Edit: We have six players now, and the game will start as soon as we get everyone's role. If you want to be a replacement, PM me and Packbat with your role and anything you want secret about it. First come, first serve basis.
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gandalf5166
drmyshottyizsik (sorta)
Xalxe
Reecer6
Xalxe's bobcat
Kcdaspot
Klazam
mb53
Tragedy
animorpherv1
CSL
drmyshottyizsik- a 24 year old archery champion and I carry a cross bow and a one hand sword on my back
Seeker99-An in-shape field medic, who has a somewhat large general-use medical bag stored in hyperspace, along with two standard pistols.
And a
Roll to Dodge is a fun roleplaying-esque game for a group of 6 people plus us, the mods. A bit like Dungeons and Dragons, but very simplified. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch: for nearly every action you make, a die will determine the outcome.
The numbers on the six sided die are marked as follows:
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshoot
For example, say Jack wants to jump over a wooden fence. Here are three examples of what might happen, given different rolls.
1. Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.
2. Jack tries to jump the fence, but stumbles and slams into it, staggering back unhurt.
3. Jack jumps the fence, but his foot gets caught on the top and he faceplants on the other side, one leg hanging in the air.
4. Jack jumps the fence, and lands safely on the other side.
5. Jack jumps the fence cleanly, landing in a roll and keeping his forward momentum to continue running.
6. Jack clears the fence by a wide margin, flying another five feet to slam head-on into a tree on the other side, breaking his nose.
When multiple players' actions interact ... the dice will be rolled exactly the same way as before for each action, and the conflicts will be resolved however we like. (Mua-ha-ha!)
Only six (6) people may play at a time. Spots are filled on a first come first served basis, but if you did not make it in time, we can still add you to the waiting list.
To keep this game moving at a good pace, after the actions from the last round are resolved, there will be a 2 day deadline for all players to take their turns. If you miss one deadline, your character will do nothing (except as below). If you miss two deadlines in a row or three overall, you will be removed from the game and the first person on the waiting list will take your spot. We will allow V/LA absences within reason - please discuss with us if you expect to be without access for an extended period.
This game will use the declare system. To declare an action, post "Action: your action" in bold face. (For example: "Action: Shoot the lock.") To take back a declared action, post "Undo Action: the action being undone".
When everyone's move has been declared or the deadline is reached, we will announce the turn has ended in-thread. Then the dice will be rolled for all actions and results determined and posted.
We will only count the first action you posted that you haven't undoed before we call turn ends. Exceptions will be allowed only for minor actions (looking around, talking, etc.) or at our discretion - we will let you know if your selected actions are permissible.
If you do post multiple actions, we will only execute the first, but (1) we will keep in mind your plan when evaluating success and (2) if you miss posting the next turn, we'll go ahead and perform your second action (if it still makes sense). Thus, if you ask to, "Jump the fence, then punch the guy in the face", we will only roll on the "Jump the fence" action, but on a 5 you may end up being able to hit the guy anyway.
You may post almost any action you desire. If you want to attempt to harness the power to fly or spontaneously grow a third arm, you can do so. You may not god-mod and ruin the fun for everyone, however - we reserve the right to veto and the right to force-replace for actions along these lines.
You may kill or be killed by players or your actions, so be careful. Note, however, that if you attempt to kill another player early in the game and fail, the reaction from your fellow players might not be entirely positive. Note also that attempting to do something stupid (e.g. "Jump into the volcano") can lead to a very funny death.
A final right we reserve is to add modifiers to rolls depending on circumstances. For example, if you are running on a broken leg, we might put an automatic -2; if you are attacking an ant with a bazooka, we might use an automatic +2. Rolls which are less than 1 or more than 6 after modifiers will have very interesting consequences!
On rare occasions, players will be allowed special bonuses under precisely defined circumstances. On actions where these special bonuses are ruled to be in effect (and this ruling shall be strictly at the moderator's discretion), the player will automatically reroll a 1 or a 6. (If they get a 1 or 6 on the reroll, however, the action stands, so be careful!)
After we post these rules and the setup flavor post, all players will receive PMs notifying them that the game has begun. Each player will then need to confirm in the thread.
In each confirmation post, the player must describe the character they will be playing in the thread for the benefits of the mods and other players. (If you want your player to have hidden characteristics - for example, "I'm secretly an FBI agent working undercover as an addict" - PM the mods first, and we'll work it out.)
Any player who does not confirm within two days will be replaced.
Any player whose character description is overly vague will be asked to clarify.
After all players have confirmed, the mods will post the opening scene and the game will start.
I think that's everything you need to know so far. So lets get this show on the road!