Multiple Personality Mafia (Game Over)


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Post Post #1550 (ISO) » Sun Feb 20, 2011 7:14 am

Post by Llamarble »

Well played, town! Great setup & modding, Parama!
I think 5 scum was the right number.
As for the mystery of the failed scumkill N1, our team actually failed to submit a kill.
I did indeed jailkeep Fate and Cupcake and Rena. I didn't want to lie about JKing since the keep-ee can often know whether they've been blocked.
I also shot SB and Tunio and doctored Magua.

We were hoping to get a lynch between PDays 13-15 when we would have Mongoose's busdriver and my poisoner and a couple roleblockers.
The thought of GreyIce gambiting occurred to me, but I didn't think about the fact that I was essentially guaranteeing my death enough. In retrospect I should absolutely not have claimed since there was almost no way scum could win if I put myself on a must-die-eventually list.
I think one reason this game went so well for town is that none of the scum had a lot of control over who got lynched. I like to play influential scum, but I didn't manage to achieve that here.

I'm excited to see the dead QT! I'm fine with release of the scumQT though I suppose I should wait for buddy approval.
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Post Post #1551 (ISO) » Sun Feb 20, 2011 7:17 am

Post by Scott Brosius »

Toogeloo wrote:I think scum needed one more member (6/20) considering all the power town was undoubtedly going to have during the game. While more or less every scum was caught via actual scum hunting, every town player having power of some type at some point, just stacks the odds against the scum team.
Yeah this. Or if it was to be run again something like 0-500 for the random choices or even larger for VT. Even if most of the scum were obvcaught without powerroles, scum was going to be in a very tough spot anyway.
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Post Post #1552 (ISO) » Sun Feb 20, 2011 8:20 am

Post by Slaxx »

Nice, totally called Llamarble as last scum in our hydra QT.

We were supersaint/Cop/VT/Cop/Voyuer, idk if it was in that order or not. We only copped once.

One question: why did we die?
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Post Post #1553 (ISO) » Sun Feb 20, 2011 8:21 am

Post by Fugitive »

YAY!

I'm happy with our performance (caught 3 scum Day 1) and though I thought mongoose was town and wasn't too suspicious of Llamarble, the rest of the town carried their weight.

Great job guys, fun game with a great playerlist. :D
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Post Post #1554 (ISO) » Sun Feb 20, 2011 8:28 am

Post by GreyICE »

Slaxx wrote:Nice, totally called Llamarble as last scum in our hydra QT.

We were supersaint/Cop/VT/Cop/Voyuer, idk if it was in that order or not. We only copped once.

One question: why did we die?
Hahaha, I called it in the dead thread.

Yes, it's apparently mostly me :P

http://www.quicktopic.com/45/H/EnVvUUSsTYCiT
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Post Post #1555 (ISO) » Sun Feb 20, 2011 8:35 am

Post by GreyICE »

GreyICE wrote:Seriously though, ignoring the fail:

1) Magua
2) Llamarble
3) Ellibereth

My vote has been on Magua for a while now, so w/e. If it helps

Unvote

Vote: Magua


Lets get a train rolling.
This list musta been really depressing :P
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Post Post #1556 (ISO) » Sun Feb 20, 2011 8:36 am

Post by Slaxx »

Nice, I didnt even know there was a dead thread, I saw my death from the main and was like lolwut, lolk. So yeah, what you said makes perfect sense, because I knew it wasn't because we were townie leaders or even that townie looking.
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Post Post #1557 (ISO) » Sun Feb 20, 2011 8:37 am

Post by Slaxx »

I wish i had gotten to use more of our powers, having two cops, one had to be a legitimate source of information. And the Voyuer would be fairly useful. Oh well >>
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Post Post #1558 (ISO) » Sun Feb 20, 2011 8:40 am

Post by Exe »

Nice game idea Parama.

I would've liked to see this game where every day/night phase your powers changed, rather than IRL days. Could make an interesting setup as well.
Note: Weekends are my busiest time. Expect me to not post much from Friday to Sunday.

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Post Post #1559 (ISO) » Sun Feb 20, 2011 8:41 am

Post by Robocopter87 »

Robo wins! Woot!
Although the border between madness and genius is very narrow.


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Post Post #1560 (ISO) » Sun Feb 20, 2011 8:44 am

Post by GreyICE »

BTW, if you're running this again, I'm so /in from the start!
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Post Post #1561 (ISO) » Sun Feb 20, 2011 8:45 am

Post by Slaxx »

GreyICE wrote:BTW, if you're running this again, I'm so /in from the start!
This. I like Exe's idea of making a change every game day/ night.
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Post Post #1562 (ISO) » Sun Feb 20, 2011 9:19 am

Post by ConSpiracy »

GreyICE wrote:BTW, if you're running this again, I'm so /in from the start!
If somebody has tools to fix my scumdar, pm me.
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Post Post #1563 (ISO) » Sun Feb 20, 2011 9:58 am

Post by ShadoWolf »

ConSpiracy wrote:
GreyICE wrote:BTW, if you're running this again, I'm so /in from the start!
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Post Post #1564 (ISO) » Sun Feb 20, 2011 10:19 am

Post by Llamarble »

On Tuniogen kill / Rena JK:
I figured I'd end up confirming someone as town by jailkeeping them. I didn't want to lie about timeline since that would probably be bad long term and I needed to survive several days, and I didn't want to lie about roleblocking because that's easy to test. Tuniogen voted for _all_ the scum and was suspicious of me, while Fate/Cupcake already had protection promised to them. LL may have been a better choice, but I forgot Mafuyu's claim to have weak doctored her.

I too would play this setup again.
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Post Post #1565 (ISO) » Sun Feb 20, 2011 11:01 am

Post by Exe »

BTW: This is the second game in a row where I pushed my first relatively decent scum read HARD, ended up mislynching (or in this case, killing), and then proceeded to lynch scum in rapid succession. My strat TOTALLY proves itself :P
Note: Weekends are my busiest time. Expect me to not post much from Friday to Sunday.

Do not expect me to play to a meta.
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Post Post #1566 (ISO) » Sun Feb 20, 2011 11:04 am

Post by GreyICE »

Exe wrote:BTW: This is the second game in a row where I pushed my first relatively decent scum read HARD, ended up mislynching (or in this case, killing), and then proceeded to lynch scum in rapid succession. My strat TOTALLY proves itself :P
What strat? Lurk then laugh about how easy the game is?
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Post Post #1567 (ISO) » Sun Feb 20, 2011 11:05 am

Post by Exe »

GreyICE wrote:
Exe wrote:BTW: This is the second game in a row where I pushed my first relatively decent scum read HARD, ended up mislynching (or in this case, killing), and then proceeded to lynch scum in rapid succession. My strat TOTALLY proves itself :P
What strat? Lurk then laugh about how easy the game is?
No, that was
AFTER
you showed up, at which point we already had 3 scum slips.
I'm referring to the hardcore push of the Shado wagon, which resulted in a town death but really nice reads on other players.
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Post Post #1568 (ISO) » Sun Feb 20, 2011 11:07 am

Post by GreyICE »

Exe wrote:
GreyICE wrote:
Exe wrote:BTW: This is the second game in a row where I pushed my first relatively decent scum read HARD, ended up mislynching (or in this case, killing), and then proceeded to lynch scum in rapid succession. My strat TOTALLY proves itself :P
What strat? Lurk then laugh about how easy the game is?
No, that was
AFTER
you showed up, at which point we already had 3 scum slips.
I'm referring to the hardcore push of the Shado wagon, which resulted in a town death but really nice reads on other players.
Truth, day 1/2 were different animals that I was barely there for (although I appreciate my contribution to the mongoose wagon, fwiw).
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Post Post #1569 (ISO) » Sun Feb 20, 2011 1:22 pm

Post by Mafuyu »

Yay, Mafuyu wasn't scum. Shitty town, though.
Guh. The words.
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Post Post #1570 (ISO) » Sun Feb 20, 2011 3:19 pm

Post by GreyICE »

Mafuyu wrote:Yay, Mafuyu wasn't scum. Shitty town, though.
Well, at least I knew you were town, so that was good. You could pick up your play a bit though.

I was laughing so hard when you were like "why are you defending me?" Like it was less plausible that you were town than scum :P
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Post Post #1571 (ISO) » Sun Feb 20, 2011 3:55 pm

Post by Corvuus »

wow, gg town.

I was pretty surprised at being quicklynched.

When the mod pm me with the 'dead' thread, i thought i was the nightkill since I didn't think i'd be lynched within 2 hours of day start :P.

but hey, a 'town win' without making a single post at all? sweet. I'm just glad that I didn't invest a huge amount of time in reading/catchup.

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Post Post #1572 (ISO) » Sun Feb 20, 2011 3:59 pm

Post by Lateralus22 »

dead qt and scum qt plz
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Post Post #1573 (ISO) » Sun Feb 20, 2011 4:07 pm

Post by GreyICE »

Lateralus22 wrote:dead qt and scum qt plz
Dead QT was posted earlier. I think llamarble is waiting on someone else's input before he drops the scum QT.
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Post Post #1574 (ISO) » Sun Feb 20, 2011 4:13 pm

Post by Lateralus22 »

Beefster wrote:
Lateralus22 wrote:Current Thoughts,

Town

Fate
Elli
Exe
THB
Tuni
Lady Lamb

Scum

Beefster
TMH,

More scum votes plz, particularly Beefster.
Nice shopping list. You have more town reads than suspects. Try some real scumhunting. (I personally suspect more than 2 people- Exe and Elli are the 2 most notable, but you, Scotty Bro, THB, and CP are up there)

unvote

VOTE: Lat22
I now wish to interrogate Lateralus.
@GreyICE, Ah, Thanks!

Note: For Future reference in case some fucker wants to whine and complain about how anti-town scum town lists are. Also, note that alliances should be made.

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