Roles
(directly from the "Werewolf" game, for the most part)
Werebear (replacing milkman)
- Alpha Wolf (1): You are the original werewolf of the clan, which includes ______, ______, ______, and ______. You will appear to be a normal human to the residents of Garulphos for all intents and purposes, and you cannot be killed at night. You win when the werewolves match or outnumber the humans.
You may converse with your fellow werewolves at night; however you are responsible for ordering the kill, while you live. Each night, you may send me a target for the pack's wrath.
Note: The Alpha can sweep aside wolfsbane from his door, or from the door of a target. He will not change at night in a jail cell, and the Seers cannot recognize him.
NanookTheWolf
(replacing FD2)
/Nonchalance/PookyTheMagicalBear/BabyJesus (replacing Locus Cosecant)
- Beta/Gamma/Delta/Epsilon Werewolf (4): You are part of the _______'s pack, along with ______, _______, and ________. You may converse at night with your packmates, but your Alpha Wolf sends in the night's kill. You win when the werewolves match or outnumber the humans in Garulphos.
Note: If the Alpha dies, the Beta Werewolf takes over the kill decision, and so on. However they are not immune to wolfsbane, and cannot control their changes.
Stam - Miller
(1): You are a Villager in the town of Garulphos. While you have no night actions, you have a say in who is lynched during the day; use it to the best of your ability. You win when all of the werewolves have been destroyed.
Note: The Miller will show up as guilty to the Seers (even the naïve one). However if he is attacked at night by the werewolves, he will kill one of them at random.
CoolBot - Virgin
(1): You are a Villager of Garulphos, but you are also a virgin pure of heart. As such, you may choose to walk the streets at night, but you will prove a nearly-irresistible target for the werewolves to murder. This may save someone else's life, however. You win when the werewolves in town have been vanquished.
Send me a PM if you wish to go walking about at night; I expect you will not get the chance to use this more than once...
Note: If this person dies to a lynch in which a pro-village player places the last vote, that person will commit suicide the following night.
mikehart
(replacing The_Machine86)
- Magistrate (1): You are the Magistrate of Garulphos, entrusted with administering the law in this small town. You have the right to order a lynch mob to refrain from killing someone; they'll probably even listen the first time. You win when the entire werewolf pack has been eliminated.
Send me a PM sometime during the Day (
i.e.
before
the lynch scene is posted) if you wish to incarcerate the intended victim. Under most circumstances, no lynch will occur that Day, and we will proceed into Night immediately.
Note: The sequestered person may not take any night actions, but may be investigated by the Seers. If they try to protect the same person twice, or if the vote count has more than the regular majority required, their authority is broken and the lynch goes through anyway. If someone is sequestered, he may go observe them in their cell at night to see if they change (nothing visibly happens if it is the Alpha).
Dranko20/mneme
- Seer/Gypsy (2): You are the Seer/Gypsy of Garulphos, who uses signs and portents to discover whether someone is a werewolf or not. You win when all werewolves have been banished from the town.
Send me your choice each night, and I will let you know what you discover.
Note: Seer is Naïve, Gypsy is Sane.
Mastermind of Sin, dragyn_mage, d_rouge
(replacing Derk2009)
, esme, Bamboomancer, brushhopper, Mad Jackal
replacing Save the Dragons)
, PeaceBringer, rolandofthewhite, Phoebus
(replacing Enigma91)
, Coron
- Villagers (11): You are a Villager in the town of Garulphos. While you have no night actions, you have a say in who is lynched during the day; use it to the best of your ability. You win when all of the werewolves have been destroyed.
Internet Stranger - Villager w/Wolfsbane
(1): You are a Villager in the town of Garulphos. However, more important than that, you are an herbalist. Each day you can collect enough wolfsbane to ward one person's house. It loses any effectiveness after 36 hours, however, so you cannot store it more than a single Day (you may collect on Day One and Day Two, and guard two houses the following Night, having foregone protection of anyone the Night before). If you use both doses on a single house, it may be more effective. You may protect your own house, if you wish. You win when all of the werewolves have been killed.
Send me your choice each night of whose house you wish to ward (and with how many doses, if applicable); you do not need to tell me you are collecting wolfsbane during the day. I will assume you do this as long as you make one non-vote post sometime during the Day.
Note: A double-dose of wolfsbane will stop the Alpha. Wolfsbane has no effect for people who are out at night when attacked (the Virgin and Magistrate, or the Herbalist if they are placing it on someone else's house).
Further note: Information censored, since there are things about this role I may want to use again someday.
dragyn_mage & PookyTheMagicalBear
- Lovers (2, chosen at random from the total players): You are in love with _______ but no one knows it except the two of you! Strangely, you do not even know whether your lover is human or animal! It may be a doomed love, but that is all you have to cling to. Should your lover perish, you will also expire (
*le sigh*
) within 24 hours, game time. You win either with your faction, or if you and your lover should be the last to survive, even if it turns out you are from different sides of the battle.
You may not communicate with your lover at night during this tense time in Garulphos.
Choices and Lynches:
Night One:
Dranko20 scried Locus Cosecant, but discovered no sign of evil intent. (naïve)
IS protected his own house, unsuccessfully.
mneme investigated IS, finding his soul to be without stain (or fur).
Werewolves kill IS, bypassing the single dose of wolfsbane due to their being at full strength.
Day One:
Phoebus replaced the non-existent Enigma91.
FD2 asked to be replaced, so NanookTheWolf took over for him.
brushhopper was lynched by 12/21, garnering 2/3 of the active votes.
Night Two:
The_Machine86 is replaced by mikehart.
mneme investigates milkman - who appears innocent (Godfather) - right before he dies.
Dranko20 investigates CoolBot, finding him with a clean soul (for once, this was true).
milkman orders the kill on mneme, which is successful.
Day Two:
esme was lynched by 10/19 people.
Night Three:
CoolBot goes walking, attracting the kill to himself.
Dranko20 investigates milkman, finding him free of suspicious omens (naïve + Godfather, ouch).
milkman orders the death of Save the Dragons, but CoolBot proves a more enticing target.
Day Three:
d_rouge is nearly lynched at deadline by 7/19, but mikehart takes him into custody instead.
Night Four:
Dranko20 investigates Save the Dragons, finding him to be human in every facet of his soul.
mikehart goes to observe d_rouge overnight at the jail, seeing no evidence of lycanthropy, just relief at still being alive.
milkman sends in the order to kill Stam, which ended up killing Nonchalance as well.
Day Four:
mikehart incarcerates rolandofthewhite instead of letting him be lynched.
Night Five:
Dranko20 investigates Pooky, who he comes to believe is entirely human in character.
mikehart observes roland sitting quietly in his cell, with no supernatural changes.
milkman chooses to have the wolves kill mikehart.
Day Five:
Nanookthe(Were)Wolf was lynched by 8 out of 14.
Night Six:
Dranko20 investigated d_rouge, unsurprisingly finding him to be wholy human.
Werebear replaced milkman, but never did send a choice in.
Day Six:
Mastermind of Sin lynched by 7/13, including his own vote.
Night Seven:
Werebear chooses that Phoebus will be the one to die.
No choice from Dranko20.
Day Seven:
PeaceBringer gets himself lynched, incl. his own vote, 6/11.
Night Eight:
Werebear sends the pack after Dranko20, eliminating the (useless) Seer.
Day Eight:
Coron lynched by 5 of 9 players.
Night Nine:
Werebear sends in a kill for d_rouge.
Day Nine:
7 left alive. If the wolves survive the day, they will win.
Mad Jackal replaced STD.
Bamboomancer "lynched" by 4/7, including all three wolves...roar! Game over, since they can now kill all the humans. Up to them if they want to kill draygn_mage (and hence, draygn_mage, or turn him...has no game effect, except to limit their own numbers).