Bunnylover wrote:Oh, then me and Nacho would have been at 14 points.
Freaking stupid that Nacho was targeted Night 1 and Night 2.
Sadly to say, I think this was my one of my best games. I was able to see that CMR and ThAdmiral were not town v-v.
@Chesskid: Because me and Nacho were thinking of ourself. I will admit, so will the mod, that I wasn't happy with bringing back Gandalf. But ressurections were worth 5 points to us.
I shot rewq lol I was awesome
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
This was town powerhouse. It had few HP to balance it a bit.
An interesting support role. This' the reason why some of you who got a scroll never knew what it did.
FYI, there is a prestige class named Elemental Savant. This was kind of a weak vig.
Another weak vig, but with extra HP and with the ability to deal damage with weapons.
Last game didn't have a necromancer, so I wanted to add one to this one. The zombies were a nice touch, and were the reason vezok died. Clone would have been a bit overpowered, but with so many spells that prevented resurrection that wasn't really an issue.
A real tank. Kind of a bulletproof townie, but this one bites.
A JOAT that shouldn't ever be out of any game of mine.
Last game's VT had more fluff.
A protown third party. I really liked the idea someone gave me in the last game, so I decided to put them in my game.
It's actually quite a shame the clerics lost, as they did good. Guess it was just bad luck.
Lots of hp, non-spell abilities, and immunity to investigations. Nice features. The mageslayers weren't a scum group, they were a pair of SK whose main mission was to get the archmage (which they did, amazingly.) It's a shame CooLDoG didn't talk more with ThAdmiral.
As you can see, this time there wasn't any anticlaiming measure. I just guessed you were all going to be scared to do that. Hey, it worked! Btw, ThAdmiral had the worst luck in this game. Almost all actions he submitted ended up failing for some reason. I feel bad for him. He could have won this game easily if it wasn't for his bad luck.
The support sorcerer. It's a shame chesskid took him out early on. I bet if he had lived more, things would have been different.
The beast of the sorcerers. Lots of damaging abilities, the most powerful ones based on weapons.
The sorcerer leader. His abilities were something. He wasn't as strong as the archmage, but he still packed quite a punch. And yes, he was a Godfather or sorts with that item.
I thought this role had it easy. But well, maybe I was wrong. ABR didn't ever use the abilities he stole, and well, that may had helped his demise.
Here are some extra things you should know:
--Professor Council Rituals--
(Rituals are one-shot. Rituals can only be cast as long as there is 3 professors left in the council.)
Mass Item Creation: A random number of random items will be created over night.
Field of Empowered Magic: All magic attacks will deal 2 extra point of damage that night.
Field of Weakened Magic: All magic attacks will deal 2 less point of damage (to a minimum of 0 damage) that night.
False Day: The next day, upon reaching a lynch, the lynched player won't die, but it will flip normally, as though as it had been lynched. After this flip, the votecount will reset and the day will continue as normally.
Greater Antimagic Field: All spells (including rituals) will be blocked for the night.
Greater Sanctuary: All damage will be prevented for the night.
Cut from the Source: Target player will lose all of his spells. He is no longer treated as an spellcaster.
Banishment from Grounds: Target player is removed from the game.
Commune with the Great Spirit: You may ask one question about the setup, and it will be answered (some questions may be left unanswered. If that's the case, you can ask a different question.)
Karma: All spells cast that night will change their targets to the caster.
Contingent Resurrection: Target a player. That player will return to the game the same moment after it is killed. This means, if it's lynched, it will return to the game at the end of the day (it won't flip, and the lynch will end the day); if it's killed during the night, it return to the game that same night (if he used any ability that would have otherwise be prevented by his death, the ability is prevented.)
Mass Spell Resistance: Target three players. Those players become immune to spells for the night.
--Sorcerer Rituals--
A player must forgo the use of one of its abilities in order to perform the ritual. Rituals are one-shot.
Commune with the Great Spirit: You may ask one question about the setup, and it will be answered (some questions may be left unanswered. If that's the case, you can ask a different question.)
Item Creation: A random item will be given to one of the sorcerers.
Mass Mind Blank: All investigative results that night will fail.
Summon Behemoth: You summon a mighty Behemoth, which will attack a random non-sorcerer player. It deals 20 points of weapon damage.
Soul Scry: Target a player. You know what action that player performed, what result it got (if any), who it targeted, and any other information the player got that night.
Eclipse: The next day phase is skipped. It only works before Day 4.
Animus Blizzard: You summon a blizzard that deals 3 cold damage to all players that perform actions during the night. Up to two players killed by this spell are turned into zombies.
Demise Unseen: Target player is killed, but it won't show up as dead the next day (no flip and players won't know it is dead; it will appear as if he had leave the game) At the end of the next day, the player will flip.
Momento Mori: You kill target player, and you can still use one of your abilities for the night.
Ruin: You deal 12 points of damage to target player. If the player is killed by this spell, it can't be revived.
Summon Ghost Swarm: You summon a swarm of vengeful ghosts. All players receive 2 damage. This damage can't be prevented.
Soul Drain: You kill target player, you recover 4 HP.
Possible Items -
When items are on the floor, they are just items. As soon as someone picks them up, they know what the item is and what it does.
-Potion of Cure Light Wounds (One-shot): You recover 1 HP.
-Potion of Cure Moderate Wounds (One-shot): You recover 3 HP.
-Potion of Cure Serious Wounds (One-shot): You recover 5 HP.
-Potion of Stoneskin (One-shot): You ignore the next 5 points of damage.
-Potion of Restoration (One-shot): You recover one use of one of your abilities, at your choice.
-Wand of Dispel Magic (Three-shot): You dispel on magic effect on target player.
-Energy Sword [weapon](Unlimited): You deal 2 weapon damage plus 1 energy damage. (element can be either fire, cold, electricity, force or acid)
-Cloak of Invisibility: You can't be tracked/watched.
-Ring of Deathward (passive): You are immune to spells that kill instantaneously.
-Ring of Regeneration (passive): You recover 1 HP at each phase change.
-Circlet of Nondetection (passive): You are immune to spells that investigate.
-Bracelets of the Undead (passive): Zombies won't attack you.
-Belt of Strength +2 (passive): You deal one extra point of damage with weapon attacks.
-Ring of Reversed Health (passive): You will show up in the player list as having a health different than your current.
-Ring of Negative Life (passive): Whenever you are target of an attack that drains HP out of you, the effect of that attack is reversed.
-Cursed Ring (passive): You lose 1 HP at the beginning of each day. You can't leave this item unattended. Once you grab it you won't be able to lose it until you die.
-Earrings of Warning (passive): You are warned if you were targeted during the night.
Extra hidden notes:
-Actions from summoned creatures don't count as spells. This means, a summoned creature may attack a player who has protection from spells. The summoning spell and the summoned creature's actions can still be blocked, though.
-Zombies: A zombie has 1 HP, and deals 1 weapon damage per attack. As long as the zombie lives, that player slot can't be affected (for example, the player can't be revived or be targeted by abilities that target dead players). A zombie under the command of a player will follow that player's orders until it's given a new one. A zombie without a master will attack a random player each night. A zombie remains alive until it is destroyed.
-Clerics recover spells in this way:
Condition - Spell Recovered Healer - Spell Recovered Supporter
Night 4 and 5 or less points, and both clerics alive Resurrection Resurrection
Night 3 and more than 6 points Cure Serious Wounds Resist Energy
Night 1 or 2 and a cleric has died Mass Cure Light Wounds Spell Immunity
Night 6 Cure Serious Wounds Resist Energy
Night 4 and 6 or less points, and only one cleric alive Raise Dead* Raise Dead*
If a spell hasn't been used and it's granted to be recovered, the player just gains a new use of it.
* Raise Dead is a spell that either cleric will obtain if the conditions are met.
Raise Dead (One-shot): You return target dead player to the game. That player starts with half of its maximum HP, and loses one use of one of its unused spells, selected at random. Spells of that player already used will remain used.
I wanted to post the actions, but the file got erased from my pc (stupid Windows 7). I may compile the file again from the pms, but don't count on that.
So, what do you think of the game? Good? Bad? Unbalanced? Awesome ?
Again, thanks for playing.
Taking a long break from mafia games.
In honor of Erika Furudo, my first scum win (Umineko Mafia).
2 games in a row i get the coolest role
except this game some jerk kidnaps me
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
I liked the game.
I loved my role.
And it was a shame that Nacho and me lost . If I had used my spell the night Vezo first got attacked, we could have won .
The support sorcerer. It's a shame chesskid took him out early on. I bet if he had lived more, things would have been different.
lol u mad?
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
I cannot believe I lived through that game. I don't feel like I did much to help find scum unfortunately, but it does feel like staying alive was a monstrous feat in itself, so I'm proud of myself for that anyway.
So could the mageslayers share a win with town? I didn't believe ThAd because I couldn't believe there would be three factions that could technically win together like that.
Cool game but I felt a little over my head because I didn't realize it was based on D&D when I signed up, which I have never played, so I didn't understand a lot of the flavor/class talk or how to know if someone was a wizard or not. Still I had fun, I have to admit I love arguing my way out of the noose.
I'll never get used to anything. Anybody that does, they might as well be dead.
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
I was totally rooting for Bunnylover after Nacho died. I was hoping for a couple of the point-based factions to win too, but that didn't happen.
ThAdmiral was admirable in his attempting to survive; Bunny came SOOO close too.
"This is the true face of a man who plays paladin."
forgiven
I mean come on I shot scum based on 1 post what more can I ask for
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
Nachomamma8 wrote:Hm?
Why exactly did you shoot me, of all people?
Me
gandalf5166 wrote:So take out the cop. But that's just bastard.
I love how CMAR tried to act like he had JUST gotten entrance to the Professor QT. That was funny. Although I guess he didn't really have a choice.
Haha I saw that I was getting banished and that was my last choice
@Snake: I didn't target you. I actually dispelled your magic during the day with my fancy wand that I summoned lol
@ThAd: Boo for you breaking rules and claiming scum
Okay, how did I play? It was pretty stunning when both my scumbuddies died so freakin quickly and people KEPT being revived and getting cleared. I'm glad I lasted until the endgame. Thought my fake claim was really good.
@ThAd: If I honestly could believe that you were point based, I would have let you live. I was just too worried that two/three scum left would lose it for the town to put my hope into that. :\
@CMAR: I knew you were scum when you posted in the QT. You'd have done best to keep your silence.
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Proud owner of Mafiascum's First Next Great Restaurant :D
CMAR: Your fakeclaim was incredible. I assumed that if you WERE scum, you had that role. I still don't see why I couldn't see you being scum until so late though.
01-14-2011 09:59 PM ET (US)
WTF this changes EVERYTHING. We're practically screwed without rewq - can't talk during the day, have no protective abilites/rolebolocking/redirecting. Practically our only chance is to kill people quickly.
@SnowBunny: Is everyone's health (directed at Nachomama particularly) still healthy?
How the heck did someone know of rewq. He was just about the most town player during the day imo. So freakin stunned and angry.
HO HO HO
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"