #1036 (ISO) » Mon Dec 21, 2009 4:55 pm

Post by Cobalt »

Now we sit and wait for benmage to die.
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Post Post #1037 (ISO) » Mon Dec 21, 2009 4:56 pm

Post by pwnz »

Does anyone else still have a bullet so that we do not have to wait 64 hours for a flip? *hic
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Post Post #1038 (ISO) » Mon Dec 21, 2009 6:05 pm

Post by Amished »

Well, that read was right...
I'm going on a crusade to put more thought into my posts.

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Post Post #1039 (ISO) » Mon Dec 21, 2009 6:11 pm

Post by PorkchopExpress »

VP is the only person who is still armed today.

benmage is being incredibly quiet for a claimed townie who is running out of time. ben, you never posted your catch up. What's going on?
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Post Post #1040 (ISO) » Tue Dec 22, 2009 1:18 am

Post by VP Baltar »

I don't plan to spend my bullet on someone who is dying today. I hate to wait too, but we might need it later.

And I agree that ben is being uncharacteristically quiet. Ben, if you are the last scum and you're dying, you may as well let us know and I'll just finish you off so we can stop staring at this thread waiting for the paint to dry.
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Post Post #1041 (ISO) » Tue Dec 22, 2009 9:24 am

Post by Benmage »

It was fun, gg all.
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Post Post #1042 (ISO) » Tue Dec 22, 2009 9:57 am

Post by Cobalt »

Okay then.
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Post Post #1043 (ISO) » Tue Dec 22, 2009 11:09 am

Post by PorkchopExpress »

VP, skin that smokewagon and get to work.
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Post Post #1044 (ISO) » Tue Dec 22, 2009 11:27 am

Post by Amished »

That was a pretty clever fake claim, Ben. If you posted like you did when I praised you more consistently, you might do better off than you have been.

I tried to be a bit all over the place this game; but I was happy with my first real post of the game saying that Ben and d3x/Jazz should both be lynched (nevermind CA/Cobalt...) I should really just skip the first 10 pages and go with my read from there and screw the rest of the game...
I'm going on a crusade to put more thought into my posts.

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Post Post #1045 (ISO) » Tue Dec 22, 2009 11:27 am

Post by VP Baltar »

This is satisfying.

Daykill: benmage
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Post Post #1046 (ISO) » Tue Dec 22, 2009 11:29 am

Post by Cobalt »

high-fives all around.
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Post Post #1047 (ISO) » Tue Dec 22, 2009 11:30 am

Post by Amished »

Indeed. I still don't see how scum were balanced in this setup.. I don't care what Ben has for powers, unless he can triple dayvig >_>
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Post Post #1048 (ISO) » Tue Dec 22, 2009 11:32 am

Post by Benmage »

Amished wrote:Indeed. I still don't see how scum were balanced in this setup.. I don't care what Ben has for powers, unless he can triple dayvig >_>
I'm a bit confused myself.

But it was poor play. d3x lurk ruined it.
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Post Post #1049 (ISO) » Tue Dec 22, 2009 11:33 am

Post by Benmage »

VP Baltar wrote:This is satisfying.

Daykill: benmage
I felt bad. It must've been frustrating arguing with me. But now you know why :P
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