Open 269: Multirole Mafia: Over. Town Win


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Post Post #475 (ISO) » Fri Feb 04, 2011 7:18 am

Post by drmyshottyizsik »

Gandalf you lost Science Mafia! And I won :)
#freeShotty
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Post Post #476 (ISO) » Fri Feb 04, 2011 7:22 am

Post by gandalf5166 »

drmyshottyizsik wrote:Gandalf you lost Science Mafia! And I won :)
Only because we failed to do what any masonry in it's right mind would do D1: champion a shotty policy lynch.

Still think it's funny that you didn't realize we were the masons though.
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Post Post #477 (ISO) » Fri Feb 04, 2011 7:23 am

Post by drmyshottyizsik »

I knew you were a mason Gand that was even in the scum QT
#freeShotty
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Post Post #478 (ISO) » Fri Feb 04, 2011 7:46 am

Post by chesskid3 »

your old stale material is old and stale, gandalf.
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Post Post #479 (ISO) » Fri Feb 04, 2011 10:35 am

Post by andrew94 »

Sleepless Assassin wrote:
Vote No Lynch
i fainted at this.
drmyshottyizsik wrote:
unvote
vote no lynch

There is still a chance andrew is scum
then i jumped off my 200 storey building when i saw this.

what made me think morthax was scum: why would you roleblock if your town? why would you roleblock thadmiral the same night you checked thadmiral. 1 scum with all 3 powers was too imba anyway.
ffffffffffff, you made me fail shooting you(yes i aimed morthax)
i hate walls, i will only skim walls.
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Post Post #480 (ISO) » Fri Feb 04, 2011 10:56 am

Post by Chaotic Neutrality »

1 scum with all 3 powers meant that all the power was concentrated, and had he been the first to go, the scum would have been PR-less the entire game. There are benefits to one uber scum, sure, but I don't think it's nearly as good as you think it is.

I want to know how Andrew killed two scum by night two.
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Post Post #481 (ISO) » Fri Feb 04, 2011 11:35 am

Post by mothrax »

My main objective was to not get vigged. I was not giving andrew the benefit of going 3/3. When the scum QT is released (after Chrono confirms game over) you will get to enjoy my inner monologue.
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Post Post #482 (ISO) » Fri Feb 04, 2011 12:01 pm

Post by Chronopie »

The Final Vote Count Of The Game


Mothrax (2): Shotty, Sleepless Assassin [LYNCH]

Shotty
(1): mothrax


--

Flavour and Flip will go up soon
Show
He's
baaa-aaack


~Chrono


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Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #483 (ISO) » Fri Feb 04, 2011 12:11 pm

Post by Chronopie »

As
mothrax
,
Shotty
, and
Sleepless Assassin
sit around the table, each know, for better or worse, this would be the last day of the conflict.

"Well clearly, these Macabre acts weren't at MY hand," Shotty Proclaims.

"You would say that, scum," mothrax replies, "Sleepless couldn't have done it, by virtue of my whacking him over the head last night."

bickering, back and forth.

But the decision, at the end, came down to Sleepless Assassin.

"I'm of the opinion... That mothrax is the villan"

And with that, mothrax hangs his head, knowing that he was done.


mothrax
, The
Mafia Rolecop/Roleblocker
Was Lynched on Day 5


--

The
Town
Wins.


I'll be putting up actions, roles, and the setup inside the next 30 minutes.
Show
He's
baaa-aaack


~Chrono


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Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #484 (ISO) » Fri Feb 04, 2011 12:17 pm

Post by andrew94 »

Chaotic Neutrality wrote:1 scum with all 3 powers meant that all the power was concentrated, and had he been the first to go, the scum would have been PR-less the entire game. There are benefits to one uber scum, sure, but I don't think it's nearly as good as you think it is.

I want to know how Andrew killed two scum by night two.
1 scum with all 3 powers had a low % chance, so i thought mortahx was scum.
so yea, about my vig targets, (not telling)
i hate walls, i will only skim walls.
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Post Post #485 (ISO) » Fri Feb 04, 2011 12:17 pm

Post by mothrax »

andrew, I'm willing to guess you tracked chevre to the kill at one point...
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Post Post #486 (ISO) » Fri Feb 04, 2011 12:19 pm

Post by andrew94 »

no, smashbro didnt tell me anything = =

i predicted that he was gonna die tho
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Post Post #487 (ISO) » Fri Feb 04, 2011 12:32 pm

Post by Chronopie »

The first thing I did, before I even had the playerlist, was to randomise the slot numbers and role list. Find [N] and assign the roles to slot numbers, Then, after all that, find which slots were the scum slots. So the roles were based on number before alignment.


8. (Track | Neighbour I) Smashbro
4. (Kill | Neighbour II) Andrew
6. (Inspect | Block) chkflip (mothrax)

11. (Protect) ThAdmiral
7.
1.
10.
5.
2.
3. Chaotic Neutrality

9.
12. Chevre


As scum received two powers, they did not gain any of the bonus three.


--



--

Night one actions


ThAdmiral (Doctor)
will protect
JesseSheffield (VT)

Chaotic Neutrality (Goon)
will kill
JesseSheffield (VT)

Andrew (Vig/Neighbour)
will shoot
Chaotic Neutrality (Goon)

Smashbro_of_the_SSS (Tracker/Neighbour)
will track
Chaotic Neutrality (Goon)

chkflip (rolecop/roleblocker)
investigates
Akira (VT)
, blocks
ThAdmiral (Doctor)
.

Night One, almost every action was on target. The Doctor would have prevented the NK, except the roleblock got lucky. The Tracker and Vig BOTH targeted the Goon making the kill. Shotty replaced Gandalf (VT).


Night Two Actions


Smashbro (Tracker/Neighbour)
will Track
ThAdmiral (Doctor)

Andrew (Vig/Neighbour)
will shoot
Chevre (goon)

ThAdmiral (Doctor)
will protect
implosion (VT)

Chevre (Goon)
kills
Smashbro (Tracker/Neighbour)

chkflip (Rolecop/Roleblocker)
roleblocks
Sleepless Assassin (VT)

chkflip (Rolecop/Roleblocker)
investigates
ThAdmiral (Doctor)


And this night, The track followed the Doc, while the rolecop investigated the Doc. The vig again hit the goon making the kill. The Doc and RB missed.


Night Three Actions


mothrax (Rolecop/Roleblocker)
will NK
ThAdmiral (Doctor)

mothrax (Rolecop/Roleblocker)
will Investigate
Andrew (Vig/Neighbour)

mothrax (Rolecop/Roleblocker)
will Block
Andrew (Vig/Neighbour)


ThAdmiral (Doctor)
will protect
Andrew (Vig/Neighbour)

Andrew (Vig/Neighbour)
will shoot
mothrax (Rolecop/Roleblocker)


mothrax replaced in During D3, NK'd the Doc that his predecessor had investigated, and RB'd the Vig (Who had made himself obvious). He recieved the Result "Neighbor" on his investigation. (Rolecop only gets one ability on investigation). Andrew would have been 3 for 3, except he was blocked.


Night Four Actions


mothrax (Rolecop/Roleblocker)
will NK
Andrew (Vig/Neighbour)

mothrax (Rolecop/Roleblocker)
will Investigate
Shotty (VT)

mothrax (Rolecop/Roleblocker)
will Block
Andrew (Vig/Neighbour)


I didn't end up receiving Andrew's action N4, not that it would have mattered, As he was again blocked, as he was NK'd
Show
He's
baaa-aaack


~Chrono


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Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #488 (ISO) » Fri Feb 04, 2011 2:57 pm

Post by Chronopie »

MV(t)P would have to go to Andrew. When the town's only correct lynch is in Lylo on Day 5, when there was only one surviving scum since D3...

If he'd managed an Ace, I
would
have been impressed.

--

On the other hand, Gandalf/Shotty was probably the weakest slot. Quick-hammering D1, hammering NL on D4...
:igmeou:
Show
He's
baaa-aaack


~Chrono


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Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #489 (ISO) » Fri Feb 04, 2011 3:01 pm

Post by drmyshottyizsik »

It WAS mylo
#freeShotty
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Post Post #490 (ISO) » Fri Feb 04, 2011 3:11 pm

Post by Chronopie »

And Andrew, the vig was pushing for mothrax's lynch. In any case, you still should have waited for some more discussion.

(btw vig was a 100% confirmably town role, as the mafia equivalent was strongman, and mothrax had already claimed, so no-one would have counterclaimed)
Show
He's
baaa-aaack


~Chrono


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Apathy = Vanilla [/self-meta]


Because turrets are just there to give poppy a free stun ~Rayfrost
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Post Post #491 (ISO) » Fri Feb 04, 2011 4:52 pm

Post by mothrax »

After reading the dead qt i am even more convinced i shouldf have done that the other way around... i should have gone after SA instead of shotty...
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Post Post #492 (ISO) » Fri Feb 04, 2011 5:00 pm

Post by drmyshottyizsik »

mothrax wrote:After reading the dead qt i am even more convinced i shouldf have done that the other way around... i should have gone after SA instead of shotty...
yes I was very convinced SA was scum
#freeShotty
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Post Post #493 (ISO) » Fri Feb 04, 2011 5:19 pm

Post by gandalf5166 »

@mothrax: Even better than going after one or the other, feign confusion.
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Post Post #494 (ISO) » Fri Feb 04, 2011 7:40 pm

Post by Chaotic Neutrality »

Chronopie wrote:
If he'd managed an Ace, I
would
have been impressed.
You play entirely too much LoL.

P.S. Thank you for introducing me :D
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Post Post #495 (ISO) » Fri Feb 04, 2011 8:17 pm

Post by ThAdmiral »

Annoying I was blocked day 1, but other than happy very happy with a town win.

Thanks andrew! This makes up for sitmoa.
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Post Post #496 (ISO) » Fri Feb 04, 2011 10:37 pm

Post by andrew94 »

^ dont you mean night 1

i won in sitmoa = =
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Post Post #497 (ISO) » Sat Feb 05, 2011 12:59 am

Post by implosion »

Woo. I played
terribly
on that last day I was alive, lol.
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Post Post #498 (ISO) » Sat Feb 05, 2011 6:34 am

Post by smashbro_of_the_SSS »

Really fun game, I liked watching it afterward. The thing that freaked me out though, was in the neighbor qt, i decided to trust andrew and tell him i was tracker, and he said that i was going to die that night, so i figured that he was scum. Turns out he wasn't.

But yeah, why did scum decide to kill me? I was completely on the wrong track.

and anyway, good game guys, it was fun playing with (or watching) you all
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Post Post #499 (ISO) » Sat Feb 05, 2011 11:25 am

Post by andrew94 »

you only said you had another ability = =

thanks for the modding!
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