To place a bid, PM Zoraster with the highest price you would be willing to pay.
1 Arsonist
- You have a whole bunch of highly flamable liquid, but only one match. Every night, you may douse one person in kerosene. Once during the day, you may PM the mod with the word
ignite
. This will cause every player who you have doused to go up in flames instantly, killing them. Beware the firefighter though! Doctors also protect against someone going up in flame if they protected that player the night before. Body armor does not protect.
MB: 20 CB: 300 Deadline: SOLD
2 Firefighter
- Until the Arsonist attempts to light his match, you may submit one person per night to smother in flame-retardant material. For the rest of the game, they will not be able to be ignited, whether the arsonist doused them before or douses them after. If you smother the arsonist, his match will not work, and he will be unable to ignite anyone at all! You are a very brave firefighter, though, and you are unable to protect yourself.
MB: 10 CB: 121 Deadline: SOLD
3 Masonizer x 1
- Once during the game during the day, you may select one other player. If that player is town OR if that player has investigation immunity, they will become your mason partner and you will be given a quicktopic to talk in. You do not have to be town to use this ability.
MB: 5 CB: 122 Deadline: SOLD
4 Federal Reserve Chairman x 1
- Once per game, you may decide to bring about a bout of inflation. This means that EVERYONE receives $200, including you. PM the mod to start the inflation. You may also PM the mod to DESTROY this ability (thereby doing your duty as Fed Chairman). Once destroyed, this ability will not be sellable, useable or anything else.
MB: 10 CB: 10 Deadline: 8:31:00 6/29/2010
5 Nobody Special
MB: 50 CB: 100 Deadline: SOLD
6 Andrius
MB: 50 CB: Deadline: Open
7 Night Kill x 2
- Twice per game, you may PM the mod with a target. The following night, you will attempt to kill that person.
MB: 50 CB: Deadline: Opens 6/30
8 Governor x 1
- Once per game, you may PM the mod to use the governor power. This will skip that day's lynch. You must PM the mod BEFORE night falls. Twilight is fine, but you risk night falling before you get your PM in.
MB: 30 CB: Deadline: Opens 6/30
9 Deadline Setter
- You may set the deadline for the following day by PMing the mod before night falls. You may decide two variables: 1) the minimum lynch time (from 0-3 days), 2) the maximum deadline (from 7-14 days).
MB: 1 CB: Deadline: Opens 6/30
10 Pickpocket
- This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
MB: 0 CB: 2 Deadline: 0:45:00 6/30/2010
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.