Dracula wrote:
You are
Dracula
(Jack-of-All-Trades)
. Your partners are XXXXX (Death) and XXXXX (Medusa). During night phases, you and your partners may communicate to me via quicktopic or PM the name of a player you wish to kill that night, as well as the player who will perform the kill attempt. The player who performs the kill attempt will be able to take other actions that night.
You awoke from the darkness once again to find another 100 years had passed since your last defeat. You quickly summoned your strongest minions to you to begin planning for a way to insure the defeat of the dreaded Belmonts once and for all. Your High Priest Shaft uncovered a once in a millennia mystical convergance was soon to occur. It would allow you to draw every Belmont who has ever bedevilled you from all points in the past to Castlevania in the present. You and your allies would destroy the bloodline once and for all.
The night arrived and under the light of the full moon you, Death and Medusa watched as Shaft repeated the incantations over and over. As the mystical power coalesced around the Castle Death floated forward and impaled Shaft on his black scythe. Shaft’s death completed the ritual and the moon took on the hue of his spilling blood as the magical energy exploded into the Night, seeking those you wished to kill.
You and your minions are able to quickly dispose of three of the Belmonts and their allies before too many arrive en-mass. You use the last of ritual’s magical energies to take on the appareances of the dead heroes. You will hunt the remainder as trusted allies.
Abilities:
Heart of Dracula (Role Investigation)
- You may tell me the name of a player you wish to investigate at night. I will tell you that player's name and role. You may only use this ability once during the game.
Eye of Dracula (Track)
- You may tell me the name of a player you wish to track at night. I will tell you who, if anybody, that player targeted that night. You may only use this ability once during the game.
Ring of Dracula (Sense)
- You may inform me that you wish to use this ability at night. I will tell you how many successful actions were performed that night, not including those performed by yourself or your partners. This count will only include active abilities. You may only use this ability once during the game.
Your kill flavor is "bitten in the neck".
You and your partners' safeclaims are
Soma Cruz
,
Richter Belmont
, and
Juste Belmont
.
You win when all town players are dead and at least one member of your faction is alive, or when nothing can prevent the same.
Mafia quicktopic is
here. You may communicate with your partners here at any time. Do not communicate with your partners via PM.
Game thread is
here.
Death wrote:
You are
. Your partners are XXXXX (Dracula) and XXXXX (Medusa). During night phases, you and your partners may communicate to me via quicktopic or PM the name of a player you wish to kill that night, as well as the player who will perform the kill attempt. The player who performs the kill attempt will be able to take other actions that night.
You returned from the Void where you were exiled at the call of your Lord Dracula. You are the strongest of his followers. Dracula’s fervent desire to see the Belmont clan and all their allies eliminated burns stronger than ever. Using your sickle you impaled Shaft, the high Priest of Dracula, to complete a mystical ritual that drew all the Belmonts and their allies to Castlevania at one time.
At your Lord’s direction you have taken on the appearance of one of the first heroes to arrive. Despite this viel of illusion your intimidating presence is palpable. You are able to deter even the strongest and bravest into inaction, if even for a brief time. The destruction of your enemies is at hand.
Abilities:
Hell's Gate (Jailkeep)
- You may tell me the name of a player you wish to target at night. You will prevent that player from taking any actions that night, as well as protect them from any kill attempts.
Your kill flavor is "dismembered".
You and your partners' safeclaims are
Soma Cruz
,
Richter Belmont
, and
Juste Belmont
.
You win when all town players are dead and at least one member of your faction is alive, or when nothing can prevent the same.
Mafia quicktopic is
here. You may communicate with your partners here at any time. Do not communicate with your partners via PM.
Game thread is
here.
Medusa wrote:
You are
. Your partners are XXXXX (Dracula) and XXXXX (Death). During night phases, you and your partners may communicate to me via quicktopic or PM the name of a player you wish to kill that night, as well as the player who will perform the kill attempt. The player who performs the kill attempt will be able to take other actions that night.
The summons came, rousing you from you slumber. You quickly rushed to the side of your Lord Dracula. As one of his oldest and most loyal followers you are second to only Death in the eyes of your master. Any mortal meeting your gaze will swiftly petrify, doomed to an eternity of torment. You watched as the mystical ritual performed by Shaft, Dracula’s High Priest, drew the dreaded Belmonts and their allies to Castlevania all at once.
At your Lord’s direction you have taken on the appearance of one of the first heroes to arrive. This glamour will prevent you from turning everyone immediately to stone, but should the need for your deadly abilities arise you can remove the illusion at will. You will enjoy the stalking and killing of your prey in the guise of an Innocent.
Abilities:
None
- You have no special abilities.
Your kill flavor is "turned to stone".
You and your partners' safeclaims are
Soma Cruz
,
Richter Belmont
, and
Juste Belmont
.
You win when all town players are dead and at least one member of your faction is alive, or when nothing can prevent the same.
Mafia quicktopic is
here. You may communicate with your partners here at any time. Do not communicate with your partners via PM.
Game thread is
here.
Alucard wrote:
You are
Alucard
(Miller/One-Shot Vigilante)
.
You awake from your slumber feeling the call. It pulls at your soul, making it almost painful to ignore. You instinctively know that your father has risen once again, despite your previous efforts to destroy him for all time. You gather your possessions and swiftly make your way under the cover of Night to Castlevania.
Something is different this time. The moon glows with an eerie red hue. You find little resistance as you approach the keep. Normally Dracula’s minions would seek to bar your way. As you enter the castle you find a gathering in the courtyard. Some you recognize from your previous efforts against your Father. Others you don’t know but clearly bear the signs of the Belmont line.
Something of grand scale is about to unfold in Castlevania.
Abilities:
Dracula's Curse (Miller)
- If a player investigates you in an attempt to determine your alignment, they will be told the opposite of the result they would have gotten on a normal town player. This is a passive ability.
Wing Smash (Kill)
- You may tell me the name of a player you wish to target at night. You will attempt to kill that player. You may only use this ability once during the game.
Your kill flavor is "slashed".
You win when all threats to the town have been eliminated and at least one town player is alive.
Game thread is
here.
Simon Belmont wrote:
You are
.
The draw you feel is palpable. After your defeat of Dracula and his minions you returned to the life you lived before. For several years things proceeded as normal. Then the pull on your soul began. You know in your gut that Dracula lives again, but your mind refused to believe it as you buried his charred remains. When you saw the moon tainted red like blood you knew you could no longer deny the truth – Dracula has return.
You gathered your gear and made way to Castlevania. You noticed the signs of others making similar trips as you journeyed through the forests. Your keen eyes picked up the signs of other warriors heading to the keep. When you arrived at the courtyard you found many other warriors there. Many bear a striking resemblance to you and your father. Most carry what appears to be a whip similar to the Vampire Killer whip you yourself wield.
Dark events are about to unfold in Castlevania.
Abilities:
Vampire Hunter (Track)
- You may tell me the name of a player you wish to track at night. I will tell you who, if anybody, that player targeted that night.
You win when all threats to the town have been eliminated and at least one town player is alive.
Game thread is
here.
Trevor Belmont wrote:
You are
Trevor Belmont
(Bodyguard)
.
The red tinge of the moon fills you with dread. Something deep inside you stirs with a knowledge that Dracula has risen again. You have long since hung up you whip, having faced Dracula and his minions and defeated them all. The return of your foe means that the time has once again you will be pressed into service for the good of mankind.
You gathered your gear and made the journey to the keep Castlevania. Your vast experience in dealing with Dracula and his minions grants you a sixth sense as to their tactics. You will protect any innocent you come across during the battles in the castle with this knowledge, even if your physical skills have somewhat deteriorated. When you arrive at Castlevania’s courtyard you are surprised to see other warriors have gathered there.
It seems you will have allies in the upcoming battles in Castlevania.
Abilities:
Guard
- You may tell me the name of a player you wish to protect at night. If that player is targeted to be killed that night, you will die in their place.
You win when all threats to the town have been eliminated and at least one town player is alive.
Game thread is
here.
Charlotte Aulin wrote:
You are
.
When you learned of the departure of your childhood friend Jonathan after the moon turned red you knew trouble had returned. His destiny as a Vampire Hunter made it clear you that Dracula had somehow returned.
You gathered your spellbook and quickly travelled to where Jonathan had said that Castlevania once stood. Despite your great magical powers the journey worries you. You’ve always had a strong warrior to protect you from the dangerous minions of the vampires. As you enter the keep courtyard you are surprised to see a gathering of people preparing to enter. Many have the look of Vampire Hunters. Perhaps you will be safe enough for your magical skills to be of use against the evil within.
Grand events are about to happen in Castlevania.
Abilities:
Hide
- You may tell me the name of a player you wish to hide behind at night. If you target a town-aligned player, any kill attempts that target you that night will fail. However, if the player you target is killed that night, you will die as well. If you target a player who is not aligned with the town, you will die.
You win when all threats to the town have been eliminated and at least one town player is alive.
Game thread is
here.
Shanoa wrote:
You are
.
There is a great disturbance in the magical plane. Someone has worked a spell of unimaginable power. The moon turning crimson confirms the information your mystical senses relay to you.
You gather your mystic glyphs and quickly follow the trail left behind by the magical disturbance. You are prepared to unleash whatever magical powers that your glyphs absorb during your conflict. The trial leads to Castlevania … the dread keep of Dracula. As you glide into the courtyard you see an array of Vampire Hunters and others gathered there. Strange, you thought the Belmont line that spawned them was lost.
Something magical and terrifying is about to occur in Castlevania.
Abilities:
Absorb Glyph (Absorb)
- If you are targeted by any actions during a night phase, you will learn those abilities and be able to use them one time each during a subsequent night phase. You may not use the same action more than once during the game.
You win when all threats to the town have been eliminated and at least one town player is alive.
Game thread is
here.
Leon Belmont wrote:
You are
Leon Belmont
(Vanilla Townie)
.
You feel a strong pull … an almost magical urge pressing against you. You’ve felt nothing like this since you defeated the Vampire Walter Bernhard. The call is too strong to ignore. You take up the blessed whip that your lover Sara Trantoul sacrificed herself to create and travel to a nearby Town. There on a high bluff, framed by a blood-red moon, sits a daunting keep. You make your way there and enter the castle courtyard to see a number of warriors waiting gathering there. Many wield whips similar to your own.
Danger awaits you in your first trip into Castlevania.
Abilities:
None
- You only have your voice and your vote.
You win when all threats to the town have been eliminated and at least one town player is alive.
Game thread is
here.
Christopher Belmont wrote:
You are
Christopher Belmont
(Vanilla Townie)
.
In the depths of your bones you feel it … the tug of the Vampire Hunter destiny. The blood-red moon confirms your instincts. Dracula has once again returned to bedevil humanity. You gather your Vampire Killer weapon and travel to the site where Castlevania has always appeared. As you entered the courtyard you find a group of other warriors preparing to enter the keep. Many carry whips similar to your own.
A great adventure is about to unfold in Castlevania.
Abilities:
None
- You only have your voice and your vote.
You win when all threats to the town have been eliminated and at least one town player is alive.
Game thread is
here.
Nathan Graves wrote:
You are
Nathan Graves
(Vanilla Townie)
.
One night, while sitting watching the stars you witness something of unearthly origin occur – the moon itself turns red right before your eyes. Quickly talking with your mentor Morris you come to a frightening conclusion. He believes that Dracula has returned. You gather you Hunter’s Whip and head to the site of your last conflict. As you crest a hill you see the suspicions were true as Castlevania sets high upon a craggy bluff. You enter the keep grounds to find a group of other warriors preparing for battle. Many carry whips not unlike your own.
An epic struggle is about to take place in Castlevania.
Abilities:
None
- You only have your voice and your vote.
You win when all threats to the town have been eliminated and at least one town player is alive.
Game thread is
here.
Jonathan Morris wrote:
You are
Jonathan Morris
(Vanilla Townie)
.
In your gut you feel it the dread. Your Vampire Hunter senses confirm to you what the crimson moon hints at – Dracula has returned! You leave in the middle of the night, travelling toward Castlevania. Your Vampire Hunter whip almost vibrates with energy as you enter the keep’s courtyard. There you find a group of other warriors gathered. Many wield whips no unlike your own.
A grand battle is about to unfold in Castlevania.
Abilities:
None
- You only have your voice and your vote.
You win when all threats to the town have been eliminated and at least one town player is alive.
Game thread is
here.
Dracula - Katsuki
Death - LynchMePls
Medusa - VasudeVa
Alucard - SpyreX
Simon Belmont - Coach Travis
Trevor Belmont - UncertainKitten
Charlotte Aulin - jenniwren
Shanoa - tanstalas
Leon Belmont - MehPlusRawr
Christopher Belmont - Dekes
Nathan Graves - McGriddle
Jonathan Morris - zwetschenwasser
N1
Katsuki uses sense (2)
LynchMePls jailkeeps Coach Travis
VasudeVa kills UncertainKitten
Coach Travis tracks zwetschenwasser (blocked)
UncertainKitten guards Dekes
jenniwren hides behind zwetschenwasser
N2
Katsuki uses role investigation on SpyreX
LynchMePls jailkeeps SpyreX
VasudeVa kills Dekes
SpyreX kills zwetschenwasser (blocked)
jenniwren hides behind Katsuki (dies)
Dead Players quicktopic:
http://www.quicktopic.com/45/H/XNFdcKJ4GgsJ