--With 4 alive, it takes 3 to lynch or 2 to No Lynch.
Battery power:
-----
--- AGar ---
===~NAME~
Welcome toMafia on Holy Orders. You are one of theRighteous.
You have no special abilities at this time.
You win when no living player's Win Condition requires members of the Righteous to die.
Please confirm via PM. I wish you the best of luck.
===~NAME~
Welcome toMafia on Holy Orders. You are one of theDark Demons.
These are your abilities.
Factional Awareness- You know that _____ is a Demon like yourself.
Factional Detection- You know that there are other Demons in this game. They are allied to you.
Factional Communication- You may speak in this QuickTopic, which is reserved for communication amongst Demons.
Factional Kill- During each odd-numbered Day you may choose a living player. That player will die at the end of the Day. Kill flavor is "corrupted". This kill will fail if it resolves on a Demon.
You win when it is no longer possible to prevent Demons from being the only living players.
Please confirm via PM. I wish you the best of luck.
===~NAME~
Welcome toMafia on Holy Orders. You are one of theShadow Demons.
These are your abilities.
Factional Awareness- You know that _____ is a Demon like yourself.
Factional Detection- You know that there are other Demons in this game. They are allied to you.
Factional Communication- You may speak in this QuickTopic, which is reserved for communication amongst Demons.
Factional Kill- During each even-numbered Day you may choose a living player. That player will die at the end of the Day. Kill flavor is "corrupted". This kill will fail if it resolves on a Demon.
You win when it is no longer possible to prevent Demons from being the only living players.
Please confirm via PM. I wish you the best of luck.
===~NAME~
Welcome toMafia on Holy Orders. You are aSeraph.
These are your abilities.
Watching From On High- You are not alive, and do not presently count as a member of the game. It is possible for you to join the game inthread, but not for a while yet.You may neither vote nor post inthread.
Factional Communication- You may speak in this QuickTopic and call in your orders from there. Think of it as a mod lounge of sorts.Under no circumstances may you repost this link.
Field Marshal- If you die and the Righteous Win Condition is not fulfilled by the end of the following phase, the Demons will automatically win.
Jackpot- Ifis killed, every Demon will suicide. Or in more plain language, if Tar dies, you and the Righteous win.Tarhalindur, Emperor Dogbert over Mafia
Grant Halo- In between each vote count you may send me a post and your choice of "a small glow" or "the smell of smoke". In the next vote count, a message similar to this (modifiable according to your selections) will appear:---A small glow surrounds Zorblag as of Post 1359!Holy Orders- You start the game with 100 Faith. Each real-time Day you will receive 10% interest on your accrued Faith. You are capped at 200 Faith. At any time you may spend your Faith on the items listed below. These items will take effect at the time of the next vote count after you purchase them. If you are required to target a player with your item, please submit that target at the time of purchase. **Over the course of the game you may only purchase each ability once, and you may only target a given player once.**
Battery-Powered Bonus- After each lynch, you will receive Faith equal to the battery power remaining for that Day. For example, if there is a lynch at 65% battery, you will receive 65 Faith.
You win when no living player's Win Condition requires members of the Righteous to die.
Please confirm via PM. I wish you the best of luck.
---
Modular
**Grant Doctor (45) - You will grant the living player of your choice the following ability:**Grant Tracker (60) - You will grant the living player of your choice the following ability:Doctor- Each Day you may choose a living player. If they are targeted by a kill from the time you use this ability through the end of the Day, that kill will be prevented.**Grant Roleblocker (65) - You will grant the living player of your choice the following ability:Tracker- Each Day you may choose a living player. If they submit an action between the time of this action's submission and the end of the Day, you will learn who their action targeted. If their action does not target anyone or if they do not make an action, you will be told No Result.**Grant Neighborizer (70) - You will grant the living player of your choice the following ability:Roleblocker- Each Day you may choose a living player. If they submit an action between the time of this action's submission and the end of the Day, that action will be blocked.**Grant Doublevoter (75) - You will grant the living player of your choice the following ability:Neighborizer- Each Day you may choose a living player. I will open a QuickTopic within which you and the player you choose can speak freely. If you target yourself, nothing will happen.**Grant Jailer (80) - You will grant the living player of your choice the following ability:Doublevoter- You have an extra vote that you may control independently of your first vote with the commandSecond Vote: PLAYERNAME. The lynch threshold will increase to accommodate this.**Grant Vigilante (85) - You will grant the living player of your choice the following ability:Jailer- Each Day you may choose a living player. They will be protected from kills for the rest of the Day, but will also be Roleblocked.**Grant Weak Doctor (100) - You will grant the living player of your choice the following ability:Vigilante- Each Day you may choose a living player. They will be killed immediately.**Grant Cop (135) - You will grant the player of your choice the following ability:Weak Doctor- Each Day you may choose a living player. If they are targeted by a kill from the time you use this ability through the end of the Day, that kill will be prevented. If you target a Demon with this ability, you will die at the end of the Day.**Grant Watcher (140) - You will grant the player of your choice the following ability:Cop- Each Day you may choose a living player. I will tell you their alignment. This ability resolves at the end of the Day in which it is used.Watcher- Each Day you may choose a living player. If they are targeted by any action that resolves after you submit this action, I will tell you who targeted them. If nobody targets them, you will receive No Result.Communicative
**Grant Improved Halo (5) - You may use Grant Halo as before, but now with these further options:
*A small glow surrounds ____...
*A warm light shines from _____...
*_____ shines in radiant glory...
*The smell of smoke surrounds ___...
*The world seems darker around ____...
*____ seems to loom ominously...
You may purchase this Holy Order as many times as you like.
**Conscience (20) - You may send me a message of length no more than 100 characters, which I will forward to the living player of your choice.
**Still, Small Voice (40) - You may send me a message of length no more than 100 characters, which will be broadcast to all players during the next vote count. No tags please.
**Prayer (90) - You may send me a message of length no more than 100 characters, which I will forward to the player of your choice along with the following ability:And of course you may respond with a message of length no more than 100 characters.Prayer- You may send a message of length no more than 100 characters to the person who just sent you a message. You will receive a response from that person.
**Communion (150) - I will open a QuickTopic for you and the living player of your choice.
Administrative
**Omnipresence (75) - You will learn who has been targeted by any action submitted this Day. You will receive your result at the end of the Day.
**Farsight (90) - You will learn the nature of each action submitted this Day. The actions that have already been submitted will be given to you immediately, and you will learn others as they are submitted.
**Account (120) - You may choose two living players. They will swap whichever abilities you have given them.
**Last Resort (150) - You will descend to the plane of the living. You will join the game as a living player. Your QuickTopic will be locked. SeeField Marshalin your abilities, though.
**Piercing Eye (160) - You will learn the alignment of the player of your choice. You may not use this if there are fewer than five players alive.
**Judgment (160) - You will immediately kill the player of your choice. Kill flavor is "struck by lightning". You may not use this if there are fewer than five players alive.
**Order (170) - All actions submitted between the time you use this ability and the end of the Day will be Roleblocked. You may not use this if there are fewer than five players alive.
**Revival (175) - Your interest rate will increase to 12.5%.
**Veritas (190) - The player of your choice will have their alignment revealed inthread. You may not use this if there are fewer than five players alive.
----------~NAME~
I AM YOUR KING! BOW BEFORE ME, PEASANT!
This was a test of the emergency monarch system.
If this were a real monarchy, you would already be wretched.
Welcome toMafia on Holy Orders. You are.Tarhalindur, King Dogbert over Mafia
These are your abilities.
Watching From On High- You are not alive, and do not presently count as a member of the game. It is possible for you to join the game inthread, but not for a while yet.You may not vote or post inthread.
Factional Communication- You may speak freely in this QuickTopic and call in your orders there. Think of it as a mod lounge of sorts.Under no circumstances can you repost this link.
Scattered Effort- At present you know that the Demons are split up in groups of two and do not know the identities of other groups. Presently, one group can kill on odd Nights and the other on even Nights.
Target Acquired- In the event that a Seraph appears in the land of the living and dies, those with the Demonic Win Condition (yourself included) will automatically win at the end of the phase after they die, if the Righteous Win Condition is not fulfilled first.
All or Nothing- If you die, every Demon remaining in the game will suicide. Or in more plain language, if you die, you lose.
Holy Orders- You start the game with 100 Faith. Each real-time Day you will receive 10% interest on your accrued Faith. You are capped at 200 Faith. At any time you may spend your Faith on the items listed below. These items will take effect at the time of the next vote count after you purchase them. If you are required to target a player with your item, please submit that target at the time of purchase. **Over the course of the game you may only purchase each ability once, and you may only target a given player once.**
Battery-Powered Bonus- After each lynch, you will receive Faith equal to one third of the battery power remaining for that Day. For example, if there is a lynch at 65% battery, you will receive 21 Faith.
You win when it is no longer possible to prevent Demons from being the only living players.
Please confirm via PM. I wish you the best of luck.
---
Modular
**Grant Doctor (55) - You will grant the living player of your choice the following ability:**Grant False Positive (55) - You will grant the living player of your choice the following ability:Doctor- Each Day you may choose a living player. If they are targeted by a kill from the time you use this ability through the end of the Day, that kill will be prevented.**Grant Tracker (65) - You will grant the living player of your choice the following ability:False Positive- Each Day you may choose a living player. You will target them.**Grant Neighborizer (65) - You will grant the living player of your choice the following ability:Tracker- Each Day you may choose a living player. If they submit an action between the time of this action's submission and the end of the Day, you will learn who their action targeted. If their action does not target anyone or if they do not make an action, you will be told No Result.**Grant Roleblocker (75) - You will grant the player of your choice the following ability:Neighborizer- Each Day you may choose a living player. I will open a QuickTopic within which you and the player you choose can speak freely. If you target yourself, nothing will happen.**Grant Reflexive Tailor (80) - You will grant the player of your choice the following ability:Roleblocker- Each Day you may choose a living player. If they submit an action between the time of this action's submission and the end of the Day, that action will be blocked.**Grant Paranoid Gun Owner (90) - Provided that the Day does not end today, you will grant the player of your choice the following ability:Reflexive Tailor- From the time of your receipt of this ability onward, any Cop action that resolves on you will return an incorrect result.**Conditional Grant Vigilante (85) - You will grant the living player of your choice the following ability, PROVIDED that the player you choose is not a Demon:Paranoid Gun Owner- From the time of your receipt of this ability onward, you will reflexively kill anyone who makes an action resolve on you.**Grant Jailer (90) - You will grant the living player of your choice the following ability:Vigilante- Each Day you may choose a living player. They will be killed immediately.**Grant Unstoppable (95) - You will grant the player of your choice the following ability:Jailer- Each Day you may choose a living player. They will be protected from kills for the rest of the Day, but will also be Roleblocked.**Grant Ninja (100) - You will grant the player of your choice the following ability:Unstoppable- From the time of your receipt of this ability onward, all Roleblocks made on you will fail.**Grant Reflector (120) - You will grant the player of your choice the following ability:Ninja- From the time of your receipt of this ability onward, any action you submit cannot be Tracked or Watched.Reflector- From the time of your receipt of this ability onward, if you are targeted by an ability, you will return the same result as if your targetter had targeted themself. (For instance, if a Cop investigates you, they will receive their own alignment back.)Communicative
**Grant Halo (3) - In between each vote count you may send me a post and your choice of "a small glow" or "the smell of smoke". In the next vote count, a message similar to this (modifiable according to your selections) will appear:You may purchase this Holy Order as many times as you like.---A small glow surrounds Zorblag as of Post 1359!
**Grant Improved Halo (7) - You may use Grant Halo as before, but now with these further options:
*A small glow surrounds ____...
*A warm light shines from _____...
*_____ shines in radiant glory...
*The smell of smoke surrounds ___...
*The world seems darker around ____...
*____ seems to loom ominously...
You may purchase this Holy Order as many times as you like.
**Dark Conscience (20) - You may send me a message of length no more than 100 characters, which I will forward to the living player of your choice.
**Still, Small Voice (40) - You may send me a message of length no more than 100 characters, which will be broadcast to all players during the next vote count. No tags please.
**Prayer (90) - You may send me a message of length no more than 100 characters, which I will forward to the player of your choice along with the following ability:And of course you may respond with a message of length no more than 100 characters.Prayer- You may send a message of length no more than 100 characters to the person who just sent you a message. You will receive a response from that person.
**Communion (130) - I will open a QuickTopic for you and the player of your choice. You may not use this on players you have identified as Demons via Soul Harvest.
Demonic
**Consolidation (40) - If the two Demon groups have been merged, this will allow any of them to kill on any Night.
**Soul Harvest (100) - You will learn the identities of the Demons; and if they are split up, which one knows whom.
**Mark (100) - The Demons will consolidate their chat threads, and in doing so learn who each other are.
**Indwelling (170) - You will gain access to the Demons' factional chat and may speak with them as you please. If the Demons are still split up, you will be randomly assigned to one of the largest ones.
Administrative
**Envy (35) - You will learn how much Faith is possessed by the allies of the Righteous. After you use this ability, they will be able to use this ability.
**Quick Change (40) - You will gain (100 - current battery %) Faith. The battery will then be refilled to 100%.
**Omnipresence (85) - You will learn who has been targeted by any action submitted this Day. You will receive your result at the end of the Day.
**Farsight (105) - You will learn the nature of each action submitted this Day. The actions that have already been submitted will be given to you immediately, and you will learn others as they are submitted.
**Lust (105) - You will learn the Holy Orders that the allies of the Righteous have available. This ability will become available to them after you use this.
**Chaos (145) - All actions submitted from this point onward Today will have their targets randomized.
**Stillness (150) - All QuickTopics will be closed for the remainder of the Day.
**Impair (155) - Choose a living player. That player will lose all of their abilities.
**Revival (180) - Your interest rate will increase to 12.5%.
**Judgment (190) - You will immediately kill the player of your choice. Kill flavor is "struck by lightning". You may not use this ability if there are fewer than five players remaining.
**Trump Card (200) - You will descend to the plane of the living. You will join the game as a living player. SeeAll or Nothingin your abilities, though.
Well, I thought it was obvious that the Battery was doing something and that Town got more out of it than scum. You of all people don't support dragging days. I didn't really get involved in discussion regarding Demons, but it was clear that there was only one team of them, at any rate. Nice setup idea, pulled off nicely. We managed to basically make it to four-player LYLO, though whether or not that's a good barometer I dunno.Vi wrote:Plum pretty much wins the award for getting most of the setup idea right, although Iecerint deserves credit for getting kind of close to what the difference between a Dark or Shadow Demon was (sorta).
We used Farsight that day. WE knew, and then we told the scumteam.Gammagooey wrote:
How DID Haylen know Iec neighborized Furc? Lucky guess?
I'd love to take credit for that move, but that was actually just a stroke of really dumb luck.Plum wrote:
This is the only game I can remember where I Vigged more scum that the Town managed to lynch (that said, CKD deserves credit for finding SP and Doccing me. Unfortunately the PGO was a nice move on their part; nicely countered. Still, I have some pride in shooting correctly twice (was so tempted to Vig pacman but held myself together . . .). At least I took a very rare opportunity to be a proper Day Vig and made pretty good on it.
After the lynch I was planning to use the battery points to give everyone a message that Chrono was town since the game wasn't over (if it wasn't over), and use the identification thing I gave to Friend that Vi mentioned-GG SCHB stood for Gammagooey, Star Control Hammer Brother and given that the earlier info SHOULD have led to a fast scum lynch I don't think AGar would have been able to pull it off.Zachrulez wrote:Also, I had instructed Agar to claim he had roleblocked the kill if that did actually end up happening. That would have made endgame 50/50 if it was still going after that lynch.
I probably would have felt cheated if we lost to a town roleblocker after that mess though... so I'm glad that didn't happen.
Eh we had the ability to send messages claiming the same thing in reverse.Gammagooey wrote:After the lynch I was planning to use the battery points to give everyone a message that Chrono was town since the game wasn't over (if it wasn't over), and use the identification thing I gave to Friend that Vi mentioned-GG SCHB stood for Gammagooey, Star Control Hammer Brother and given that the earlier info SHOULD have led to a fast scum lynch I don't think AGar would have been able to pull it off.Zachrulez wrote:Also, I had instructed Agar to claim he had roleblocked the kill if that did actually end up happening. That would have made endgame 50/50 if it was still going after that lynch.
I probably would have felt cheated if we lost to a town roleblocker after that mess though... so I'm glad that didn't happen.
I'm a little surprised that Vi made the scum halo cost faith when ours didn't, but thinking about it it makes sense to make sure scum aren't just throwing random halos every votecount to try and spawn confusion. I thought you just didn't feel like halo fighting after Haylen got lynched >.>
Truthfully, you really shouldn't have gotten there. As badly as scum played, they deserved the win by a fairly large margin and would have gotten it much more easily if you weren't awesome.We managed to basically make it to four-player LYLO, though whether or not that's a good barometer I dunno.
Oh by the way, scum can grant Roleblockers tooI called BS on Iecerint claiming Roleblocked, because I'd literally JUST gotten a roleblocker assignment, and, as Vi mentioned, the fail placement of his previous targets.
That doesn't help if one Roleblocker also tries to kill. I just chose an arbitrary tie-breaker that favored faster action submission.Also, I'm in the camp of people who believe roleblockers should cancel each other out if they target each other, but I at least understand the logic of Vi's role resolution on that matter.
Basically. I wanted the scum to have the ability to mess with the public information, but still have it remain generally pro-Town.I'm a little surprised that Vi made the scum halo cost faith when ours didn't, but thinking about it it makes sense to make sure scum aren't just throwing random halos every votecount to try and spawn confusion.
The Seraphs killed CKD? After he caught SP? I don't get it...?Vi wrote:*sottyrulez issues Holy Order "Judgment" on curiouskarmadog (the now-outed Doc) as of post 2129, and AGar changes his kill to Furcolow as of post 2136. (62/2).
*curiouskarmadog eats a ZeusBolt at the end of that day.
I like to think I raise the caliber of my Townteam . Just not enough this time around, I suppose.Vi wrote:Truthfully, you really shouldn't have gotten there. As badly as scum played, they deserved the win by a fairly large margin and would have gotten it much more easily if you weren't awesome.We managed to basically make it to four-player LYLO, though whether or not that's a good barometer I dunno.
fix'd.Iecerint wrote:IF ONLY SOMEONE HAD LYNCHEDSOCSP WITH ME.
sottyrulez was a SCUM SERAPH. They and GG/SSK weren't working together. That's how the scum got their roles, y'know?Iecerint wrote:The Seraphs killed CKD? After he caught SP? I don't get it...?Vi wrote:*sottyrulez issues Holy Order "Judgment" on curiouskarmadog (the now-outed Doc) as of post 2129, and AGar changes his kill to Furcolow as of post 2136. (62/2).
*curiouskarmadog eats a ZeusBolt at the end of that day.
It's common courtesy. I've spent a lot of time preparing and modding this game, I'd like to have endgame to myselfAlso, why'd you post the "don't discuss endgame until I say you can" bit?