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With 7 alive, it takes 4 to lynch.
The deadline is March 16th at 7:00 AM (EST)
Col.Cathart ( 0 )
d3x ( 0 )
RedCoyote ( 0 )
charter ( 0 )
Bio Hazard ( 0 )
Zachrulez ( 0 )
Locke Lamora ( 0 )
No Vote ( 7 )
You're already at 0 for 1. Mini's can have 2 or 4 scum. In fact, I was in a mini with 4 scum, a dayvig, and some other powerroles I don't quite remember. Here is the game.Col.Cathart wrote:So you say, you're the JOAT? After chewing this thought a bit, I don't think it's true. I know I'm dangerously close now to attempts on outguessing the mod and setup but it's just how I see things:
It's a 12 players game. So most possible scum number is 3 mafia members. 2 would be harmful for mafia, 4 would be pretty harmful for town. 3 is also pretty standard for Mini games, so I'll assume we have 3 scum in this game for my theory.
0 for 2. This doesn't seem that unusual to me. I've modded a game with a vig, a JOAT, tracker, and other power roles.Cathart wrote:3 scum means 9 townies. among them we have Day Vig and JOAT. Now let's assume worst case scenario - they will all miss horribly with their vigs, and town will only mislynch.
After D1:
3 scum - 7 townies (misvig and mislynch)
After N1:
3 scum - 5 townies (another misvig and night kill)
That's a D2 MyLo. LyLo if Day Vig will still be alive at this point and miss again.
I agree with this 100%.I'm just saying that what Cathart thinks is balanced doesn't really matter since he didn't make the setup
I agree, but I'm trying to say that it doesn't make me scum, just really unlucky.Col.Cathart wrote:Main reason is the track result. Point not really debatable.
Ok, I see where you're getting this gut read on me from now, but what you're picking up are my caring tells, not alignment tells. I haven't been very interested in this game, since it's really lurkerish and whatnot, so that's why I haven't been "charterish". All the other games you've seen me in have been high activity and more interesting. I just finished another game where I was scum and I was very "charterish", mini 915. It's just that I was in the zone for that game and this one I'm spaced out. There's others as well.Cathart wrote:Also, about my gut feelings: I said in my PM to sigma with my N2 track target message, that something bugs me about your play, because you're not 'charterish' enough in comparison to your play in other games I've seen you. From Commie Mafia or Mayor Mafia, I remember you were really aggressive and relentless all the time. Even when you changed your mind about suspect halfway through, you was already on someone else's back. Correct or not, full throttle all the time. And that was also the case during D1 with Shotty. You were one of my stronger D1 reads, but it all crumbled during D2, when suddenly you went with 'maybe my case is not that strong as I thought', all steam disappeared somewhere, and you couldn't come up with anything more than 'Either Hoopla or Locke is scum' after Hoopla's falseclaim, and simple jump on the wagon after my claim.
Of course I'm in defense mode, I check the thread at the start of the day and I see that I got tracked and I know what that means, so I'm trying to diffuse it.Cathart wrote:And now, it's probably the first time I see you in full defense mode, and no counters in anyone else's direction. The closest thing to this is your behavior during the endgame of Mafia Invasion when you were a Godfather.
Locke, Zach, RC, or Bio. My top suspect now is Locke. He votes just about everyone but MIC, and he normally tries a new target right after another surge in MIC votes. I also don't like how he just asks Cathart if he got a result first thing today, it seems like he's trying to see if him or his buddy were tracked before he actually does something.Cathart wrote:BTW, while we're at it - if not you, then who? You lost all your suspects now with Shotty's death. Who's scum in your opinion right now?
I've stopped myself from making this post 2 or 3 times. The board's only been open 12 hours. A lot of discussion has taken place already and it seems longer, but that's the truth of the matter. Now, if it gets close to a prod on some of these jokers, I suggest we push the Mod for replacements.I would like to hear something from RC, Bio and Zach. Those last two especially as they are barely participating in this game...