The problem with some games if lots of people lurk and are town they hurt the town. Look at my invitational in regards to this. The mafia keeps the lurkers around because they see them as helpful to their win condition (I sure know I did that as scum as well).lord_hur wrote:I did that 2 times as town (in newbie games), so I don't really have anything against Egg (or on the other heavy lurkers) in term of alignment suspicion (of course, I hate their play like all of you, except scum of course).DavidParker wrote:How is what you just described any different to say... Egg? Except Egg is far more guilty of it I feel with that one initial post where he just threw out 10 questions, and there isn't meta to support him like there is andrew.
Ok, so I reread andrew94's ISO (took about one minute) and the only scum-hunting I've seen is saying Nachomamma8 used a wall of text in his last game as scum. Nothing else worth mentioning except that strange bussing comment (I've always seen drawing unconditional scum relations day 1 as highly presomptuous and I never do it, but I've never noticed a link between this behavior and alignment). This guy is a lurker just as I remembered, and I have no reading of him.
And here comes the old debate, should town lynch lurkers? They're detrimential to town (if all players lurked, mafia would be a game of dice, and scum would always win), and therefore I hate their guts, so i'd say yes. I doubt it's really rational, though. Lynching a lurker gives no info to town, and let scum lead the game.
I still find nacho scummy and I find it odd that andrew notes nacho's play but doesn't vote for him.
It's a connection I'm willing to explore.