May I have all of your undivided attention here for one moment?
Just yesterday, I realize we have another problem. As if trying to find scum and dealing with unhelpful/scummy people isn't bad enough for town, we have another major problem. It's the consistent bandwagons that are being formed like every day or two, then suddenly disappear.
Now granted, bandwagons are useful for giving us easier reads on a person and it jump starts the game into serious discussions, early bandwagons that don't go into lynches when we have plenty of time left are always good. However, I feel that there has been way too many of them in such a short time period. This means that their isn't really enough time for some people to actually analyize the person being bandwagoned and the people on the bandwagon. As people are more concerned about current events, some people may ignore past events entirely, which lies important evidences that people may not have used.
Some of the bandwagons have been beneficial to the game, I will admit (Parama, Chronopie), but others have been unecessary and feels like people are voting for the sake of bandwagonning or end up not getting much off of (Sevis, Dr. Robotnik).
As a matter of fact, I'm worried they're actually starting to hurt town overall. Most people seem to have the "I think this guy is scummy, but he has a bandwagon on him, I'll vote for him! Even thought I may have other more major suspicion that haven't really been pressured a lot yet." mentality. Ladies and gentlemens, this mentality is dangerous to town and we need to think about that
now
. If we continue to make multiple bandwagons without really coming to a conclusion on who we think is scum, eventually, we'll realize that deadline is coming up very soon and because we wasted it on making bandwagons, we don't know who to lynch. We're most likely going to end up with a terrible lynch or worse yet, a no lynch at all.
The bandwagons frenzy nearly got nhammen lynched before even a week passed in the game and we currently have over a month to decide on a lynch. That's a lot of time to decide on a lynch folks, so we need to use it to our advantages, and using most of the time forming bandwagons that disappear quickly isn't going to benefit town.
When a relatively experienced player complains about the frequency of bandwaggoning that ends quickly (SerialClergyman), you know it's being overdone to the point where it can hurt town.
Another thing, this is giving excuses for lurkers to hide even more in the mess we're in. Dr. Robotnik and pman5595 are HUGE examples of this. Continuing at this pace will let them give them more oppertunity to lurk and avoid major bandwagons.
On top of that, this could eventually cause another problem to town, inactivity. Pomegranate is feeling that she's losing interest in this game because there's too many things going on in this game. I'm worrying about losing interest in this game as well, as the bandwagons are starting to make the game confusing, instead of helping us. On top of that, Faraday had to replace daniel due to daniel being inactive in this game and theit wasn't really any reasons for him to drop out. Inactivity is basicaly disrespecting the mod who is in charge of the game. If you're inactive, you're getting replaced. Being replaced due to inactivity is a waste of time for mods. What if MichelSableheart needs to replace someon for a valid reason but can't find one? He will have no choice but to perform a mod-kill. If it's a townie, we go into Night. Sure we'll be lucky if we hit scum, but mod-kills should not be occuring with people who has to leave for valid reasons.
So how do we end all these unecessary bandwagons bullshit that benefits no one but scums? Well, do these things:
1. Start coming to concrete conclusions:
Try your best to stay firm with your votes. Only switch votes when you're absolutely certain a person is a top suspect or if it is needed for a lynch. Votes that sound like bandwagons isn't coming to concrete conclusions, it's just switching votes around for what might be valid or invalid reasons. For those who rarely change votes during the bandwagon incident (Not pointing fingers, you know who you are), I'd like to give you the time to say thank you, you are really benefitting town.
2. Find people who is the most responsible for the bandwagons and attack them:
I'm getting the feeling that this is a well-planned scum tell to confuse townies with multiple bandwagons and they plan on using this usually town tactic against us. The best way to counter this is to re-read the entire thread (It will be a pain, but it could be worth it) and the worst offenders of the bandwagons should have more focus put upon. Therefore, they'll actually have to defend their reasons for all this bandwagon shennagian they've caused. It is very well possible that a scum might be involved in this.
Either way, in order to help win the game for town, we need to shut down this problem right in it's path. If you're planning on making a bandwagon, be absolutely sure we can gather something from it.
Tomorrow, I will re-read the thread to see what I can find (If possible). I expect everyone else to do the same. I know you may not agree with me, but this is an another issue we need to worry about.