Mini 14 ~ Mafia Holographica (Game Over!)
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Fate :HAPPY:
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Zodiark13 Goon
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Zodiark13 Goon
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curiouskarmadog This Space for Rant
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VasudeVa Mafia Scum
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Feysal Mafia Scum
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Thanks, though you do realize we're all neutral in the demo phase?Fate #50 wrote:Feysal is obvtown. Vi Id prefer that method with the pretty picture just for ambiance
I'll probably keep my own notes on the side, so there is no need to make a separate table on my account. It looks crude anyway.-
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inHimshallibe SmartyPants
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I'd rather we format our moves by column/row, as such:
..A B C
1
2
3
But that's pretty much just aesthetics.Show"I'm from Indiana. I know what you're thinking: Indiana... Mafia." - Jim Gaffigan
Mod of the continuing World of Warcraft Dungeon Run series:
Mini 1135 - Mafia in the Deadmines
Mini 1208 - Mafia in the Scarlet Monastery-
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Feysal Mafia Scum
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When I sent my starting position, I gave it as 2nd row, 3rd column. Later I regretted it, and thought something like StartPosition(1, 2); would've been more appropriate. Indices beginning from 0 of course.-
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chesskid3 Survivor
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vezokpiraka Jack of All Trades
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VP Baltar he/himSurvivorhe/him
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Fate :HAPPY:
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Furcolow To Be Frank
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chesskid3 Survivor
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but i don't knwo where I amVP Baltar wrote:You first.
@ chess kid - if you have questions about what to do, now is the time to ask. Once the game starts, you better not be confused or you'll likely be dead quickly.
because he reset actions
but people are acting like I am in the NE corner
if he reset
I am not there
no?Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"-
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Furcolow To Be Frank
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inHimshallibe SmartyPants
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You are in Top-Middle. Not every action is limited to your square alone.Show"I'm from Indiana. I know what you're thinking: Indiana... Mafia." - Jim Gaffigan
Mod of the continuing World of Warcraft Dungeon Run series:
Mini 1135 - Mafia in the Deadmines
Mini 1208 - Mafia in the Scarlet Monastery-
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Furcolow To Be Frank
- To Be Frank
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Fate :HAPPY:
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Feysal Mafia Scum
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I made the table based on the picture, so it should be correct.
One observation I've made about the rules is that since moves resolve last, there will be no dodging of attacks in this game. Whereever players are after actions are resolved, there they will remain for the next 24 hours. That means everyone is currently at their starting positions, including those who have posted move commands. Only at resolve time will players change areas.
This has the effect that if you've moved already, you can later decide to shoot, and this will happen from your old position, not from wherever you were moving to. I fully expect to see confusion result from this.
I have no idea how we're supposed to be scumhunting in this setup, without any votes. Possibly the only things we can use are special abilities and game mechanics to identify scum, otherwise this will turn into a free-for-all.-
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Feysal Mafia Scum
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Oh, and I'm going to say this now, for the sake of everyone's sanity we probably should keep a list of where everyone is and what actions they have posted. This is only the third page of the demo, and if we've already lost track of who is going where and shooting in which direction, we have to be prepared when the actual game starts.-
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VP Baltar he/himSurvivorhe/him
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Well, my impression is that we should just punish anyone that tries to make it a free for all, as this will probably benefit the scum. Once the actual game starts, I think we should play it like a mafia game and people can shoot others, but need to explain why they are doing it and have good reason. Players that are willy nilly shooting people are a hindrance and should be executed accordingly by the mob.Feysal wrote:I have no idea how we're supposed to be scumhunting in this setup, without any votes. Possibly the only things we can use are special abilities and game mechanics to identify scum, otherwise this will turn into a free-for-all.YOUR AD HERE
Too busy with work to play mafia right now but I shall return some day!-
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Vi Professor Paragon
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chesskid3 Survivor
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Feysal Mafia Scum
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Vi Professor Paragon
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>Processing actions...
>NOTICE: Due to this being the DEMO phase, the underlying mechanics will be revealed along the way...
>You hear a clicking sound...
>HIDDEN: This can mean any number of invisible actions. Surprise and terror!
>Furcolow unleashes a tricolored swirl of energy! Plum is hit! TheButtonmen is hit! VP Baltar is hit!
>HIDDEN: This is the result of TriAttack(). Furcolow's attempt to inflict 3 damage on VP Baltar failed, as the maximum damage for this attack is 2. Plum takes 1 damage, TBM takes 2.
>Gammagooey forces a slash so hard it distorts the arena! ...But it missed every eligible target!
>HIDDEN: This is the result of MagneticWipe(N). Everyone in the E and NE regions except for Gammagooey was in range for this, but by sheer bad luck it missed all three of them (60% accuracy per).
>inHimshallibe forces a slash so hard it distorts the arena! chesskid3 is hit!
>HIDDEN: This is, again, the result of MagneticWipe(ck3). In addition to doing 2 damage, Magnetic Wipe causes the victim to potentially lose modules as well. It doesn't apply to chesskid3 here, because he has no eligible modules to lose.
>VasudeVa's whip arcs and cracks against its victim! Fate is hit!
>HIDDEN: This is the result of PlasmaWhip(Fate).
>A wobbling field of static swirls around vezokpiraka! chesskid3 is hit! curiouskarmadog is hit!
>HIDDEN: This is the result of Gyroscope(), which hits everyone in regions adjacent to its user for 4 damage.
>VP Baltar unleashes a tricolored swirl of energy! Fate is hit! VasudeVa is hit!
>HIDDEN: TriAttack(). chesskid3 was not in range of this attack.
>HIDDEN: At this time 1 day of recharge is assessed. Please note that Offense, Shield, and Support recharge times are separate, although it doesn't seem to apply to anyone right now.
>HIDDEN: All of the abilities explicitly named above have recharge time of at least 2 days. Therefore, none of the players using said abilities may use one during this coming day.
Stand by for map and damage count due to character count...Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
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