Me and the reviewers REALLY thought this game was scum-sided and wanted to limit how much the scum could do relative to Town. I think the balance is more or less where we wanted it, at least given how GG didn't really spam power roles. If he had put more roles out it may have been too much of a handicap for scum. But yes, Plum is correct that something like lynching early SHOULD carry an extra benefit for Town.Zachrulez wrote:Oh, I didn't notice that the serephs got 100% of the battery converted. We only got 1/3rd. I'm not sure why that is...
Alternative answer in two words: Quick Change. That battery refill Day 4? That was scum doing that at Town's expense The fact that it gave the Town the ability to further argue a Day into oblivion for dubious benefit was a secondary bonus.
Yes, Quick Change was a scum ability from the beginning.