Mini #1081 - SitMOA Mafia (Endgame... Congrats, winners!)


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Post Post #1350 (ISO) » Tue Dec 14, 2010 4:37 pm

Post by gandalf5166 »

http://www.quicktopic.com/45/H/WuHTYCRXci7
Scum QT. I'm sure you'll all get a kick out of the last few posts.
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Post Post #1351 (ISO) » Tue Dec 14, 2010 4:43 pm

Post by chesskid3 »

rdctfvgbyuhgrfcjlr,o; thjwvuiawjpko:TH JSTARUZKEYJT
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Post Post #1352 (ISO) » Tue Dec 14, 2010 4:46 pm

Post by chesskid3 »

why claim a vengeful kill
if you do not have a vengeful kill
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Post Post #1353 (ISO) » Tue Dec 14, 2010 4:53 pm

Post by gandalf5166 »

chesskid3 wrote:why claim a vengeful kill
if you do not have a vengeful kill
Exactly what I thought after he died. ThAd fucked you guys over, big time.
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Post Post #1354 (ISO) » Tue Dec 14, 2010 5:01 pm

Post by Narsis »

gah!!!!!!!!

i totally called gandalf scum!!!!!!

meh whatever.
Record:
Town: 1W/3L

Mafia: 1W/0L

Other: 0W/0L
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Post Post #1355 (ISO) » Tue Dec 14, 2010 5:01 pm

Post by Narsis »

chesskid3 wrote:why claim a vengeful kill
if you do not have a vengeful kill
this as well.
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Town: 1W/3L

Mafia: 1W/0L

Other: 0W/0L
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Post Post #1356 (ISO) » Tue Dec 14, 2010 5:01 pm

Post by Snow_Bunny »

Role PMs and some notes


Abjurer - MalthusisWelcome to the Magic Order Academy. It seems you are an abjurer, a wizard specialized in defensive spells. With the threat of the killers around, you must use your abilities to your best if you want to survive. Each night you may use one of the following abilities:

-Shield (unlimited): Target is protected from a single killing attempt that night.
-Alarm (unlimited-triggered): You are warned if one or more players targeted you that night.
-Arcane Lock (Two-shot): The target can't be targeted nor can perform any actions that night.
-Invulnerability (One-shot): Target is protected from all killing attempts until the end of the next day.

You win when all threats have been eliminated.


The doc of the game. It's a shame malthusis claimed so early. But well, looking at the night actions, it's not like he ever did something that would have changed the game should his abilities have stayed with him. This was, in my opinions, one of the weakest roles town had.

Creator - ChesskidWelcome to the Magic Order Academy. It seems you are a Creator, a wizard specialized in creating things out of thin air. With the threat of the killers around, you must use your abilities to your best if you want to survive. Each night you may use one of the following abilities:

-Mage Armour (One-shot): Protects target from a single killing attempt.
-Acid Arrow (One-shot): Kills target with Acid.
-Fog Cloud (One-shot): Target can't be targeted by other actions that night.
-Stinking Cloud (One-shot): Ends the day with a no-lynch. You can use this ability during the day by sending me a PM.
-Sleet Storm (One-shot): All actions are prevented that night.
-Dimension Door (One-shot): You spy upon the target, learning who targeted it that night, and who it targeted.

You win when all threats have been eliminated.


Hm, the real JoaT of town. I think chesskid played it nicely, although I would have saved the Sleet Storm for a lylo situation. But well, his choice was still pretty good. Stinking Cloud was an awful ability for town, though. Good thing he never used it.

Diviner - AdumbroDeusWelcome to the Magic Order Academy. It seems you are a diviner, a wizard specialized in divination spells. With the threat of the killers around, you must use your abilities to your best if you want to survive. Each night you may use one of the following abilities:

-Detect Thoughts (Two-shot): Obtains one post from a QT from the target player (if any).
-Arcane Eye (Two-shot): Watches target.
-Scrying (Two-shot): Obtains target's alignment.
-Locate Creature (Two-shot): Tracks target's actions.
-Prying Eyes (One-shot): You track one player, and watch another. These investigations can't be prevented (but it can be fooled).

You win when all threats have been eliminated.


The town cop-watcher-tracker. This role had real potential, but it was never used at its fullest. Quite a shame for town, as it was one of its strongest roles. Prying Eyes was kind of broken, but well, it was never used. Funny thing, Adumbro used Detect Thoughts on gandalf on Night 1, so he could have possibly find a scum on the very fist night.

Illusionist - DoombunnyWelcome to the Magic Order Academy. It seems you are an illusionist, a wizard specialized in illusory spells. With the threat of the killers around, you must use your abilities to your best if you want to survive. Each night you may use one of the following abilities:

-Misdirection (unlimited): Change the target of one effect to another player.
-Mirror Image (unlimited): All actions targeting you that night will fail.
-Major Image (One-shot): You create an illusory image of a player. All actions targeting that player will fail. However, tracking/watching on that player will give a result determined by you.
-Invisibility (One-shot): You become invisible until the end of the next day (you can't post but you can vote by sending me a PM).
-Permanent Image (One-shot): You mislead the target into missing the next day phase. He is removed from the game and returns and the beginning of the next day.
-Mirage Arcana (One-shot): All targets of all actions that night are randomized.

You win when all threats have been eliminated.


A misc role with some interesting abilities. It was also never used at its fullest. It would have lead to some interesting speculation. Mirage Arcana could have screwed both town and scum so hard that it would have been quite funny... Ah...

Transmuter - SpyreX - Dark HorseWelcome to the Magic Order Academy. It seems you are a transmuter, a wizard specialized in changing the looks or configuration of things. With the threat of the killers around, you must use your abilities to your best if you want to survive. Each night you may use one of the following abilities:

-Whispering Wind (unlimited): You can send a small message (up to 25 words) to another player. That player won't know who send it.
-Bear's Endurance (One-shot): Target player needs an additional vote to get lynched the next day.
-Eagle's Splendor (One-shot): Target player obtain one extra vote the next day.
-Haste (One-shot): Target can use an additional action that night.
-Baleful Polymorph (One-shot): Turns target into a frog. Can't perform actions, can't vote, but it can still post normally.

You win when all threats have been eliminated.


Another interesting role. In my opinion the best supportive role town had. A stumper, an extra voter, an extra action, an out-thread communicator, well, it had all the good toys. It's a shame the claim was so early, it really fucked up this role.

Universalist - NarsisWelcome to the Magic Order Academy. It seems you are an universalist, a wizard with no specialization whatsoever. With the threat of the killers around, you must use your abilities to your best if you want to survive. Each night you may use one of the following abilities:

-Arcane Mark (unlimited): You leave your own personal mark on a wall! Nice!
-Pretidigitacion (unlimited): Wow! Real MAGIC tricks as a REAL wizard! Awesome!
-Fly (One-shot): Woot! I can fly! I'm Superman!
-Secret Page (One-shot): With this, you can cheat safely on your tests! A+, here we go!
-Enlarge (One-shot): This is the real hot chick-killer, if you know why I mean. *wink wink*
-Contact Other Plane (One-shot): Dude, this is waaaay better than those weeds they were selling on the market.

(In case you have not noticed, yes, you are a vanilla townie. With a nice fluff. )

You win when all threats have been eliminated.


A vanilla townie with an interesting fluff... <_<

Enchanter - vezokWelcome to the Magic Order Academy. It seems you are an enchanter, a wizard specialized in messing up with the mind of others. With the threat of the killers around, you must use your abilities to your best if you want to survive. Each night you may use one of the following abilities:

-Charm Person (Unlimited): Shares QT with target player. You can talk only during nights. The QT link is here: http://www.quicktopic.com/45/H/QYvxP3GRRV3
-Sleep (One-shot): Target can't perform actions that night.
-Suggestion (One-shot): Target player will vote for whoever you want the next day (or no vote at all), and his vote can't be moved from there until the next day.
-Hideous Laughter (One-shot): Target player can't vote next day.
-Mass Suggestion (One-shot): You can't be voted for the next day. You can use this ability during day. If you do, the votecount is reset and you can't be voted for that day.

You win when all threats have been eliminated.


A manipulator of sorts. The ability to talk with other players outside the thread was the biggest thing, imo. Suggestion would have been a lylo breaker, but it was a rare shot. Hideous laughter would have been town-killer if used at a bad moment.
Last edited by Snow_Bunny on Tue Dec 14, 2010 5:08 pm, edited 1 time in total.
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Post Post #1357 (ISO) » Tue Dec 14, 2010 5:02 pm

Post by Snow_Bunny »

Pyromancer - ThAdmiral - VrenWelcome to the Magic Order Academy. It seems you are a pyromancer, a wizard specialized in blasting things off with your powerful fire spells. With the threat of the killers around, you must use your abilities to your best if you want to survive. Each night you may use one of the following abilities:

-Burning Hands (Unlimited): Kills target with fire.
-Fire Shield (One-shot): The first person to target you after you use this ability (even if it's on another day) dies (its action takes place, though).
-Fire Lighting Bolt (One-shot): Kills target with electricity and fire. If the kill is prevented, then you kill the first person to target the target.
-Fireball (One-shot): Kills target, ignoring any protection it may had.
-Contingency (One-shot, trigger): When you are killed or lynched, you can perform a last kill on someone.
-Delayed Blast Fireball (One-shot): Kills target with fire. You can choose when the spell will take effect, up to three days later. The target can't be changed, though.

You win when all threats have been eliminated.


The town vig. Fire-lighting bolt was there as a double edge weapon. Yes, it could kill the doc, but taking into account that scum had a doc, it could help town. Contingency would have saved town, but sadly ThAdmiral claimed too early.

Sorcerer - andrewWelcome to the Magic Order Academy, savages. You are a sorcerer, a human with the ability to manifest magic on its own without the need of books or rituals. When you were a kid a bunch of wizards razed your town, and now you want vengeance. You came here with Riceballtail and gandalf5166, and you are bound to kill all wizards, even if it cost you your life.
Even thought you can all use a killing spell, only one kill can be performed each night. You want those wizards to feel the same fear you felt when you were kids. One sorcerer must submit the kill with one of its abilities, while the other two can use other abilities that night. Here are your spells:

-Magic Missile (Unlimited): Kills target with force.
-Summon Monster (One-shot): Kills target, can't be tracked back to you (although a tracker or watcher may know that it was a monster that performed the kill)
-Phantasmal Killer (One-shot): Kills the target, can't be blocked by protections.
-Disintegrate (One-shot): Kills target, can't be revived.
-Vampiric Touch (One-shot): Kills target, you are protected from the next killing attempt that night.

You can speak with your allies during nights here: http://www.quicktopic.com/45/H/WuHTYCRXci7. As long as gandalf5166 lives, you can talk during day as well.

You win when all wizards are dead, or nothing can prevent the same.


The first scum (andrew). It was the killer of the group. Desintegrate there was just to create some paranoia. :P

Sorcerer - RBTWelcome to the Magic Order Academy, savages. You are a sorcerer, a human with the ability to manifest magic on its own without the need of books or rituals. When you were a kid a bunch of wizards razed your town, and now you want vengeance. You came here with andrew94 and gandalf5166, and you are bound to kill all wizards, even if it cost you your life.
Even thought you can all use a killing spell, only one kill can be performed each night. You want those wizards to feel the same fear you felt when you were kids. One sorcerer must submit the kill with one of its abilities, while the other two can use other abilities that night. Here are your spells:

-Magic Missile (Unlimited): Kills target with force.
-Alter Self (One-shot): You assume the shape of another player. All investigation actions on you will show us if they were target the other player.
-Polymorph (One-shot): Target player can't be the target of investigative effects that night.
-False Vision (One-shot): All investigative abilities that night will give fake results.
-False thoughts (One-shot, trigger): You will come up as townie when you die.

You can speak with your allies during nights here: http://www.quicktopic.com/45/H/WuHTYCRXci7. As long as gandalf5166 lives, you can talk during day as well.

You win when all wizards are dead, or nothing can prevent the same.


The second scum (RBT), a trickster of sorts. False thoughts was the golden weapon of this role. False Vision and Alter Self were other interesting abilities, that never saw light.

Sorcerer - GandalfWelcome to the Magic Order Academy, savages. You are a sorcerer, a human with the ability to manifest magic on its own without the need of books or rituals. When you were a kid a bunch of wizards razed your town, and now you want vengeance. You came here with andrew94 and Riceballtail, and you are bound to kill all wizards, even if it cost you your life.
Even thought you can all use a killing spell, only one kill can be performed each night. You want those wizards to feel the same fear you felt when you were kids. One sorcerer must submit the kill with one of its abilities, while the other two can use other abilities that night. Here are your spells:

-Magic Missile (Unlimited): Kills target with force.
-Telephatic Bond (Unlimited): As long as you live, you and your allies can communicate during day in the QT.
-Legend Lore (Two-shot): You learn one ability the target player has, and what that ability does.
-Protection From Energy (Two-shot): Target player is protected from killing attemps that night.
-Repulsion (One-shot): You can't be targeted that night.
-Control Undead (One-shot): You target a dead player. That dead player will use a random action. If it's investigative, you'll receive the same information.

You can speak with your allies during nights here: http://www.quicktopic.com/45/H/WuHTYCRXci7. As long as you live, you can talk during day as well.

You win when all wizards are dead, or nothing can prevent the same.


The last scum (gandalf), the scum supporter. The real power of this role was the ability to allow day communication (to be honest, I believe it was subutilized, but well...)

Magekiller - KatsukiWelcome to the Magic Order Academy. You are a member of a powerful organization dedicated to eliminating all magic from the world. Your assignment is quite simple: Infiltrate and eliminate all magic-users. ALL. You have been trained in certain arts that will give you some help in your task:

-Protection from Magic (unlimited): All magic effects directly on you have no effect. However, there are spells that can still affect you, as they don't target you directly.
-Smite (unlimited): You kill target player.
-Deadly Blade (One-shot): Kills target player, ignoring protections.
-Deadly Arrow (One-shot): Kills target player, the death can't be tracked back to you.
-Kidnapping (One-shot): You remove target player from the game. Removed from the game is similar from dead, except for a few minor differences, like the fact that it won't flip the next day.
-Antimagic Amulet: Should you become aware of the name of a spell another player have, that spell is permanently blocked. Should you become aware of the role name of a player, all that player's abilities are permanently blocked. These remain blocked even after your death.

You are so zealot, that you must perform a kill each night, if possible.

You win when all magic-users are dead, even if you are not alive.


The serial killer. It packed quite a punch with those abilities, but it was not invulnerable. There were some abilities that could pierce his protections. In fact, there are special hidden notes regarding this role:

-The sorcerers's Magic Missile can't be sealed by the antimagic amulet.

-For the Antimagic Amulet to work, the player who owns the ability needs to be the one who claims its name. Other players claiming the name of other player's abilities won't trigger the effect of the amulet.

-Arcane Lock, Dimension Door, Fog Cloud, Fireball, Arcane Eyes, Prying Eyes, Permanent Image, can pierce through the Magekiller's Protection from Magic, as technically, they do not target the player per se.

-An ability sealed by the Antimagic Amulet will be treated as roleblocked all nights following the claim (the player will know the ability failed).

So, that's all about it regarding roles. Feel free to ask any question.

Night actions coming...
Last edited by Snow_Bunny on Tue Dec 14, 2010 5:09 pm, edited 1 time in total.
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In honor of Erika Furudo, my first scum win (Umineko Mafia).
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Post Post #1358 (ISO) » Tue Dec 14, 2010 5:05 pm

Post by Narsis »

who had which roles?

also i'm sad being the one and only VT in the game. :(
Record:
Town: 1W/3L

Mafia: 1W/0L

Other: 0W/0L
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Post Post #1359 (ISO) » Tue Dec 14, 2010 5:05 pm

Post by Snow_Bunny »

Night Actions


N1

Malthusis -> Shield on himself
chesskid -> Sleet storm*
Doombunny -> Mirror Image
vezok -> Suggestion* on Dark Horse to vote for Dark Horse
Katsuki -> Smite Malthusis
ThAdmiral -> Burning Hands on Dark Horse
galdalf -> Protection from Energy** on Andrew
Andrew -> Vampiric Touch* on ThAdmiral
Adumbro -> Detect Thoughts on gandalf

Action Resolution -> Sleet Storm (expended) blocks all other abilities that night.

N2

Doombunny -> Major Image on Gandalf*
Katsuki -> Smite Doombunny
gandalf -> Repulsion*
andrew -> Vampiric Touch on vezok
ThAdmiral -> Burning Hands on Narsis
vezok -> Suggestion* on Spyrex to vote for Spyrex
chesskid -> Dimension door* on Katsuki
malthusis -> Invulneravility on self (fails due to antimagic amulet)
Spyrex -> Eagle's Splendor on self (fails due to antimagic amulet)

Action Resolution -> Repulsion (expended); Major Image on Gandalf (fails due Repulsion); Smite Doombunny; Burning Hands on Narsis; Vampiric Touch on vezok; Dimensional Door on Katsuki (expended, not affected by antimagic immunity); Suggestion on Spyrex to vote for Spyrex (not resolved, as vezok dies first).

Results: Doombunny dies. Narsis dies. Vezok dies. Chesskid obtains "Katsuki visited Doombunny during the night." Malthusis and Spyrex get "your action fails."


N3

malthusis -> Arcane Lock on chesskid (fails due to antimagic amulet)
SpyreX -> Haste on chesskid (fails due to antimagic amulet)
ThAdmiral -> Fire Lighting Bolt on malthusis (fails due to antimagic amulet)
chesskid -> Mage Armour* on self
galdalf -> Legend Lore* on ThAdmiral
andrew -> Summon Monster* on SpyreX

Results: Chesskid uses mage armour (expended) on himself. Andrew summons a monster (expended) that kills SpyreX, gandalf finds out (expended) about ThAdmiral "Fire Lighting Bolt" -> (One-shot): Kills target with electricity and fire. If the kill is prevented, then you kill the first person to target the target.

N4

malthusis -> Arcane Lock on gandalf (fails due to antimagic amulet)
chesskid -> Acid Arrow on gandalf
gandalf -> Protection from Energy on andrew
Andrew -> Phantasmal Killer on chesskid

Action Resolution: Acid Arrow and Phantasmal Killer go at the same time, making the kills simultaneously.

Results: Chesskid dies. Gandalf dies. Game ends with scum win.
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In honor of Erika Furudo, my first scum win (Umineko Mafia).
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Post Post #1360 (ISO) » Tue Dec 14, 2010 5:06 pm

Post by Snow_Bunny »

Narsis wrote:who had which roles?

also i'm sad being the one and only VT in the game. :(
Right, I forgot that. Updating the posts...
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Post Post #1361 (ISO) » Tue Dec 14, 2010 5:10 pm

Post by Snow_Bunny »

Somewhere, in a dark place, two beings covered in shadows met.

"Master, it is done."

"Did you kill them all?"

"A sole student survived, but he's no threat for your plans."

"I see. You did well. Now, rest and grow stronger. I will need of your powers yet again."

"My powers are yours to command."

"Fwa ha ha ha!"


Sorcerers in the Magic Order Academy Mafia II coming soon... (pre-in now!)
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Post Post #1362 (ISO) » Tue Dec 14, 2010 5:30 pm

Post by Narsis »

heh... i'd pre in for the next one but with my luck i'd get the townie role again. :D
Record:
Town: 1W/3L

Mafia: 1W/0L

Other: 0W/0L
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Post Post #1363 (ISO) » Tue Dec 14, 2010 5:35 pm

Post by gandalf5166 »

I loved this game. It really is the most fun I've had with mafia in a while. Katsuki's role was...... interesting. No wonder you warned us not to claim.
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Post Post #1364 (ISO) » Tue Dec 14, 2010 5:46 pm

Post by Narsis »

fun for you maybe...scum and having all those nice abilities...
Record:
Town: 1W/3L

Mafia: 1W/0L

Other: 0W/0L
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Post Post #1365 (ISO) » Tue Dec 14, 2010 5:48 pm

Post by Doombunny9 »

I just kinda thought of my role as a weak commuter with a one shot doc XD (I was so close to casting mirror image N2 as well...Bah) since the other abilities just seemed like mindscrew or unhelpful

Was there any point to invisibility though? An ability that just gives me a post restriction doesn't seem too helpful...
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Post Post #1366 (ISO) » Tue Dec 14, 2010 5:49 pm

Post by Doombunny9 »

Also, Andrew was so scummy endgame it hurt and I was beginning to wonder why you didn't ask Thad to kill him instead... I would have been convinsed that Gandalf was town though XD
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Post Post #1367 (ISO) » Tue Dec 14, 2010 5:58 pm

Post by chesskid3 »

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH MC WAS A HORRIBLE IDEA GAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Also technically Gandalf should be aliev since acid arrow wouldn't work once i claimed it, right?
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Post Post #1368 (ISO) » Tue Dec 14, 2010 5:58 pm

Post by chesskid3 »

I knew the second gandalf didn't die that he was scum, because 2/4 scum forced andrew+ someone, and andrew+mal didn't work.
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Post Post #1369 (ISO) » Tue Dec 14, 2010 5:59 pm

Post by chesskid3 »

/pre-in, btw. Loved this game, even if we lost.
Great modding and flavor btw
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Post Post #1370 (ISO) » Tue Dec 14, 2010 6:02 pm

Post by chesskid3 »

waitwaitwaitwait why didn't ThAd's kill go through?
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Post Post #1371 (ISO) » Tue Dec 14, 2010 6:08 pm

Post by chesskid3 »

ThAdmiral -> Fire Lighting Bolt on malthusis (fails due to antimagic amulet)
Why'd it fail?

Also sorry Spyrex, it was a 50/50 on the nightkill :(

oh and this would have been hilarious:
Spyrex -> Eagle's Splendor on self (fails due to antimagic amulet)
vezok -> Suggestion* on Spyrex to vote for Spyrex
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Post Post #1372 (ISO) » Tue Dec 14, 2010 6:17 pm

Post by chesskid3 »

Also I'm rather glad I did Fog Cloud N1, since like everything was bad that night, except Doom finding gandscum.
Like 4 people were dying, Spyrex was voting himself etc etc
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Post Post #1373 (ISO) » Tue Dec 14, 2010 6:22 pm

Post by Narsis »

chesskid3 wrote:/pre-in, btw. Loved this game, even if we lost.
Great modding and flavor btw
again...fun for you. not so much for me. :(
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Post Post #1374 (ISO) » Tue Dec 14, 2010 6:23 pm

Post by andrew94 »

gandalf5166 wrote:
chesskid3 wrote:why claim a vengeful kill
if you do not have a vengeful kill
Exactly what I thought after he died. ThAd fucked you guys over, big time.

wohooo.
when i first claimed vt, i thought no1 be4 claimed vt..
i hate walls, i will only skim walls.

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