Both TheButtonmen and chesskid3 being town is a shocker. We're in endgame now, with at least two scum left among six living players. Well, at least that makes scumhunting easy.
First, Gammagooey. I can't help but notice that he is going straight to vezokpiraka, and I have a hard time trusting he would have pro-town reasons going there. I have to admit, he could have planned that and submitted his action when the plan was to kill Fate with extreme prejudice for his mine, but this move still strikes me as anti-town, particularly because of the destination.
As for Fate, I can't help thinking he is town after all. Despite the mine, despite the rampage. I've got to trust someone, and I will take a leap of faith with him. Just in case I'm wrong, due to his low health and short-range weapons he is not a major threat anyway.
Furcolow is at full health, and he has the best weapon for causing damage to a single target. If he is scum, the town has lost. Furcolow can take Fate down with a single attack, and without Fate's weapons there would be no way the survivors could finish him. Fortunately for town, this is not what Furcolow has done, instead he has held back from shooting. So, not only do I have to depend on him, I actually do trust him. You got your wish Furc, enjoy it. You get to play the savior of the town victory.
Then there is vezokpiraka. Still town in my books, for the same reasons as always.
That leaves VasudeVa as scum, and Gammagooey as his partner.
Now, what to do... it seems obvious Furcolow and I should attack VasudeVa as soon as possible, and hope he did not get some horrible weapon from the last module pickup. Fate is already heading south, and I will follow.
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I'm holding fire for now until Furcolow, Fate and I can talk some more. I do not want to harm Fate any longer, but Furcolow last said he had a scumread on Fate.
The good thing about the light rail is that Gammagooey cannot be targeted while he is there. I expect this goes both ways, and Gammagooey cannot shoot from there either. This gives us a bit of time, but not enough for vezokpiraka to escape, unless he can enter the light rail. I would like to have vezokpiraka help with VasudeVa and strip him of his shield, but if vezokpiraka would move anywhere, he could be easily killed with the Plasma Burst. If he stays where he is, there is a chance that Gammagooey really has no other weapon, and as long as vezokpiraka stays in the same region as him he will be safe. I think that is our only hope of keeping vezokpiraka alive, and he can shoot at Gammagooey while they share the area too.
Right now we have three cycles until the Gamma Pulse can be used again. Let's make the most of it. At the moment, I and Furcolow obviously have enough health to survive the Gamma Pulse, unless it was somehow altered to do more damage. Fate and vezokpiraka cannot, but they might not even survive that long. If they do, their only chance is to get into a place where they cannot be fired at, and this needs to happen in two nights. The third night is too late, that is when the Gamma Pulse is ready for use.