Mini 14 ~ Mafia Holographica (Game Over!)


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Post Post #800 (ISO) » Sat Jan 22, 2011 3:53 pm

Post by TheButtonmen »

chesskid3 wrote:Also where's my credit for stealth-plasma-whipping plum when she was chillin in B2 cloaked eh?
Why the hell would you get credit for this?

She was third party.
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Post Post #801 (ISO) » Sat Jan 22, 2011 3:53 pm

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Shhhhhhhhh
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Post Post #802 (ISO) » Sat Jan 22, 2011 3:54 pm

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I'm obvtown so I just want creditz for killing 3rd party
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Post Post #803 (ISO) » Sat Jan 22, 2011 3:54 pm

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TheButtonmen wrote:...You just killed someone you think is town?
Yup.
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Post Post #804 (ISO) » Sat Jan 22, 2011 4:00 pm

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Is there anyone still opposed to the A-1, B-2, C-3 plan and if so why?
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Post Post #805 (ISO) » Sat Jan 22, 2011 4:04 pm

Post by VasudeVa »

I'm 100% sure that Plum was responsible for the earlier NW explosion. I think it was Vi's countermeasure for VP's plan and stuff, an AoE attack that attacks from anywhere that doesn't have the linear requirement sounds SK-ish since the Mafia kill is at the sample PMs.

This said, the Mafia kill is probably cooling Down soon. It's probably too late to start lining up at this point. I think the best idea for now is to start clumping up as evenly and as quickly as possible. I think the quickest way to do this is to follow this:

Chesskid and Curious: Move North
TBM: Move south(or east)
Vezok: Move East(or south)
Fate: Move West(or north)
Inhim: Move West
Everyone else stays.

I think this holds specially for the people at NW, SW and NE. They are at prime firing positions for the scum NK since there will be too many suspects if they stay where they stay where they are when the NK happens.

This way, people are clumped up as evenly as possible in one move at the W, N, and SE spots. No linear stuff and we can go along with VP's plan and wait for the kill.

This all said though, Fate still needs dead. chesskid lost his Townie brownies by killing ckd. (Assuming no recharge time shenanigans are in order.)
Call me Vas, ;D A little less active than I used to be due to IRL. Hoping to be back up to speed soon-ish!
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Post Post #806 (ISO) » Sat Jan 22, 2011 4:10 pm

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CKD is dead.
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Post Post #807 (ISO) » Sat Jan 22, 2011 4:11 pm

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I'd do it again, too.
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Post Post #808 (ISO) » Sat Jan 22, 2011 4:17 pm

Post by Gammagooey »

HUH.
Plum-SK is not what I expected but it doesn't change any of my earlier reads.

I'm still going to shoot at Fate unless there's any reason for Plum-SK to suggest Fate-town (and I can't think of any).
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Post Post #809 (ISO) » Sat Jan 22, 2011 4:40 pm

Post by Gammagooey »

Yeah re-read: the Plum stuff was apparently justified but the VP+VV+module spazzing is still completely ridiculous.

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Post Post #810 (ISO) » Sat Jan 22, 2011 4:52 pm

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HOW ABOUT THE FACT IF I WAS SCUM ID KNOW SHE WAS TOWN AND WOULDN'T HAVE GONE AFTER HER. HARD AND FAST LIKE SHE WAS UNDERAGE.

BUT NO. YOU DON'T WANT A REASON TO FIND ME SCUM, DO YOU?

NOW. YOU WILLING TO BET YOUR LIFE ON MY FLIP?
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Post Post #811 (ISO) » Sat Jan 22, 2011 4:52 pm

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Gamma does need to die soonish
so if you want to take hiim out as you die, fate thats cool
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Post Post #812 (ISO) » Sat Jan 22, 2011 4:54 pm

Post by Gammagooey »

Naaaaah. But I can't shoot at ButtonMen without killing vezok and I'm not willing to do that. And you not going after people as scum is absolute bullshit and you know it.
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Post Post #813 (ISO) » Sat Jan 22, 2011 5:08 pm

Post by Fate »

WHY DO I GET THE FEELING...

Chesskid is scum.

No one do anything till I get home
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Post Post #814 (ISO) » Sat Jan 22, 2011 5:09 pm

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chesskid3 wrote:Gamma does need to die soonish
so if you want to take hiim out as you die, fate thats cool
Gamma.

Tell me you're not blind
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Post Post #815 (ISO) » Sat Jan 22, 2011 5:11 pm

Post by Gammagooey »

It's a little bit paranoid-inducing but he's PRETTY CLOSE to my strongest town read right now. Sooooo I'm not going to be shooting at him any time soon.
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Post Post #816 (ISO) » Sat Jan 22, 2011 5:12 pm

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Fate wrote:WHY DO I GET THE FEELING...

Chesskid is scum.

No one do anything till I get home
HEUHEUHEUHEUHEUHEUHEUHEUHEU
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Post Post #817 (ISO) » Sat Jan 22, 2011 5:26 pm

Post by Fate »

Nice reaction scumbag
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Post Post #818 (ISO) » Sat Jan 22, 2011 5:27 pm

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Fate wrote:Nice reaction scumbag
just channeling my inner fate yo
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Post Post #819 (ISO) » Sat Jan 22, 2011 5:33 pm

Post by Gammagooey »

Also I do approve of CKD dying after the other mysterious shenanigan was explained by a SK.
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Post Post #820 (ISO) » Sat Jan 22, 2011 5:34 pm

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I approve of CKD dying for being so annoying.
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Post Post #821 (ISO) » Sat Jan 22, 2011 6:05 pm

Post by Fate »

Gamma I want that report of why gamma is town on my desk by the time I get back
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Post Post #822 (ISO) » Sat Jan 22, 2011 6:18 pm

Post by Gammagooey »

I'm pretty sure that explaining my reads and reasonings for things would be both more helpful and more convincing than me explaining why I'm town so ask me about something like that instead plz.

I WILL give you this now though: I do think TBM is more likely scum than you, AND that the Plum attacks make you a little bit more likely to be town. If I thought that you could hold yourself back from shooting until after a TBM death and flip than I'd probably be holding off on shooting you right now.

But you've already shown this game that you're not going to hold your shots for pretty much any controlled death. You're EXTREMELY likely to keep shooting at who I believe are likely town even if I wasn't here, and your scumreads and more importantly weapons fire is all over the damn place- Even if you're town you'll probably do more harm than good, and with you yelling at everyone and shooting at who I think is town you're more likely to be scum than most people in this game IMO.

There's also a secret bonus reason why I think it's dangerous to keep you around but it might just be me being paranoid and dumb- the setup Vi based this on, Unreal Tournament Mafia, didn't have a typical 9-3 setup or even a 9-3-1 or 9-2-1. It had two mafia and two serial killers. And if there IS a second serial killer around here your play matches up with it ABSOLUTELY PERFECTLY.
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Post Post #823 (ISO) » Sat Jan 22, 2011 6:30 pm

Post by Gammagooey »

Btw if the setup IS 8-2-1-1

TBM/Feysal for scumteam 2011 *flags*
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Post Post #824 (ISO) » Sat Jan 22, 2011 6:32 pm

Post by Gammagooey »

But wait then CKD isn't scum and the module dissapearing doesn't really make sense.

*T-T-T-RIPLE SHRUGS*

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