Magician's Mafia: The Hypnotists, Game Over


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gandalf5166
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Post Post #1075 (ISO) » Sat Dec 11, 2010 5:37 pm

Post by gandalf5166 »

Katsuki wrote:
Fate wrote:I see your theory and raise you respect
QFT.

It really is too easy to win as mafia.
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Post Post #1076 (ISO) » Sat Dec 11, 2010 6:38 pm

Post by Fate »

Says obvscum mcREDACTED.

Lol
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"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #1077 (ISO) » Wed Dec 15, 2010 2:26 pm

Post by Toogeloo »

Might just be the board 8* in me that thought the game was imbalanced, but hey, I won, so I shouldn't be complaining.

*Fate would be the only person who probably gets it.
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Post Post #1078 (ISO) » Wed Dec 15, 2010 4:36 pm

Post by MagnaofIllusion »

Toogeloo wrote:Might just be the board 8* in me that thought the game was imbalanced, but hey, I won, so I shouldn't be complaining.

*Fate would be the only person who probably gets it.
Ignoring the inside information about whatever Board 8 is - are you suggesting that the game was imbalanced against scum?

Just curious.
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #1079 (ISO) » Wed Dec 15, 2010 6:58 pm

Post by Toogeloo »

Fate and I (well, not Fate as much anymore) play on another site where a sample 16 player mafia list could be:

TOWN
Cop
Doc
Vigilante (1 shot)
Tracker or Prostitute (knows if the player got up)
Bulletproof or Bodyguard
Jack of all Trades (usually with a scan, a RB/Prot, and something else)
Miller
Vanilla
Vanilla
Vanilla
Vanilla
Vanilla

SCUM
Strongman (one time unblockable/unprotectable if they send the night kill) or Janitor (1 use)
Roleblocker
Role Cop (or Flavor Cop if themed)
Goon


As you can see, chock full of power for both sides. Usually the games aren't that small, and they press over 20 players most times.



Here is an example of a large themed game that happened a while ago...*
TOWN
Cop
Doc
Princess
Vigilante (2 shot)
Hider (dies if hides behind scum)
Jack of all Trades (various abilties)
Death Miller Jack of all Trades (various abilities)
Mason
Mason
Vanilla
Vanilla
Vanilla
Vanilla
Vanilla

SCUM
Jack of all Trades (with various abilities)
Roleblocker (with a single use Poison)
Flavor Scanner (identify a player based on theme)
Bulletproof
Vanilla
Vanilla

*Town won this game by a landslide, mislynching only twice




These are commonly the games I play the most. Granted, these games also have shorter deadlines (48 hour days, 24 hour nights).

So when I see 3 scanning roles in 16 players, and scum doesn't even have a roleblocker to assist them, and a roleblocker with double ability to stop night kills, and 4 goons with a kill restriction, my first reaction was that the game was imbalanced. As I said though, I won, so I really shouldn't complain.

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