My Milked Eek is lynched. He was
The Master
Game over, Innocents win.
2 Vampires
2 Werewolves
Scum faction consisting of Master (Poisoner), Ghoul (Grave Robber) and Creature (Killer)
2 Oracles (Cop through others)
1 Werewolf Hunter (Werewolf-only Day Cop)
Priest (Anti-Undead/Lunatic Doctor)
Physician (Anti-Werewolf Doctor)
Lunatic (Serial Killer)
13 Innocents (Townies)
"I have never met a vampire personally, but I don't know what might happen tomorrow."
~ Bela Lugosi
You are a
. In centuries past, the castle that is now the Asylum belonged to your kind, but you retreated to the family crypt to sleep. Now you have awoken, and require blood to slake your thirst.
Each night, you may talk to your packmate, ???, via PM, and choose one person to kill. Furthermore, between you, you also have the one-time ability, in addition to your kill, to choose another player to convert to your side. However, it will take until the subsequent night for that player to actually turn into a vampire.
Even a man who is pure in heart
And says his prayers each night
May become a wolf when the wolf-bane blooms
And the autumn moon is bright.
~ The Wolf Man, 1941
You are a
, a product of unnatural experiments that went on below Wisborg Mental Asylum. Originally you were a patient who mysteriously disappeared one day, never to return.
Each night, you may talk to your packmate, ???, via PM. You may make one kill between you a night - the first PM I recieve from either of you with a target will be considered your choice. Furthermore, between you, you also have the one-time ability, in addition to your kill, to choose another player to convert to your side. However, it will take until the subsequent night for that player to actually turn into a werewolf. You are immune to night-time investigation.
Dreams were
not
investigations.
"For life be, after all, only a waitin' for somethin' else than what we're doin', and death be all that we can rightly depend on."
~ Dracula
You are the
. Once, you were an honest man, simple and decent, though poor. The Master employed you as his servant, and over time, as you became more exposed to his macabre experiments and more isolated from the rest of humanity, you became a bitter, ghoulish thing; a friend of the night. Now you live solely to serve your master, aiding him in his experiments by robbing graves with your trusty shovel and a scent for fresh bodies.
You may select an eliminated player each day, whose body you will search. You will learn their role, and any information (roles, abilities to communicate with other players) they were privy to will be revealed to you. You may also talk via PM to the Master, ???, during the night. In the event of you being eliminated from the game, just as you served your Master in life, so shall you serve him in death. Your body will automatically go to the Master for use in his experiments.
Though you cannot speak to them, Creature, ???, is also on your side.
If the Master dies, the Ghoul has the opportunity to take over the Master's work, becoming, to all purposes, a second Master.
"With the confusion of ideas only to be accounted for by my extreme youth and my want of a guide on such matters, I had retrod the steps of knowledge along the paths of time and exchanged the discoveries of recent inquirers for the dreams of forgotton alchemists."
~ Frankenstein
You are the
, a mad scientist and head of the family of horrors that lurk beneath Wisborg mental asylum. With your loyal servant, the Ghoul, and your latest masterpiece, the Creature, you hope to slaughter the unwary innocents that have become trapped in the asylum, and use their bodies to further your experiments.
To aid you in your evildoing, you start the game with two vials of poison that can be delivered each night, and will kill a player at a point in the game of your choice: this can be set to a game time period (i.e. start of Day 3) or once X number of posts have been made in the game thread. You may also talk to the Creature, ???, and the Ghoul, ???, via PM during the night (though they cannot talk to each other).
"Beware; for I am fearless, and therefore powerful."
~ Frankenstein
You are the
, the latest of your Master's creations, an abomination and instrument of murder. While you may have turned towards the light, this was not to be - the devil stood in the way, and now your thoughts are consumed entirely by hatred and rage.
Each night, you may choose a person to kill. You may also talk to the Master, ???, via PM during the night. Though living, you are a man-made construct, rather than a creature of nature, and as such, each kill you make leaves body parts that you can attach to yourself, increasing your impressive grotesquery to the point where even in the day, you will be feared - for every 3 kills you make, you will require one more vote to be lynched. The Ghoul, ???, is also on your side. The Creature can, if you so choose, slay the Ghoul, and gain whatever abilities he may possess - the Master and Ghoul are not aware of this, but it will be evident in narration if you do so. If the Ghoul is lynched or killed by another, his abilities are lost.
Due to the Creature's odd appearance and poor disguise, he takes one less vote to lynch than other players.
"Medicine is not only a science; it is also an art. It does not consist of compounding pills and plasters; it deals with the very processes of life, which must be understood before they may be guided."
~ Paracelsus
You are the
. Though at the pinnacle of your career you were hailed as one of the best physicians amongst any field of medicine going, you were suspended from medical practice for reasons that you would rather keep firmly in the past. You now find yourself forced to summon your past skills in order to survive this deadly battle.
You are familiar with the rarest of plants, Wolfsbane, which protects the target from werewolves, or prevents them from hunting if they are a werewolf. However, two doses (either on the same day from different people, or two days in a row) will overdose the target, and kill them within the night. The effects of Wolfsbane are irrevocable.
"When the Count saw my face, his eyes blazed with a sort of demonaic fury, and he suddenly made a grab at my throat. I drew away, and his hand touched the string of beads which held the crucifix. It made an instant change in him, for the fury passed so quickly that I could hardly believe that it was ever there."
~ Dracula
You are the
, a messenger of God drawn to the unholy goings on of Wisborg Mental Asylum; it is no coincidence that the last three chaplains who worked here all disappeared in mysterious circumstances.
Each night, you may bless someone else with a vial of holy water. You are capable of choosing to bless yourself. Whoever is targeted will be protected from undead and the demon-possessed for the duration of the night, or if they are undead or in the thrall of the dark gods themselves, it will prevent them from hunting. The target will not know that they have been targetted, unless it affects subsequent narration.
"The interpretation of dreams is a great art."
~ Paracelsus
You are the
, a former patient at this very asylum. Years ago you left this place, and swore you would never return. However, your visions have come back, and you find yourself drawn to Wisborg for reasons you can only hope to understand in the future.
Each night, you may reveal one person's identity to a second person, which they will receive in a dream. You will cannot choose yourself, however, and must rely on working through other people. Your PM each night should contain the target of the dream, and whose role will be revealed.
”Ye shall know them by their fruits. Do men gather grapes of thorns, or figs of thistles?”
~ King James' Bible
You are the
, a world-renowned tracker of un-natural creatures. A previous experience where your entire team was massacred led your employers, the OSS, to order you to Wisborg to recuperate. Instead, you find yourself hunting the creatures you were trying to avoid. Each day, at any point before the hammer, you may PM me one player's name. You will be told if they are a Werewolf or not – you are
not
able to distinguish any other result than Werewolf or Not Werewolf.
"I have learned not to think little of any one's belief, no matter how strange it may be. I have tried to keep an open mind, and it is not the ordinary things of life that could close it, but the strange things, the extraordinary things, the things that make one doubt if they be mad or sane."
~ Dracula
You are the
. You have been placed within the confines of Wisborg Mental Hospital against your will, because you do not think like other people. But you know, secretly, that your way of thinking has a dark beauty all of its own; it allows you to see situations in ways others do not, and it has worked so far in helping you to escape your cell, by impersonating a writer.
You have the ability, during each day, to kill a player of your choice and to specify a body part (any body part) to take as a trophy (purely for narration). You win when you have successfully taken 3 trophies from victims - this will NOT end the game. You cannot take trophies from the undead.
"It's a perfect night for mystery and horror. The air itself is filled with monsters."
~ The Bride of Frankenstein
You are a simple
. Good luck.
Please confirm by replying to this PM with the attached horror movie quote.
Night One Actions
ReaperCharlie reveals SpyreX's role to Dryfit /
rajhcpfreak protects inHimshallibe /
animorpherv1 kills Fate, takes right leg /
Lowell reveals animorpherv1's role to xRECKONERx /
The Vampires kill Chronopie and use their Recruit on Merkabah.
SpyreX will die on his 13th post of Day 3.
Werewolves nightkill Nightson and recruit Spyrex
SpyreX is shown to Dry-fit as an Infected Innocent
Night Two Actions
Spyrex becomes a Werewolf
Merkabah becomes a Vampire
ReaperCharlie reveals Shattered Viewpoint's role to SpyreX
Lowell reveals Deer's role to don_johnson
lukepukeduke uses Wolfsbane on crypto
My Milked Eek uses his last vial on Merkabah – he will die after his second post of Day 3.
Night Three Actions
ReaperCharlie reveals Dry-fit's role to Sucrose
raj protects Dry-Fit
Werewolves kill easjo
Lowell sends ZazieR's role to inhimshallibe
Night Four Actions
ReaperCharlie reveals Reckoner's role to Dry-fit
Lowell reveals Sucrose's role to Reckoner
Werewolves kill Lowell
Night Five Actions
ReaperCharlie reveals Kise's role to Shattered Viewpoint
Werewolves killed don_johnson
Night Six Actions
lukepukeduke's alignment is revealed by ReaperCharlie to My Milked Eek
Scum, and especially the Lunatic, were unlucky. The problems that the site was having did not help - several times I did not receive PMs from players. However, if you would prefer to pin your bad luck on me, you are welcome. I will not be here to listen to it, so vent away.